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World of Warcraft: Take My Money!

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Comments

  • SulaaSulaa Member UncommonPosts: 1,329

    @sanman7890

     

    You missing point entirelly. It is about beign able to officially get things by other means than playing.

    That was said million times, there are alot of players that won't accept that never, no matter how much you will sweettalk that. Some people don't see nothing wrong with buying items for money some see it as game breaking - and that won't change because people are diffrent and there is no ground for compromise in this particular situation.

  • sanman7890sanman7890 Member Posts: 96

    Originally posted by Sulaa



    @sanman7890

     

    You missing point entirelly. It is about beign able to officially get things by other means than playing.

    That was said million times, there are alot of players that won't accept that never, no matter how much you will sweettalk that. Some people don't see nothing wrong with buying items for money some see it as game breaking - and that won't change because people are diffrent and there is no ground for compromise in this particular situation.


     

    Buying BoE items with real money is no different than buying it with gold.  You earn both real money and gold via a time investment, one in-game, one out of game.  You can't buy soulbound items on either auction house (gold or my hypothetical ones), there would be no such thing as buying power.

    Take the gold auction house, replace the gold with money, keep every rule exactly the same.  Any complaint you're now making against my hypothetical cash auction house is valid or invalid towards the gold one then.  

     

    These claims of buying power are silly.

     

    You can officially get BoE items without playing to get them from drops, it is called a guildy giving it to you to help you out.  You didn't play the section of the game to earn it the BoE, it was just given to you out of good will.  Buying it from a cash auction house or a gold auction house is effectively the same thing in your "officially get things" example.

    I stand by my point that most of the objections to a well thought out, viable cash auction house are grossly exaggerated.

    Of course some will always rail against realm money transactions, that won't stop them from being a part of the industry though.

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  • GardavsshadeGardavsshade Member UncommonPosts: 907

    Originally posted by Gishgeron

    Originally posted by kb4blu

    Sigh.

    MMOs are slowy turning into fecal matter.

     

      Slowly?  Dude, they started as fecal matter.  The only reason they EVER had a measure of success is because there was nothing else like them.  Now the market is fully realized...but the genre remains stagnant.

    ",,,ever had a measure of success...."

    Just how are you measuring success? how do you define it for MMOs?

    I know how I define success for MMOs, and MMOs were successful as far as I was concerned until all this RMT got out of hand (first unofficial and then official RMT).

    MMOs did not start as fecal matter. RMT is making them so.

    Real Money Auction Halls in MMOs for virtual Items??.... No, no, no.....

    To all of you that are goining to tell me to adapt, that RMT is a good thing, I say to you......

    Get the out of my hobby. You aren't welcome here anymore.

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by FloggingJude


    Originally posted by SBE1
    The buying of virtual items for real life cash has been done since UO.  Some hefty percentage of  players are against it, while a silent large percentage of players are for it (which can be confirmed by the # of RMT activities available). 

    I personally don't see what the problem is unless you think the MMO game is a zero-sum system, which is to say that someone's benefit (using real life cash) makes your playing less effective.  Usually people say "well, i spent my time in game getting item X, so you should too" just seems dumb because someone did spend the time to get item X (the farmer), but they happened to sell it for real life cash.

    I suspect this debate will never end, primarily because most MMO gamers tend to have lower incomes and they dislike having someone with a higher income in real life come in and be able to compete because of it.

     Not trying to call you out, just curious on your opinion.  So you're saying that you wouldn't have a problem playing a game with RMT via an auction house knowing that someone like Warren Buffett or Ted Turner are playing and bidding for the same item that you are?
     
    Side note:  if you ARE Warren Buffett or Ted Turner, then this point is moot.  However, I'm willing to bet all of your money that you're not one of them lol.


    This is one of the real problems I have with legitimised RMT. When a game relies purely on subs it creates an egalitarian world, everyone has equal access to all, introduce RMT and Item Shops in to that and it stops being an equal game for all (and I'm not just talking pay to win). Those without money are going to notice it and care more than those with the disposable income to take advantage of it. Do people really want reminding in a fantasy, escapist world that their income isn't as high as others? If that monthly fee is your one treat to yourself out of a very limited income you have every right to protest at any step to give those with higher incomes an advantage, cosmetic or not.

    I agree with another poster that the introduction of legal RMT has the possibility to create an even more intense illegal RMT campaign in order to scrape a living. You can bet your life that companies employing legal RMT are going to be spending much more money on combating illegal RMT than they are now, it's their profits that are going to be directly affected whereas now they aren't, it's only the players that are being affected.

    OP I have no sympathy for legal RMT, as I don't for illegal RMT and even less sympathy for gamers who just so obviously can't be bothered to play the game. Stop being selfish by trying to add a system that negatively impacts other players, go play another game you do have the time for.

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  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by sanman7890

     
    ...

    Buying BoE items with real money is no different than buying it with gold.  You earn both real money and gold via a time investment, one in-game, one out of game...

    There's one key, defining, difference between the two...

    Buying with money earned in real life means spending less time to earn said items. That being the case, spending time ingame to acquire said items as an alternative is time inefficient . So the most efficient route to "earning" gear is paying cash... yet this is paradoxal in that paying to not have to play a game is just plain assinine.

    When RMT exists as an accepted option, players have the inefficient option of playing the game for gear, or paying to not play the game. Either way, it's a lose lose scenario for the spirit of the game.

    Me personally, I feel like I'm wasting time playing a game to achieve items that have a real world price tag that I could easily purchase, or I actually do purchase those items and defeat the entire point of playing the game in the first place...

    Yeah, I'll just opt to not play games with RMT, it's just a hell of a lot more simple.

  • nerovipus32nerovipus32 Member Posts: 2,735

    With the amount of money blizzard are making they give very little back, there is no way i would give money to a company like that.

    How much do they make a month and how much of that goes into making games, very little.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by Ceridith

    Originally posted by sanman7890


     
    ...

    Buying BoE items with real money is no different than buying it with gold.  You earn both real money and gold via a time investment, one in-game, one out of game...

    There's one key, defining, difference between the two...

    Buying with money earned in real life means spending less time to earn said items. That being the case, spending time ingame to acquire said items as an alternative is time inefficient . So the most efficient route to "earning" gear is paying cash... yet this is paradoxal in that paying to not have to play a game is just plain assinine.

    When RMT exists as an accepted option, players have the inefficient option of playing the game for gear, or paying to not play the game. Either way, it's a lose lose scenario for the spirit of the game.

    Me personally, I feel like I'm wasting time playing a game to achieve items that have a real world price tag that I could easily purchase, or I actually do purchase those items and defeat the entire point of playing the game in the first place...

    Yeah, I'll just opt to not play games with RMT, it's just a hell of a lot more simple.

    Blizzards games are all about competition and "my sword is bigger than your sword" mentallity, they dont care about the game, its the online bragging rights that these freak get off on.

  • DhraalDhraal Member UncommonPosts: 40

    I fear investing real life money will corrupt game design of every game. For example you need to create 6000 potions to advance to a certain skill level. This might take 100h and be boring. The devs could realize this and change it. But if they also sell potions they might not.

    If a new feature requires you to harvest for 10h and they sell items you harvest in a cash shop, they might as well make it 100h instead of 10h. They would have never done it without such a shop. 

    In my opinion its just bad game design. If a game is so bad that i have to pay so that I don't need to play it, why should I play it?

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