Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

No dedicated healer? I'm not playing guild wars 2!

1235712

Comments

  • DraftbeerDraftbeer Member UncommonPosts: 517

    Originally posted by Fir3line

    Originally posted by Draftbeer

    Yeah, mobs target the closest reachable player.

    However I don't consider 'real tanking' real tanking at all

    stay in the background while one player keep aggroing mobs

    and your only job as a dps u know to dps.. well I consider that boring.

    And then that player dies, and you are next in line for the wooping the boss is gonna give you, ofc no other players will step in and try to help you, since they are all to busy being dps behind you

    and they can't help anyway - cause the lack of self heals and dodge abilities ;)

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Draftbeer

    Originally posted by Fir3line

    And then that player dies, and you are next in line for the wooping the boss is gonna give you, ofc no other players will step in and try to help you, since they are all to busy being dps behind you

    and they can't help anyway - cause the lack of self heals and dodge abilities ;)

    Well, they can't if they suck.

    Really, MMO players are not idiots and we can handle combat without any tanking. 

    GW2 will demand more of the players since all players needs to keep their eyes on the group and the enemies but most of us can handle that easily.

    There is a free trial of the first game, try it out for a day before you guys decide that tanking is the only way to run a game.

  • DraftbeerDraftbeer Member UncommonPosts: 517

    Originally posted by Loke666

    Originally posted by Draftbeer


    Originally posted by Fir3line

    And then that player dies, and you are next in line for the wooping the boss is gonna give you, ofc no other players will step in and try to help you, since they are all to busy being dps behind you

    and they can't help anyway - cause the lack of self heals and dodge abilities ;)

    Well, they can't if they suck.

    Really, MMO players are not idiots and we can handle combat without any tanking. 

    GW2 will demand more of the players since all players needs to keep their eyes on the group and the enemies but most of us can handle that easily.

    There is a free trial of the first game, try it out for a day before you guys decide that tanking is the only way to run a game.

    We are talking about traditional mmorpg tanking ("real tanking") system here.

    Where the dps guy behind you really can't help.

  • MalevilMalevil Member Posts: 468

    Originally posted by Loke666

    Really, MMO players are not idiots and we can handle combat without any tanking. 

    That's pretty bold statement :), my personal experience is that mojority of dps players rely both on tanks and healers ( and play blame game when shit hits the fan ).

    Personaly i always loved healers or at least class with some self healing and imo gw2 will be great game not becouse its game without healers but becouse every class will be 'healer' to certain extent . And personaly i will not miss ppl who will not be able to adapt and still need someone heal their ass (like OPs friend) .

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Loke666

    There is a free trial of the first game, try it out for a day before you guys decide that tanking is the only way to run a game.

    I'm not sure that would be helpfull. GW2 combat is very different from GW1. Yes, you don't have a tank either, but its a fundamentally different gameplay.

    I would recommend DCUO, as that seems to be the closest to GW2 combat you can get right now, but I can't really justify telling anyone to give SOE any more money after what they did to that game ...

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Draftbeer

    We are talking about traditional mmorpg tanking ("real tanking") system here.

    Where the dps guy behind you really can't help.

    Ah. We usually have a secondary tank that do acceptable DPS as well for that.

    In EQ2 can my Swashie or a buddies monk take over the tanking enough for the group to survive if the tank messes up. We still do loads of DPS but can keep the group alive for the 20 seconds that it takes to get the tank back on her feets. Of course EQ2 have 6 players in a group and that helps.

    In both systems there are ways to have a plan B even though the non trinity system is a lot more flexible.

    And flexibility makes a game less predictable and more fun (at least to me).

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Naqaj

    Originally posted by Loke666

    There is a free trial of the first game, try it out for a day before you guys decide that tanking is the only way to run a game.

    I'm not sure that would be helpfull. GW2 combat is very different from GW1. Yes, you don't have a tank either, but its a fundamentally different gameplay.

    I would recommend DCUO, as that seems to be the closest to GW2 combat you can get right now, but I can't really justify telling anyone to give SOE any more money after what they did to that game ...

    Yeah, they are very different but it proves the concept and how combat works without tanks without just turning into zergs.

    I never played DCUO so I can recommend it...

