Anyone else worried about the life Span of GW2? Games like Tabula took years to develop but didn't lasted long.
Tabula Rasa started as one game then in the middle of development they changed the game completely. I've not followed GW2 that much, but I don't believe they've done anything like that.
Hell yes it keeps me up at night! Ok no, not at all. It's a game. I hope it's great and I play it for a long time but if it flops life goes on and there will be more games to play.
If I'm enjoying the game, then yes I suppose I would be worried, but then again for me to enjoy it, the game would have to be good, in which case I don't see the life span as much of an issue. Yes, everyone's tastes are different, but I'm pretty picky, so if I like a game, theres a good chance a lot of other people will too.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
The updates to TF2 are absolutely miniscule in comparison to what an update for an MMORPG would need to be in order to keep things alive.
How many paid expansions has GW1 had? Could be a good indicate of what is in store for us.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
The updates to TF2 are absolutely miniscule in comparison to what an update for an MMORPG would need to be in order to keep things alive. How many paid expansions has GW1 had? Could be a good indicate of what is in store for us.
GW1 has also added plenty of content aside from the paid expansions. How long has it been since th elast expansion? Theyre still adding in new content updates for free. They have also said that not only will there be thousands of Dynamic Events, but they will also be adding in more on the fly in the future.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
The updates to TF2 are absolutely miniscule in comparison to what an update for an MMORPG would need to be in order to keep things alive. How many paid expansions has GW1 had? Could be a good indicate of what is in store for us.
Actually.. Guild Wars has 3 stand-alone games and an expansion to Prophecies (classic Guild Wars). So.. they had one.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
The updates to TF2 are absolutely miniscule in comparison to what an update for an MMORPG would need to be in order to keep things alive. How many paid expansions has GW1 had? Could be a good indicate of what is in store for us.
And yet it has remained very popular over the years. More content does not necessarily equate to quality gameplay.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Just take GW1 as an example, they are still adding content to it. And yes they will count on expansions to push big content updates.
The only way GW2 could have a short lifespan is if Arenanet completely failed at doing their job, which, so far they aren't known for doing too often. Guild Wars the franchise has been running fairly successfully i would say for quite some time and if the game is anywhere near as complete and mechanically sound as it appears it will be i'm not too afraid.
if this is a question of content lets not forget the following, NCsoft as a publisher has always supported content updates for all its games: Lineage, Lineage II (which is what? 8 years old? is getting a whole new expac that was orignally designed to be Lineage III), Aion and its Baularea xpac, etc. Arenanet as a developer has created GW Prophecies, GW Factions, GW Nightfall, GW Eye of the North. Along with that have come various patches that continued PvE as well as PvP content.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
I wish these worries actually made sense to me. If any of you are the type that's worried about the longetivity of game, maybe buying the game at release is not for you. I've fooled myself into buying games because I liked the idea more than what the games really were. I'll just consider it money and time wasted. Global Agenda, APB, and Final Fantasy XIV. Even the first three months of a game may not be enough to really determine the longevity of the game. Those games made it pretty obvious that something was wrong fundamentally with the game from the moment you launched the game. I'm sorry to say this, but Guild Wars 2 may not be for you if you have doubts about its ability to stand as a game. It would probably be better for you and your expectations.
I'm so worried I cam barely function. I left my wife and kids and I'm just sitting on top of this bridge looking a long long way down. What if GW2 has poor longevity? Might as well jump. Can't live like this. The worry is too much. CYA
I'm so worried I cam barely function. I left my wife and kids and I'm just sitting on top of this bridge looking a long long way down. What if GW2 has poor longevity? Might as well jump. Can't live like this. The worry is too much. CYA
You should put a smiley face, so that we know you're joking.
Nope, GW is still going strong several years after its launch, and thanks to the scaleable graphics Anet and NCsoft used it still competes with many more recent launches the fact that in a lot of respects it was ahead of its time helps too.
The only thing Guild wars lacks is a long leveling game, but that is its strength as well as its weakness.
Longevity is definitely a big concern of mine. With no sub fee, how much work will they be putting in to new content? Will we just have mini-expansions to purchase every few months to make up for it?
Honestly all you should worry about is if the content you get with the game is something you will enjoy.When you buy a single player rpg for $50-60 bucks(which is the same price your paying for GW2) do you lose sleep over how much dlc there will be after the game or if the game you bought is good and something you like?
