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Guild Wars 2 doesn't excite me.

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  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    I think my excitement for GW2 snowballed orginally from:

    http://www.guildwars2.com/en/the-game/combat/part-one/


    One of our priorities in developing Guild Wars 2 has been to make the simple act of moving around and interacting with the world an enjoyable experience for our players. We often refer to this as introducing "joy of movement" into the game. This means being able to jump and swim freely, but it also translates directly into combat.

     

    To reinforce the importance of movement in the game, we want your character's position in combat to really matter. You'll see a lot of attacks in Guild Wars 2 that encourage and reward tactical player movement and positioning.

    & http://www.guildwars2.com/en/the-game/combat/healing-death/


    Simple systems like this, along with cross-profession combos, and the dedicated healing skill slot, help free players from the MMORPG shackles, and let us break the mold even more. We're making players more self sufficient, but are also providing appealing ways for them to effortlessly work together to create a more inspired moment-to-moment experience. That is why Guild Wars 2 does not have a dedicated healing class.

    Above all, the combat and how interactive this is for the player(s). From the demos I have liked:


    • Distinctive professions

    • Visual skills

    • Variety of skills

    • Flexible playstyles

    • customizable and changeable skill-bar

    • skill combinations

    • dynamic movements eg dodging, rolling, blocking

    • pseudo-aiming skills

    I think examples of all the above can be pulled from either the wiki or video footage maybe on youtube. That said I think PVP @ Gamescom will be a major mile stone to seeing how the individual professions gel together in some real situations. That's the most important test for GW2 to pass imo. The other features and high polish are welcome additions to

     

    #1 the core mechanics "moment-to-moment"

    #2 the Design concepts of the game systems

    #3 the Polish on top of all this and extensions

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by RobertDinh

    Originally posted by Konyak


    Originally posted by RobertDinh


    Originally posted by Konyak

    You're not excited? Cool. Want a cookie for your efforts?

    Seriously though, you had no good reason whatsoever to make this thread. Next time, don't be an idiot.

    Please do not lash out with personal attacks at other posters.

    Personal attacks? I did not personally attack this guy. I told him "Next time, don't be an idiot". That's not a personal attack whether you like to accept it or not. I don't know this guy, so whether he's an idiot or not is beyond me. What I do know, is that he made an idiotic mistake. He had a moment of idiocism by making this thread. Everyone has those kinds of moments. This was one of his.

    Knowing the staff here, I'll probably get banned(again) for this, but I honestly don't care. People shouldn't just come to a certain part of the forums and then make a thread about their lack of excitement for a particular game. It's stupid. It's idiotic. It's like half trolling and half serious. It just clogs up forums. If he has no excitement for a game, then he should just keep it to himself and not go to a certain part of the forum where he knows he'll get angry reactions, then make a thread about why he has no excitment for it.

    There's no good reason why this thread was made. It should be closed to be honest.

    Some people find this thread to be full of healthy and vibrant discussion, others just want to personally attack people and go back to threads that rejoice in all of gw2's greatness. 

     In all fairness it is in the GW2 section. But in his defence, he kinda had a point.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • KonyakKonyak Member Posts: 156

    Originally posted by RobertDinh

    Originally posted by Konyak


    Originally posted by RobertDinh


    Originally posted by Konyak

    You're not excited? Cool. Want a cookie for your efforts?

    Seriously though, you had no good reason whatsoever to make this thread. Next time, don't be an idiot.

    Please do not lash out with personal attacks at other posters.

    Personal attacks? I did not personally attack this guy. I told him "Next time, don't be an idiot". That's not a personal attack whether you like to accept it or not. I don't know this guy, so whether he's an idiot or not is beyond me. What I do know, is that he made an idiotic mistake. He had a moment of idiocism by making this thread. Everyone has those kinds of moments. This was one of his.

    Knowing the staff here, I'll probably get banned(again) for this, but I honestly don't care. People shouldn't just come to a certain part of the forums and then make a thread about their lack of excitement for a particular game. It's stupid. It's idiotic. It's like half trolling and half serious. It just clogs up forums. If he has no excitement for a game, then he should just keep it to himself and not go to a certain part of the forum where he knows he'll get angry reactions, then make a thread about why he has no excitment for it.

    There's no good reason why this thread was made. It should be closed to be honest.

    Some people find this thread to be full of healthy and vibrant discussion, others just want to personally attack people and go back to threads that rejoice in all of gw2's greatness. 

    This thread is just full of people trying to sway this guy to GW2's side. People who get mad at the lack of reasons in the original post. This thread wasn't made with good intentions. I personally don't care whether he's excited for it or not. But I hate it when someone makes a thread just because of their opinion on a game that hasn't been released. It's relatively selfish. If a person makes a thread and says how much they're excited for it, it's equally annoying. There's no points for these kinds of threads.

  • stamps79stamps79 Member Posts: 233

    Originally posted by sidhaethe

    Originally posted by stamps79

    What I'm worried about in GW2 is that it's B2P and not subscription fee based, I would prefer to pay a monthly sub.  I want servers running smoothly, I was updates and fixes at a good rate, I just hope that a single purchase of the game will make all of this work smoothly. B2P is not a selling point to me, but it will allow me to play SWTOR at the same time, so in a way, it will help with monthly cost.  Also for me for what I've experienced, either F2P or B2P, gamers don't usually play too much as much as subscribers, I have seen this problem in too many games.  If the game is amazing, I could see this easily get voided, but i'ts a concern to me as well....I just hope I'm wrong.