  • drazzahdrazzah Member UncommonPosts: 437

    Originally posted by maskmurda

    So my coworker was looking at my phone while I watched some gw2 pvp. He said that looks cool but I don't see a healer. So I told him there are no dedicated healers in this game. So his reply? That's dumb so how am I gonna survive in the game. I told him that you are self reliant and mostly depend on yourself. He said that's stupid why am I gonna play a game where im going to die all the time im not playing that dumb game and proceeded to list several(noobish) reasons why wow is better and told me to play dc universe instead. Discuss.

    There is no dedicated healer class that only will heal, but you can a play a class that will still heal you and others.

    image

  • An4thorAn4thor Member Posts: 524

    Originally posted by drazzah

    Originally posted by maskmurda

    So my coworker was looking at my phone while I watched some gw2 pvp. He said that looks cool but I don't see a healer. So I told him there are no dedicated healers in this game. So his reply? That's dumb so how am I gonna survive in the game. I told him that you are self reliant and mostly depend on yourself. He said that's stupid why am I gonna play a game where im going to die all the time im not playing that dumb game and proceeded to list several(noobish) reasons why wow is better and told me to play dc universe instead. Discuss.

    There is no dedicated healer class that only will heal, but you can a play a class that will still heal you and others.

    There aren't target allys spell so no you can just heal yourself

  • WolfHaartWolfHaart Member UncommonPosts: 216

    Originally posted by Killing91

    Originally posted by drazzah


    Originally posted by maskmurda

    So my coworker was looking at my phone while I watched some gw2 pvp. He said that looks cool but I don't see a healer. So I told him there are no dedicated healers in this game. So his reply? That's dumb so how am I gonna survive in the game. I told him that you are self reliant and mostly depend on yourself. He said that's stupid why am I gonna play a game where im going to die all the time im not playing that dumb game and proceeded to list several(noobish) reasons why wow is better and told me to play dc universe instead. Discuss.

    There is no dedicated healer class that only will heal, but you can a play a class that will still heal you and others.

    There aren't target allys spell so no you can just heal yourself

    There might not be a Ally-targetting, but you can heal others. atleast some classes can.

    Like a Water Elemental. They have a skill that summons a fountain that heals allies in an area. Thats about what I've seen about Healing spells, but I bet theres more out there. But its possible to heal others, not just yourself.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by Killing91

     

    There aren't target allys spell so no you can just heal yourself


    There are not ally targeted spells but there are AOE heals, they are just weaker than the self heals, so you can heal other people. Look at his build you can see a bunch of AOE heals: http://gw2.luna-atra.fr/skills_tool/?lang=en&code=2f278502b630b21163;3402131302f12236c8b1d6cae2&switch=2b630ad31

  • An4thorAn4thor Member Posts: 524

    Originally posted by PrinceDamien

    Originally posted by Killing91


    Originally posted by drazzah


    Originally posted by maskmurda

    So my coworker was looking at my phone while I watched some gw2 pvp. He said that looks cool but I don't see a healer. So I told him there are no dedicated healers in this game. So his reply? That's dumb so how am I gonna survive in the game. I told him that you are self reliant and mostly depend on yourself. He said that's stupid why am I gonna play a game where im going to die all the time im not playing that dumb game and proceeded to list several(noobish) reasons why wow is better and told me to play dc universe instead. Discuss.

    There is no dedicated healer class that only will heal, but you can a play a class that will still heal you and others.

    There aren't target allys spell so no you can just heal yourself

    There might not be a Ally-targetting, but you can heal others. atleast some classes can.

    Like a Water Elemental. They have a skill that summons a fountain that heals allies in an area. Thats about what Iäve seen about Healing spells, but I bet theres more out there. But its possible to heal others, not just yourself.

    Ah that's right i actually forgot. They indeed said that there are going to be other ways to heal others like you said but only in indirect ways you can't actually click on some "Heal" spell but only aoe type of healing.

  • maskmurdamaskmurda Member UncommonPosts: 80
    Originally posted by Killing91


    Originally posted by PrinceDamien


    Originally posted by Killing91



    Originally posted by drazzah



    Originally posted by maskmurda

    So my coworker was looking at my phone while I watched some gw2 pvp. He said that looks cool but I don't see a healer. So I told him there are no dedicated healers in this game. So his reply? That's dumb so how am I gonna survive in the game. I told him that you are self reliant and mostly depend on yourself. He said that's stupid why am I gonna play a game where im going to die all the time im not playing that dumb game and proceeded to list several(noobish) reasons why wow is better and told me to play dc universe instead. Discuss.

    There is no dedicated healer class that only will heal, but you can a play a class that will still heal you and others.

