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I'm Actually Offended by Huttball

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  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Deewe

    Originally posted by BarakIII


     

    You are right there's really none issue as we're not obliged to play it.

    Let's add flying drawes and rotting undead as selectable species then. Looks like really fun to me. Dwarf tossing FTW!

     

    Would you like a blue or red pill of Midichlorians with that? ;)

    Putting undead in Star Wars. Sounds more like an SoE/SWG move to me.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Wiezard

    Originally posted by Deewe


    Originally posted by BarakIII


    Originally posted by Nhoj1983

    Lore wise there's no problem with this.   Seriously.. if your jedi the game allows you to become dangerously close to sith and visa versa but other than that why does it matter?  Every other mmo out there has perfect "immersion" right?  Not even close.  This is going to be the closest thing to immersion you get and you scoff at it?  Funny... oh how some people take their games waaay too seriously.

    There's absolutely nothing wrong lore-wise with Huttball. As a matter of fact it fits in very well indeed with what Nar Shadaa is, which is basically the capitol planet of all organized crime in the galaxy. All kinds of gambling, slavery, blood sports, and illegal trade (or at least it would be illegal in the Republic or pretty much anywhere else) takes place here.

    The problem people have with Huttball is the idea of jedi playing it. I could see that as a problem if the game were mandatory, but it's not. It's all smoke and mirrors from people who tend not to like the game anyway and are looking for an excuse to rag on it.

    You are right there's really none issue as we're not obliged to play it.

    Let's add flying drawes and rotting undead as selectable species then. Looks like really fun to me. Dwarf tossing FTW!

     

    Would you like a blue or red pill of Midichlorians with that? ;)

    Even stretching the lore has limits. you are going a bit over board.

    We both know that ^_^

    Guess I made my point though.

     

    P.S. : we already have red elves and wow shoulder pad  :p

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by Deewe

    Originally posted by Wiezard


    Originally posted by Deewe


    Originally posted by BarakIII


    Originally posted by Nhoj1983

    Lore wise there's no problem with this.   Seriously.. if your jedi the game allows you to become dangerously close to sith and visa versa but other than that why does it matter?  Every other mmo out there has perfect "immersion" right?  Not even close.  This is going to be the closest thing to immersion you get and you scoff at it?  Funny... oh how some people take their games waaay too seriously.

    There's absolutely nothing wrong lore-wise with Huttball. As a matter of fact it fits in very well indeed with what Nar Shadaa is, which is basically the capitol planet of all organized crime in the galaxy. All kinds of gambling, slavery, blood sports, and illegal trade (or at least it would be illegal in the Republic or pretty much anywhere else) takes place here.

    The problem people have with Huttball is the idea of jedi playing it. I could see that as a problem if the game were mandatory, but it's not. It's all smoke and mirrors from people who tend not to like the game anyway and are looking for an excuse to rag on it.

    You are right there's really none issue as we're not obliged to play it.

    Let's add flying drawes and rotting undead as selectable species then. Looks like really fun to me. Dwarf tossing FTW!

     

    Would you like a blue or red pill of Midichlorians with that? ;)

    Even stretching the lore has limits. you are going a bit over board.

    We both know that ^_^

    Guess I made my point though.

     

    P.S. : we already have red elves and wow shoulder pad  :p

    It's not even stretching the lore, like I said huttball fits quite well with the lore concerning Nar Shadaa. It's simply the idea of Jedi being involved like I already pointed out. So no, you really haven't made a point at all. You really have to work hard to imagine this game not fitting into what we know about Nar Shadaa. So that means it all boils down to who plays huttball, and yeah it might be a stretch to have so many jedi playing the game, but you can't really deny a whole class the right to play, that would just be stupid. I wonder if it would make the people who are complaining about it feel better if everybody who played huttball were given darkside points, if it wouldn't that alone would prove it's not really about the lore, but rather it's just another excuse to complain.

