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Star Wars: The Old Republic: The Esseles Flashpoint Walkthrough

24

Comments

  • GyrusGyrus Member UncommonPosts: 2,413

    Originally posted by Luxumaru

    Gyrus, you bring up some interesting points but as far as I know they already said it's going to be on a timer to prevent afks, and you get LS/DS points based on what YOU picked, regardless of which roll wins. Also I don't think this game is intended for "power gamers" anyway.

    Interesting info.  Thanks guys.

     

    It also seems as though there are quest branches (based on dialogue choices) too?

     

    As for the game not being intended for "power gamers" - not a good choice.

    I know many people (including me) say they don't mind taking their time and simply soaking up the story... and that's fine the first time you play it.    But then players (including me) re-roll to try a different class or different options.  Let's be honest, the second or third time through a game you aren't that interested in soaking up every bit of story - you just want to 'do the job' often to get to something further on in the game.

    So, will this dialogue make the replayability tedious?

    Nothing says irony like spelling ideot wrong.

  • DuvarisDuvaris Member UncommonPosts: 127

    Originally posted by Gyrus

     

    Interesting info.  Thanks guys.

     

    It also seems as though there are quest branches (based on dialogue choices) too?

     

    As for the game not being intended for "power gamers" - not a good choice.

    I know many people (including me) say they don't mind taking their time and simply soaking up the story... and that's fine the first time you play it.    But then players (including me) re-roll to try a different class or different options.  Let's be honest, the second or third time through a game you aren't that interested in soaking up every bit of story - you just want to 'do the job' often to get to something further on in the game.

    So, will this dialogue make the replayability tedious?

     Why would you rush thru it the second or third time unless your playing the same class? All classes have different stories.

  • stealthbrstealthbr Member UncommonPosts: 1,054
    Don't think so. In fact, I believe the story will actually bolster replayability as each class has its own unique storyline. All these quests gain so much more meaning to them with these innovations that playing the game won't be a mindless race to cap.
  • Cik_AsalinCik_Asalin Member Posts: 3,033

    I enjoyed watching the video.  So my understanding is if I choose the light-side in the conversation, while other choose the dark-side, even if the dark-side is won conversationally, I dont get penalized with dark-side points; is that accurate?

     

    The negative I would have is that it appears like the Smuggler game-play didn't look to hot at all.

  • NazgolNazgol Member Posts: 864

    You people do realize this is a level 9 flashpoint right? I thought it looked action packed and interesting and for those complaining about animations should really look at the comparision videos on youtube.

    In Bioware we trust!

  • xmentyxmenty Member UncommonPosts: 719

    While the graphics and sound effects are nice, the combat put me off a little, especially the last fight.


    I know it's level 9, but standing and shooting at point blank, or


    the last boss ignoring the 2 Jedi beating on him with lightsabers just seemed off.


    The story aspects were good, but the combat seemed quite, well, boring (even compared to RFC in WoW).



    The other thing that really bugged me was the LS/DS points.


    Really? What are the point of these if it doesn't switch your alignment?


    A 'dark' Jedi is no longer a Jedi, they are called Dark Side points for a reason.


    One of my biggest disappointments, especially being a BioWare game. :(



    Minor pet peeve: No collision detection? Really?

    Pardon my English as it is not my 1st language :)

  • SiveriaSiveria Member UncommonPosts: 1,421

    Watching this vid now, and I have to say the combat looks totally unintersting to me, and it actually looks kinda cheesy and poorly done too. Was not impressed with what I seen in this video at all. It gives me a good idea how the combat is and it seems kinda.. meh at best. Graphics weren't all that impressive either, looks fairly dated IMO, but that can be a good thing it'll run on older pc's which means a bigger possible customer base.

    Overall after this video I think I might just skip SW:ToR entirely. This may be a video of level 9 chars but it gives me a general idea what combat will be like. If I wanted this kind of gameplay I can play tons of free to play mmo's with it, however I am not playing any currently due to being tired of it.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  •  

    That was really interesting to watch but it confirmed that SWTOR is not for me.

     

    1. Graphics/art style/character look. My gut reaction to SWTOR is the same as my gut reaction to WoW - just too cartoony. I am attracted to dark and gritty fantasy/scifi worlds.

     

    2. The roleplay/cut scenes. At first I was impressed that the party faced such a decision (to sacrifice the lives of the engineers) but then as I thought about it I was less impressed. I don't know, it was like watching kids pretending to be adults... perhaps I just dont like cutscenes, even in single player games I hate them. I loathed Tortage in AoC and everyone else raves about it.

     

    3. The combat. As with all MMOs when you watch the combat it looks so completely dumb and stupid that you wonder that it can be so fun when you are at the controls. Yet it is. Having said that, I was hoping for the jedi and lightsabers there would be a kind of flow... overall it looked pretty good for early level combat. The effect of the jedi skill "throw debri" was embarrassingly silly though. You don't pull debri out of the floor. By definition debri is stuff lying around after an explosion or other massive disturbance.

