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  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Catchmeifu

    Originally posted by deathshroud

    Originally posted by nortoni

    Originally posted by Noobgren

    Originally posted by nortoni

    Largely true with one additional caveat.  The random killings and thefts will remain prevalent and the support staff will pretty much ignore all rules and guidelines in favor of maximizing that state of affairs for some time to come.  SV staff seemingly loved Ultima Online enough so that they are recreating and trying to enhance what they loved--Player Killing (PK).  They just don't want you to know that and may not even believe that about themselves.

    Unless he gets a much larger player base Henrik is starting to look like Ozymandias.

    What are you talking about? The game features full loot, free-for-all PvP, and also thievery. Why would the support staff do anything about that, as long as there is no hacking or simliar illegal activities going on?

    Besides, it's no secret that Henrik himself played a red in UO, and that the idea behind the game is to create a world of risk vs reward, of constant danger. MO is a harsh and unforgiving game when it comes to PvP and that has been clear from the start. If you missed that and expected a safe game I'm sorry, but it's your own fault.

    Features these things, yes but as far as "no hacking or simliar illegal activities" goes there is a perverse double standard applied. 

    Let the reds be threatened by blue counterstrike and the staff will outright interfere on behalf of the reds in some massive fashion:  Risar invasion at the siege site, "please don't attack this weekend because we planned to move the red palisade", turning off asset destruction just as the attack was starting, etc.  

    Not to mention the gm/counselor one-sided decisions about what things are exploits and under what conditions but one standard applies to the reds and a different one applies to the blues.  Let the reds do it and they get a slap on the wrist....maybe. 

    It has happened too often to be chance or bad luck. 

    Worse, there is a significant issue about what 'PvP' means.  Its very clear at this point that Henrik includes griefing and cheap shot PKing within the world of PvP.  It makes him one with the other high-school bullies he and his staff defend.

    Now these things too are perfectly clear.  This isn't "a world of risk vs reward" and It isn't 'PvP'; its the essence of bullying in a virtual setting.  By all means enjoy it; better there than out iin the real world.

    My friends list there is long.  If I'm lucky, one will now be on when I am.  We've left in droves so you guys are going to have to play with yourselves soon enough.

    One thing is certain.  Henrik and SV generally have finally received a massive "no confidence" vote from a significant portion of the player base.  Trust thus betrayed will be hard to win back.

     please kaidline, jsut stop. you dont pvp you only mine, you have no valid opinions in this department. You even made a complaint when a guy kileld your miner in cavecamp and a thread on it. MO simply isnt for you, if you arent prepared to get killed in a full loot pvp game then you shouldnt play it. Also no there isnt any red favoritism by gms, the asset destruction was turned off due to the failed bug it had nothing to do with red players, the trial accounts were allowed to hold boulders during your attack on aq keep when aq specifically complained about it we were told its allowed. Once we used them on wessex keep and ely keep you all started raging and it was quickly changed in the recent patch.

    http://www.mortalonline.com/forums/65923-another-day-another-murder.html

    http://www.mortalonline.com/forums/65331-griefers.html

     

    there was no betrayal, full loot full pvp and asset destruction was in from day one, what did you think would happen when you attack a pvp focused guilds assets?

    I think nortoni has some valid points. I love the game and the concept but the delivery not so much. The game is bugged to hell , pvp is sluggish and the dev team seem to be in holiday mode. Now what I mean on the devs is that they are stuck between a rock and a hard place. Dont have enough money to hire more devs and the only way to fix the game (imo) is to hire more people and get work done faster, people simply will not wait.

     

    Fair enough deathshroud stick up for the game you love but that last reply seems as if you go on your own tangent and I was wondering how the reply tied in with the quoted comments.

     

    I find it funny that you say his (nortoni) opinion does not count when the game is lossing players right and left. What I mean by this is there must be something wrong otherwise people would not be leaving in droves.

     

    Now on the support staff- I think they cop alot of bad press in some cases maybe it is warrented. But should we be blaiming them or the devs. Its the devs that make the rules and the gm's just enforce them. So is there a strict policy that the gm's follow? Having a guess I would say there is but it would be left to  Interpretation. Are there corrupt mods of course there are and has the gm team been biased on occasions yes it has.

     

    Now what I dont get is people arguing over what the game is (the essence of the game) , not what is broken, not working as intended (lol name one system that is? I will wait - sorry cheap joke) and what can be  done to get the game to a point of being viable.

    Because the way I see it if they dont get there rear into gear , the end maybe near (im avaliable for parties if needed)

     why argue over what is broken? we know what is broken we paly the game. Im simply arguing agaisnt him saying reds have favoratism from gms and devs. That just is not true. I am also saying that his problem mainly comes from issues with the game mechanics rather than issues with broken mechanics, full loot full pvp isnt gonig to change, being killed on a miner isnt gonig to change. Whilst i do think the penalty for murder is to soft i do not expect it to ever be safe for someone to mine were they choose. This esentially goes against what kaidline wants. That is why i suggest he paly something else.

