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Pvp is here guys First pvp video ever

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Comments

  • VenomaniaVenomania Member Posts: 40

    I’d like to just post this here so it’s in the discussion. Anet themselves have stated because the gameplay mechanics are an entirely new system unto themselves people who pick up the game take a while to adapt to the truly 3d combat system. They went on to admit even now, after having extensive testing, they’re still learning new tricks. As such we cannot take current gameplay from conventions without a grain of salt. Take them for what they are, players with ingrained habits from current mmos trying something completely new.



    The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you.



    A few months after release we’re going to see the habits of current stand still and cast/attack change into a much more real system of get close, dodge and adapt, hit the weak points go for the kill. Like night and day, as the dawn of the new mmo era begins it’s final countdown, we can expect to see more converts tired of the same drivel overloading the market.



    GW2 and SWTOR aim for the same thing, a story driven immersive mmo. The difference is the way each go about it. SWOTR uses the tried and true formula we see in every current western released mmo. It’s tried and true for a reason, you can pick it up and instantly know what to do. It’s comfortable and gives you the warm feeling in the bottom of your stomach, it’s your favourite movie from your childhood. That’s it though really when we stop to think about it. It’s your childhood memories, the same reason we still defend older mmos. Nostalgia, we all love SW and so we ‘must’ like the mmo. I’m not too scared to say, were this released under a new IP not one of us would give it a second glance. GW2 delivers the story through innovation. I’m more than happy to have people reply with lists of similarities between GW2 and Wow/SWTOR, because I can list twice as many reasons it’s different, more innovative and befitting the title, next gen mmo.



    At the end of the day however, we all have personal tastes. Some of us like the same old thing, just with a SW skin, just with a Wow skin, just with an EQ2 skin. We want the comfortable, we want the warm feeling and not the overflowing excitement given to us through new experiences and innovation. It’s these differences that allow companies to release so many mmo’s year after year. So let’s just accept that much. In my eyes, GW2 is what the market needs, a well backed company pushing the boundaries of innovation. Willing to take the risks, willing to say “We’re different” I for one subscribe to that philosophy. 

  • bookworm438bookworm438 Member Posts: 647

    It looks fun. Graphics looks better than before. I enjoy that they are not going to the usual "realistic" or "cartoonish" approach. I enjoy their style.

    The UI just continues to grow on me every time I see new videos.

    Obviously things here and there need to be fixed, but for being pre-beta it looks good. That running on top of those trees or whatever needs to be fixed and when the player ended up inside that rock when he went down needs to be fixed.

    For those of you saying it's just typical capture pvp match, I don't know how else you can make capturing points any different. Regardless, you are still going to have to capture the points. This has the added benefit of possibly having a trebuchet launching a bolder right at you. This reminds me of a mix between FPS and MMO styles.

  • ZzadZzad Member UncommonPosts: 1,401

    Originally posted by Venomania

    I’d like to just post this here so it’s in the discussion. Anet themselves have stated because the gameplay mechanics are an entirely new system unto themselves people who pick up the game take a while to adapt to the truly 3d combat system. They went on to admit even now, after having extensive testing, they’re still learning new tricks. As such we cannot take current gameplay from conventions without a grain of salt. Take them for what they are, players with ingrained habits from current mmos trying something completely new.



    The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you.



    A few months after release we’re going to see the habits of current stand still and cast/attack change into a much more real system of get close, dodge and adapt, hit the weak points go for the kill. Like night and day, as the dawn of the new mmo era begins it’s final countdown, we can expect to see more converts tired of the same drivel overloading the market.



    GW2 and SWTOR aim for the same thing, a story driven immersive mmo. The difference is the way each go about it. SWOTR uses the tried and true formula we see in every current western released mmo. It’s tried and true for a reason, you can pick it up and instantly know what to do. It’s comfortable and gives you the warm feeling in the bottom of your stomach, it’s your favourite movie from your childhood. That’s it though really when we stop to think about it. It’s your childhood memories, the same reason we still defend older mmos. Nostalgia, we all love SW and so we ‘must’ like the mmo. I’m not too scared to say, were this released under a new IP not one of us would give it a second glance. GW2 delivers the story through innovation. I’m more than happy to have people reply with lists of similarities between GW2 and Wow/SWTOR, because I can list twice as many reasons it’s different, more innovative and befitting the title, next gen mmo.