Also note that GW1 only stopped getting updates because they realised that they couldnt do what they wanted with the current game engine, and in the middle of making the next expansion (Guild Wars: Utopia) they realised they were making a new game altogether, so decided to make GW2, which is where they been focusing most of their attention.
basicaly the only reason there isnt more content for GW1 out there is because in 2007(2008?) they started working on GW2
“We kept changing the scope of what we were doing, until it became Guild Wars 2,” Flannum says with a shrug and a smile.
ArenaNet's abrupt about-face is a shock, but not necessarily an unpleasant one. When a dev team with a track record of doing great stuff announces it wants to focus on doing more great stuff, there's little to complain aboutεexcept that Guild Wars 2 won’t be coming out in six months, or even six months after that. (More like two years, says ArenaNet—expect a beta sometime in 2008.)
I was up all last night because of this. I just couldn't sleep, worrying about the lifespan of Guild Wars 2, even though it hasn't even been released. Then, today at work, I couldn't concentrate or do my job well. My coworkers asked me what was wrong and I could barely choke out, "I'm so damn worried about the life span of Guild Wars 2!" They understood because many were worried about the lifespan of Star Wars: The Old Republic while a few were still concerned about the lifespan of Guild Wars 1. We all cried together for a good long while. When I got home I found my wife and children were weeping with concern over the lifespan of Guild Wars 2.
I really hope it will all work out okay. I mean what if Guild Wars 2 goes the way of Guild Wars 1 and is still going strong after 6 years. What will happen?
ROFL!!! Thank you for the good laughs and the other post 2 below as well.
RE: Some info on amount of time:
PvE: Level 1-80 x1 char = av. 80-110Hrs let's say 100 for convenience.
You have 5 major race stories (personal story) & changeable DEs and x8 profs for PvE as well so you could potentially say it adds up to 100*5 and given each race has x3 major branching arcs in their PS this is hopefully a safe bet even though they are alts. So that's 500Hrs + dungeons, achievements and anything else eg mini-games and more.
For PvP: WvWvW: This is more open-ended in terms of each goes on for 2 weeks then resets 3-server match ups currently. There might be a very playable and very repeatable game mode here due to the chaos and scale of organizing large number of players, that potentially exists. Atm there's few good 3-faction mmos and a few due in release but this looks potentially to fill that niche.
PvP: Structured could ape eg TF2 in terms of fun and number of games to play. We'll learn more at the games convention.
Finally ArenaNet's business model for the above is B2P so Cash/Content ratio is probably better measure than a lot of P2P mmos even if absolute time in PvE may be smaller?
Lastly, the BM requires expansions to come out every x number of months as per GW.
Comments
Are you actually worried about this or just ran out of thoughts?
No, really any information as to why you think GW2 would end up like Tabula Rasa?
Not too much. I'm not interested in the game so I just want it to not be an abject failure....that would be bad for the industry.
Tabula Rasa started as one game then in the middle of development they changed the game completely. I've not followed GW2 that much, but I don't believe they've done anything like that.
Wait...Who is worried about the lifespan of a non subscription game?
I used to TL;DR, but then I took a bullet point to the footnote.
If I'm enjoying the game, then yes I suppose I would be worried, but then again for me to enjoy it, the game would have to be good, in which case I don't see the life span as much of an issue. Yes, everyone's tastes are different, but I'm pretty picky, so if I like a game, theres a good chance a lot of other people will too.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I can't even think of an MMO I'm less worried about, as far as lifespan goes.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Team Fortress 2. Buy to play (now free to play) multiplayer game, constant updates for years. It really depends on the developers and the support of the players, in my opinion.
How many paid expansions has GW1 had? Could be a good indicate of what is in store for us.
GW1 has also added plenty of content aside from the paid expansions. How long has it been since th elast expansion? Theyre still adding in new content updates for free. They have also said that not only will there be thousands of Dynamic Events, but they will also be adding in more on the fly in the future.
Actually.. Guild Wars has 3 stand-alone games and an expansion to Prophecies (classic Guild Wars). So.. they had one.
And yet it has remained very popular over the years. More content does not necessarily equate to quality gameplay.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Just take GW1 as an example, they are still adding content to it. And yes they will count on expansions to push big content updates.