     

    if you want to talk about broken mechanics then make a new thread on it, but its been talked to death. We all know the game is buggy we all knwo its a small development team and those who dont only have to login a trial acconut to find out what mo is like. So what is your ponit again exactly?

    there are 2 types of mmo, imitators and innovaters.

  • CatchmeifuCatchmeifu Member Posts: 45

    Originally posted by deathshroud

    Originally posted by Catchmeifu


    Originally posted by deathshroud


    Originally posted by nortoni


    Originally posted by Noobgren


    Originally posted by nortoni

    Largely true with one additional caveat.  The random killings and thefts will remain prevalent and the support staff will pretty much ignore all rules and guidelines in favor of maximizing that state of affairs for some time to come.  SV staff seemingly loved Ultima Online enough so that they are recreating and trying to enhance what they loved--Player Killing (PK).  They just don't want you to know that and may not even believe that about themselves.

    Unless he gets a much larger player base Henrik is starting to look like Ozymandias.

    What are you talking about? The game features full loot, free-for-all PvP, and also thievery. Why would the support staff do anything about that, as long as there is no hacking or simliar illegal activities going on?

    Besides, it's no secret that Henrik himself played a red in UO, and that the idea behind the game is to create a world of risk vs reward, of constant danger. MO is a harsh and unforgiving game when it comes to PvP and that has been clear from the start. If you missed that and expected a safe game I'm sorry, but it's your own fault.

    Features these things, yes but as far as "no hacking or simliar illegal activities" goes there is a perverse double standard applied. 

    Let the reds be threatened by blue counterstrike and the staff will outright interfere on behalf of the reds in some massive fashion:  Risar invasion at the siege site, "please don't attack this weekend because we planned to move the red palisade", turning off asset destruction just as the attack was starting, etc.  

    Not to mention the gm/counselor one-sided decisions about what things are exploits and under what conditions but one standard applies to the reds and a different one applies to the blues.  Let the reds do it and they get a slap on the wrist....maybe. 

    It has happened too often to be chance or bad luck. 

    Worse, there is a significant issue about what 'PvP' means.  Its very clear at this point that Henrik includes griefing and cheap shot PKing within the world of PvP.  It makes him one with the other high-school bullies he and his staff defend.

    Now these things too are perfectly clear.  This isn't "a world of risk vs reward" and It isn't 'PvP'; its the essence of bullying in a virtual setting.  By all means enjoy it; better there than out iin the real world.

    My friends list there is long.  If I'm lucky, one will now be on when I am.  We've left in droves so you guys are going to have to play with yourselves soon enough.

    One thing is certain.  Henrik and SV generally have finally received a massive "no confidence" vote from a significant portion of the player base.  Trust thus betrayed will be hard to win back.

     please kaidline, jsut stop. you dont pvp you only mine, you have no valid opinions in this department. You even made a complaint when a guy kileld your miner in cavecamp and a thread on it. MO simply isnt for you, if you arent prepared to get killed in a full loot pvp game then you shouldnt play it. Also no there isnt any red favoritism by gms, the asset destruction was turned off due to the failed bug it had nothing to do with red players, the trial accounts were allowed to hold boulders during your attack on aq keep when aq specifically complained about it we were told its allowed. Once we used them on wessex keep and ely keep you all started raging and it was quickly changed in the recent patch.

    http://www.mortalonline.com/forums/65923-another-day-another-murder.html

    http://www.mortalonline.com/forums/65331-griefers.html

     

    there was no betrayal, full loot full pvp and asset destruction was in from day one, what did you think would happen when you attack a pvp focused guilds assets?

    I think nortoni has some valid points. I love the game and the concept but the delivery not so much. The game is bugged to hell , pvp is sluggish and the dev team seem to be in holiday mode. Now what I mean on the devs is that they are stuck between a rock and a hard place. Dont have enough money to hire more devs and the only way to fix the game (imo) is to hire more people and get work done faster, people simply will not wait.

     

    Fair enough deathshroud stick up for the game you love but that last reply seems as if you go on your own tangent and I was wondering how the reply tied in with the quoted comments.

     

    I find it funny that you say his (nortoni) opinion does not count when the game is lossing players right and left. What I mean by this is there must be something wrong otherwise people would not be leaving in droves.

     

    Now on the support staff- I think they cop alot of bad press in some cases maybe it is warrented. But should we be blaiming them or the devs. Its the devs that make the rules and the gm's just enforce them. So is there a strict policy that the gm's follow? Having a guess I would say there is but it would be left to  Interpretation. Are there corrupt mods of course there are and has the gm team been biased on occasions yes it has.