    At the end of the day however, we all have personal tastes. Some of us like the same old thing, just with a SW skin, just with a Wow skin, just with an EQ2 skin. We want the comfortable, we want the warm feeling and not the overflowing excitement given to us through new experiences and innovation. It’s these differences that allow companies to release so many mmo’s year after year. So let’s just accept that much. In my eyes, GW2 is what the market needs, a well backed company pushing the boundaries of innovation. Willing to take the risks, willing to say “We’re different” I for one subscribe to that philosophy. 

    +1

    great post ^^

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    I never noticed before how much the Asura remind me of puppies.  I want one.

    President of The Marvelously Meowhead Fan Club

  • bookworm438bookworm438 Member Posts: 647

    Originally posted by Venomania

    I’d like to just post this here so it’s in the discussion. Anet themselves have stated because the gameplay mechanics are an entirely new system unto themselves people who pick up the game take a while to adapt to the truly 3d combat system. They went on to admit even now, after having extensive testing, they’re still learning new tricks. As such we cannot take current gameplay from conventions without a grain of salt. Take them for what they are, players with ingrained habits from current mmos trying something completely new.



    The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you.



    A few months after release we’re going to see the habits of current stand still and cast/attack change into a much more real system of get close, dodge and adapt, hit the weak points go for the kill. Like night and day, as the dawn of the new mmo era begins it’s final countdown, we can expect to see more converts tired of the same drivel overloading the market.



    GW2 and SWTOR aim for the same thing, a story driven immersive mmo. The difference is the way each go about it. SWOTR uses the tried and true formula we see in every current western released mmo. It’s tried and true for a reason, you can pick it up and instantly know what to do. It’s comfortable and gives you the warm feeling in the bottom of your stomach, it’s your favourite movie from your childhood. That’s it though really when we stop to think about it. It’s your childhood memories, the same reason we still defend older mmos. Nostalgia, we all love SW and so we ‘must’ like the mmo. I’m not too scared to say, were this released under a new IP not one of us would give it a second glance. GW2 delivers the story through innovation. I’m more than happy to have people reply with lists of similarities between GW2 and Wow/SWTOR, because I can list twice as many reasons it’s different, more innovative and befitting the title, next gen mmo.



    At the end of the day however, we all have personal tastes. Some of us like the same old thing, just with a SW skin, just with a Wow skin, just with an EQ2 skin. We want the comfortable, we want the warm feeling and not the overflowing excitement given to us through new experiences and innovation. It’s these differences that allow companies to release so many mmo’s year after year. So let’s just accept that much. In my eyes, GW2 is what the market needs, a well backed company pushing the boundaries of innovation. Willing to take the risks, willing to say “We’re different” I for one subscribe to that philosophy. 

    Good post. Very good post.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Looks and plays a lot better than I was expecting.  With the destructible environment, multiple levels, tight areas, tons of doorways, paths and objects to navigate through.  Made it look and feel more like how an FPS is setup, and I don't think I've ever seen a fantasy MMO do that before, as its usually mostly open areas.

     

    I like it a lot, and this is from someone who normally avoids PvP...

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by Khrymson

    Looks and plays a lot better than I was expecting.  With the destructible environment, multiple levels, tight areas, tons of doorways, paths and objects to navigate through.  Made it look and feel more like how an FPS is setup, and I don't think I've ever seen a fantasy MMO do that before, as its usually mostly open areas.

     

    I like it a lot, and this is from someone who normally avoids PvP...

     I feel you on all of this. I am a Huge fan of COD (the ones made by Infinity Ward not Treyarch) and it looked like the environments had a certain element that I recognize in there. I to don't PvP much but it seems the equal oppertunity and equal footing philosophy that Anet is pushing is steering me towards playing hours of PvP. Still pretty early to judge yay or nay from that video, but I don't knock Anet for it. It's going to take people a while to get used to the mechanics and that will require hands on.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • mrshroom89mrshroom89 Member UncommonPosts: 224

    Sorry nothing epic about that video at all, i want brutal strategic battles, not Harry Potter house elves running in circles doing OMGAWD revolutionary barrel roll.  