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by BarakIII

     

    It's not even stretching the lore, like I said huttball fits quite well with the lore concerning Nar Shadaa. It's simply the idea of Jedi being involved like I already pointed out. So no, you really haven't made a point at all. You really have to work hard to imagine this game not fitting into what we know about Nar Shadaa. So that means it all boils down to who plays huttball, and yeah it might be a stretch to have so many jedi playing the game, but you can't really deny a whole class the right to play, that would just be stupid. I wonder if it would make the people who are complaining about it feel better if everybody who played huttball were given darkside points, if it wouldn't that alone would prove it's not really about the lore, but rather it's just another excuse to complain.

    That's all it is, not one person who has a problem with this has replied a single time I've explained the lore situation. Not once. They still continue to rail on and on about Huttball though using the excuse of immersion of all things. If they realize they can skip it, they bring up Jedi, once that's shot down it just becomes a matter of Huttball suxxors, yeah it's pretty obvious none of this thread has been anything more than an excuse to complain about another thing that's in TOR.

    God forbid what would happen if Bioware announced in competitive PVP, all players are red or blue.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

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  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Distopia
    God forbid what would happen if Bioware announced in competitive PVP, all players are red or blue.

    hehe no doubt. could you imagine if tor had three servers fighting it out?

  • BladestromBladestrom Member UncommonPosts: 5,001

    I wonder what the audience would have said if the Jedi all started playing Hutball in the middle of one of the films.  Just a teensy weensy chance it would have destroyed the film.  

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • felbladexfelbladex Member Posts: 34

    Originally posted by Distopia

    Originally posted by BarakIII


     

    It's not even stretching the lore, like I said huttball fits quite well with the lore concerning Nar Shadaa. It's simply the idea of Jedi being involved like I already pointed out. So no, you really haven't made a point at all. You really have to work hard to imagine this game not fitting into what we know about Nar Shadaa. So that means it all boils down to who plays huttball, and yeah it might be a stretch to have so many jedi playing the game, but you can't really deny a whole class the right to play, that would just be stupid. I wonder if it would make the people who are complaining about it feel better if everybody who played huttball were given darkside points, if it wouldn't that alone would prove it's not really about the lore, but rather it's just another excuse to complain.

    That's all it is, not one person who has a problem with this has replied a single time I've explained the lore situation. Not once. They still continue to rail on and on about Huttball though using the excuse of immersion of all things. If they realize they can skip it, they bring up Jedi, once that's shot down it just becomes a matter of Huttball suxxors, yeah it's pretty obvious none of this thread has been anything more than an excuse to complain about another thing that's in TOR.

    God forbid what would happen if Bioware announced in competitive PVP, all players are red or blue.

    I understand what you're saying. I posted two posts that explained how it's not lore breaking, about the vagueries of the dark side light side system (Such as the fact that jedi aren't immediately light side, but jedi can be dark jedi just as easily and that if people don't want to play ([especially if it doesn't fit their character] they don't have to play), and that there were even death sports somewhat similar in the books and every time they were glossed over, unmentioned, and the complaining continued. It IS just an excuse to complain it would seem.

    The inability to lighten up doesn't make you hardcore.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Metentso

    Originally posted by denshing

    Originally posted by Beanpuie

    watch la or bioware throw in some random canon story behind it and everybody will say its a "legit piece of star wars lore".

     That's how it works man! And yes it would become legit. Think about it, we have pod racing, pazaak, virtual chess, to the death duel arena's, twie'k night clubs, rancor pits, you name it. Do you think that the entertainment side to SW has to be so NARROW as to have nothing else in the entire galaxy EXIST because it isn't already there?

    This is an entire galaxy that the lore is based off of. So when expanding the lore on a sparsely touched on "Nar shadaa", it's appropriate to add to it. If anything, Nar shadaa doesn't have enough lore to be immersive as it is. Bioware is filling in the gaps and brining it to life.

    I think you just fear change, and would have preferred a set limit to the lore. Never have anything new added again.

    You would be right if it wasn't cross-faction but i bet it will be cross-faction too.