    I still want to see full blown PVP and Server vs Server gameplay, the next profession and more gameplay from all the professions.

     

    ArenaNet is very clear that MMOs do NOT need subscription dollars to keep their servers running smoothly. GW1 alone made enough money last quarter to pay the server costs of ALL of NCSoft's games. ALL of them.

    GW1 also still has regular, free updates, and is in fact in the middle of a content rollout with several new quests and hard mode activities, being patched into the game over the past couple of months.

    I"m sure ArenaNet will do great, but since there is going to be a larger player base this time around for GW2, I really hope they can do what they did with GW 1. For the time that I have played GW1, I never did find any problem with how it ran, I worry just a little, but I believe they will prove me wrong in the end. =)  GW1 is instance based through out the game, giving them more control on how it flows, GW2 removes that.  GW2 is one of those games that's on my radar of what I want to play next, I have big hopes for ArenaNet.

    Wildstar (2013) & Elder Scroll Online (2013)

    Playing: Diablo 3, WOW, Far Cry 3 & X-Com.

    Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).

    Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Konyak

    Knowing the staff here, I'll probably get banned(again) for this, but I honestly don't care. People shouldn't just come to a certain part of the forums and then make a thread about their lack of excitement for a particular game. It's stupid. It's idiotic. It's like half trolling and half serious. It just clogs up forums. If he has no excitement for a game, then he should just keep it to himself and not go to a certain part of the forum where he knows he'll get angry reactions, then make a thread about why he has no excitment for it.

    There's no good reason why this thread was made. It should be closed to be honest.

    Hmm, while I agree with you about this on the principle of it, unfortunately this is happening quite frequently if not almost daily in game forums here, SWTOR, Rift, WoW, etc. In fact, you can even get paid for it by writing an editorial and opinion piece about how you're not excited and have whole hordes of people agreeing with you and saying 'good thread!' image

     

    So I don't expect this thread to be closed as well, just like those other threads weren't.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • megera23megera23 Member UncommonPosts: 239

    Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?

    How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?

    How come dynamic events are actually cyclical in nature?

    How come the arguments have to be to dissuade fans, and not to persuade non believers?  Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence. 

    And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.

    Another thing that annoys me is how a lot of gw2 fans seem to change their sentiments about the game based on who they are talking to.  If they are talking to an avid pvper, all of a sudden gw2 becomes primarily a pvp game (let's face it, it is focused on pve more than pvp, hence the whole point of becoming an mmo as opposed to gw1, and creating a persistent world, as opposed to their mmo pvp which is a giant instance) and if they are talking to a pver it becomes a primarily pve game (let's face it, their end game dungeons are 5man content)

    I'm sorry, but we've already seen villages overtaken by pirates in the PAX East/ComicCon demos. The buildings were burning, the NPCs were dead, there were catapults throwing rocks at the village's walls. It weren't some pirates standing in a field picking daisies. Your point is?

    If you have a link to a video/someone that has written a review of this lag I'd be happy to see/read it. I've watched the Gamescom footage plenty of times (different sources as well) and this is the first time I hear of this "lag".

    The events are cyclical in nature, yes. Again your point is? Arenanet have been very upfront about it and we've know this since last year. Really, if someone doesn't do their research properly and hears stuff that are just not there (in the Mannifesto trailer) it's their own fault.

    Whether the focus is on PvE or PvP remains to be seen. Arenanet have a policy not to talk about stuff until they are ready to. Well, by next week we'll know how PvP rolls. They seem pretty serious about it getting ESL to do the live-streaming of the PvP games and guys like djWheat as commentators.

    PvP being one giant instance... uh what? I'm sorry, but fail to understand what you mean here. If Arenanet was focused on PvP in the first game (where the PvP was entirely instanced as well), how does changing the PvE world from instanced to persistent, effect PvP in GW2, since the PvP in GW2 remains instanced as it was. And contrary to popular belief GW1 wasn't instanced because of PvP, or bandwith or whatever. It was to prevent peoplw from griefing with the technology that was available at the time. Actually, it's the same technology WoW and plenty of other MMOs seem to me using to get rid of kill-stealing during raids/dungeons and the likes.

     

    About the thread: Isn't the OP a person that wants to be persuaded? Or at least have other people explain to him what they like about the game? Why would he come and make such a thread here otherwise? Unless he was trolling, of course. :)

  • KonyakKonyak Member Posts: 156

    Originally posted by MMO.Maverick

    Originally posted by Konyak



    Knowing the staff here, I'll probably get banned(again) for this, but I honestly don't care. People shouldn't just come to a certain part of the forums and then make a thread about their lack of excitement for a particular game. It's stupid. It's idiotic. It's like half trolling and half serious. It just clogs up forums. If he has no excitement for a game, then he should just keep it to himself and not go to a certain part of the forum where he knows he'll get angry reactions, then make a thread about why he has no excitment for it.

    There's no good reason why this thread was made. It should be closed to be honest.

    Hmm, while I agree with you about this on the principle of it, unfortunately this is happening quite frequently if not almost daily in game forums here, SWTOR, Rift, WoW, etc. In fact, you can even get paid for it by writing an editorial and opinion piece about how you're not excited and have whole hordes of people agreeing with you and saying 'good thread!' image

     

    So I don't expect this thread to be closed as well, just like those other threads weren't.

    Then the mmorpg.com staff needs to rethink how they're moderating these forums. This place should be here for critical thinking on MMOs, not here for numerous pointless threads about the lack of excitement for games.