     

    BTW your super mega awesome innovative barrel roll = disengage in WOW but now everyone has it! lewlz

     

    Seriously... sick of every one so hyped over barrel rolls 

    C

  • SpandexDroidSpandexDroid Member Posts: 277

    about time, asura ftw

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by Venomania

     The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you. 

      

     Now, take it from an FPS veteran, you can take the "all about movement" way too far.  If the combat devolves into a bunny hop extravaganza it would not be a good thing.  The lesson that the real twitch game developers have learned is that there needs to be a tradeoff between defensive agility and offensive potency.  The good FPS's these days have balanced this tradeoff very delicately, and have also spent years mitigating the impact of varying lag characteristics for the different players.

    I'm not saying GW2 will fail here, but to really bring the twitch to the MMO it is not just the desire to do so.  It is one of the most difficult things to achieve in a fair way.

    And I'm all for twitch to rule the day in MMOs.  I am almost always above 1.5 k/d in the FPS's I play.  I say bring it on, but I'd feel a lot more confident if they had some FPS developers in their fold...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by mrshroom89

    Sorry nothing epic about that video at all, i want brutal strategic battles, not Harry Potter house elves running in circles doing OMGAWD revolutionary barrel roll.  

     

    BTW your super mega awesome innovative barrel roll = disengage in WOW but now everyone has it! lewlz

     

    Seriously... sick of every one so hyped over barrel rolls 

    first, that isn't going to happen in hot-joinable pvp on a demo at a convention.  Second, thanks...now I have to name my first asura Vlad(imir Putin).  Third, dodge rolls are great, as it means that there is some element of timing to avoid damage and that it is an essential element to survival.

    Just because you aren't happy with what YOU see doesn't mean what WE see is invalid.  We, the fans of dodge rolls, see something that is a part of a combat system that is far more mobile than what other games have, and we think that is more enjoyable.  

     

    What would you like in your combat if dodge rolling doesn't satisfy you?

    I used to TL;DR, but then I took a bullet point to the footnote.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by gainesvilleg

    Originally posted by Venomania

     The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you. 

      

     Now, take it from an FPS veteran, you can take the "all about movement" way too far.  If the combat devolves into a bunny hop extravaganza it would not be a good thing.  The lesson that the real twitch game developers have learned is that there needs to be a tradeoff between defensive agility and offensive potency.  The good FPS's these days have balanced this tradeoff very delicately, and have also spent years mitigating the impact of varying lag characteristics for the different players.

    I'm not saying GW2 will fail here, but to really bring the twitch to the MMO it is not just the desire to do so.  It is one of the most difficult things to achieve in a fair way.

    And I'm all for twitch to rule the day in MMOs.  I am almost always above 1.5 k/d in the FPS's I play.  I say bring it on, but I'd feel a lot more confident if they had some FPS developers in their fold...

    This PvP is less about twitch combat and more about knowing where to move next to be able to avoid the most damage.  Knowing how to position yourself effectively will be essential, where as having those split second reaction times will likely not.  That said, I hope that FPS players find something to enjoy nonetheless.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • rbc13183rbc13183 Member Posts: 208

    Originally posted by grimm6th

    Originally posted by gainesvilleg


    Originally posted by Venomania

     The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you. 

      

     Now, take it from an FPS veteran, you can take the "all about movement" way too far.  If the combat devolves into a bunny hop extravaganza it would not be a good thing.  The lesson that the real twitch game developers have learned is that there needs to be a tradeoff between defensive agility and offensive potency.  The good FPS's these days have balanced this tradeoff very delicately, and have also spent years mitigating the impact of varying lag characteristics for the different players.

    I'm not saying GW2 will fail here, but to really bring the twitch to the MMO it is not just the desire to do so.  It is one of the most difficult things to achieve in a fair way.

    And I'm all for twitch to rule the day in MMOs.  I am almost always above 1.5 k/d in the FPS's I play.  I say bring it on, but I'd feel a lot more confident if they had some FPS developers in their fold...