     

    Well this is the point many on this thread seem to be missing. Huttball is fine in itself, I don't think anyone saying games as downtime for SW characters is wrong, there are plenty of recreational activities already out there in the starwars universe. In the video info it says 'members of the galactic republic and sith empire have begun to look for an escape from the uncertainty of impending war' which is fine as it represent R&R from the frontline. If they are also being forced by the Hutts to compete in cross faction games then that's fine too.

     

    But... the problems come if Sith and Republicans choose to compete against each other. Why would they do that? It's just dumb. You can imagine the scene 'forget the lightsaber fight to the death, let's settle this with a game of Huttball...' Cross faction optional Huttball is just silly. I'm starting to think i'm better off playing Farmville than any themepark mmo ever again. It's not a case of immersion breaker and to those who say 'it's just a game' well all games have to have a rationale that makes sense (otherwise any old crap is ok) and the fact that Sith and Jedi seek to destroy each other at every opportunity and wouldn't take a break for a spot of Hutball is surely not an option.

    image
  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Bladestrom

    I wonder what the audience would have said if the Jedi all started playing Hutball in the middle of one of the films.  Just a teensy weensy chance it would have destroyed the film.  

     

    Exactly my point above, Yodu and Senetor Palpatine choose to decide the fate of the galaxy in a game of Huttball... forget the fact that they would try and kill each other on sight, 'Hey it's only a game stop being so hung up on immersion...'

    image
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    I think this is just another example of social features ruining mmos. You kmow there are alot of people out there that are way more concerned about combat, immersion and having a real awesome mmo experience. Though there are others out there that are into that "it is just a game" theme and really could care less about the core of what makes mmos great.

    30
  • TechleoTechleo Member Posts: 1,984

    The funny thing is, in several occasions the Hutts favor was needed by the Alliance and the Empire so they would function as the Hutts saw fit. Due to the Hutts relatively nuetral positioning they could make demands of the Sith and the Alliance. The same applies in the situation of Hutt Ball. It wouldnt be much of a stretch of the imagination seeing both sides putting aside there personal needs, to achieve the goal of gaining hutt favor.

  • BeanpuieBeanpuie Member UncommonPosts: 812

    Originally posted by Techleo

    The funny thing is, in several occasions the Hutts favor was needed by the Alliance and the Empire so they would function as the Hutts saw fit. Due to the Hutts relatively nuetral positioning they could make demands of the Sith and the Alliance. The same applies in the situation of Hutt Ball. It wouldnt be much of a stretch of the imagination seeing both sides putting aside there personal needs, to achieve the goal of gaining hutt favor.

    this^

     

    at times, i wouldnt put it pass a hutt to make the other two factions have a game of chess (if such  game exists in SW)  to see who gets their resources

  • DOGMA1138DOGMA1138 Member UncommonPosts: 476

    Originally posted by sonoggi

    i was considering maybe trying the trial of TOR one day, but with circus acts like this one wrecking every possibility of immersion, i wouldnt touch this game with a stick even if it was f2p.

    how do you guys feel about Huttball? will you take your Jedi Master Sage or lvl 80 Inquisitor to play space football when theyre taking a break from seeing into the future, meditating, and toppling empires?

    I think any one that is so obssesed or upstuck that they cannot take any humor or out of cannon references will never enjoy this game, or any thing else.

    Even if your a "hard core roleplayer"(another thing i could never grasp) its not like you are in char all the time, if you have no problem of seeing "hey joe, come on skype" "or man, the red socks really sucked last night" in chat, and talk to people about IRL stuff while playing then why in hell would you mind a galactic football match in game?

    It looks fun and could be a really good in game break from normal PVP and PVE, mini games are a part of most MMO's these days, take the riddles in rift for example,  the fact that they are tied into the game doesnt make them any less of an immersion breaker(infact IMO they are the BIGGEST immersion breaker in recent MMO's), because honestly im sure that 95% of the people(me including) went googeling for the answer after the couple first faild attmepts. And any "mini game" that forces you to alt-tab and use google is the mother, father, and the devine conjurer of all immersion breakers.

    Huttball on the other hand even being a "cannon breaker" or atleast an expander(and im sure that didnt mind pazzak which basically a go-fish blackjack), but keeps you in the game and and focuses on the task in hand, even tho you are playing somthing that is allmost unrelated to the game is not an immersion breaker in any way.

    So from a pure design POV major props to BioWare for putting an "immersion breaker" taht does actually break your immersion from the game it self, and if you think that immersion is being a jedi 24/7 i would consider adjusting the precription you are taking... Becase in comptuer games, from a designer POV immerssion is the act of playing the game, not a specific individual experience, i know some people that they only thing they do is play "wallstreet broker" on WoW and other games, they log on do some deals in trade and on the AH, visit all their bank alts, make a profit and log off. A purist might argue that a "jedi" or a "paladin" or what ever does not need money, and will never gamble, or bid, or sell for profit and blah blah blah, but you would not consider an AH or Trade to be an immersion breaker would you?

  • svannsvann Member RarePosts: 2,230

    Originally posted by Matt_UK

    Originally posted by Bladestrom

    I wonder what the audience would have said if the Jedi all started playing Hutball in the middle of one of the films.  Just a teensy weensy chance it would have destroyed the film.  

     

    Exactly my point above, Yodu and Senetor Palpatine choose to decide the fate of the galaxy in a game of Huttball... forget the fact that they would try and kill each other on sight, 'Hey it's only a game stop being so hung up on immersion...'

    That the game was not shown in the movies does not imply that it did not exist.  Just because Luke didnt have time for such silliness doesnt imply that no one in the universe played it.  Maybe huttball should only be for non-jedi and non-sith.  Jedi and Sith could have a seriousness quotient and get points deducted if they play huttball, crack a joke, or hop too many times.

  • BladestromBladestrom Member UncommonPosts: 5,001

    From a historical gaming point of view, mini games are a cheap trick to try and provide a rich gaming environment. investing in mini games rather than the core game is a sign of a poor design philosophy that does not understand mmorgs properly, although it is perhaps in keeping with the more shallow nature of many themeparks so maybe within this context Hutball wont effect immersion.

     An example to consider, what if the choice was between hutball and flight in space that was not on rails?  ofc you would go with the latter, and whats more the developers know this, so the motive for Hutball has nothing to do with enriching the game experience, its about sticky plastering the core game and going for the cheaper development options.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Bladestrom

    From a historical gaming point of view, mini games are a cheap trick to try and provide a rich gaming environment. investing in mini games rather than the core game is a sign of a poor design philosophy that does not understand mmorgs properly, although it is perhaps in keeping with the more shallow nature of many themeparks so maybe within this context Hutball wont effect immersion.

     An example to consider, what if the choice was between hutball and flight in space that was not on rails?  ofc you would go with the latter, and whats more the developers know this, so the motive for Hutball has nothing to do with enriching the game experience, its about sticky plastering the core game and going for the cheaper development options.

    Its not a mini game...

     

    Its a battle ground...

     

    BGs more importent then 3D space flight.

  • BladestromBladestrom Member UncommonPosts: 5,001

    You think Hutball is more important than having a universe where you could fly inbetween planets and have space battles et? and that it creates a more believable and inspiring universe? I would disagree, but ok.  And yes it is a mini (or do you prefer sub) game.  The main game is playing your character through the story line then endgame, although themeparks do rather get confused with what they are trying to achieve.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Trident9259Trident9259 Member UncommonPosts: 860

    Originally posted by Happyguy83

    Originally posted by Bladestrom

    From a historical gaming point of view, mini games are a cheap trick to try and provide a rich gaming environment. investing in mini games rather than the core game is a sign of a poor design philosophy that does not understand mmorgs properly, although it is perhaps in keeping with the more shallow nature of many themeparks so maybe within this context Hutball wont effect immersion.