  • cali59cali59 Member Posts: 1,634

    Originally posted by RobertDinh

    Originally posted by cali59

     

     People can have whatever opinion they want to have.  If someone says they've checked it out and it's not what they're looking for, I think that's a shame but no game can please everybody. 

    The thing that bugs me is when people form an opinion based on misinformation and then bash the game based on that opinion.  In the Pub there was a thread where some people were saying that GW2's combat is the same old combat but with dodging.  I challenged any GW2 hater to actually describe the combat to a GW2 fan's satisfaction.  Nobody could.  Hell, a fan listed 8 bullet points and he was only most of the way there.

    To address your earlier post, the Manifesto trailer is a trailer.  It's not going to back up every claim.  The difference between ArenaNet and Trion is that you couldn't find compelling gameplay of Rift to go along with their trailers.  With GW2 we've got unbroken hour long gameplay footage.  We haven't seen everything that they've described, but they've also gone on record here at MMORPG.com as wanting to be a company that doesn't even mention anything unless it's in the game and working.  Everything we have seen have matched up with our expectations.  If you think something is pure hype, we can certainly do our best to try to present you with as much video evidence as we can find to back it up.

    1)  Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?

    2) How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?

    3) How come dynamic events are actually cyclical in nature?

    4) How come the arguments have to be to dissuade fans, and not to persuade non believers?  Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence. 

    4) And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.

     1) The point of that was that in dynamic events, enemies affect the world as opposed to just standing around in a field.  We know based on descriptions of other events that if zombies invade a swamp, they kill the local wildlife.  Who is actually to say that the thing you're talking about (1:53 in the trailer is when he starts describing it) isn't due to a centaur catapult or wizard on the hill?  In any case, dynamic events are a fantastic fundamental concept because they improve on quests and PQs.  Even if ArenaNet's implementation is lacking somewhat because their animations aren't the most realistic they could be, that doesn't invalidate the entire concept.

    2) The game is a year and a half away from release.  It's also making a point of toning down their spell effects because they're too much.  It's also trying to do open world boss encounters with no limits on participants, something not even really a part of a lot of MMOs.  Also, I'm sure we can find footage where lag wasn't suffered.  I'm seeing maybe a little stuttering, some graphical glitches, but no insane lag.

    3) Because they're cyclical in nature.  It's an MMO with a persistent world, so they can't do things with truly permanent consequences unless they use phasing (or want to keep other people from accessing it).  Events chain from one end to another and then eventually work backwards.  Players when they reach the end of a chain will move on to another.  Having lots of events that aren't always running, having events overlap one another somewhat, and also adding new events after release are the ways they will encourage replayability.  In any case, it's better than a quest you can only run once, or a PQ on a timer.

    4) I don't get what you're saying here.  I'm a GW2 fan, I don't feel I need convincing not to like it.  If you're not a GW2 fan and don't want to be convinced to like it, don't come to the GW2 forum.  I personally don't go out of my way to try to change your mind.  All I do is either correct what I see as misinformation, or in the Pub if someone is looking for a certain style of gameplay, I'll suggest GW2 if it fits.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by sonoggi

    this isnt an insult, but just how i feel. people who arent intrigued by GW2 make my blood boil, kind of like standing in the middle of a republican convention. i'll refrain from commenting further.

    I kind of feel the same way.  It's not so much anger as it is frustration - people have asked, nay, begged, for the MMORPG model to be picked apart and improved for years, citing WoW as "been there done that" and not only has the GW2 team looked into all of the negative press about the system that is failing to engage people the way it should, but they've actually shown proof that they're working hard to turn things around.  Yet from some of you, I don't sense any appreciation whatsoever.  I don't see the point of all this unreasonable, petty backlash about SWTOR, to the point you would spread lies and hate about a game you haven't played, a game that looks to bring more innovation to the table than any other company seems to be managing.

    This isn't Sega vs. Nintendo back in grade school (my personal vs. reference).  Show some respect.

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by FlawSGI

    The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.

    The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.

    I am here since a long time, and from my experience I can say:
    Do not pre-order, and take any Dev-talk with a grain of salt.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by megera23

    Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?

    How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?

    How come dynamic events are actually cyclical in nature?

    How come the arguments have to be to dissuade fans, and not to persuade non believers?  Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence. 

    And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.

    Another thing that annoys me is how a lot of gw2 fans seem to change their sentiments about the game based on who they are talking to.  If they are talking to an avid pvper, all of a sudden gw2 becomes primarily a pvp game (let's face it, it is focused on pve more than pvp, hence the whole point of becoming an mmo as opposed to gw1, and creating a persistent world, as opposed to their mmo pvp which is a giant instance) and if they are talking to a pver it becomes a primarily pve game (let's face it, their end game dungeons are 5man content)

    I'm sorry, but we've already seen villages overtaken by pirates in the PAX East/ComicCon demos. The buildings were burning, the NPCs were dead, there were catapults throwing rocks at the village's walls. It weren't some pirates standing in a field picking daisies. Your point is?

     

    If you have a link to a video/someone that has written a review of this lag I'd be happy to see/read it. I've watched the Gamescom footage plenty of times (different sources as well) and this is the first time I hear of this "lag".

     

    The events are cyclical in nature, yes. Again your point is? Arenanet have been very upfront about it and we've know this since last year. Really, if someone doesn't do their research properly and hears stuff that are just not there (in the Mannifesto trailer) it's their own fault.