The only way GW2 could have a short lifespan is if Arenanet completely failed at doing their job, which, so far they aren't known for doing too often. Guild Wars the franchise has been running fairly successfully i would say for quite some time and if the game is anywhere near as complete and mechanically sound as it appears it will be i'm not too afraid.
if this is a question of content lets not forget the following, NCsoft as a publisher has always supported content updates for all its games: Lineage, Lineage II (which is what? 8 years old? is getting a whole new expac that was orignally designed to be Lineage III), Aion and its Baularea xpac, etc. Arenanet as a developer has created GW Prophecies, GW Factions, GW Nightfall, GW Eye of the North. Along with that have come various patches that continued PvE as well as PvP content.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
I wish these worries actually made sense to me. If any of you are the type that's worried about the longetivity of game, maybe buying the game at release is not for you. I've fooled myself into buying games because I liked the idea more than what the games really were. I'll just consider it money and time wasted. Global Agenda, APB, and Final Fantasy XIV. Even the first three months of a game may not be enough to really determine the longevity of the game. Those games made it pretty obvious that something was wrong fundamentally with the game from the moment you launched the game. I'm sorry to say this, but Guild Wars 2 may not be for you if you have doubts about its ability to stand as a game. It would probably be better for you and your expectations.
You should put a smiley face, so that we know you're joking.
This is not a game.
Nope, GW is still going strong several years after its launch, and thanks to the scaleable graphics Anet and NCsoft used it still competes with many more recent launches the fact that in a lot of respects it was ahead of its time helps too.
The only thing Guild wars lacks is a long leveling game, but that is its strength as well as its weakness.
Honestly all you should worry about is if the content you get with the game is something you will enjoy.When you buy a single player rpg for $50-60 bucks(which is the same price your paying for GW2) do you lose sleep over how much dlc there will be after the game or if the game you bought is good and something you like?
What does Tabula Rasa have to do with Guild Wars 2? Or does the OP just like to make up random questions?
Also note that GW1 only stopped getting updates because they realised that they couldnt do what they wanted with the current game engine, and in the middle of making the next expansion (Guild Wars: Utopia) they realised they were making a new game altogether, so decided to make GW2, which is where they been focusing most of their attention.
http://wiki.guildwars.com/wiki/Guild_Wars_Utopia
basicaly the only reason there isnt more content for GW1 out there is because in 2007(2008?) they started working on GW2
“We kept changing the scope of what we were doing, until it became Guild Wars 2,” Flannum says with a shrug and a smile.
ArenaNet's abrupt about-face is a shock, but not necessarily an unpleasant one. When a dev team with a track record of doing great stuff announces it wants to focus on doing more great stuff, there's little to complain aboutεexcept that Guild Wars 2 won’t be coming out in six months, or even six months after that. (More like two years, says ArenaNet—expect a beta sometime in 2008.)
http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic
watch this video for more information on how they started developing GW2
"I am not a robot. I am a unicorn."
Yup, im worried.
Id rather have monthly fees for updates with new content, just like Aion (expansions are free).
But i guess i can quit and come back a few monthls later when a new expansion comes.
Not really, i like ArenaNet so i'll do my bit to support the game.
ROFL!!! Thank you for the good laughs and the other post 2 below as well.
RE: Some info on amount of time:
PvE: Level 1-80 x1 char = av. 80-110Hrs let's say 100 for convenience.
You have 5 major race stories (personal story) & changeable DEs and x8 profs for PvE as well so you could potentially say it adds up to 100*5 and given each race has x3 major branching arcs in their PS this is hopefully a safe bet even though they are alts. So that's 500Hrs + dungeons, achievements and anything else eg mini-games and more.
For PvP: WvWvW: This is more open-ended in terms of each goes on for 2 weeks then resets 3-server match ups currently. There might be a very playable and very repeatable game mode here due to the chaos and scale of organizing large number of players, that potentially exists. Atm there's few good 3-faction mmos and a few due in release but this looks potentially to fill that niche.
PvP: Structured could ape eg TF2 in terms of fun and number of games to play. We'll learn more at the games convention.
Finally ArenaNet's business model for the above is B2P so Cash/Content ratio is probably better measure than a lot of P2P mmos even if absolute time in PvE may be smaller?
Lastly, the BM requires expansions to come out every x number of months as per GW.
Seems a fair trade?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem