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Guild Wars 2: PVP Is Revealed!

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

ArenaNet has pulled back the curtain on PVP in Guild Wars 2 and our own Garrett Fuller has some thoughts on the way the game's going to let players bash each other's heads in.



Finally! Guild Wars 2 is starting to open the gate on the PvP gameplay that we have wanted to hear about for the last well… entire time this game’s been announced. ArenaNet continues to work wonders with their upcoming MMO and players can now check out some of the PvP ideas that are hatching in ArenaNet’s back rooms. The first press release focuses on two forms of PvP which are Hot Join and Tournament Play. These pick up style games will give players separate areas to battle it out and prove their own individual worth. There is a slight mention on World PvP, but no official information has been given yet. For now, I’m sure there’s plenty to look at in regards to the Hot Join and Tournament style games.

Read the rest of Garrett Fuller's Guild Wars 2 - PVP Is Revealed!



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Comments

  • romanator0romanator0 Member Posts: 2,382

    Edit: Nevermind.

    image

  • therez0therez0 Member Posts: 379

    The player run tournaments thing is meh. The original GW had support for it, it just that AT's (Automated Tournaments) were much more compelling so only 2 big player-organized tournaments ever happened (and they were hosted by Guru, which if you follow my posts in the GW/GW2 sections, you know I have major beef with because of the poor first tournament).

    Hopefully there will be some compelling features to the player run tournaments to make it not so meh; special rules (Golden Gun mode anyone?), limiting map rotation, etc.


    Also, FATALITY

  • garrygarry Member Posts: 263

    Look. I am not a PvPer by any stretch of the imagination. I am a PVE solo w/guild group love. However, if my POV is worth anything, I would really enjoy watching the PvP play of active PVP players in action. Get some grandstands for the arena and tournaments or birds eye camera view (controlable) of war zones then I would definately enjoy being one of the spectators to the contests. I love NFL and College football games, even tho I am not physically qualified to play them and fans can increase the pleasure of the players a lot. Since I am sure ArenaNet will do this (lol) please give me some emotes for boooos. yeahs and standing ovations. Also fan voting for players and teams to recieve accolades (points - buffs - etc..).

     

    So go PVP and yea to your fans. We will be rooting for you!

  • etlaretlar Member UncommonPosts: 863

    sounds like alot of fun actually, paalease postpone release to 2012 so i can get some time in swtor as well, since this game is getting more and more of my interest lol :)

  • hessmanhessman Member Posts: 3

    Why not three factions? Why oh why arena?

     

    Can someone start to learn from daoc pls? 

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by hessman



    Why not three factions? Why oh why arena?



     



    Can someone start to learn from daoc pls? 


     

    http://wiki.guildwars2.com/wiki/World_PvP

    image

  • ButregenyoButregenyo Member UncommonPosts: 483

    awesome as always

  • mrw0lfmrw0lf Member Posts: 2,269

    So long as it stays a non-subscription game this choice of pvp is acceptable.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by etlar

    sounds like alot of fun actually, paalease postpone release to 2012 so i can get some time in swtor as well, since this game is getting more and more of my interest lol :)

    You know you don't have to buy both games on release date, no one is forcing you to do that. Besides, murphys rules state that in that case TOR would be delayed a few months as well (not that unlikely).

    Anyways, back to topic: It sounds fun, but Guild Vs Guild and the mists are the parts I am mainly interested in.... The fin nishing moves sounds awesome. :)

  • MyrdynnMyrdynn Member RarePosts: 2,483

    just seems like a modified Battlegrounds/warfronts we see everywhere else.  Nothing new here

  • cali59cali59 Member Posts: 1,634

    Originally posted by romanator0



    Originally posted by hessman

     


    Why not three factions? Why oh why arena?



    Can someone start to learn from daoc pls? 

     

    http://wiki.guildwars2.com/wiki/World_PvP

     Just to expand on this answer and spell out why the PVP is potentially even better than DAOC's.

    It's not that your server is divided into three factions, it's that your server is playing two other servers.  So if you had 1000 people on a server who wanted to PVP, it's not 333 vs 333 vs 333, it's 1000 vs 1000 vs 1000.  No limit to the number of participants.

