That's another point you just reminded me of, dynamic events often go through phases on killing X amount of mobs. They just don't always publicly tell you to kill 30 centaurs now, that makes you think it is more dynamic.
It doesn't just make you think it's more dynamic, it IS more dynamic. It's variable based on the number of players participating.
For one person maybe it would have only required 10 kills. If you've killed 5 and another person shows up, they don't want it to be Kill 5/20 and have you lose progress, or making it so more people immediately win it. Instead you keep your progress, but now more enemies will spawn and they'll be worth half as much. The idea of Enemy Morale makes it a % of completion instead of a fixed number.
No it's not dynamic, it's just like a kill/gather quest from other mmos. If you are alone you need to kill/collect 20 beads, if a friend shows up you need 40.
I'm not sure if you noticed, but the amount of stuff you need to kill/collect doesn't change in other MMOs when a friend shows up. It stays at 20 always.
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
That's another point you just reminded me of, dynamic events often go through phases on killing X amount of mobs. They just don't always publicly tell you to kill 30 centaurs now, that makes you think it is more dynamic.
It doesn't just make you think it's more dynamic, it IS more dynamic. It's variable based on the number of players participating.
For one person maybe it would have only required 10 kills. If you've killed 5 and another person shows up, they don't want it to be Kill 5/20 and have you lose progress, or making it so more people immediately win it. Instead you keep your progress, but now more enemies will spawn and they'll be worth half as much. The idea of Enemy Morale makes it a % of completion instead of a fixed number.
No it's not dynamic, it's just like a kill/gather quest from other mmos. If you are alone you need to kill/collect 20 beads, if a friend shows up you need 40.
I'm not sure if you noticed, but the amount of stuff you need to kill/collect doesn't change in other MMOs when a friend shows up. It stays at 20 always.
Wrong. If you need 20, and a friend also needs 20, you need to kill 40. It is only within the last year or two that mobs started dropping items for everyone in the group.
Surprised Robert is back to his old shenangins to be honest. He's more of a believer than an actual contributer. Ya know what, I'm just going to do what he does. Everyone here arguing against Robert, you're ALL right. In every way. Robert's wrong. FACT. Argument ended.
Robert's been spouting off the same crap that he had months ago. He's probably one of the more pathetic posters this site has. He doesn't argue because there's anything to argue about, he argues because he finds things in his own little head to argue about. He will always believe that GW2 is a failure, no matter what.
Robert, I hope you realize that you've lost this entire argument just like you lost the arguments we had 4-5 months ago. Same arguments that you have end up with the same results. Believe that you're right all you want, but you're not. In any way shape or form. You're wrong. You'll always be wrong. You'll never be right. Deal with it.
A) I did not, in fact, say it would be fixed (or that it would not). Quote me or desist.
There is nothing "magical" about something being fixed. Development of a project is development of a project. Either it will be fixed because somebody works on the technology, servers are placed in another location, etc. or it won't. You do know how project development works, don't you? It gets worked on until issues are resolved.
C) I noticed you shut up about exclamation points. Or did you think nobody would notice?
Notice what? I already stated the fact that there were exclamation points in the demo during dynamic events, and that there was an eventhelper that functioned like questhelpers do in WoW. Those are FACTS, you claimed there weren't any, so you are simply incorrect, nothing more to say about that.
We have one person who played GW2 for 40 minutes saying there are exlamation marks in the game.
We have another person who played it for 3 hours saying there aren't exlamation marks in the game.
I'm finding it hard to take your word over her's. If there are exlamation marks and quest givers then show us a video of them. Otherwise, her word is more valid than yours do to her having more playtime.
There are npcs with indicators, they just dont hand out quests. Not that he will care, because he will just point out again that GW2 does have NPCs with indicators, just to show you are wrong. The fact that they dont hand out quests, is not important anymore. He is not here to discuss if the GW2 devs back up what they promise, but only to argue. This thread is killed now that he entered it.