    This PvP is less about twitch combat and more about knowing where to move next to be able to avoid the most damage.  Knowing how to position yourself effectively will be essential, where as having those split second reaction times will likely not.  That said, I hope that FPS players find something to enjoy nonetheless.

    I promise you that the twitch gamers are gonna pwn here just like everywhere else.

    "Everyone dies. It is how one lives that matters."
    — Artemis Entreri (R.A. Salvatore)

    "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-

    "But, there is one they fear.

    In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-

  • VenomaniaVenomania Member Posts: 40

    You will have to forgive me is this information is not 100% current, I believe I read something earlier about the energy pool used being changed. I’m not 100% sure if it is tied into the dodge/evade mechanics. My understanding is that you use up energy when you evade/dodge. It’s not like you straft and thus dodge, it’s an actual mechanic/skill. You double tab and jump out of the way. You would not just do it one after the other for 5 mins and run in a circle.



    Just like in an fps, you have new players who move in random patterns and vets who move in predictable but calculated patterns. It’s about knowing where your target is going. I’ve no doubt a year after release we will have pvp vets who will know where new players move/evade too before they themselves know it. That's all personal skill level, it's also in my opinion the real leveling curve of this game. The actual gameplay, had you not played current titles, is very natural. If you went out with friends and played paintball you could apply the same lessons learnt there, ingame.



    So, there is a trade off for evading. It’s still a predictable movement, once you see the direction they go you know where they will land. If you know someone will dodge you can thus, use that. Fake an attack aim for their landing. These, like I referenced in my earlier post. Are all skills we can only learn after playing. We will not see this type of gameplay in these convention played demos. The players themselves will be average players with no experience.



    I’m not trying to negate your opinion because I do agree with you, I just feel on the whole Arena net allow for vastly more gameplay testing than all other MMOs in development. We see extensive reworking of core mechanics due to player feedback. I have complete faith in them, so perhaps my own bias is clouding the severity of the issue? I hope not! After beta comes out and veteran players from all walks of gaming life can test it out, then and only then can we really cement out worries.

  • mrshroom89mrshroom89 Member UncommonPosts: 224

    Originally posted by grimm6th

    Originally posted by mrshroom89

    Sorry nothing epic about that video at all, i want brutal strategic battles, not Harry Potter house elves running in circles doing OMGAWD revolutionary barrel roll.  

     

    BTW your super mega awesome innovative barrel roll = disengage in WOW but now everyone has it! lewlz

     

    Seriously... sick of every one so hyped over barrel rolls 

    first, that isn't going to happen in hot-joinable pvp on a demo at a convention.  Second, thanks...now I have to name my first asura Vlad(imir Putin).  Third, dodge rolls are great, as it means that there is some element of timing to avoid damage and that it is an essential element to survival.

    Just because you aren't happy with what YOU see doesn't mean what WE see is invalid.  We, the fans of dodge rolls, see something that is a part of a combat system that is far more mobile than what other games have, and we think that is more enjoyable.  

     

    What would you like in your combat if dodge rolling doesn't satisfy you?

    I fail to see any Strategy that the barrel roll provides other than, oh em gee melee is close better DO A BARREL ROLL. Thats all there is to it, nothing more nothing less, people t need to stop blowing it up like its the savior of mmos.  I enjoy playing melee what does this barrel roll do for me?  Can i see their spell coming at me and dodge it at the last second? dont think so.  Instead we get  another wow rehash with a few tweaks.   Everytime i go to find out whats so revolutionary or game changing about the game all i see is BARREL ROLLS.  Dont quote me and gimme a list of all the things that are different, ive read them all annnnnd /yawn

     

    Also i enjoyed seeing spells fly through walls.

     

    Ps.  This whole going "down" system instead of dying is prolly the worse idea ever. Even CoD figured that out and are removing it from their next game.

    C

  • AesonSethAesonSeth Member Posts: 9

    Did you ever think they weren't developing the game for you? If you dont like it, dont play.

    image

  • VenomaniaVenomania Member Posts: 40

    I fail to see any Strategy that the barrel roll provides other than, oh em gee melee is close better DO A BARREL ROLL. Thats all there is to it, nothing more nothing less, people t need to stop blowing it up like its the savior of mmos.  I enjoy playing melee what does this barrel roll do for me?  Can i see their spell coming at me and dodge it at the last second? dont think so.  Instead we get  another wow rehash with a few tweaks.   Everytime i go to find out whats so revolutionary or game changing about the game all i see is BARREL ROLLS.  Dont quote me and gimme a list of all the things that are different, ive read them all annnnnd /yawn

     

    As melee we can dodge out of the way of projectiles, both physical and magic. As well as the swing of opposing melee class’s. We can use it to get in and out of Aoe effects. There is actually a rather long list of ways you could use this, defensively offensively or utility wise. Your thinking is limited to what you play now I guess. I’ve been saying this for a while now but for people like you the learning curve is probably rather steep. I thought the applicable uses of an evade was rather obvious, I guess not.



    Likewise I guess staring at a death screen waiting to resurrect is more enjoyable than being able to fight your way back. Personal opinions vary I’m fine with that the interwebs is here to let people voice their opinions after all. However perhaps you could do so with a less aggressive tone?

    I get the impression no matter what you see, you won’t admit to being impressed. I’m more than happy with you sticking to what you consider is tried and true thus through sheer repetition is obviously ‘the best’ That’s fine to be honest. We all have different tastes

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    He also likes to mention the word revolutionary and barrel roll a lot like Anet or any fan has said that little mechanic in itself is revolutionary by itself. Let's take a small game mechanic and rant the hell out of it while making false accusations and hold the game up to the flame because we don't think this is to our liking. I agree  you sound like you will not play so why post here. You say you are tired of the hype then stop visiting us. The list justifies the hype for me. I am happy with the downed state. It may not work in all games but will probably be a lot of fun in this one. Bye bye now.

    And P.S.  Yes you can dodge projectiles and spells by activating the dodge. Just thought you should know since you didn't read that elsewhere.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • lostkosslostkoss Member Posts: 149

    It looked interesting to me and I am not a big fan.

    Nothing revolutionary really, but it looked fun and tight.

     

    Was he stuck in that rock in the end? That looked like a bug. Its not released yet though so I guess thats ok.

    Somethings like ,getting stuck on a rock and casting through said rock makes me think they still have work to do.

    I'm sure it will be a fun game. But Im still not sold yet.

    Have a sense of humor, no need to get ALL MODDY ! :) A Simpson's quote shouldn't be worth a warning. You are lucky anyone is bothering to read this rag.

  • mrshroom89mrshroom89 Member UncommonPosts: 224

    Originally posted by Venomania

    I fail to see any Strategy that the barrel roll provides other than, oh em gee melee is close better DO A BARREL ROLL. Thats all there is to it, nothing more nothing less, people t need to stop blowing it up like its the savior of mmos.  I enjoy playing melee what does this barrel roll do for me?  Can i see their spell coming at me and dodge it at the last second? dont think so.  Instead we get  another wow rehash with a few tweaks.   Everytime i go to find out whats so revolutionary or game changing about the game all i see is BARREL ROLLS.  Dont quote me and gimme a list of all the things that are different, ive read them all annnnnd /yawn

     

    As melee we can dodge out of the way of projectiles, both physical and magic. As well as the swing of opposing melee class’s. We can use it to get in and out of Aoe effects. There is actually a rather long list of ways you could use this, defensively offensively or utility wise. Your thinking is limited to what you play now I guess. I’ve been saying this for a while now but for people like you the learning curve is probably rather steep. I thought the applicable uses of an evade was rather obvious, I guess not.



    Likewise I guess staring at a death screen waiting to resurrect is more enjoyable than being able to fight your way back. Personal opinions vary I’m fine with that the interwebs is here to let people voice their opinions after all. However perhaps you could do so with a less aggressive tone?

    I get the impression no matter what you see, you won’t admit to being impressed. I’m more than happy with you sticking to what you consider is tried and true thus through sheer repetition is obviously ‘the best’ That’s fine to be honest. We all have different tastes

    yessssss huge learning curve istead of running out of the fire we roll out of the fire.  Good attempt though.  Also in that video, no one dodged any projectiles and the one time somone did the spell followed them, just like every other game, soooo im pretty sure your just making stuff up now.  