     

    Whether the focus is on PvE or PvP remains to be seen. Arenanet have a policy not to talk about stuff until they are ready to. Well, by next week we'll know how PvP rolls. They seem pretty serious about it getting ESL to do the live-streaming of the PvP games and guys like djWheat as commentators.

     

    PvP being one giant instance... uh what? I'm sorry, but you just don't make any sense. If Arenanet was focused on PvP in the first game (where the PvP was entirely instanced as well), how does changing the PvE world from instanced to persistent effect PvP in GW2, since the PvP in GW2 remains instanced as it was. And contrary to popular belief GW1 wasn't instanced because of PvP, or badwith or whatever. It was to prevent peoplw from griefing with the technology that was available at the time. Actually, it's the same technology WoW and plenty of other MMOs seem to me using to get rid of kill-stealing during raids/dungeons and the likes.

    No what we saw were invisible triggers.  We didn't actually see torches being taken to buildings making it burn, we didn't see a bridge get hacked down, we saw scripts running where a mob passes a certain point and then the building magically burns or the bridge magically blows up into lego blocks.

    Yes we've known events are cyclical, but that surely does not match up with the claims made in the manifesto, get the picture yet?

    No the game is primarily focused on pve, that much is certain with the dynamic events, persistent world etc.  They've given very little to pvp, a giant instance called the mists and the typical arenas, as opposed to the rest of their world for pve.  And no ESL and djwheat commentating doesn't mean they are serious, it means they are advertising, ESL is based in germany, it is the biggest european esports league, so obviously it is the choice to broadcast their pvp. 

    The first game wasn't an mmo.  Game set and match. 

  • bansanbansan Member Posts: 367

    Originally posted by Distopia

    Originally posted by FlawSGI


    Originally posted by AzurePrower

    Sure I'm going to buy it, play it on the side when I get bored with a certain other MMO. But it really doesn't grab me as being the best MMO to next come out.



    So far, all I've heard are optimistic statements with little to show for and back it up. Which leads to people imagining some thing fantastic before reaching the let down when they find out it wasn't what they expected.

      This is how you identify a troll. It's blatantly false statements like that that show a lack of effort and knowlege on something when the information that is out there is quite the opposite.  To the highlited portion, Anet has stated they only release information when it is in the game and running. So your statement is false because so far, everything that they have said has actually been in a video somewhere played by someone. I'll agree there are some rabid fans who want to beleive there is more there than there really is, but can an honest person critique a game or its dev team based on a couple of overhyped fans? Maybe this is a SWTOR fan upset that there is an exact same thread about his/her game over in their section? Good day sir.

    Uhm maybe he simply hasn't seen anything that's been presented that excites him?

     

    He did not saying he wasn't excited by anything he has seen.  He is saying he hasn't seen anything, or very little.  Reading comprehension, get it.

    Either that, or get off the fanboism, because that is messing up your reading comprehension.

    Ironic that he says that about the only MMO that has put all it's cards, that is ready, on the table.  While he's supercalifragilously excite about one where some details are shrouded in mystery, but has won numerous awards over games like, I dunno, Dawntide.

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by MMO.Maverick

    Originally posted by Konyak

    Knowing the staff here, I'll probably get banned(again) for this, but I honestly don't care. People shouldn't just come to a certain part of the forums and then make a thread about their lack of excitement for a particular game. It's stupid. It's idiotic. It's like half trolling and half serious. It just clogs up forums. If he has no excitement for a game, then he should just keep it to himself and not go to a certain part of the forum where he knows he'll get angry reactions, then make a thread about why he has no excitment for it.
    There's no good reason why this thread was made. It should be closed to be honest.
    Hmm, while I agree with you about this on the principle of it, unfortunately this is happening quite frequently if not almost daily in game forums here, SWTOR, Rift, WoW, etc. In fact, you can even get paid for it by writing an editorial and opinion piece about how you're not excited and have whole hordes of people agreeing with you and saying 'good thread!'
     
    So I don't expect this thread to be closed as well, just like those other threads weren't.


    Be careful, what you wish for. ;)
  • KingJigglyKingJiggly Member Posts: 777

    You know, the OP could have simply reworded this to make it less... idiotic. I mean, why create an entire new thread about your lack of excitement for a game (maybe retaliation to the thread "Swtor doesn't excite me"... but idk). Why not make a thread about a game you are excited about, rather than make one about the opposite and get hammered for it... I mean what do you expect? Oh I'm not excited about this game, so why don't I just post it on the games forum, and get 20 people banned and declared troll for life?

    Now, if you reworded it to "to much hype?" and take a more nuetral stance, it would be better. This can be done by asking the readers the question, and not making it known what your thoughts are, because in the end they are going to get blasted (unless of course your for the game). What the OP did was such a obvious trolling idk what to say, except just to help him seem like less of a troll when he does this again, and keep the devs from finding us >.>

    Edit: And to be truthful, this thread is 12 pages to long.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Herodes

     




    Originally posted by FlawSGI



    The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.

     

     

     





    The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.

     

    I am here since a long time, and from my experience I can say:

    Do not pre-order, and take any Dev-talk with a grain of salt.

      I agree with you on this. But don't take the responce out of context since you cut most of it out. The point of the responce was that corrections happen to the fans as well as the haters.

    And in regards to GW2, I don't have to take everything they say with a grain of salt since they say something and follow it with a demonstration for the most part. Sure devs in the past have made claims that they didn't own up to, that can't be argued. I think Anets approach thus far has been enough to warrant my trust. they keep tight lipped untill it is implemented, what more can you ask for?

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by AzurePrower

    Sure I'm going to buy it, play it on the side when I get bored with a certain other MMO. But it really doesn't grab me as being the best MMO to next come out.



    So far, all I've heard are optimistic statements with little to show for and back it up. Which leads to people imagining some thing fantastic before reaching the let down when they find out it wasn't what they expected.

    lol i knew this was coming lol wow i am laughing my but off :). first it was tor now guild wars ^_^

    .....

  • LeoghanLeoghan Member Posts: 607

    Originally posted by Kuppa

    Doesn't this work differently? Like you actually have to give your opinion on why it doesn't excite you....

    ^^^ This. It looks like someone (the OP) is a little butt hurt... 

     

    For the record, GW2 doesn't excite me either. While it is nice to see the game make the switch to a more "persistent" world, It still appears to be lacking a number of features that would make it something to excite me. The most disappointing for me personally is the lack of mounts, might seem like a small thing, but for me it is vital for a fantasy setting, even with instant travel options. I am sure others will love the game and I think that is great, it just doesn't excite me. 

     

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    Originally posted by Gormok

    GW2 doesn't excite me either and I really haven't seen anything to make me go ohhh and ahhh, I won't be buying or playing the game. I was following it thinking it would be something worth checking out but it's just another generic fantasy MMO, hell I didn't like GW1 even though people raved about it. I can tell you this if it was sub based people would be bashing it just as bad as they bash ToR, but since it B2P it's the next best thing since sliced bread. I can see people playing this game for about 3 months and than looking for something new to play. MMO players today are not like MMO players of old, back during EQ and AC and alot of the older MMOs. You picked your game and you stayed with it for years, now it's hop along from the next big thing to the next up and coming big thing.

    How players could be the same? When in the ''old days'' only were a few mmo games. And now there are hudreds. Think please.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by FlawSGI

    Originally posted by Herodes

     




    Originally posted by FlawSGI



    The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.

     

     

     





    The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.

     

    I am here since a long time, and from my experience I can say:

    Do not pre-order, and take any Dev-talk with a grain of salt.

      I agree with you on this. But don't take the responce out of context since you cut most of it out. The point of the responce was that corrections happen to the fans as well as the haters.

    And in regards to GW2, I don't have to take everything they say with a grain of salt since they say something and follow it with a demonstration for the most part. Sure devs in the past have made claims that they didn't own up to, that can't be argued. I think Anets approach thus far has been enough to warrant my trust. they keep tight lipped untill it is implemented, what more can you ask for?

    I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all. 

  • megera23megera23 Member UncommonPosts: 239

    Originally posted by RobertDinh

    Originally posted by megera23


    Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?

    How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?

    How come dynamic events are actually cyclical in nature?

    How come the arguments have to be to dissuade fans, and not to persuade non believers?  Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence. 

    And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.

    Another thing that annoys me is how a lot of gw2 fans seem to change their sentiments about the game based on who they are talking to.  If they are talking to an avid pvper, all of a sudden gw2 becomes primarily a pvp game (let's face it, it is focused on pve more than pvp, hence the whole point of becoming an mmo as opposed to gw1, and creating a persistent world, as opposed to their mmo pvp which is a giant instance) and if they are talking to a pver it becomes a primarily pve game (let's face it, their end game dungeons are 5man content)

    I'm sorry, but we've already seen villages overtaken by pirates in the PAX East/ComicCon demos. The buildings were burning, the NPCs were dead, there were catapults throwing rocks at the village's walls. It weren't some pirates standing in a field picking daisies. Your point is?

     

    If you have a link to a video/someone that has written a review of this lag I'd be happy to see/read it. I've watched the Gamescom footage plenty of times (different sources as well) and this is the first time I hear of this "lag".

     

    The events are cyclical in nature, yes. Again your point is? Arenanet have been very upfront about it and we've know this since last year. Really, if someone doesn't do their research properly and hears stuff that are just not there (in the Mannifesto trailer) it's their own fault.

     

    Whether the focus is on PvE or PvP remains to be seen. Arenanet have a policy not to talk about stuff until they are ready to. Well, by next week we'll know how PvP rolls. They seem pretty serious about it getting ESL to do the live-streaming of the PvP games and guys like djWheat as commentators.

     

    PvP being one giant instance... uh what? I'm sorry, but you just don't make any sense. If Arenanet was focused on PvP in the first game (where the PvP was entirely instanced as well), how does changing the PvE world from instanced to persistent effect PvP in GW2, since the PvP in GW2 remains instanced as it was. And contrary to popular belief GW1 wasn't instanced because of PvP, or badwith or whatever. It was to prevent peoplw from griefing with the technology that was available at the time. Actually, it's the same technology WoW and plenty of other MMOs seem to me using to get rid of kill-stealing during raids/dungeons and the likes.

    No what we saw were invisible triggers.  We didn't actually see torches being taken to buildings making it burn, we didn't see a bridge get hacked down, we saw scripts running where a mob passes a certain point and then the building magically burns or the bridge magically blows up into lego blocks.

    Yes we've known events are cyclical, but that surely does not match up with the claims made in the manifesto, get the picture yet?

    No the game is primarily focused on pve, that much is certain with the dynamic events, persistent world etc.  They've given very little to pvp, a giant instance called the mists and the typical arenas, as opposed to the rest of their world for pve.  And no ESL and djwheat commentating doesn't mean they are serious, it means they are advertising, ESL is based in germany, it is the biggest european esports league, so obviously it is the choice to broadcast their pvp. 

    The first game wasn't an mmo.  Game set and match. 

    Your first argument seems like nitpicking to me. I'd love to see a MMO where this happens, but until the the technology is available (and if it doesn't become something bothersome gameplay-wise) I can perfectly make do with my imagination. Also, Tyria is a world full of magic. :) Anyway, what you point out is still not the meaning of the devs' words in the trailer. Refer to cali's previous post.

    The part you're talking about is Ree Seosbee explaining about the personal storyline. Yes, Arenanet should've made it more clear. And yes NPCs stay dead and buildings stay burned down depending on your decision.

    Yeah, the first game wasn't an MMO. And it was meant to be mainly a PvP game. Arenanet also had to acknowledge the players demands for more PvE content which they added with the expansions. No, Arenanet not giving much PvP info doesn't mean they are not just as focused on it. I expect the PvP reveal (just in the same was as we had class reveals, race reveals, dungeons reveals, underwater combat reveals) to come some time after PAX Prime. Actually, I can find you the panel where they said that PvP is just as important for them as PvE and send you a link to it tomorrow. It's their word agains yours. I've "known" Arenanet since 2005. I don't know you. I'm sorry, but I'll take their word over yours any day. :) Anyway, I'm off to bed. PM me if you want me to send you the link to the panel some time tomorrow. *tired*

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by megera23

    Originally posted by RobertDinh


    Originally posted by megera23


    Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?

    How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?

    How come dynamic events are actually cyclical in nature?

    How come the arguments have to be to dissuade fans, and not to persuade non believers?  Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence. 

    And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.

    Another thing that annoys me is how a lot of gw2 fans seem to change their sentiments about the game based on who they are talking to.  If they are talking to an avid pvper, all of a sudden gw2 becomes primarily a pvp game (let's face it, it is focused on pve more than pvp, hence the whole point of becoming an mmo as opposed to gw1, and creating a persistent world, as opposed to their mmo pvp which is a giant instance) and if they are talking to a pver it becomes a primarily pve game (let's face it, their end game dungeons are 5man content)

    I'm sorry, but we've already seen villages overtaken by pirates in the PAX East/ComicCon demos. The buildings were burning, the NPCs were dead, there were catapults throwing rocks at the village's walls. It weren't some pirates standing in a field picking daisies. Your point is?

     

    If you have a link to a video/someone that has written a review of this lag I'd be happy to see/read it. I've watched the Gamescom footage plenty of times (different sources as well) and this is the first time I hear of this "lag".

     

    The events are cyclical in nature, yes. Again your point is? Arenanet have been very upfront about it and we've know this since last year. Really, if someone doesn't do their research properly and hears stuff that are just not there (in the Mannifesto trailer) it's their own fault.

     

    Whether the focus is on PvE or PvP remains to be seen. Arenanet have a policy not to talk about stuff until they are ready to. Well, by next week we'll know how PvP rolls. They seem pretty serious about it getting ESL to do the live-streaming of the PvP games and guys like djWheat as commentators.

     

    PvP being one giant instance... uh what? I'm sorry, but you just don't make any sense. If Arenanet was focused on PvP in the first game (where the PvP was entirely instanced as well), how does changing the PvE world from instanced to persistent effect PvP in GW2, since the PvP in GW2 remains instanced as it was. And contrary to popular belief GW1 wasn't instanced because of PvP, or badwith or whatever. It was to prevent peoplw from griefing with the technology that was available at the time. Actually, it's the same technology WoW and plenty of other MMOs seem to me using to get rid of kill-stealing during raids/dungeons and the likes.

    No what we saw were invisible triggers.  We didn't actually see torches being taken to buildings making it burn, we didn't see a bridge get hacked down, we saw scripts running where a mob passes a certain point and then the building magically burns or the bridge magically blows up into lego blocks.

    Yes we've known events are cyclical, but that surely does not match up with the claims made in the manifesto, get the picture yet?

    No the game is primarily focused on pve, that much is certain with the dynamic events, persistent world etc.  They've given very little to pvp, a giant instance called the mists and the typical arenas, as opposed to the rest of their world for pve.  And no ESL and djwheat commentating doesn't mean they are serious, it means they are advertising, ESL is based in germany, it is the biggest european esports league, so obviously it is the choice to broadcast their pvp. 

    The first game wasn't an mmo.  Game set and match. 

    Your first argument seems like nitpicking to me. I'd love to see a MMO where this happens, but until the the technology is available (and if it doesn't become something bothersome gameplay-wise) I can perfectly make do with my imagination. Also, Tyria is a world full of magic. :) Anyway, what you point out is still not the meaning of the devs' words in the trailer. Refer to cali's previous post.

    The part you're talking about is Ree Seosbee explaining about the personal storyline. Yes, Arenanet should've made it more clear. And yes NPCs stay dead and buildings stay burned down depending on your decision.

    Yeah, the first game wasn't an MMO. And it was meant to be mainly a PvP game. Arenanet also had to acknowledge the players demands for more PvE content which they added with the expansions. No, Arenanet not giving much PvP info doesn't mean they are not just as focused on it. I expect the PvP reveal (just in the same was as we had class reveals, race reveals, dungeons reveals, underwater combat reveals) to come some time after PAX Prime. Actually, I can find you the panel where they said that PvP is just as important for them as PvE and send you a link to it tomorrow. It's their word agains yours. I've "known" Arenanet since 2005. I don't know you. I'm sorry, but I'll take their word over yours any day. :) Anyway, I'm off to bed. PM me if you want me to send you the link to the panel some time tomorrow. *tired*

    Ya that's the difference, I don't blindly take anyone's word when mmos are in development.  I play the game, see exactly what is delivered, and judge it based on that.  I don't get all dreamy about design philosophies or advertising. 

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by RobertDinh

    Originally posted by FlawSGI

    Originally posted by Herodes

     




    Originally posted by FlawSGI



    The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.
     

     

     





    The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.

     

    I am here since a long time, and from my experience I can say:

    Do not pre-order, and take any Dev-talk with a grain of salt.

      I agree with you on this. But don't take the responce out of context since you cut most of it out. The point of the responce was that corrections happen to the fans as well as the haters.

    And in regards to GW2, I don't have to take everything they say with a grain of salt since they say something and follow it with a demonstration for the most part. Sure devs in the past have made claims that they didn't own up to, that can't be argued. I think Anets approach thus far has been enough to warrant my trust. they keep tight lipped untill it is implemented, what more can you ask for?

    I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all. 

     It's funy cause I just watched it again from someone elses comment regarding it. they have a vision that they would like to see come to fruit. They state it in the manifesto, which was only about 3 mins of talking and the rest was video. The only thing I disagreed with was Colin claiming the combat was something people will say they've never seen before. The manifest was a vision, the information they have shared regarding the game are what I speak of. I didn't see anything that they haven't touched on by now. What part of the manifesto doyou feel is all smoke up our butts? Please correct my misinformation. Make sure its information and not interpretation which seems to be the majority of your complaint.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by FlawSGI

    Originally posted by RobertDinh


    Originally posted by FlawSGI


    Originally posted by Herodes

     




    Originally posted by FlawSGI



    The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.
     

     

     





    The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.

     

    I am here since a long time, and from my experience I can say:

    Do not pre-order, and take any Dev-talk with a grain of salt.

      I agree with you on this. But don't take the responce out of context since you cut most of it out. The point of the responce was that corrections happen to the fans as well as the haters.

    And in regards to GW2, I don't have to take everything they say with a grain of salt since they say something and follow it with a demonstration for the most part. Sure devs in the past have made claims that they didn't own up to, that can't be argued. I think Anets approach thus far has been enough to warrant my trust. they keep tight lipped untill it is implemented, what more can you ask for?

    I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all. 

     It's funy cause I just watched it again from someone elses comment regarding it. they have a vision that they would like to see come to fruit. They state it in the manifesto, which was only about 3 mins of talking and the rest was video. The only thing I disagreed with was Colin claiming the combat was something people will say they've never seen before. The manifest was a vision, the information they have shared regarding the game are what I speak of. I didn't see anything that they haven't touched on by now. What part of the manifesto doyou feel is all smoke up our butts? Please correct my misinformation. Make sure its information and not interpretation.

    Isn't your response just interpretation though?  I am asking you to provide information on what they have actually backed up based on the claims they've made in the manifesto.  Since you yourself claimed you are here to clarify any misinformation.  I am saying the entire manifesto is misinformation that has not been backed up by their content.  Are you going to clear that up or no?

  • megera23megera23 Member UncommonPosts: 239

    Originally posted by RobertDinh

    Originally posted by megera23


    Originally posted by RobertDinh


    Originally posted by megera23


    Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?

    How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?

    How come dynamic events are actually cyclical in nature?

    How come the arguments have to be to dissuade fans, and not to persuade non believers?  Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence. 

    And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.

    Another thing that annoys me is how a lot of gw2 fans seem to change their sentiments about the game based on who they are talking to.  If they are talking to an avid pvper, all of a sudden gw2 becomes primarily a pvp game (let's face it, it is focused on pve more than pvp, hence the whole point of becoming an mmo as opposed to gw1, and creating a persistent world, as opposed to their mmo pvp which is a giant instance) and if they are talking to a pver it becomes a primarily pve game (let's face it, their end game dungeons are 5man content)

    I'm sorry, but we've already seen villages overtaken by pirates in the PAX East/ComicCon demos. The buildings were burning, the NPCs were dead, there were catapults throwing rocks at the village's walls. It weren't some pirates standing in a field picking daisies. Your point is?

     

    If you have a link to a video/someone that has written a review of this lag I'd be happy to see/read it. I've watched the Gamescom footage plenty of times (different sources as well) and this is the first time I hear of this "lag".

     

    The events are cyclical in nature, yes. Again your point is? Arenanet have been very upfront about it and we've know this since last year. Really, if someone doesn't do their research properly and hears stuff that are just not there (in the Mannifesto trailer) it's their own fault.

     

    Whether the focus is on PvE or PvP remains to be seen. Arenanet have a policy not to talk about stuff until they are ready to. Well, by next week we'll know how PvP rolls. They seem pretty serious about it getting ESL to do the live-streaming of the PvP games and guys like djWheat as commentators.

     

    PvP being one giant instance... uh what? I'm sorry, but you just don't make any sense. If Arenanet was focused on PvP in the first game (where the PvP was entirely instanced as well), how does changing the PvE world from instanced to persistent effect PvP in GW2, since the PvP in GW2 remains instanced as it was. And contrary to popular belief GW1 wasn't instanced because of PvP, or badwith or whatever. It was to prevent peoplw from griefing with the technology that was available at the time. Actually, it's the same technology WoW and plenty of other MMOs seem to me using to get rid of kill-stealing during raids/dungeons and the likes.