It's so weird though, I remember them dogging the old gather quests in other mmos, and then tasking me to collect harpy glands.. That is SO WEIRD. I don't even know what you would call something like that, maybe hypocrisy.
Edit: 3) Didn't they say I wouldn't be collecting wolf tails or whatever anymore? Wasn't I instead collecting harpy glands or whatever?
No, no they didn't. Think about what you are saying for a moment. You are essentially suggesting that because there are "things to do," for which you are rewarded, it doesn't matter HOW the task is delivered or HOW it is rewarded or WHAT the task is, it's a quest. Well, congratulations, you have described everything ever.
Denial is boring to me man, can you do something else?
They said they were going away from gather tasks, and then they had me gathering harpy glands. That is hypocrisy... no argument you could make will change the fact that they tasked you to gather harpy glands, after dogging collecting wolf parts in other games.
Quests: A Flawed Content Type
When building an MMO, we had to examine every core piece of accepted content from traditional games in the genre and ask, "How can this be improved?" By looking at the traditional quest system used in basically every MMO ever made, we've come to the conclusion that quests have a lot of areas for improvement. To address these flaws, we've developed our dynamic event system.
Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling.
This is how we know that you are hallucinating. You have substituted dreams for reality, and insist upon them in lieu of demonstrated evidence. Anybody with any questions can visit the link above and confirm for themselves what is being said. The version of events that exist in someone's head may be facts to them, but no-one else.
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
Surprised Robert is back to his old shenangins to be honest. He's more of a believer than an actual contributer. Ya know what, I'm just going to do what he does. Everyone here arguing against Robert, you're ALL right. In every way. Robert's wrong. FACT. Argument ended.
Robert's been spouting off the same crap that he had months ago. He's probably one of the more pathetic posters this site has. He doesn't argue because there's anything to argue about, he argues because he finds things in his own little head to argue about. He will always believe that GW2 is a failure, no matter what.
Robert, I hope you realize that you've lost this entire argument just like you lost the arguments we had 4-5 months ago. Same arguments that you have end up with the same results. Believe that you're right all want, but you're not. In any way shape or form. You're wrong. You'll always be wrong. You'll never be right. Deal with it.
Oh was I wrong that the game suffered insane lag with 50 people on screen casting?
Was I wrong that there were exclamation marks and event helpers?
Was i wrong that they tasked you to collect harpy glands?
Oh wait those are facts... and oh wait, you are in denial.
Now you are gravitating towards ad hominem personal attacks, cause you can't actually win the argument, because my facts are too strong.
Btw i'd suggest staying away from ad hominem attacks, they are tasteless and a clear sign of a defeated poster.
I usually (or never) make posts like this, but the Guild Wars fans are louder and more defendable to their game than the WoW fans are.
Players are just praising and hyping Guild Wars 2 a lot, I don't say that's a bad thing, but you should just chill a little.
All the things that I saw about GW2 I like(mostly), but the movement of the characters was still bad, not as fluid as it should be. I noticed that in few videos.
So far, I haven't seen a game to reach the fluidity in movement as Blizzard did with WoW.
I agree, the movement is so clunky compared to wow, yet you will see gw2 fans and even gw1 fans argue about how their games are just as fluidic. (You basically have to be blind to think so)
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
And where are your facts that the personal story is now all instanced and none of it takes place in the persistent world? Or are we just suppose to just take your word on it, if you are making the argument you must have the facts on hand, so show it to us!
And please show me the developer quote where they said there will never be a kill quest or a quest to collect items in game. Please show us since you have all of these facts share them, we are willing to share with you, are you to good to share with us?
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
OH! OH! Please do! <333333
You know he won't. Its not his job to back up his claims with proof.
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
OH! OH! Please do! <333333
You know he won't. Its not his job to back up his claims with proof.
I know, I just love me some Jon Stewart. He makes every thread better.
