Ok how come their dynamic events, where you actually see villages getting destroyed by monsters, are actually just centaurs running past an invisible trigger that automatically makes a bridge blow up into a bunch of lego blocks?
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
How come dynamic events are actually cyclical in nature?
How come the arguments have to be to dissuade fans, and not to persuade non believers? Arenanet is already going to make sales on people that have blind faith in it, if anything it's the people that need convincing that should take precedence.
And btw just because some nonbeliever didn't make a good argument to prove something to you, doesn't mean they didn't provide sufficient evidence as far as arguments go, it may just mean you sorta need more convincing than an unbiased person might.
Another thing that annoys me is how a lot of gw2 fans seem to change their sentiments about the game based on who they are talking to. If they are talking to an avid pvper, all of a sudden gw2 becomes primarily a pvp game (let's face it, it is focused on pve more than pvp, hence the whole point of becoming an mmo as opposed to gw1, and creating a persistent world, as opposed to their mmo pvp which is a giant instance) and if they are talking to a pver it becomes a primarily pve game (let's face it, their end game dungeons are 5man content)
I'm sorry, but we've already seen villages overtaken by pirates in the PAX East/ComicCon demos. The buildings were burning, the NPCs were dead, there were catapults throwing rocks at the village's walls. It weren't some pirates standing in a field picking daisies. Your point is?
If you have a link to a video/someone that has written a review of this lag I'd be happy to see/read it. I've watched the Gamescom footage plenty of times (different sources as well) and this is the first time I hear of this "lag".
The events are cyclical in nature, yes. Again your point is? Arenanet have been very upfront about it and we've know this since last year. Really, if someone doesn't do their research properly and hears stuff that are just not there (in the Mannifesto trailer) it's their own fault.
Whether the focus is on PvE or PvP remains to be seen. Arenanet have a policy not to talk about stuff until they are ready to. Well, by next week we'll know how PvP rolls. They seem pretty serious about it getting ESL to do the live-streaming of the PvP games and guys like djWheat as commentators.
PvP being one giant instance... uh what? I'm sorry, but you just don't make any sense. If Arenanet was focused on PvP in the first game (where the PvP was entirely instanced as well), how does changing the PvE world from instanced to persistent effect PvP in GW2, since the PvP in GW2 remains instanced as it was. And contrary to popular belief GW1 wasn't instanced because of PvP, or badwith or whatever. It was to prevent peoplw from griefing with the technology that was available at the time. Actually, it's the same technology WoW and plenty of other MMOs seem to me using to get rid of kill-stealing during raids/dungeons and the likes.
No what we saw were invisible triggers. We didn't actually see torches being taken to buildings making it burn, we didn't see a bridge get hacked down, we saw scripts running where a mob passes a certain point and then the building magically burns or the bridge magically blows up into lego blocks.
Yes we've known events are cyclical, but that surely does not match up with the claims made in the manifesto, get the picture yet?
No the game is primarily focused on pve, that much is certain with the dynamic events, persistent world etc. They've given very little to pvp, a giant instance called the mists and the typical arenas, as opposed to the rest of their world for pve. And no ESL and djwheat commentating doesn't mean they are serious, it means they are advertising, ESL is based in germany, it is the biggest european esports league, so obviously it is the choice to broadcast their pvp.
The first game wasn't an mmo. Game set and match.
Your first argument seems like nitpicking to me. I'd love to see a MMO where this happens, but until the the technology is available (and if it doesn't become something bothersome gameplay-wise) I can perfectly make do with my imagination. Also, Tyria is a world full of magic. Anyway, what you point out is still not the meaning of the devs' words in the trailer. Refer to cali's previous post.
The part you're talking about is Ree Seosbee explaining about the personal storyline. Yes, Arenanet should've made it more clear. And yes NPCs stay dead and buildings stay burned down depending on your decision.
Yeah, the first game wasn't an MMO. And it was meant to be mainly a PvP game. Arenanet also had to acknowledge the players demands for more PvE content which they added with the expansions. No, Arenanet not giving much PvP info doesn't mean they are not just as focused on it. I expect the PvP reveal (just in the same was as we had class reveals, race reveals, dungeons reveals, underwater combat reveals) to come some time after PAX Prime. Actually, I can find you the panel where they said that PvP is just as important for them as PvE and send you a link to it tomorrow. It's their word agains yours. I've "known" Arenanet since 2005. I don't know you. I'm sorry, but I'll take their word over yours any day. Anyway, I'm off to bed. PM me if you want me to send you the link to the panel some time tomorrow. *tired*
Ya that's the difference, I don't blindly take anyone's word when mmos are in development. I play the game, see exactly what is delivered, and judge it based on that. I don't get all dreamy about design philosophies or advertising.
Ok, last post really. Well, I've been following the game before they started releasing the information about it. Truthfully, I expected and was ready for GW1 with better praphics. But then Arenanet decided to go ahead and surprise me. Most everything of the PvE content they talked about I've already seen. So no, it's not only talk on their part.
We really have to see how things go with the PvP, but the reason I have high expectations about it, is because I absolutely loved the PvP in GW1 when the game first came out. So I know that Arenanet can make and amazing PvP game (And before someone jumps ahead pointing at Mythic, wasn't there something about most of the guys that worked on DaoC leaving before WAR?). I also know how they can screw it up, although I understand why things went the way they did. Hopefully, they have learned from their mistakes with the first one.
Truthfully, I enjoy different different kinds of MMOs (started with Red Moon, MU online, Lineage 2, GW (yeah yeah, not an MMO), Maple Story, Aion (for a week if that counts >.<) Rift) Each of these games (well except for Aion which I didn't like) had something unique and different from the others I had played. No matter what GW2 turns out to be, it will be different than the others in my list and this is really the main thing I care about.
The problem you may find is that on a GW forum, most of the people that discuss the game in a favorable light know what they are talking about when they discuss it. People who dislike it for whatever reason come here to rant on it and quite a number know little to nothing about the game except that it's title is GW2.
The problem with fansites is that people read the devs lips. For every point you make someone jumps in with a "but the devs have said" quote.
I am here since a long time, and from my experience I can say:
Do not pre-order, and take any Dev-talk with a grain of salt.
I agree with you on this. But don't take the responce out of context since you cut most of it out. The point of the responce was that corrections happen to the fans as well as the haters.
And in regards to GW2, I don't have to take everything they say with a grain of salt since they say something and follow it with a demonstration for the most part. Sure devs in the past have made claims that they didn't own up to, that can't be argued. I think Anets approach thus far has been enough to warrant my trust. they keep tight lipped untill it is implemented, what more can you ask for?
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
It's funy cause I just watched it again from someone elses comment regarding it. they have a vision that they would like to see come to fruit. They state it in the manifesto, which was only about 3 mins of talking and the rest was video. The only thing I disagreed with was Colin claiming the combat was something people will say they've never seen before. The manifest was a vision, the information they have shared regarding the game are what I speak of. I didn't see anything that they haven't touched on by now. What part of the manifesto doyou feel is all smoke up our butts? Please correct my misinformation. Make sure its information and not interpretation.
Isn't your response just interpretation though? I am asking you to provide information on what they have actually backed up based on the claims they've made in the manifesto. Since you yourself claimed you are here to clarify any misinformation. I am saying the entire manifesto is misinformation that has not been backed up by their content. Are you going to clear that up or no?
The problem is you just listed a scene from the manifesto and commented that it was a tripline trigger for a building or bridge to combust, then someone else pointed out actual demo footage showing that centaurs were running through a village setting things on fire, and instead of responding to that, you went back to talking about the tripwire manifesto.
You asked for any indication that the game didn't operate in the simplistic way you observed in the video, someone did, and you ignored it.
Edit: for what it's worth, the scene in the manifesto looks more like a cutscene to me than an actual event, but as we haven't seen anything like it in the demos, it remains up in the air where something like that actually happens. I have, however, seen actual catapaults firing on an actual village with my own eyes in the game.
The centaurs don't set things on fire though, they run past buildings and they are magically burning...
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
I mean I understand that there will be blind faith for any up and coming mmo by the less experienced players, but come on. It was just like playing rift when i demo'd gw2, in that it tries so hard to claim it isn't a wow clone, and then just does the exact same things wow does, but labels it differently.
And btw, wow has scripted events that function the same way as the dynamic events do in the demo. GG
Didn't they say I wouldn't be collecting wolf tails or whatever anymore? Wasn't I instead collecting harpy glands or whatever?
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Guild Wars 2 doesn't excite me that much. It is however, in my opinion, a marble in a pile of whale feces (the whale feces being every other mmo out there).
Guild Wars 2 is getting all this hype, even after the massive amounts of disappointments because its not making outlandish promises like the games before it. Its not saying it will revolutionise combat, its not saying it will change MMOs forever, etc etc. Its also not using the outdated quest system MMOs are still using. They only show what they have and seem to know what players want in a game to make it fun. Its like they took MMO players that know what they want, and game devs that know what they're doing and fused them together into some sort of decent mmo developing freak.
On top of all that, it will be buy to play, it will have a decent cash shop. And considering how decent the first GW is, this one will likely be great too. All these other games that have yet to release don't seem to offer anything except a new coat of paint. *cough*ToR*cough*, and you can't paint a dead horse and call it a living elephant.
Did u not see the gw2 manifesto? They make all the outlandish claims without backing it up. Moreso than any other developer i've seen to date, except maybe trion.
Welcome back Robert! Glad to see our most hated troll is picking right up where he left off! Please leave the forum! It's been beutifully quiet since you've been quiet!
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
1) You most certainly did not see exclamation points, because there aren't any.
2) Yes, they did bash the whole quest system, which isn't in the game. Where in the demo did you have to go up to someone, receive a task, execute that task and return to the quest giver for a reward (or travel to someone else to receive the reward)? Or did someone you did NOT have to talk to indicate that something was happening "over there" which you could choose or choose NOT to participate in, and leave at any point and be rewarded for whatever participation you did contribute?
Edit: 3) Didn't they say I wouldn't be collecting wolf tails or whatever anymore? Wasn't I instead collecting harpy glands or whatever?
No, no they didn't. Think about what you are saying for a moment. You are essentially suggesting that because there are "things to do," for which you are rewarded, it doesn't matter HOW the task is delivered or HOW it is rewarded or WHAT the task is, it's a quest. Well, congratulations, you have described everything ever.
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Nope, I saw exclamation points in a dynamic event... i pretty much was sent to gather harpy glands...
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
1) You most certainly did not see exclamation points, because there aren't any.
2) Yes, they did bash the whole quest system, which isn't in the game. Where in the demo did you have to go up to someone, receive a task, execute that task and return to the quest giver for a reward (or travel to someone else to receive the reward)? Or did someone you did NOT have to talk to indicate that something was happening "over there" which you could choose or choose NOT to participate in, and leave at any point and be rewarded for whatever participation you did contribute?
See this is why some of you fans are silly. I can say with 100% certainty there were EXCLAMATION marks in the demo. If you claim there aren't you either haven't played it at all, or are blind.
Unfortunately you spread this kind of misinformation with confidence, but you will notice people like flawsgi won't correct this type of "misinformation" because it looks to prop the game up on a pedestal.
Sure I'm going to buy it, play it on the side when I get bored with a certain other MMO. But it really doesn't grab me as being the best MMO to next come out.
So far, all I've heard are optimistic statements with little to show for and back it up. Which leads to people imagining some thing fantastic before reaching the let down when they find out it wasn't what they expected.
Originally posted by Roybe Originally posted by RobertDinh
Originally posted by jinxxed0
Guild Wars 2 doesn't excite me that much. It is however, in my opinion, a marble in a pile of whale feces (the whale feces being every other mmo out there). Guild Wars 2 is getting all this hype, even after the massive amounts of disappointments because its not making outlandish promises like the games before it. Its not saying it will revolutionise combat, its not saying it will change MMOs forever, etc etc. Its also not using the outdated quest system MMOs are still using. They only show what they have and seem to know what players want in a game to make it fun. Its like they took MMO players that know what they want, and game devs that know what they're doing and fused them together into some sort of decent mmo developing freak. On top of all that, it will be buy to play, it will have a decent cash shop. And considering how decent the first GW is, this one will likely be great too. All these other games that have yet to release don't seem to offer anything except a new coat of paint. *cough*ToR*cough*, and you can't paint a dead horse and call it a living elephant.
Did u not see the gw2 manifesto? They make all the outlandish claims without backing it up. Moreso than any other developer i've seen to date, except maybe trion. Welcome back Robert! Glad to see our most hated troll is picking right up where he left off! Please leave the forum! It's been beutifully quiet since you've been quiet!
NOOOOO, don't tell him to leave. He trolls up something fierce when he posts about GW2. It is on an epic scale and we need him for his unbiased reasoning of the game.
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too and i remember in Rift lagging when there was over 50 player on a Rift, and i was on max setting with a well good pc I7 quad 12 MB 1600 mhz with a 570gtx so... ya
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
~The only opinion that matters is your own.Everything else is just advice,~
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Nope, I saw exclamation points in a dynamic event... i pretty much was sent to gather harpy glands...
The NPCs with the green stars are those from the personal storyline. Yes, you can go and speak to a guy if so you desire. But no, you can just go and collect your harpy glands without doing it. Congratulations, you just lost 30 seconds of your life talking to a guy in a game, that you didn't have to talk to. :P
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
You can say it is "normal" but for a game that claims it will have epic large scale pvp, when they lag with 50 people in pve, you know that simply isn't going to be possible.
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Nope, I saw exclamation points in a dynamic event... i pretty much was sent to gather harpy glands...
The NPCs with the green stars are those from the personal storyline. Yes, you can go and speak to a guy if so you desire. But no, you can just go and collect your harpy glands without doing it. Congratulations, you just lost 30 seconds of your life talking to a guy in a game, that you didn't have to talk to. :P
The personal storyline is conducted in a personal instance. I am talking about persistent world exclamation marks for quests that you can get during dynamic events. Please don't spread misinformation.
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
1) You most certainly did not see exclamation points, because there aren't any.
2) Yes, they did bash the whole quest system, which isn't in the game. Where in the demo did you have to go up to someone, receive a task, execute that task and return to the quest giver for a reward (or travel to someone else to receive the reward)? Or did someone you did NOT have to talk to indicate that something was happening "over there" which you could choose or choose NOT to participate in, and leave at any point and be rewarded for whatever participation you did contribute?
See this is why some of you fans are silly. I can say with 100% certainty there were EXCLAMATION marks in the demo. If you claim there aren't you either haven't played it at all, or are blind.
Unfortunately you spread this kind of misinformation with confidence, but you will notice people like flawsgi won't correct this type of "misinformation" because it looks to prop the game up on a pedestal.
I played the demo for THREE HOURS and participated in several personal story events, dynamic events, and random heart filling activities. No exclamation points. It is a STARBURST. Seriously, if you want to argue semantics, get them right.
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
You can say it is "normal" but for a game that claims it will have epic large scale pvp, when they lag with 50 people in pve, you know that simply isn't going to be possible.
The game is not even out yett , iam pretty sure they are looking into this,
~The only opinion that matters is your own.Everything else is just advice,~
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
You can say it is "normal" but for a game that claims it will have epic large scale pvp, when they lag with 50 people in pve, you know that simply isn't going to be possible.
Yeah, I mean it's totally obvious that two years before release, the amount of lag they may or may not have on a trans-atlantic internet connection is a completely accurate indication of the finished product.
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
You can say it is "normal" but for a game that claims it will have epic large scale pvp, when they lag with 50 people in pve, you know that simply isn't going to be possible.
The game is not even out yett , iam pretty sure they are looking into this,
They can look into it all they want, but so far they've proven that with 50 people spamming spells their game lags awfully. They have not proven their game can sustain large scale pvp. Thus, people believing it will sustain large scale pvp are not looking at the evidence, and are instead giving into their biases.
How come at the last PAX when the game had 50 people on screen spamming spells in pve (not even pvp) the game started suffering insane lag?
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
You can say it is "normal" but for a game that claims it will have epic large scale pvp, when they lag with 50 people in pve, you know that simply isn't going to be possible.
Yeah, I mean it's totally obvious that two years before release, the amount of lag they may or may not have on a trans-atlantic internet connection is a completely accurate indication of the finished product.
No, wait. The other thing.
Sounds like a lot of excuses that aren't actually based in fact. Was windows updating as well? Did they just happen to have a rogue network card that wasn't handling packets properly? Was it all a secret test to see which fans would notice lag and which others would just happily preorder?
Fact: The game lagged hard with 50 people spamming spells in a smaller area.
Fact: They have not proven they can have large scale pvp fights (hundreds of people) without lag.
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Nope, I saw exclamation points in a dynamic event... i pretty much was sent to gather harpy glands...
The NPCs with the green stars are those from the personal storyline. Yes, you can go and speak to a guy if so you desire. But no, you can just go and collect your harpy glands without doing it. Congratulations, you just lost 30 seconds of your life talking to a guy in a game, that you didn't have to talk to. :P
The personal storyline is conducted in a personal instance. I am talking about persistent world exclamation marks for quests that you can get during dynamic events. Please don't spread misinformation.
If you're talking about the starting area, this is a part of the tutorial and your personal storyline and is instanced from the rest of the world (although you see other players as well). If you're talking about another part of the game, then please find me a link, since I must have missed it somewhere.
Anyway, you're just making up new and new arguments. I (and others) have already explained how many of those things work and what parts you misunderstood, so you just come up with other reasons to dislike a game. Don't worry, you don't need a reason to not like a game. I know there are plenty that I don't. So don't worry, we'll keep you occupied for as long as you're bored.
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Nope, I saw exclamation points in a dynamic event... i pretty much was sent to gather harpy glands...
The NPCs with the green stars are those from the personal storyline. Yes, you can go and speak to a guy if so you desire. But no, you can just go and collect your harpy glands without doing it. Congratulations, you just lost 30 seconds of your life talking to a guy in a game, that you didn't have to talk to. :P
The personal storyline is conducted in a personal instance. I am talking about persistent world exclamation marks for quests that you can get during dynamic events. Please don't spread misinformation.
If you're talking about the starting area, this is a part of the tutorial and your personal storyline and is instanced from the rest of the world (although you see other players as well). If you're talking about another part of the game, then please find me a link, since I must have missed it somewhere.
And this proves another point, you didn't account for the fact that you are not all-knowing about gw2, you just blatantly assumed that X was because of Y, instead of realizing that X is because they don't actually deliver on the claims they made in their manifesto.
I point out their tripwire scripting, and people just blatantly ignore it and talk about catapults. They don't actually have any argument against centaurs running past a certain point and it triggering a script for a bridge to blow up into block like shapes.
I will correct your misinformation.... watch their manifesto, and tell me where it has been backed up at all.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
- No monthly fees - backed that up.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly.
Stop trolling and/or being wrong. Kthx.
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
1) You most certainly did not see exclamation points, because there aren't any.
2) Yes, they did bash the whole quest system, which isn't in the game. Where in the demo did you have to go up to someone, receive a task, execute that task and return to the quest giver for a reward (or travel to someone else to receive the reward)? Or did someone you did NOT have to talk to indicate that something was happening "over there" which you could choose or choose NOT to participate in, and leave at any point and be rewarded for whatever participation you did contribute?
See this is why some of you fans are silly. I can say with 100% certainty there were EXCLAMATION marks in the demo. If you claim there aren't you either haven't played it at all, or are blind.
Unfortunately you spread this kind of misinformation with confidence, but you will notice people like flawsgi won't correct this type of "misinformation" because it looks to prop the game up on a pedestal.
Everyone who follows information and playing demo's from GW2 knows by now that there are no traditional quests in GW2. Those NPCs with markers above their head dont have quests for you to put in your questjournal. They added those because some players couldnt play without directions. Those NPCs dont have quests or rewards, they merely point you to some DE's. You know that they dont give out quests. But still you need to spin it in a way so you can argue about it anyway.
You are trolling, not because you are in favour or against GW2, but because you only enter threads for the sake of argueing. I even wonder if you even have an opinion about GW2. You only seem to be interested in argueing about blind fanboys spreading misinformation.
He's not just a troll, he's a troll from the future who has played the laggy PVP in the finished product. Sorry for doubting you, Robert. I'm now going to buy WoW: Space Adventures instead.
EDIT: Sorry, is it still called SWTOR in the future?
Comments
I love you.
Don't know if trolling, or didn't watch Manifesto.
less than a minute in, they've already proven several things are true:
- Everything you loved about GW1 in a persistent world with more active combat, seen in the demos already.
- personalized, branching storyline, also seen in the demos.
- New events system - oh hey, I saw them in the demos too! Wow!
And...
- No monthly fees - backed that up, naturally. It's GW.
- Demos have already proven there are no static quests as explained in the Manifesto.
- Players themselves, NOT NPCs, cause chains of events that alter anyone's storyline who has participated in them.
- Ree claims they've built a game for the player. I'd say that's backed up pretty solidly. Who else do you build a game for? Pets?
Stop trolling and/or being wrong. Kthx.
Rofl, I also noticed that.
The centaurs don't set things on fire though, they run past buildings and they are magically burning...
Everything I loved? Isn't that more opinion based than fact based?
Didn't they bash the whole quest system and say their game wouldn't have that quest system?
Didn't I play the demo and see exclamation points, and event notifications that were just like quest helpers?
I mean I understand that there will be blind faith for any up and coming mmo by the less experienced players, but come on. It was just like playing rift when i demo'd gw2, in that it tries so hard to claim it isn't a wow clone, and then just does the exact same things wow does, but labels it differently.
And btw, wow has scripted events that function the same way as the dynamic events do in the demo. GG
Didn't they say I wouldn't be collecting wolf tails or whatever anymore? Wasn't I instead collecting harpy glands or whatever?
That's the personal storyline, not the dynamic events. So no, you didn't see quests. Also there were absolutely no indications in one of the previous builds in the game, but when Arenanet brought in testers, the players felt lost and didn't know what to do. So they included the scout system and those guys to guide you around if so you wish.
Welcome back Robert! Glad to see our most hated troll is picking right up where he left off! Please leave the forum! It's been beutifully quiet since you've been quiet!
1) You most certainly did not see exclamation points, because there aren't any.
2) Yes, they did bash the whole quest system, which isn't in the game. Where in the demo did you have to go up to someone, receive a task, execute that task and return to the quest giver for a reward (or travel to someone else to receive the reward)? Or did someone you did NOT have to talk to indicate that something was happening "over there" which you could choose or choose NOT to participate in, and leave at any point and be rewarded for whatever participation you did contribute?
Edit: 3) Didn't they say I wouldn't be collecting wolf tails or whatever anymore? Wasn't I instead collecting harpy glands or whatever?
No, no they didn't. Think about what you are saying for a moment. You are essentially suggesting that because there are "things to do," for which you are rewarded, it doesn't matter HOW the task is delivered or HOW it is rewarded or WHAT the task is, it's a quest. Well, congratulations, you have described everything ever.
Nope, I saw exclamation points in a dynamic event... i pretty much was sent to gather harpy glands...
See this is why some of you fans are silly. I can say with 100% certainty there were EXCLAMATION marks in the demo. If you claim there aren't you either haven't played it at all, or are blind.
Unfortunately you spread this kind of misinformation with confidence, but you will notice people like flawsgi won't correct this type of "misinformation" because it looks to prop the game up on a pedestal.
So what is the best MMO to next come out for you?
Welcome back Robert! Glad to see our most hated troll is picking right up where he left off! Please leave the forum! It's been beutifully quiet since you've been quiet!
NOOOOO, don't tell him to leave. He trolls up something fierce when he posts about GW2. It is on an epic scale and we need him for his unbiased reasoning of the game.
BOOYAKA!
Becayse they all casted a spell in same time,i think even in world of warcraft when there was 50 people on screen spamming its was lagging too and i remember in Rift lagging when there was over 50 player on a Rift, and i was on max setting with a well good pc I7 quad 12 MB 1600 mhz with a 570gtx so... ya
and i hear somewhere that the dev will look into the spell animation and reduice it or make a way to lower it in ur graphic option,
so its wont cause any lag,
and if ur talk about the end of the demo where everyones were standing on a hill before its shut down (http://youtu.be/wkRdSy0KkUE) i think its pretty normal and there was more then 50 people here,
~The only opinion that matters is your own.Everything else is just advice,~
The NPCs with the green stars are those from the personal storyline. Yes, you can go and speak to a guy if so you desire. But no, you can just go and collect your harpy glands without doing it. Congratulations, you just lost 30 seconds of your life talking to a guy in a game, that you didn't have to talk to. :P
You can say it is "normal" but for a game that claims it will have epic large scale pvp, when they lag with 50 people in pve, you know that simply isn't going to be possible.
The personal storyline is conducted in a personal instance. I am talking about persistent world exclamation marks for quests that you can get during dynamic events. Please don't spread misinformation.
I played the demo for THREE HOURS and participated in several personal story events, dynamic events, and random heart filling activities. No exclamation points. It is a STARBURST. Seriously, if you want to argue semantics, get them right.
The game is not even out yett , iam pretty sure they are looking into this,
~The only opinion that matters is your own.Everything else is just advice,~
Yeah, I mean it's totally obvious that two years before release, the amount of lag they may or may not have on a trans-atlantic internet connection is a completely accurate indication of the finished product.
No, wait. The other thing.
They can look into it all they want, but so far they've proven that with 50 people spamming spells their game lags awfully. They have not proven their game can sustain large scale pvp. Thus, people believing it will sustain large scale pvp are not looking at the evidence, and are instead giving into their biases.
Sounds like a lot of excuses that aren't actually based in fact. Was windows updating as well? Did they just happen to have a rogue network card that wasn't handling packets properly? Was it all a secret test to see which fans would notice lag and which others would just happily preorder?
Fact: The game lagged hard with 50 people spamming spells in a smaller area.
Fact: They have not proven they can have large scale pvp fights (hundreds of people) without lag.
If you're talking about the starting area, this is a part of the tutorial and your personal storyline and is instanced from the rest of the world (although you see other players as well). If you're talking about another part of the game, then please find me a link, since I must have missed it somewhere.
Anyway, you're just making up new and new arguments. I (and others) have already explained how many of those things work and what parts you misunderstood, so you just come up with other reasons to dislike a game. Don't worry, you don't need a reason to not like a game. I know there are plenty that I don't. So don't worry, we'll keep you occupied for as long as you're bored.
And this proves another point, you didn't account for the fact that you are not all-knowing about gw2, you just blatantly assumed that X was because of Y, instead of realizing that X is because they don't actually deliver on the claims they made in their manifesto.
I point out their tripwire scripting, and people just blatantly ignore it and talk about catapults. They don't actually have any argument against centaurs running past a certain point and it triggering a script for a bridge to blow up into block like shapes.
Everyone who follows information and playing demo's from GW2 knows by now that there are no traditional quests in GW2. Those NPCs with markers above their head dont have quests for you to put in your questjournal. They added those because some players couldnt play without directions. Those NPCs dont have quests or rewards, they merely point you to some DE's. You know that they dont give out quests. But still you need to spin it in a way so you can argue about it anyway.
You are trolling, not because you are in favour or against GW2, but because you only enter threads for the sake of argueing. I even wonder if you even have an opinion about GW2. You only seem to be interested in argueing about blind fanboys spreading misinformation.
He's not just a troll, he's a troll from the future who has played the laggy PVP in the finished product. Sorry for doubting you, Robert. I'm now going to buy WoW: Space Adventures instead.
EDIT: Sorry, is it still called SWTOR in the future?