    Ive played god of war and got my fair share of barrel roll tactics. tyvm 

    Your post provided nothing other than proving that people are sucked up into this barrel roll hype, that and a failed attempt at a personal attack. gg 

    Edited for above above poster:  Ive asked on multiple forums whats so revolutionary and all i get is barrel rolls.  But your wrong i will play this game just like i give every mmo worth visiting a couple months,  I just want everyone to get over the hype and admit, its just wow with barrel rolls. (Even though wow allready had pretty much the same thing just a class specific ability)

    C

  • andre369andre369 Member UncommonPosts: 970

    Originally posted by Venomania

    I’d like to just post this here so it’s in the discussion. Anet themselves have stated because the gameplay mechanics are an entirely new system unto themselves people who pick up the game take a while to adapt to the truly 3d combat system. They went on to admit even now, after having extensive testing, they’re still learning new tricks. As such we cannot take current gameplay from conventions without a grain of salt. Take them for what they are, players with ingrained habits from current mmos trying something completely new.



    The combat is all about movement, standing still makes you what it would irl. A sitting duck, a prime target and an easy kill. I was so happy when I saw the 2h wielding physical run up to the player at the start, and he cleanly dodged the attack mid swing. This in itself will surely be a huge learning curve for some people, as we see constant QQ of “I miss all the time!” I’m not sorry to say, but in this game, it really is because of you.



    A few months after release we’re going to see the habits of current stand still and cast/attack change into a much more real system of get close, dodge and adapt, hit the weak points go for the kill. Like night and day, as the dawn of the new mmo era begins it’s final countdown, we can expect to see more converts tired of the same drivel overloading the market.



    GW2 and SWTOR aim for the same thing, a story driven immersive mmo. The difference is the way each go about it. SWOTR uses the tried and true formula we see in every current western released mmo. It’s tried and true for a reason, you can pick it up and instantly know what to do. It’s comfortable and gives you the warm feeling in the bottom of your stomach, it’s your favourite movie from your childhood. That’s it though really when we stop to think about it. It’s your childhood memories, the same reason we still defend older mmos. Nostalgia, we all love SW and so we ‘must’ like the mmo. I’m not too scared to say, were this released under a new IP not one of us would give it a second glance. GW2 delivers the story through innovation. I’m more than happy to have people reply with lists of similarities between GW2 and Wow/SWTOR, because I can list twice as many reasons it’s different, more innovative and befitting the title, next gen mmo.



    At the end of the day however, we all have personal tastes. Some of us like the same old thing, just with a SW skin, just with a Wow skin, just with an EQ2 skin. We want the comfortable, we want the warm feeling and not the overflowing excitement given to us through new experiences and innovation. It’s these differences that allow companies to release so many mmo’s year after year. So let’s just accept that much. In my eyes, GW2 is what the market needs, a well backed company pushing the boundaries of innovation. Willing to take the risks, willing to say “We’re different” I for one subscribe to that philosophy. 

    Ye, the learning curve is indeed big^^ Anet said in some interview that 1 guy was going around figthing groups of like 5-7 people and beating them:D So only that statment tells us how skill based it is:P

  • someforumguysomeforumguy Member RarePosts: 4,088

    Asura is so funny to watch. Im definately going to roll one :)

  • mrshroom89mrshroom89 Member UncommonPosts: 224

    Originally posted by Venomania

    Originally posted by mrshroom89



    yessssss huge learning curve istead of running out of the fire we roll out of the fire.  Good attempt though.  Also in that video, no one dodged any projectiles and the one time somone did the spell followed them, just like every other game, soooo im pretty sure your just making stuff up now.  

    Ive played god of war and got my fair share of barrel roll tactics. tyvm 

    Your post provided nothing other than proving that people are sucked up into this barrel roll hype, that and a failed attempt at a personal attack. gg 

    Edited for above above poster:  Ive asked on multiple forums whats so revolutionary and all i get is barrel rolls.  But your wrong i will play this game just like i give every mmo worth visiting a couple months,  I just want everyone to get over the hype and admit, its just wow with barrel rolls. (Even though wow allready had pretty much the same thing just a class specific ability)

     

    I’m more than happy for you to spout your opinions on a level my friends 5 year old is at. However I feel it is my duty to inform you, it still isn't true. You see the learning curve doesn’t come from barrel rolling out of an aoe fire attack. In fact, it comes from the very reason you gave that example. It’s because you sat here typing that example feeling just and correct that the learning curve for you is steep. You can protest this as much as you like, the Internet allows you to do so.