That's another point you just reminded me of, dynamic events often go through phases on killing X amount of mobs. They just don't always publicly tell you to kill 30 centaurs now, that makes you think it is more dynamic.
It doesn't just make you think it's more dynamic, it IS more dynamic. It's variable based on the number of players participating.
For one person maybe it would have only required 10 kills. If you've killed 5 and another person shows up, they don't want it to be Kill 5/20 and have you lose progress, or making it so more people immediately win it. Instead you keep your progress, but now more enemies will spawn and they'll be worth half as much. The idea of Enemy Morale makes it a % of completion instead of a fixed number.
No it's not dynamic, it's just like a kill/gather quest from other mmos. If you are alone you need to kill/collect 20 beads, if a friend shows up you need 40.
I'm not sure if you noticed, but the amount of stuff you need to kill/collect doesn't change in other MMOs when a friend shows up. It stays at 20 always.
Wrong. If you need 20, and a friend also needs 20, you need to kill 40. It is only within the last year or two that mobs started dropping items for everyone in the group.
I can tell you aren't an oldschool mmo player.
FIrst off, it's dynamic because progress is kept. In the example I gave if one person is there and is halfway through killing 10 and another player shows up, they would need 15 kills to finish it, not 10 or 20.
Second, we shouldn't assume that there's always a linear relationship. Events scale to keep it interesting. Suppose one player fights one mob at a time. Two players fight two mobs. Maybe three players fight four mobs because ArenaNet expects players to start focus firing enemies.
Third, dynamic events can have win/lose conditions that can't easily be reproduced in quests, like putting fires out (in a certain time limit) or preventing hay bales from being burned. Who is to say that these conditions couldn't be adjusted in ways independent of the number of players there, like having fires spread over time?
Fourth, when it isn't just X mobs and involves a boss, the boss will gain new abilities as more players fight it. That certainly doesn't happen with quests.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
That's another point you just reminded me of, dynamic events often go through phases on killing X amount of mobs. They just don't always publicly tell you to kill 30 centaurs now, that makes you think it is more dynamic.
It doesn't just make you think it's more dynamic, it IS more dynamic. It's variable based on the number of players participating.
For one person maybe it would have only required 10 kills. If you've killed 5 and another person shows up, they don't want it to be Kill 5/20 and have you lose progress, or making it so more people immediately win it. Instead you keep your progress, but now more enemies will spawn and they'll be worth half as much. The idea of Enemy Morale makes it a % of completion instead of a fixed number.
No it's not dynamic, it's just like a kill/gather quest from other mmos. If you are alone you need to kill/collect 20 beads, if a friend shows up you need 40.
I'm not sure if you noticed, but the amount of stuff you need to kill/collect doesn't change in other MMOs when a friend shows up. It stays at 20 always.
Wrong. If you need 20, and a friend also needs 20, you need to kill 40. It is only within the last year or two that mobs started dropping items for everyone in the group.
I can tell you aren't an oldschool mmo player.
FIrst off, it's dynamic because progress is kept. In the example I gave if one person is there and is halfway through killing 10 and another player shows up, they would need 15 kills to finish it, not 10 or 20.
Second, we shouldn't assume that there's always a linear relationship. Events scale to keep it interesting. Suppose one player fights one mob at a time. Two players fight two mobs. Maybe three players fight four mobs because ArenaNet expects players to start focus firing enemies.
Third, dynamic events can have win/lose conditions that can't easily be reproduced in quests, like putting fires out (in a certain time limit) or preventing hay bales from being burned. Who is to say that these conditions couldn't be adjusted in ways independent of the number of players there, like having fires spread over time?
Fourth, when it isn't just X mobs and involves a boss, the boss will gain new abilities as more players fight it. That certainly doesn't happen with quests.
Progress is kept in other mmos too. And we don't have to assume it is linear... it's a known fact.