     An example to consider, what if the choice was between hutball and flight in space that was not on rails?  ofc you would go with the latter, and whats more the developers know this, so the motive for Hutball has nothing to do with enriching the game experience, its about sticky plastering the core game and going for the cheaper development options.

    Its not a mini game...

     

    Its a battle ground...

     

    BGs more importent then 3D space flight.

    is it part of your main progression path? no.

     

    does it affect the game world in any way? no.

     

    does it offer essential rewards to your character or faction? no.

     

    is it part of a quest chain? no.

     

    its a bloody mini-game. 

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Meh, some people like themepark MMO's, some people like sandbox MMO's. Don't like a game? Move on to one that you do like, simple as that.

    Or at least, it should be. Instead, you'll always have people who don't move on, who don't spend time at all trying to find an MMO they like, but instead will spend most of the time complaining about this or that MMO. Sounds a futile use of time to me, but to each their own, I guess for some people the glass will always be half empty as their life's motto image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • BladestromBladestrom Member UncommonPosts: 5,001

    whats that got to do with the discussion we are having about Hutball?  Complaining about complaining is equally futile and slightly ironic eh :P

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Troneas

    Originally posted by Happyguy83


    Originally posted by Bladestrom

    From a historical gaming point of view, mini games are a cheap trick to try and provide a rich gaming environment. investing in mini games rather than the core game is a sign of a poor design philosophy that does not understand mmorgs properly, although it is perhaps in keeping with the more shallow nature of many themeparks so maybe within this context Hutball wont effect immersion.

     An example to consider, what if the choice was between hutball and flight in space that was not on rails?  ofc you would go with the latter, and whats more the developers know this, so the motive for Hutball has nothing to do with enriching the game experience, its about sticky plastering the core game and going for the cheaper development options.

    Its not a mini game...

     

    Its a battle ground...

     

    BGs more importent then 3D space flight.

    is it part of your main progression path? no.

     

    does it affect the game world in any way? no.

     

    does it offer essential rewards to your character or faction? no.

     

    is it part of a quest chain? no.

     

    its a bloody mini-game. 

    Its a Battleground

     

    BGs in an MMO are more importent the 3D space combat.

     

    Battlegrounds are not mini games they are PvP so there fore mini games they are not.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Bladestrom

    You think Hutball is more important than having a universe where you could fly inbetween planets and have space battles et? and that it creates a more believable and inspiring universe? I would disagree, but ok.  And yes it is a mini (or do you prefer sub) game.  The main game is playing your character through the story line then endgame, although themeparks do rather get confused with what they are trying to achieve.

    I think Bgs in an MMO is more importent then adding in some dying genre.

  • treysmoothtreysmooth Member UncommonPosts: 648

    Its a game....

     

    seriously people hurting the lore?  Lucas does that himself whenever he adds to the universe imo.  Star wars is one of my childhood fav IP's but lets be honest, its basically fantasy with laser swords.  I care about lore in things like Stargate Sg1 or firefly but star wars got silly long before huttball this much I do know.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Intelligent debate is a dying genre as well dont you think?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Bladestrom

    whats that got to do with the discussion we are having about Hutball?  Complaining about complaining is equally futile and slightly ironic eh :P

    Yeah, but in contrast to some others at least I'm not complaining all the time image Plus I'm commenting regarding a game I like and intend to play, not on games that I dislike or have no intention at all of playing. Positive/constructive attitude > a predominantly negative attitude, imo.

     

    As for Huttball, there are many lore/immersion breakers in ALL MMO's, as someone said earlier, what gets people in a hissy fit at some point will prove utterly trivial to others or at a later point. The chicken incident in LotrO is just one example of it.

    As for Huttball, looking at this thread I find it intriguing that there are also people complaining about it who have stated many times to have no intention of playing SWTOR in the first place. As someone else already said too in this thread, if this is a dealbreaker for someone, then it's highly questionable if they had any real intention of playing SWTOR in the first place. So, actually BW did those people a service, they were indifferent or sceptic about SWTOR anyway, so 90+ percent chance that they wouldn't have enjoyed playing SWTOR anyway image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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