Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why isn't Dawntide more talked about?

DarthMooskaDarthMooska Member UncommonPosts: 146

Seems like if Mortal Online and Xyson can get so much hype on here, why not Dawntide? Anyone have any experience in the open beta? http://www.dawntide.net/

I derive my strength from passion. Do you feel that? That is what seperates you and I, Jedi!

«1

Comments

  • czekoskwigelczekoskwigel Member Posts: 458
    The game needs some polish, and i've never even experienced combat, but the crafting is very, very addicting.
  • jpnolejpnole Member UncommonPosts: 1,698

    Considering I've never heard of it... that's probably why it isn't more talked about.

  • gothagotha Member UncommonPosts: 1,074

    My antivirus does not like that website.  Did it get hacked or something

  • ThorkuneThorkune Member UncommonPosts: 1,969

    The game is so very buggy...

  • DarthMooskaDarthMooska Member UncommonPosts: 146

    Originally posted by jpnole

    Considering I've never heard of it... that's probably why it isn't more talked about.

    That's kind of a circular argument :/

    I derive my strength from passion. Do you feel that? That is what seperates you and I, Jedi!

  • DarthMooskaDarthMooska Member UncommonPosts: 146

    Originally posted by bigsmiff

    The game is so very buggy...

    Worse or better than Mortal Online?

    I derive my strength from passion. Do you feel that? That is what seperates you and I, Jedi!

  • CyrussphereCyrussphere Member Posts: 18

    I gave this game a couple of tries. The first time it wouldnt let me enter combat (not sure if it was lag or a glitch). The second time I went inside a building and whenever I tried to open the door to get out it would open and then slam shut before I could get through. About that time is when I just gave up.

  • cyress8cyress8 Member Posts: 832

    Decided to download the game. Never heard of it and want to see what it has to offer.
    Edit: Hopefully, it will better than xyson.

    BOOYAKA!

  • KostKost Member CommonPosts: 1,975

    I've been in the beta for over year, and have tested the game extensively.

    It has alot of nice systems and concepts involved with it, and many of the elements required to make it a solid sandbox right out of the gate, but I personally think the biggest thing holding it back is the visuals. Many players these days have higher expectations on what a game should look like visually and DT has very, very outdated visuals.

    It puts alot of people off, and there really isn't any excuse for it. In this day and age it is very rare for a new game to have such engaging and innovative play that it allows your average gamer to excuse a sub par level of visual eye candy. A player may start out able to ignore it, but after a short period of time most will lose interest.

    As technology has advanced, so have our expectations as gamers over the years. That, combined with the long development time involved with mmos in general (and indy mmos even more so) can set a game back long before it ever releases and catching up is not an easy task for the company.

     

     

  • Fir3lineFir3line Member Posts: 767

    Originally posted by Kost

    I've been in the beta for over year, and have tested the game extensively.

    It has alot of nice systems and concepts involved with it, and many of the elements required to make it a solid sandbox right out of the gate, but I personally think the biggest thing holding it back is the visuals. Many players these days have higher expectations on what a game should look like visually and DT has very, very outdated visuals.

    It puts alot of people off, and there really isn't any excuse for it. In this day and age it is very rare for a new game to have such engaging and innovative play that it allows your average gamer to excuse a sub par level of visual eye candy. A player may start out able to ignore it, but after a short period of time most will lose interest.

    As technology has advanced, so have our expectations as gamers over the years. That, combined with the long development time involved with mmos in general (and indy mmos even more so) can set a game back long before it ever releases and catching up is not an easy task for the company.

     

     

    minecraft says hi!!

    "I am not a robot. I am a unicorn."

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Yes, would be nice if mmorgp.com could give Dawntide some airtime seeing as it's a sandbox mmorpg with big ideas but less information on how those big ideas are going to be implemented.

    It's due for release atm for 1st Oct, but reading some of the feedback in beta, it sounds like an epic workload needed to bring it up to scratch before release, so the typical sandbox contention is there, as usual. Same Stillborn result?

    However the description is cool:

    http://www.dawntide.net/


    What is Dawntide?