A) I did not, in fact, say it would be fixed (or that it would not). Quote me or desist.
There is nothing "magical" about something being fixed. Development of a project is development of a project. Either it will be fixed because somebody works on the technology, servers are placed in another location, etc. or it won't. You do know how project development works, don't you? It gets worked on until issues are resolved.
C) I noticed you shut up about exclamation points. Or did you think nobody would notice?
Notice what? I already stated the fact that there were exclamation points in the demo during dynamic events, and that there was an eventhelper that functioned like questhelpers do in WoW. Those are FACTS, you claimed there weren't any, so you are simply incorrect, nothing more to say about that.
We have one person who played GW2 for 40 minutes saying there are exlamation marks in the game.
We have another person who played it for 3 hours saying there aren't exlamation marks in the game.
I'm finding it hard to take your word over her's. If there are exlamation marks and quest givers then show us a video of them. Otherwise, her word is more valid than yours do to her having more playtime.
There are npcs with indicators, they just dont hand out quests. Not that he will care, because he will just point out again that GW2 does have NPCs with indicators, just to show you are wrong. The fact that they dont hand out quests, is not important anymore. He is not here to discuss if the GW2 devs back up what they promise, but only to argue. This thread is killed now that he entered it.
It's so weird though, I remember them dogging the old gather quests in other mmos, and then tasking me to collect harpy glands.. That is SO WEIRD. I don't even know what you would call something like that, maybe hypocrisy.
Edit: 3) Didn't they say I wouldn't be collecting wolf tails or whatever anymore? Wasn't I instead collecting harpy glands or whatever?
No, no they didn't. Think about what you are saying for a moment. You are essentially suggesting that because there are "things to do," for which you are rewarded, it doesn't matter HOW the task is delivered or HOW it is rewarded or WHAT the task is, it's a quest. Well, congratulations, you have described everything ever.
Denial is boring to me man, can you do something else?
They said they were going away from gather tasks, and then they had me gathering harpy glands. That is hypocrisy... no argument you could make will change the fact that they tasked you to gather harpy glands, after dogging collecting wolf parts in other games.
Quests: A Flawed Content Type
When building an MMO, we had to examine every core piece of accepted content from traditional games in the genre and ask, "How can this be improved?" By looking at the traditional quest system used in basically every MMO ever made, we've come to the conclusion that quests have a lot of areas for improvement. To address these flaws, we've developed our dynamic event system.
Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling.
This is how we know that you are hallucinating. You have substituted dreams for reality, and insist upon them in lieu of demonstrated evidence. Anybody with any questions can visit the link above and confirm for themselves what is being said. The version of events that exist in someone's head may be facts to them, but no-one else.
Has ANYONE even considered that this might simply be GW2's version of a collector NPC? I mean come on... you talk to him, he lets you know you'll get some neat little item if you bring him a few monster parts... It's a collector. Like I assume the guys who give you bee-jars and pies are. They're all over GW1
Anet has been MUCH too insistent on events being a dynamic replacement to static quests as game content for them to just pull a "lol quests" on us.
~The only opinion that matters is your own.Everything else is just advice,~
FIrst off, it's dynamic because progress is kept. In the example I gave if one person is there and is halfway through killing 10 and another player shows up, they would need 15 kills to finish it, not 10 or 20.
Second, we shouldn't assume that there's always a linear relationship. Events scale to keep it interesting. Suppose one player fights one mob at a time. Two players fight two mobs. Maybe three players fight four mobs because ArenaNet expects players to start focus firing enemies.
Third, dynamic events can have win/lose conditions that can't easily be reproduced in quests, like putting fires out (in a certain time limit) or preventing hay bales from being burned. Who is to say that these conditions couldn't be adjusted in ways independent of the number of players there, like having fires spread over time?
Fourth, when it isn't just X mobs and involves a boss, the boss will gain new abilities as more players fight it. That certainly doesn't happen with quests.