     

    Hmph. I bet this works out like WoW did. For years I wont play it, then I'll convince myself that if it is so popular it must be good... then I will try it and waste some money. :) Ah well.

  • NoobkilarNoobkilar Member Posts: 175

    Originally posted by Siveria

    Watching this vid now, and I have to say the combat looks totally unintersting to me, and it actually looks kinda cheesy and poorly done too. Was not impressed with what I seen in this video at all. It gives me a good idea how the combat is and it seems kinda.. meh at best. Graphics weren't all that impressive either, looks fairly dated IMO, but that can be a good thing it'll run on older pc's which means a bigger possible customer base.

    Overall after this video I think I might just skip SW:ToR entirely. This may be a video of level 9 chars but it gives me a general idea what combat will be like. If I wanted this kind of gameplay I can play tons of free to play mmo's with it, however I am not playing any currently due to being tired of it.

    I agree with ya alot there, I did PRE-ORDER the CE.......but as days go by and the keep releasing bits of information and seems they are tweeking it more and more for mass vs quality to myself. I'd like to get a weekend in of beta testing the combat/pvp a bit that way if I don't like it I can just cancel my order and eat 10 bucks rather than 150-.

     

    Wish they would detail armors and general looks with a bit more detail don't need a ton but it just bothers me to no end all the men in tights look kinda like one of them printed t-shirts with a tux on em. 

     

    My hope is fading....but there is still a glimmer of hope for it.

  • dinamsdinams Member Posts: 1,362

    Still not feeling nothing about this game other than the spark of Star Wars nostalgia

    Well the combat was like it was since ages ago, since the first gameplays, a bit dull so nothing really new...

    The story looks nice as expected, also nothing new. But  one thing I do got it really was the scale... it seemed a bit too few enemies for boarding a space ship? that officer commemorated when they defended the point against like what, less than a dozen grunts?

    And the said leader of the boarding had about 4 bodyguards

    Just seems like a lack of realism right in there, it could pass in a fantasy game but in a sci-fi...

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • MyPreciousssMyPreciousss Member Posts: 427

    Not really exciting, it felt like watching a movie, not a video game, and as people said, combat was static and underwhelming, graphics are ok but undetailled and cartoonish. Of course it's not a trailer but a walkthrough and we don't know if graphics, shadows/light, etc, were at max and it's certainly just a mission amongst others.

    To be honest I'm not a SW nor a Bioware fan, but I was looking forward to a good AAA science-fiction mmorpg to escape Fantasy but as far as I remember all in-game videos they showed us untill now were rather bleak.

    Still, this would be silly to spend so many on voices and story and not be able to create fluid animations and combats because the epicness in SW was spaceships and combats and robots, not story.

    Simple facts: the 3 first movies were made of action and cool guys and were immensly popular, the 3 prequels were made of story/politics with serious people and were dull/longish/irritating.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by Cik_Asalin

    I enjoyed watching the video.  So my understanding is if I choose the light-side in the conversation, while other choose the dark-side, even if the dark-side is won conversationally, I dont get penalized with dark-side points; is that accurate?

     

    The negative I would have is that it appears like the Smuggler game-play didn't look to hot at all.

     Your understanding is correct. Bioware has covered this a few times. You gain points based on your choice not the group or conversation leaders choice.

    image

  • MardukkMardukk Member RarePosts: 2,222

    Overall, everything looks pretty good.  The mobs seemed pretty unchallenging though.  He explained that they were using strategy but the mobs were so weak I think they could have just stood there and mowed them down.  Also the graphics, while better than WoW, are too cartoony for a sci fi game (for my tastes at least).

    I don't really understand the combat hate from everyone though.  What does everyone want?  An FPS/Action MMO for every MMO release? The mobs went down almost too quick IMO.

    Overall, I am excited to check this out.  With my #1 concern being about solo/duo combat being too WoW like, almost at the  Diablo level of brainlessness (no strategy, just wade in and blow them up or they blow you up).

  • RequiamerRequiamer Member Posts: 2,034

    Totally underwhelming, Bioware should stick to single player game honestly.

  • Pace2002Pace2002 Member Posts: 16

    So one thing has been bothering me.....in all these gameplay demos of the group story telling, it never once shows two characters (being played by users) interacting with each other, yet they are all standing there experiencing the same story.   Wouldnt make sense to have the group's characters reacting to decisions/dialogue made by others? Just feels strange to me

     

  • jarbyjarby Member Posts: 77

    great dialogs and story , graph and fighting is like improved star trek online. All as i expected.