    Dawntide is a new freeform MMORPG, developed by independent studio Working As Intended. The game is currently in open beta and is free for anyone to test.

    In Dawntide players are able to design and develop their character as they wish, choosing from a wide range of different skills: from sword fighting to shipwrighting, archery and architecture. There’s something for everyone.

    How you fit into the world of Dawntide is up to you as a player. Perhaps you’d like to band together with others, form a faction and build a settlement? Would you prefer to sail the ocean in your own boat, or wander the wilderness and explore every corner of the world? Perhaps crafting the finest weapons and armour in the land is how you’d rather make your mark…

    RE: antivirus: "Because of the report about the new patcher beeing seen as a virus by some antiviruses here are some details of implementation" etc on website for the download patch notes.

  • XthosXthos Member UncommonPosts: 2,740

    I tried it when it first started open beta I think, and it seemed pretty empty and not much to do....Didn't really make much of an impression.

  • 0guz0guz Member UncommonPosts: 287

    Originally posted by Kost

    I've been in the beta for over year, and have tested the game extensively.

    It has alot of nice systems and concepts involved with it, and many of the elements required to make it a solid sandbox right out of the gate, but I personally think the biggest thing holding it back is the visuals. Many players these days have higher expectations on what a game should look like visually and DT has very, very outdated visuals.

    It puts alot of people off, and there really isn't any excuse for it. In this day and age it is very rare for a new game to have such engaging and innovative play that it allows your average gamer to excuse a sub par level of visual eye candy. A player may start out able to ignore it, but after a short period of time most will lose interest.

    As technology has advanced, so have our expectations as gamers over the years. That, combined with the long development time involved with mmos in general (and indy mmos even more so) can set a game back long before it ever releases and catching up is not an easy task for the company.

     

     

    it is not the graphics.. it is the animations and combat full of bugs, crashes that make this game look like it is in alpha state.

    even running animations are terribad

  • username509username509 Member CommonPosts: 635

    I tried it but the graphics are really bad and it sounds like after the combat updates they're trying to turn this into a sandbox with world of warcraft style combat.  Just not my cup of tea.

    If you look at the forum activity on there official game forums it looks dead.

    If your REALLY REALLY like crafting, and building stuff then you might want to consider dawntide, otherwise there's better games out there to play.

    Never trust a screenshot or a youtube video without a version stamp!

  • aspekxaspekx Member UncommonPosts: 2,167

    i really wanted to like this game, esp since beta = my budget right now.

    but when i logged in i ran outside the city to find things to harvest, or to grind up skills on what i assumed would be level appropriate mobs, since its right outside the starter city.

    instead i meet a deforested wasteland with goblins that 3 hit me, and that i can't seem to do any dmg too.

    dont get me wrong, if i had wondered into an area inappropriate to my skill level then my tough luck, esp in a sandbox game like this. but there wasn't another thing i could find to skill up on.

    couldnt skill up harvesting, and thus crafting; couldnt skill up combat with no skill appropriate mobs. all of this right outside the starter city.

    i logged out. but i havent uninstalled it yet. just kept hoping that something might change with a patch.

    if ive missed something leme know.

    oh and a previous poster mentioned minecraft, id like to add that the graphics and animations didnt bother me as much as what i mentioned above.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • SinakuSinaku Member UncommonPosts: 552

    The game is still in dev and shouldnt even be out for beta yet in my opinion. The entire system seemed very clunky and not user friendly even more so than Mortal Online.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by DarthMooska

    Seems like if Mortal Online and Xyson can get so much hype on here, why not Dawntide? Anyone have any experience in the open beta? http://www.dawntide.net/

     If it was worthy of attention, it would have it.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653

    Personally my experience in previous indei sandbox games has just turned me off to them.   If one get's made and gets good word of mouth I will look into it, but no more believing hype.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    I am sick of indie games, every game I have tried has either gone unsupported or has shut down completely.

    Minecraft is the only indie game that's survived, but then that's not an MMO.