Progress is kept in other mmos too. And we don't have to assume it is linear... it's a known fact.
Ok, you've examined every aspect of all 1500-1600 dynamic events and determined that the scaling for all is completely linear. Thank you for the clarification, Mr. Johanson.
What about the other 3 points I made?
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I usually (or never) make posts like this, but the Guild Wars fans are louder and more defendable to their game than the WoW fans are.
Players are just praising and hyping Guild Wars 2 a lot, I don't say that's a bad thing, but you should just chill a little.
All the things that I saw about GW2 I like(mostly), but the movement of the characters was still bad, not as fluid as it should be. I noticed that in few videos.
So far, I haven't seen a game to reach the fluidity in movement as Blizzard did with WoW.
I agree, the movement is so clunky compared to wow, yet you will see gw2 fans and even gw1 fans argue about how their games are just as fluidic. (You basically have to be blind to think so)
The clunkest game I have ever tried to play is Vanguard. WoW is clunky, but it is not bad. I addmit that I am looking forward to GW2, I also have a lot of concerns.
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
OH! OH! Please do! <333333
Manifesto... game set and match....
Originally posted by FlawSGI
@32 sec mark manifesto claims they are making a game that defies existing conventions. Well that needs no explination since most of the game mechanics are different than todays typical MMO. DE over quest grind, lack of a tank healer mechanic, etc. there are numerouse ones if you cared to look. The part that follows about checking out GW2 is opinion.
@40secs Mike O'brien says they take what we love about GW1 and puts it into a persistent world that's got more active combat and a branching personal story line. You gonna argue the world is persistent and there are story lines? He also says there is a new event system to get people to play together. That is there and whether it gets people to play together is up to the players and open to interpretation. They did however put the system in there. Also he stated still no subscription fees. yeah it's there as well.
@53 secs Daniel Dociu says the game is going for a painterly illistrated asthetic. I can see that in their art style. He says everything feels hand crafted and they treat the art like a character. Opinion but still it's in there.
@1:10 Colin Johansen says the art is visually stuning and never seen before. Yup. Then says the same about combat. I already commented on that.
@1:20 Colin expalins what you do in the typical MMO and what he feels about the rest of the game. He says they don't want to make players grind. I'd say they have delivered there.
@1:37 Colins states they want to change the way they people view combat combat. Done.
@1:40 Ree Soesbee says the MMO structure have lost the ability to make the player feel like a hero because everyone is doing the same thing around you. the boss you killed respawns 10 mins later. It doesn't care that we are there. Her idea of what the MMO is missing no claim there.
@1:58 Colin says you'll get quest text saying one thing that isn't even happening. He says they don't think that's ok. His opinion. He then says in GW2 you'll actually see the centaurs running towards the village and knocking down walls. This is said while a video is showing it actually happening. Also the DE's have been shown int he demos to be doing exactly what is said to be happening. Delivered.
@2:09 Ree says they do not want to build the same MMO that everyone else is building. This is what they want and once again not a claim, although it goes without saying this is exactly what is being done. She goes on to say that in GW2 it is your world and your story. She then says you affect it in a very permanent way. While this could have been taken out of text since it was concerning your personal story, Anet and others here have explained the lack of actual permanent changes to the game in detail. They didn't promise the DE's would change the actual world forever and have said such.
@2:19 Colin says that cause and affect takes place. A single event or decision by a player cascades out in a chain of events. Anet has explained that some DE's are started by the adventure type who stumble apon an item and can make a decision from there that can start an event. While I personally haven't seen this take place, I won't say it is something Anet claims to have and in the game and it won't be there. Based on the DE's and what we know and have seen there is zero reason to lie or go back on this concept.