    Also, win loss records are kept.  This in and of itself is going to be great because there's going to be some real server pride and a call to arms to try to win.

    More importantly than that though is that the battles last two weeks, and at the end of that time servers are matched up against new servers based on win/loss record and active population.  So you're not always the big faction or the little faction, and if you win, your next match will be harder.  You also get to see new people and experience new tactics.

    There's also dynamic events and territory to hold in the PVP world, goals that single players, small groups, or large groups can try to accomplish.

    The matches take place across 4 huge zones, one for each server that can be invaded, as well as a central one to fight over.

    It's has the potential to be a truly incredible system.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Some additional info:

    At the end of the demo tour we were shown a bit of what PvP would be like, but due to us only having access to 7 PCs we couldn’t try it out for ourselves. In this short introduction we were shown the hot-joinable selection screen which is just a pop-up screen like your inventory, hero menu and other screens. Here you can choose for yourself what server you’d like to join. The game then creates a player pool, which gets rotated after every battle to keep it fair for both sides. If you don’t like a certain server, you can just return to the PvP screen and choose a different server, just like in your average FPS.  Speaking of FPSs, you can clearly see the influence of this game-category throughout the rest of the PvP areas as well. To create a new path or create cover, you can make use of the destructible environment to easily create a new setting from a destroyed building. Like with dynamic events, siege weapons in PvP will grant you new skills and access to the rotation mechanics of your siege weapon as well. Want to try and take out an enemy nearby silently? You can even break the glass to create a new entrance into a building to ambush people who are inside. All in all, movability is the key to PvP in Guild Wars 2.

  • SkymourneSkymourne Member UncommonPosts: 380

    When i put GW1 down a few years ago and began my journey back to traditional mmos, i left with many fond memories and the single thought, that if Arenanet ever made a sequal, i wanted to be able to experience the game's lore, immense size, and beauty with other people persistently.  When i realized they'd done everything i'd ever wanted, i became very excited.

    I haven't been disappointed and continue to wait anxiously to make my way back to Tyria.  I am very happy to hear that the pvp will not only be on par with the original, it will exceed it.  Looking forward to seeing you all there!

  • illyanaillyana Member UncommonPosts: 614

    this is just one aspect of PvP they're talking about - Structured PvP. They havent revealed the more exciting W v W v W yet

    image
    Have fun storming the castle! - Miracle Max

  • NazgolNazgol Member Posts: 864

    Hahahaha


    "It is how players will use the system. If games are favoring one side, players may quit quickly and move on to another game. I am sure ArenaNet will have balance measures in place, but overall these systems are ruled by the players. Time will tell, but I definitely think the freedom is a great step forward."


     


    So you can just take your ball and go home?


     


    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

    In Bioware we trust!

  • LavecLavec Member UncommonPosts: 43

    Originally posted by frunkis



    First!!!!


     

     Well don't just stand there. Say something now that you've grabbed the podium.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Nazgol

    Hahahaha



    "It is how players will use the system. If games are favoring one side, players may quit quickly and move on to another game. I am sure ArenaNet will have balance measures in place, but overall these systems are ruled by the players. Time will tell, but I definitely think the freedom is a great step forward."




    So you can just take your ball and go home?




    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

     It must be nice to be able to say whatever comes to mind.

    There's a domination battleground with a repairable seige weapon, destructable environments opening new paths and an opportunity to use line of sight and choke points to control area, but you can take one look at it and say "it's Arathi Basin."

    Not to mention completely ignoring world pvp at the same time.  Should I save you the trouble and just say "it's DAOC" for you, despite that fact that it's also a vast improvement over that model?

    Maybe I should try it.  SWTOR:  It's WoW.  See what I did there?

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    i am waiting for news about World-PvP which is hopefully a bit more like open territorial PvP.

     

    arenas or battlefields are sportsgames. i prefer golf or car racing for this kind of balnced pvp with equal chances.