  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by Pace2002

    So one thing has been bothering me.....in all these gameplay demos of the group story telling, it never once shows two characters (being played by users) interacting with each other, yet they are all standing there experiencing the same story.   Wouldnt make sense to have the group's characters reacting to decisions/dialogue made by others? Just feels strange to me



     

    Don't even bother with this honestly, they just ported their single player build into the Wow build and voila, it just don't go further than this. All their single player game features got the same punishment.

  • vectrexevovectrexevo Member UncommonPosts: 167

    Combat kinda reminds me of the startrek mmo that came out a few years ago. It's star wars and I love star wars, but holy hell..I about fell asleep during all that talking, killing 4 mobs, talking, killing 3 mobs, talking...  and so on

  • DarkPonyDarkPony Member Posts: 5,566

    p.s. keep in mind that this is a level 8-12 dungeon. *Recalls WOW's Stockade consisting of a couple of adjecent rooms with mobs standing around, waiting for you to trigger their aggro box*


  • Originally posted by DarkPony

    p.s. keep in mind that this is a level 8-12 dungeon. *Recalls WOW's Stockade consisting of a couple of adjecent rooms with mobs standing around, waiting for you to trigger their aggro box*

     

    Your new sig is awesome (probably not that new but first time I've noticed it). Not sure about your optimism for TOR though... hope it makes you a happy camper, and I don't mean that insincerely.

  • VolgoreVolgore Member EpicPosts: 3,872

    The more i see about this game the more i realise that this isn't Star Wars as i know it, but a screaming colored, low res textured kid's game for the pre-puberty clonewars-cartoon generation.

    I assume the same will happen once "The Hobbit" comes out and cute hobbit games get released that make the adult Lotro fans puke.

    And no, i'm not a grumpy SWG vet, but an adult grown up with the old school Star Wars theme. Back then, Lucas stated that his vision was to create a "believeable universe, hence the gritty, worn out and used stuff ". Now his vision is only to create as much money as possible and whore the IP.

    image
  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by VoIgore

    The more i see about this game the more i realise that this isn't Star Wars as i know it, but a screaming colored, low res textured kid's game for the pre-puberty clonewars-cartoon generation.

    I assume the same will happen once "The Hobbit" comes out and cute hobbit games get released that make the adult Lotro fans puke.

    And no, i'm not a grumpy SWG vet, but an adult grown up with the old school Star Wars theme. Back then, Lucas stated that his vision was to create a "believeable universe, hence the gritty, worn out and used stuff ". Now his vision is only to create as much money as possible and whore the IP.

    im not sure i agree on the low res bit.. but i won't disagree that the game is modeled on the clone wars cartoon..  but i do think the video highlighted something fairly important.. combat in SW;TOR actually looks pretty boring...  that and the constant interruptions in gameplay for inane conversations.. if thats an early 'dungeon' experience of  SW;TOR..... image

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by Phry

    Originally posted by VoIgore

    The more i see about this game the more i realise that this isn't Star Wars as i know it, but a screaming colored, low res textured kid's game for the pre-puberty clonewars-cartoon generation.

    I assume the same will happen once "The Hobbit" comes out and cute hobbit games get released that make the adult Lotro fans puke.

    And no, i'm not a grumpy SWG vet, but an adult grown up with the old school Star Wars theme. Back then, Lucas stated that his vision was to create a "believeable universe, hence the gritty, worn out and used stuff ". Now his vision is only to create as much money as possible and whore the IP.

    im not sure i agree on the low res bit.. but i won't disagree that the game is modeled on the clone wars cartoon..  but i do think the video highlighted something fairly important.. combat in SW;TOR actually looks pretty boring...  that and the constant interruptions in gameplay for inane conversations.. if thats an early 'dungeon' experience of  SW;TOR..... image

    I don't find the graphics in SWTOR fantastic, but they get the job done. I totally disagree they are anywhere near as sh*t as the Clone Wars art style.

    As to George Lucas's vision of a believable, grity world, he killed that himself half way through Return of the Jedi. I'm guessing he realized just how much of his fortune was coming in from action figure sales. And then of course he had to go back and piss all over the good films. Han shot first anyone? So if you are looking for this game to be A New Hope or Empire Strikes back, it won't be, so you are probably better off avoiding it completely.

    As to Phry's concerns about the dialogue getting in the way of the game, I feel exactly the same concern. If thats the way most of the quests and flashpoints work, I think I'm going to be spending considerable time screaming "JUST STFU AND LET ME KILL SH*T!!!"

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • AlotAlot Member Posts: 1,948

    Correct me if I'm wrong but is 3:48 a "Sorry Mario, but your princess is in a different castle"-moment?


  • NanfoodleNanfoodle Member LegendaryPosts: 10,904

    Originally posted by TwilightEdge



    To be honest.. The gameplay didn't look cool at all. The cutscenes felt smooth at least but besides that it didn't make me want to play it. =/


     

    That was a level 8-10 area lol

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