    No what we saw were invisible triggers.  We didn't actually see torches being taken to buildings making it burn, we didn't see a bridge get hacked down, we saw scripts running where a mob passes a certain point and then the building magically burns or the bridge magically blows up into lego blocks.

    Yes we've known events are cyclical, but that surely does not match up with the claims made in the manifesto, get the picture yet?

    No the game is primarily focused on pve, that much is certain with the dynamic events, persistent world etc.  They've given very little to pvp, a giant instance called the mists and the typical arenas, as opposed to the rest of their world for pve.  And no ESL and djwheat commentating doesn't mean they are serious, it means they are advertising, ESL is based in germany, it is the biggest european esports league, so obviously it is the choice to broadcast their pvp. 

    The first game wasn't an mmo.  Game set and match. 

    Your first argument seems like nitpicking to me. I'd love to see a MMO where this happens, but until the the technology is available (and if it doesn't become something bothersome gameplay-wise) I can perfectly make do with my imagination. Also, Tyria is a world full of magic. :) Anyway, what you point out is still not the meaning of the devs' words in the trailer. Refer to cali's previous post.

    The part you're talking about is Ree Seosbee explaining about the personal storyline. Yes, Arenanet should've made it more clear. And yes NPCs stay dead and buildings stay burned down depending on your decision.

    Yeah, the first game wasn't an MMO. And it was meant to be mainly a PvP game. Arenanet also had to acknowledge the players demands for more PvE content which they added with the expansions. No, Arenanet not giving much PvP info doesn't mean they are not just as focused on it. I expect the PvP reveal (just in the same was as we had class reveals, race reveals, dungeons reveals, underwater combat reveals) to come some time after PAX Prime. Actually, I can find you the panel where they said that PvP is just as important for them as PvE and send you a link to it tomorrow. It's their word agains yours. I've "known" Arenanet since 2005. I don't know you. I'm sorry, but I'll take their word over yours any day. :) Anyway, I'm off to bed. PM me if you want me to send you the link to the panel some time tomorrow. *tired*

    Ya that's the difference, I don't blindly take anyone's word when mmos are in development.  I play the game, see exactly what is delivered, and judge it based on that.  I don't get all dreamy about design philosophies or advertising. 

    Ok, last post really. :D Well, I've been following the game before they started releasing the information about it. Truthfully, I expected and was ready for GW1 with better praphics. But then Arenanet decided to go ahead and surprise me. Most everything of the PvE content they talked about I've already seen. So no, it's not only talk on their part.

    We really have to see how things go with the PvP, but the reason I have high expectations about it, is because I absolutely loved the PvP in GW1 when the game first came out. So I know that Arenanet can make and amazing PvP game (And before someone jumps ahead pointing at Mythic, wasn't there something about most of the guys that worked on DaoC leaving before WAR?). I also know how they can screw it up, although I understand why things went the way they did. Hopefully, they have learned from their mistakes with the first one.

    Truthfully, I enjoy different different kinds of MMOs (started with Red Moon, MU online, Lineage 2, GW (yeah yeah, not an MMO), Maple Story, Aion (for a week if that counts >.<) Rift) Each of these games (well except for Aion which I didn't like) had something unique and different from the others I had played. No matter what GW2 turns out to be, it will be different than the others in my list and this is really the main thing I care about.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by RobertDinh

    Originally posted by FlawSGI


    Originally posted by RobertDinh


    Originally posted by FlawSGI


    Originally posted by Herodes

     




    Originally posted by FlawSGI



    The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.
     

     

     





    The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.

     

    I am here since a long time, and from my experience I can say:

    Do not pre-order, and take any Dev-talk with a grain of salt.

      I agree with you on this. But don't take the responce out of context since you cut most of it out. The point of the responce was that corrections happen to the fans as well as the haters.

    And in regards to GW2, I don't have to take everything they say with a grain of salt since they say something and follow it with a demonstration for the most part. Sure devs in the past have made claims that they didn't own up to, that can't be argued. I think Anets approach thus far has been enough to warrant my trust. they keep tight lipped untill it is implemented, what more can you ask for?

    I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all. 

     It's funy cause I just watched it again from someone elses comment regarding it. they have a vision that they would like to see come to fruit. They state it in the manifesto, which was only about 3 mins of talking and the rest was video. The only thing I disagreed with was Colin claiming the combat was something people will say they've never seen before. The manifest was a vision, the information they have shared regarding the game are what I speak of. I didn't see anything that they haven't touched on by now. What part of the manifesto doyou feel is all smoke up our butts? Please correct my misinformation. Make sure its information and not interpretation.

    Isn't your response just interpretation though?  I am asking you to provide information on what they have actually backed up based on the claims they've made in the manifesto.  Since you yourself claimed you are here to clarify any misinformation.  I am saying the entire manifesto is misinformation that has not been backed up by their content.  Are you going to clear that up or no?

    The problem is you just listed a scene from the manifesto and commented that it was a tripline trigger for a building or bridge to combust, then someone else pointed out actual demo footage showing that centaurs were running through a village setting things on fire, and instead of responding to that, you went back to talking about the tripwire manifesto.

    You asked for any indication that the game didn't operate in the simplistic way you observed in the video, someone did, and you ignored it.

    Edit: for what it's worth, the scene in the manifesto looks more like a cutscene to me than an actual event, but as we haven't seen anything like it in the demos, it remains up in the air where something like that actually happens. I have, however, seen actual catapaults firing on an actual village with my own eyes in the game.

    image

This discussion has been closed.