     

    much more interesting is, if the usually hard balanced skillsets for this kind of sports is different to the pve-skillsets. pvp-skillsets, especially if focussing on balanced 1v1 fights crossclasses, are ruining the versatility of pve-combat. i am not against arenas. some people like it. but keep it, what it is. a fully independent minigame in a versatile virtual world.


    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • NazgolNazgol Member Posts: 864

    Originally posted by cali59

    Originally posted by Nazgol

    Hahahaha



    "It is how players will use the system. If games are favoring one side, players may quit quickly and move on to another game. I am sure ArenaNet will have balance measures in place, but overall these systems are ruled by the players. Time will tell, but I definitely think the freedom is a great step forward."




    So you can just take your ball and go home?




    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

     It must be nice to be able to say whatever comes to mind.

    There's a domination battleground with a repairable seige weapon, destructable environments opening new paths and an opportunity to use line of sight and choke points to control area, but you can take one look at it and say "it's Arathi Basin."

    Not to mention completely ignoring world pvp at the same time.  Should I save you the trouble and just say "it's DAOC" for you, despite that fact that it's also a vast improvement over that model?

    Maybe I should try it.  SWTOR:  It's WoW.  See what I did there?

     This is not world pvp being discussed, and it is basicalyy Arathi Basin. And a siege weapon that can fire across the whole map?  You didn't adress the " I can take my ball and go home issue eithier".

    In Bioware we trust!

  • KyelthisKyelthis Member UncommonPosts: 287

    Originally posted by Nazgol

    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

    It does look similar to AB but it seems like there will be more tactics involved, which is a good thing. Hell, just the way combat and classes are built in comparison to WoW lends a more tactical mind to benefit in PvP, at least in theory. The look may be similar to that of AB but with the combination of actual balance (level, skills, and gear) and more stress on mobility, cunning, and teamwork should make this style of PvP require more instinct and forethought than WoW. 

    As for Arenas, we have to see what the maps consist of before really judging it. That said, this game will have no mods to help bad players like Gladius in WoW. In my opinion, mods such as that one should never be allowed to make their way into the game and I'm glad they won't in this one.

    Interesting article and I'm looking forward to more from Gamescom.

  • morbuskabismorbuskabis Member Posts: 290

    nvm.

    image -Massive-Industries- Heavy Duty

  • keinohrkeinohr Member Posts: 60

    Actually it's Capture Point not Arathi Basin. But who cares if the game makes fun.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Nazgol

    Originally posted by cali59


    Originally posted by Nazgol

    Hahahaha



    "It is how players will use the system. If games are favoring one side, players may quit quickly and move on to another game. I am sure ArenaNet will have balance measures in place, but overall these systems are ruled by the players. Time will tell, but I definitely think the freedom is a great step forward."




    So you can just take your ball and go home?




    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

     It must be nice to be able to say whatever comes to mind.

    There's a domination battleground with a repairable seige weapon, destructable environments opening new paths and an opportunity to use line of sight and choke points to control area, but you can take one look at it and say "it's Arathi Basin."

    Not to mention completely ignoring world pvp at the same time.  Should I save you the trouble and just say "it's DAOC" for you, despite that fact that it's also a vast improvement over that model?

    Maybe I should try it.  SWTOR:  It's WoW.  See what I did there?

     This is not world pvp being discussed, and it is basicalyy Arathi Basin. And a siege weapon that can fire across the whole map?  You didn't adress the " I can take my ball and go home issue eithier".

     World PVP was mentioned in the article, though it won't be shown off.  I was interpreting your statement as "they really like to fluff this game up, it's [only] Arathi Basin and Arenas..."  Since that was wrong, I apologize.

    You know, I get it.  For whatever reason, you're not a fan of GW2.  I don't care, like what you want.  You say in the other thread you're not impressed.  Well, I don't think anything they could have said or did was going to impress you.  I say it's got destructable environments creating new paths, choke points and seige engines, you say it's Arathi Basin with seige engines.  We've got to agree to disagree here.