     

    Now what I dont get is people arguing over what the game is (the essence of the game) , not what is broken, not working as intended (lol name one system that is? I will wait - sorry cheap joke) and what can be  done to get the game to a point of being viable.

    Because the way I see it if they dont get there rear into gear , the end maybe near (im avaliable for parties if needed)

     why argue over what is broken? we know what is broken we paly the game. Im simply arguing agaisnt him saying reds have favoratism from gms and devs. That just is not true. I am also saying that his problem mainly comes from issues with the game mechanics rather than issues with broken mechanics, full loot full pvp isnt gonig to change, being killed on a miner isnt gonig to change. Whilst i do think the penalty for murder is to soft i do not expect it to ever be safe for someone to mine were they choose. This esentially goes against what kaidline wants. That is why i suggest he paly something else.

     

    if you want to talk about broken mechanics then make a new thread on it, but its been talked to death. We all know the game is buggy we all knwo its a small development team and those who dont only have to login a trial acconut to find out what mo is like. So what is your ponit again exactly?

    Lmao dont worry I will just talk to this brick wall here it seems to listen atleast.

     

    Are you even reading the whole posts or just picking out sentences and reading them?

  • raff01raff01 Member Posts: 453

    Originally posted by deathshroud

    Originally posted by Catchmeifu


    Originally posted by deathshroud


    Originally posted by nortoni


    Originally posted by Noobgren


    Originally posted by nortoni

    Largely true with one additional caveat.  The random killings and thefts will remain prevalent and the support staff will pretty much ignore all rules and guidelines in favor of maximizing that state of affairs for some time to come.  SV staff seemingly loved Ultima Online enough so that they are recreating and trying to enhance what they loved--Player Killing (PK).  They just don't want you to know that and may not even believe that about themselves.

    Unless he gets a much larger player base Henrik is starting to look like Ozymandias.

    What are you talking about? The game features full loot, free-for-all PvP, and also thievery. Why would the support staff do anything about that, as long as there is no hacking or simliar illegal activities going on?

    Besides, it's no secret that Henrik himself played a red in UO, and that the idea behind the game is to create a world of risk vs reward, of constant danger. MO is a harsh and unforgiving game when it comes to PvP and that has been clear from the start. If you missed that and expected a safe game I'm sorry, but it's your own fault.

    Features these things, yes but as far as "no hacking or simliar illegal activities" goes there is a perverse double standard applied. 

    Let the reds be threatened by blue counterstrike and the staff will outright interfere on behalf of the reds in some massive fashion:  Risar invasion at the siege site, "please don't attack this weekend because we planned to move the red palisade", turning off asset destruction just as the attack was starting, etc.  

    Not to mention the gm/counselor one-sided decisions about what things are exploits and under what conditions but one standard applies to the reds and a different one applies to the blues.  Let the reds do it and they get a slap on the wrist....maybe. 

    It has happened too often to be chance or bad luck. 

    Worse, there is a significant issue about what 'PvP' means.  Its very clear at this point that Henrik includes griefing and cheap shot PKing within the world of PvP.  It makes him one with the other high-school bullies he and his staff defend.

    Now these things too are perfectly clear.  This isn't "a world of risk vs reward" and It isn't 'PvP'; its the essence of bullying in a virtual setting.  By all means enjoy it; better there than out iin the real world.

    My friends list there is long.  If I'm lucky, one will now be on when I am.  We've left in droves so you guys are going to have to play with yourselves soon enough.

    One thing is certain.  Henrik and SV generally have finally received a massive "no confidence" vote from a significant portion of the player base.  Trust thus betrayed will be hard to win back.

     please kaidline, jsut stop. you dont pvp you only mine, you have no valid opinions in this department. You even made a complaint when a guy kileld your miner in cavecamp and a thread on it. MO simply isnt for you, if you arent prepared to get killed in a full loot pvp game then you shouldnt play it. Also no there isnt any red favoritism by gms, the asset destruction was turned off due to the failed bug it had nothing to do with red players, the trial accounts were allowed to hold boulders during your attack on aq keep when aq specifically complained about it we were told its allowed. Once we used them on wessex keep and ely keep you all started raging and it was quickly changed in the recent patch.

    http://www.mortalonline.com/forums/65923-another-day-another-murder.html

    http://www.mortalonline.com/forums/65331-griefers.html

     

    there was no betrayal, full loot full pvp and asset destruction was in from day one, what did you think would happen when you attack a pvp focused guilds assets?

    I think nortoni has some valid points. I love the game and the concept but the delivery not so much. The game is bugged to hell , pvp is sluggish and the dev team seem to be in holiday mode. Now what I mean on the devs is that they are stuck between a rock and a hard place. Dont have enough money to hire more devs and the only way to fix the game (imo) is to hire more people and get work done faster, people simply will not wait.