@2:25 Ree says you are meeting new people. Once again up to the player what to do with these encounters but it is an MMO. She then says you rescue a village that will stay rescued and even have NPC's remember you. Another tidbit I haven't seen for my own eyes but this is not such a hard idea to grasp or doubt. other games have NPC's that remember you. the part about the village staying rescued goes back to permanent world changes. i took that comment as once the DE is completed as a successful rescue there wont be anymore of the baddies that were taking over just wandering around the field outside picking daisies.
@2:31 Ree says the most important thing in any game should be the player and they have built a game for them. Her opinion and not a claim while the part about having built the game for them is open to your interpretation.
The next 4mins and 61 seconds was them showing videos of the game. I don't see what you see. hell you caught me on a day where I feel like actually bothering to bite so there ya go. Now you tell me where they failed to deliver on what they said In the manifesto.
I usually (or never) make posts like this, but the Guild Wars fans are louder and more defendable to their game than the WoW fans are.
Players are just praising and hyping Guild Wars 2 a lot, I don't say that's a bad thing, but you should just chill a little.
All the things that I saw about GW2 I like(mostly), but the movement of the characters was still bad, not as fluid as it should be. I noticed that in few videos.
So far, I haven't seen a game to reach the fluidity in movement as Blizzard did with WoW.
I agree, the movement is so clunky compared to wow, yet you will see gw2 fans and even gw1 fans argue about how their games are just as fluidic. (You basically have to be blind to think so)
The clunkest game I have ever tried to play is Vanguard. WoW is clunky, but it is not bad. I addmit that I am looking forward to GW2, I also have a lot of concerns.
WoW movement isn't clunky at all if you mouse turn and strafe properly.
That article is from may 27th 2010, a lot has changed since then. Hell even the event helper has changed since their first demos.
In 2007 they wanted to make a pvp mmo, look how grossly the focus of the game has changed to cater to the masses.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
OH! OH! Please do! <333333
Manifesto... game set and match....
I'm disappointed, RobertDinh (not really). I thought you would do better than this brazen dishonesty.
Any interested parties, here is the manifesto:
There is only dialogue during the first 3:06 of the video, so it won't take up too much of your time. RobertDinh won't eat his words, but the video makes a liar out of him.
Comments
I'm not sure if you noticed, but the amount of stuff you need to kill/collect doesn't change in other MMOs when a friend shows up. It stays at 20 always.
I love this, you get hard evidence that you are wrong, and your response is that is an old article. Did you try and provide video proof to back up what you said or an article; nope just I am right and you’re wrong. See I can do this to, I am a god and I can walk on water, man it is fun to make stuff up without any proof!
Wrong. If you need 20, and a friend also needs 20, you need to kill 40. It is only within the last year or two that mobs started dropping items for everyone in the group.
I can tell you aren't an oldschool mmo player.
Surprised Robert is back to his old shenangins to be honest. He's more of a believer than an actual contributer. Ya know what, I'm just going to do what he does. Everyone here arguing against Robert, you're ALL right. In every way. Robert's wrong. FACT. Argument ended.
Robert's been spouting off the same crap that he had months ago. He's probably one of the more pathetic posters this site has. He doesn't argue because there's anything to argue about, he argues because he finds things in his own little head to argue about. He will always believe that GW2 is a failure, no matter what.
Robert, I hope you realize that you've lost this entire argument just like you lost the arguments we had 4-5 months ago. Same arguments that you have end up with the same results. Believe that you're right all you want, but you're not. In any way shape or form. You're wrong. You'll always be wrong. You'll never be right. Deal with it.
Quests: A Flawed Content Type
When building an MMO, we had to examine every core piece of accepted content from traditional games in the genre and ask, "How can this be improved?" By looking at the traditional quest system used in basically every MMO ever made, we've come to the conclusion that quests have a lot of areas for improvement. To address these flaws, we've developed our dynamic event system.
Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling.
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
This is how we know that you are hallucinating. You have substituted dreams for reality, and insist upon them in lieu of demonstrated evidence. Anybody with any questions can visit the link above and confirm for themselves what is being said. The version of events that exist in someone's head may be facts to them, but no-one else.