    As far as the "I can take my ball and go home" issue, I wasn't commenting on it because it wasn't relevant to my point.  For what it's worth, based on my own experiences in games like MW2, I'm leery of it myself.  If you join a game in progress in MW2, you're walking into a loss because someone did just ragequit after being killed multiple times.  I'd say the difference between you and I is that I have faith that ArenaNet has either found a system that works (voluntary joining instead of autojoining, and/or large enough teams with a long enough duration that one person's contribution is minimized), or they're going to scrap that feature once it hits beta.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • SereliskSerelisk Member Posts: 836

    Originally posted by Nazgol

    Originally posted by cali59


    Originally posted by Nazgol

    Hahahaha



    "It is how players will use the system. If games are favoring one side, players may quit quickly and move on to another game. I am sure ArenaNet will have balance measures in place, but overall these systems are ruled by the players. Time will tell, but I definitely think the freedom is a great step forward."




    So you can just take your ball and go home?




    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

     It must be nice to be able to say whatever comes to mind.

    There's a domination battleground with a repairable seige weapon, destructable environments opening new paths and an opportunity to use line of sight and choke points to control area, but you can take one look at it and say "it's Arathi Basin."

    Not to mention completely ignoring world pvp at the same time.  Should I save you the trouble and just say "it's DAOC" for you, despite that fact that it's also a vast improvement over that model?

    Maybe I should try it.  SWTOR:  It's WoW.  See what I did there?

     This is not world pvp being discussed, and it is basicalyy Arathi Basin. And a siege weapon that can fire across the whole map?  You didn't adress the " I can take my ball and go home issue eithier".

    I'll address it.

     

    Essentially, yes. There's more of a freedom to move in and out of PvP matches much like a lot of First Person Shooter games.

     

     

    This freedom is not possible in WoW and it's battlegrounds, sometimes requiring long queues to get into matches where you're randomly pitted against opponents in an automated system.

     

    You're welcome. image

     

    Edit: The contents of that image are hilarious, by the way.

  • NazgolNazgol Member Posts: 864

    Originally posted by cali59

    Originally posted by Nazgol

    Originally posted by cali59

    Originally posted by Nazgol

    Hahahaha



    "It is how players will use the system. If games are favoring one side, players may quit quickly and move on to another game. I am sure ArenaNet will have balance measures in place, but overall these systems are ruled by the players. Time will tell, but I definitely think the freedom is a great step forward."




    So you can just take your ball and go home?




    Boy they really like to fluff this game up, it's Arathi Basin and Arenas...

     It must be nice to be able to say whatever comes to mind.

    There's a domination battleground with a repairable seige weapon, destructable environments opening new paths and an opportunity to use line of sight and choke points to control area, but you can take one look at it and say "it's Arathi Basin."

    Not to mention completely ignoring world pvp at the same time.  Should I save you the trouble and just say "it's DAOC" for you, despite that fact that it's also a vast improvement over that model?

    Maybe I should try it.  SWTOR:  It's WoW.  See what I did there?

     This is not world pvp being discussed, and it is basicalyy Arathi Basin. And a siege weapon that can fire across the whole map?  You didn't adress the " I can take my ball and go home issue eithier".

     World PVP was mentioned in the article, though it won't be shown off.  I was interpreting your statement as "they really like to fluff this game up, it's [only] Arathi Basin and Arenas..."  Since that was wrong, I apologize.

    You know, I get it.  For whatever reason, you're not a fan of GW2.  I don't care, like what you want.  You say in the other thread you're not impressed.  Well, I don't think anything they could have said or did was going to impress you.  I say it's got destructable environments creating new paths, choke points and seige engines, you say it's Arathi Basin with seige engines.  We've got to agree to disagree here.

    As far as the "I can take my ball and go home" issue, I wasn't commenting on it because it wasn't relevant to my point.  For what it's worth, based on my own experiences in games like MW2, I'm leery of it myself.  If you join a game in progress in MW2, you're walking into a loss because someone did just ragequit after being killed multiple times.  I'd say the difference between you and I is that I have faith that ArenaNet has either found a system that works (voluntary joining instead of autojoining, and/or large enough teams with a long enough duration that one person's contribution is minimized), or they're going to scrap that feature once it hits beta.

     A more balanced approached, Thanks.

    In Bioware we trust!

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