  • strangerdangstrangerdang Member Posts: 233

    I think the reason its not getting hpyed is because of xyson, mortal online, earthrise...people got sick of small indy companies promising the world in a sandbox enviroment, then failing to provide even the most basic gaming experience.

     

    I basically ran though all the full loot sandbox games, every time i keep comming back to darkfall as that game is litteraly 10 years ahead of those other games (granted sandbox development seems to take triple the time as a themepark).

     

    Sadly, if your looking for sandbox pve and full loot pvp darkfall is by far the best out there, despite its downfalls ( untill darkfall 2.0 there still is about 8 months of pve grind needed) that game is relativly bug free and stable compared to its counterparts.

    Right now a huge part of the community is hiding out waiting for 2.0 though...good time to start and get through the learning curve with out bands of nook gankers partolling every 5min.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by strangerdang

    I think the reason its not getting hpyed is because of xyson, mortal online, earthrise...people got sick of small indy companies promising the world in a sandbox enviroment, then failing to provide even the most basic gaming experience.

     

    I basically ran though all the full loot sandbox games, every time i keep comming back to darkfall as that game is litteraly 10 years ahead of those other games (granted sandbox development seems to take triple the time as a themepark).

     

    Sadly, if your looking for sandbox pve and full loot pvp darkfall is by far the best out there, despite its downfalls ( untill darkfall 2.0 there still is about 8 months of pve grind needed) that game is relativly bug free and stable compared to its counterparts.

    Right now a huge part of the community is hiding out waiting for 2.0 though...good time to start and get through the learning curve with out bands of nook gankers partolling every 5min.

    Meh, without a skill point cap.. I will never go back.  Less focus on PvP and more focus on PvE (thus bringing more people into the game).  That, with a harsh punishment for murderous folks.  You can still have your clain wars and such without driving off every new player that tries the beta by one shotting them outside of a starter town.

     

    Mortal Online lost my interest on multiple fronts.  The game itself is just poorly executed in my opinion and they took my 70 dollars for a physical box copy and never sent me the goods that I paid for.  I will not work with a business like that.

     

    Xyson isn't worth it.  Ultima Online is still too old.  Shadowbane is dead.  SWG is dead.  Archage is promising, but may be too eastern oriented for most western gamers.  There really is nothing out there.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    Originally posted by DarthMooska

    Originally posted by bigsmiff

    The game is so very buggy...

    Worse or better than Mortal Online?

    I have not tried MO, but I can tell you that Dawntide has a lot of rubberbanding. If you engage a mob it will run away from you and then rubberband back to you...really wierd. It has been a while since I tried it, so it may be fixed by now.

  • aspekxaspekx Member UncommonPosts: 2,167

    well i launched it again after my post and spent some time playing.

    there were things to harvest and skill up combat on in my skill level range. not a goblin in sight. that was promising.

    the combat is more than clunky. its almost impossible. im not sure whether there's a latency problem or the fact that the animals do things like walk backwards/rubberband and go into or through solid objects.

    i still have no issues with the graphics or the animations.

    im just afraid that as other posters have pointed out after having gone through so many promised sandbox games which have failed its not promising when i press an attack button never knowing whether it will even register or whether im going to lag out at the end of my session today and die because of it.

    i had not experienced the door problem mentioned earlier, but this time i did.

    so some things had changed for the better others none at all, some seemed worse.

    i just dont know enough about coding, load balancing, and game creation/play to say what might be the problem. but you can bet many people will not put up with things like that.

    and im clueless as to how its all going to come out in the wash in October...of *this* year.

    again i fundamentally like the atmosphere and environment, the gameplay that works, etc. and like so many others here in their deepest recesses of their conscience they would like a good sandbox game to finally come out  stable, fully packed, and ready to go.

    but this game is not.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • MW2KMW2K Member UncommonPosts: 1,036

    It's looks like a meh game, same old same old.

  • zonzaizonzai Member Posts: 358

    Because Dawntide is the bastard offspring of dish soap and laundry detergent.  Who wants to admit they had a kid like that?

Sign In or Register to comment.