Sorry, but everyone knows all games are subject to change, especially during development.
I can provide you hard evidence where they claimed you wouldn't be collecting crap like traditional mmos have you do too, and then they had you collecting harpy glands... things change son.
Oh was I wrong that the game suffered insane lag with 50 people on screen casting?
Was I wrong that there were exclamation marks and event helpers?
Was i wrong that they tasked you to collect harpy glands?
Oh wait those are facts... and oh wait, you are in denial.
Now you are gravitating towards ad hominem personal attacks, cause you can't actually win the argument, because my facts are too strong.
Btw i'd suggest staying away from ad hominem attacks, they are tasteless and a clear sign of a defeated poster.
It marked the resurrection of RobertDinh! How prophetic of you!
I agree, the movement is so clunky compared to wow, yet you will see gw2 fans and even gw1 fans argue about how their games are just as fluidic. (You basically have to be blind to think so)
OH! OH! Please do! <333333
And where are your facts that the personal story is now all instanced and none of it takes place in the persistent world? Or are we just suppose to just take your word on it, if you are making the argument you must have the facts on hand, so show it to us!
And please show me the developer quote where they said there will never be a kill quest or a quest to collect items in game. Please show us since you have all of these facts share them, we are willing to share with you, are you to good to share with us?
You know he won't. Its not his job to back up his claims with proof.
Manifesto... game set and match....
I know, I just love me some Jon Stewart. He makes every thread better.
FIrst off, it's dynamic because progress is kept. In the example I gave if one person is there and is halfway through killing 10 and another player shows up, they would need 15 kills to finish it, not 10 or 20.
Second, we shouldn't assume that there's always a linear relationship. Events scale to keep it interesting. Suppose one player fights one mob at a time. Two players fight two mobs. Maybe three players fight four mobs because ArenaNet expects players to start focus firing enemies.
Third, dynamic events can have win/lose conditions that can't easily be reproduced in quests, like putting fires out (in a certain time limit) or preventing hay bales from being burned. Who is to say that these conditions couldn't be adjusted in ways independent of the number of players there, like having fires spread over time?
Fourth, when it isn't just X mobs and involves a boss, the boss will gain new abilities as more players fight it. That certainly doesn't happen with quests.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Progress is kept in other mmos too. And we don't have to assume it is linear... it's a known fact.
Has ANYONE even considered that this might simply be GW2's version of a collector NPC? I mean come on... you talk to him, he lets you know you'll get some neat little item if you bring him a few monster parts... It's a collector. Like I assume the guys who give you bee-jars and pies are. They're all over GW1
Anet has been MUCH too insistent on events being a dynamic replacement to static quests as game content for them to just pull a "lol quests" on us.
~The only opinion that matters is your own.Everything else is just advice,~
Manifesto has been covered. You failed to acknowledge you were beaten on that one. Try another.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Ok, you've examined every aspect of all 1500-1600 dynamic events and determined that the scaling for all is completely linear. Thank you for the clarification, Mr. Johanson.
What about the other 3 points I made?
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
The clunkest game I have ever tried to play is Vanguard. WoW is clunky, but it is not bad. I addmit that I am looking forward to GW2, I also have a lot of concerns.
Seems you failed to cover collecting wolf parts, as opposed to collecting harpy glands....
game set and match....
To be honest your coverage of the manifesto was so subjective and flawed I didn't even want to waste time addressing it.
You claim to want everyone to be well informed, but you are just a sheep in wolf's clothing.
WoW movement isn't clunky at all if you mouse turn and strafe properly.
I'm disappointed, RobertDinh (not really). I thought you would do better than this brazen dishonesty.
Any interested parties, here is the manifesto:
There is only dialogue during the first 3:06 of the video, so it won't take up too much of your time. RobertDinh won't eat his words, but the video makes a liar out of him.