     

    Fair enough deathshroud stick up for the game you love but that last reply seems as if you go on your own tangent and I was wondering how the reply tied in with the quoted comments.

     

    I find it funny that you say his (nortoni) opinion does not count when the game is lossing players right and left. What I mean by this is there must be something wrong otherwise people would not be leaving in droves.

     

    Now on the support staff- I think they cop alot of bad press in some cases maybe it is warrented. But should we be blaiming them or the devs. Its the devs that make the rules and the gm's just enforce them. So is there a strict policy that the gm's follow? Having a guess I would say there is but it would be left to  Interpretation. Are there corrupt mods of course there are and has the gm team been biased on occasions yes it has.

     

    Now what I dont get is people arguing over what the game is (the essence of the game) , not what is broken, not working as intended (lol name one system that is? I will wait - sorry cheap joke) and what can be  done to get the game to a point of being viable.

    Because the way I see it if they dont get there rear into gear , the end maybe near (im avaliable for parties if needed)

     why argue over what is broken? we know what is broken we paly the game. Im simply arguing agaisnt him saying reds have favoratism from gms and devs. That just is not true. I am also saying that his problem mainly comes from issues with the game mechanics rather than issues with broken mechanics, full loot full pvp isnt gonig to change, being killed on a miner isnt gonig to change. Whilst i do think the penalty for murder is to soft i do not expect it to ever be safe for someone to mine were they choose. This esentially goes against what kaidline wants. That is why i suggest he paly something else.

     

    if you want to talk about broken mechanics then make a new thread on it, but its been talked to death. We all know the game is buggy we all knwo its a small development team and those who dont only have to login a trial acconut to find out what mo is like. So what is your ponit again exactly?

     

    Because that's what the entire MO argument is all about : MO is a broken game, if it wasn't everyone would be happy and there would be more people playing...People rarely argue about something that works fine.

  • nortoninortoni Member Posts: 48

    roflmao!   He's a red in game and wants my superior ability to PK red trolls on a forum to be viewed as whining.   Face it, I'm far more competent and credible than red e-peen and that original thread was classic.  Fossoyeur understood:  "yes, mortal is all about pvp.  Even what you are doing with this post." 

    I'm surprised you could still access that thread; aren't banned player posts supposedly hidden?  Or are you just staff with access?  Maybe they just changed policy on that after all of the laughter.  Or maybe I should report you to SV?   :)

    What I wanted:


    1. PvE, PvP, Pk, Griefing

    2. Overall improvement in game mechanics

    3. Full loot

    4. Fair Moderation

    What I got:

    1. Griefing, Pk, Some PvE, PvP (sort of)

    2. Additional broken game mechanics

    3. Full loot (sort of)

    4. Badly biased moderation

     


    The bias in moderation is, I'm pretty sure, SV policy.  For good PvP to work the rest of the game needs to work.  The fault is not red players per se or even bad moderation.


     


    The fault is SVs.  SV has made its bed poorly and can't seem to get it right.

    Its about me

  • NoobgrenNoobgren Member Posts: 102

    Because that's what the entire MO argument is all about : MO is a broken game, if it wasn't everyone would be happy and there would be more people playing...People rarely argue about something that works fine.

    But still, people play it. Whether a game is "broken" or not is just an opinion; a lot of people can't stomach the bugs and lack of polish, while others still manage to enjoy the game and keep subbing. Neither side is at fault imho - to each his own. I can't blaim those who prefer not to spend money on what they regard an inferior product, but neither will I point a finger at adults spending money on what they enjoy.

    Perhaps MO will die soon because less people want to pay for it, perhaps it will be around for a long time yet, who knows really? Only time will tell.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Noobgren

    Because that's what the entire MO argument is all about : MO is a broken game, if it wasn't everyone would be happy and there would be more people playing...People rarely argue about something that works fine.

    But still, people play it. Whether a game is "broken" or not is just an opinion; a lot of people can't stomach the bugs and lack of polish, while others still manage to enjoy the game and keep subbing. Neither side is at fault imho - to each his own. I can't blaim those who prefer not to spend money on what they regard an inferior product, but neither will I point a finger at adults spending money on what they enjoy.

    Perhaps MO will die soon because less people want to pay for it, perhaps it will be around for a long time yet, who knows really? Only time will tell.

    Cut it out. You're being far too reasonable.

  • nortoninortoni Member Posts: 48

    Probability of game's death:   vastly overrated

    Probability of game's being fixed:  unlikely

    Probability of remaining fun for gankers:  Just fine although diminishing over time.

    Bottom line:  Fix the game or even the gankers will leave    :)

    Its about me

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