    The majority of projectiles you can avoid, some you cannot. Let me offer up an example I’m comfortable you will understand. In wow Arcane missiles once connected will follow it’s target through obstacles until it’s duration ends. Likewise there are skills in GW2 that you will not avoid. That does not mean the ecception becomes the rule, you can simply los other spells in wow, as such the exception for arcane missles is not simply the rule of thumb



    I’m also fine with you saying, barrel rolling out of an aoe isn’t original. You’re right, for you it’s not. It’s because of your way of thinking that’s the situation your mind puts you in. In mine I’ve evaded the aoe altogether, or I evaded behind obstacles and Los the foe. You see, it’s not the game at fault, it’s your ridged box method of thinking, this is the learning curve you have to overcome. It’s because you can’t overcome it now in your imagination alone, that the curve will be a might mountain you have to treck.

    More personal attacks from the internet tough guy here, cool story bro.  Once again you post nothing of value.

    C

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by mrshroom89

    Originally posted by Venomania


    I fail to see any Strategy that the barrel roll provides other than, oh em gee melee is close better DO A BARREL ROLL. Thats all there is to it, nothing more nothing less, people t need to stop blowing it up like its the savior of mmos.  I enjoy playing melee what does this barrel roll do for me?  Can i see their spell coming at me and dodge it at the last second? dont think so.  Instead we get  another wow rehash with a few tweaks.   Everytime i go to find out whats so revolutionary or game changing about the game all i see is BARREL ROLLS.  Dont quote me and gimme a list of all the things that are different, ive read them all annnnnd /yawn

     

    As melee we can dodge out of the way of projectiles, both physical and magic. As well as the swing of opposing melee class’s. We can use it to get in and out of Aoe effects. There is actually a rather long list of ways you could use this, defensively offensively or utility wise. Your thinking is limited to what you play now I guess. I’ve been saying this for a while now but for people like you the learning curve is probably rather steep. I thought the applicable uses of an evade was rather obvious, I guess not.



    Likewise I guess staring at a death screen waiting to resurrect is more enjoyable than being able to fight your way back. Personal opinions vary I’m fine with that the interwebs is here to let people voice their opinions after all. However perhaps you could do so with a less aggressive tone?

    I get the impression no matter what you see, you won’t admit to being impressed. I’m more than happy with you sticking to what you consider is tried and true thus through sheer repetition is obviously ‘the best’ That’s fine to be honest. We all have different tastes

    yessssss huge learning curve istead of running out of the fire we roll out of the fire.  Good attempt though.  Also in that video, no one dodged any projectiles and the one time somone did the spell followed them, just like every other game, soooo im pretty sure your just making stuff up now.  

    Ive played god of war and got my fair share of barrel roll tactics. tyvm 

    Your post provided nothing other than proving that people are sucked up into this barrel roll hype, that and a failed attempt at a personal attack. gg 

    Edited for above above poster:  Ive asked on multiple forums whats so revolutionary and all i get is barrel rolls.  But your wrong i will play this game just like i give every mmo worth visiting a couple months,  I just want everyone to get over the hype and admit, its just wow with barrel rolls. (Even though wow allready had pretty much the same thing just a class specific ability)

    What you didnt see was that any thief for example can switch to a melee weapon set. The player didnt do this probably because of the limited demo time. Better to stick to one weaponset then. Professions are not locked into just melee or just ranged with their skills. Also a lot of spells can be dodged. It is a more active dodge then in WoW. And its not the dodging that others refer to when they think GW2 is revolutionary. Not sure why you think that. There is certainly no 'barrel roll hype'. There is a lot more to GW2 combat that is new then just the dodging. Like how skill interactions work between 2 players. You might want to read up about this,

    Not to mention that this was just an Arena. Maybe you will be more interested in WvWvW pvp that is not revealed yet.

  • CorehavenCorehaven Member UncommonPosts: 1,533

    Movement animations looks fantastic.   Im really impressed. 

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