    There aren't target allys spell so no you can just heal yourself

    There might not be a Ally-targetting, but you can heal others. atleast some classes can.

    Like a Water Elemental. They have a skill that summons a fountain that heals allies in an area. Thats about what I

    image

  • NaqajNaqaj Member UncommonPosts: 1,673

    There are a few skills that have a bit of splash healing as a secondary effect. The amount of healing is very small and not at all sufficient to keep up another player under attack. That's why people say there's no healer. Because there isn't. Having a skill that does a pinch of healing doesn't enable you to play like a dedicated healer.

    Having one guy standing in the front soaking up all damage and another behind him healing his HP up simply isn't going to happen in GW2, as the combat design just doesn't allow for it.

    Read the articles posted earlier for a more in-depth description, and there's about a years worth of gameplay videos from different conventions on youtube, so just have a look and see for yourself.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    I see an obvious logical fallacy here that so far everyone seems to be missing. This amazes me!

    See...

    It is true that all dedicated healers are healers, but do note that not all healers are dedicated healers

    The flaw in the thinking of so many is that ArenaNet are saying that there are no healers, and if you look at the opening post of this thread, even the OP is taking it that way and that's completely ridiculous! Of course there are healers! But there are no dedicated healers. What does this mean? There will not be a profession that can heal a group of people better than any other profession. Think about it.

    Yes, the Water Elementalist has an AoE heal and the Guardian too, but then so does the Engineer and even the Warrior. Derp. So it's likely that the Ranger also has one, as does every other profession. So what we're going to see is whether people decide to bring along healing skills and traits which improve healing skills. It won't be about professions, it'll be about builds, and how you build your character. In a number of videos ArenaNet said that they don't want you having to bring along some jerk just because he's a healer, and have to put up with him for that reason, you can just either spread out the healing between all characters, or just change some things around and have one person just become more suited to healing.

    You can switch these things around onthe fly. We've seen it in the demo. We see it constantly. It's going to break brains, yes, yes of course it is, it's because so many players are conservative traditionalists and they fear change, they might even hate it, but it's human nature that eventually change will be accepted, and if the change is for the better (as I'm sure it is in this case) then it will become loved and that'll then become the de facto standard for future MMORPGs.

    So what's going to happen is that even a Thief will be able to pick a trait that will allow them to have their AoE heal become more potent. You could have a Necromancer with you and they could have a leech life AoE where life is stolen from nearby mobs and deposited in nearby players. You can make skills different from each other without necessarily making them better or worse. And I think that's what ArenaNet is trying to accomplish. The skills reflect the kind of playstyle you want to have, but in whatever role you choose to do you won't be punished due to your profession choice, you'll be as capable as anyone else.

    So a Warrior with the right traits will be as skilled of a healer as a Guardian, so will an Engineer. Just think about that for a moment. It means everyone can be a healer, but there is no profession which is designed from the ground up to be a dedicated healer. After this long thread this is apparently a concept that people are having trouble wrapping their minds around. But think of it like Team Fortress 2. You're playing a heavy, but you may get out of combat and then switch to a Medic. It's like that. Does that make more sense, now?

    A Warrior would accomplish this by slotting an AoE heal (such as his banner) and using traits which make his AoE heal more potent. Hopefully this is a system that's being clarified here as I explain it.

    And finally, I'm amused that someone mentioned that Guild Wars 2 seems like less of an RPG. I was likely playing RPGs here before many of you were born. I played one of the first ever RPGs (Lords of Midnight) long, long ago. And I've watched the genre evolve. And one thing I can say is that with its personal storyline, the story choices in the personal storyline, and the choices we have in regards to how we build our character, makes Guild Wars 2 more of a true role-playing game than many action RPGs I've ever played. More so than any Diablo, for example, more so than WoW or other, similar MMORPGs. There is a real role-playing game here.

    The sad part is is that it seems that some people have been exposed to so much of Blizzard's classical (pavlovian) conditioning that they now believe that an RPG has to revolve around gear, grind, and ever increasingly bigger numbers. In that regard, I suppose that Obsidian's Neverwinter Nights II would have been an e-sport action game and not really an RPG either. (And of course NWN2 was an RPG. Silly.)

  • bazakbazak Member UncommonPosts: 283

    k  i been holding this in for months but i just gotta say it finally, does real world combat have healers? (medics dont count they dont and cant do what magical healers in games do). to me guild wars 2 seems like they are making the game work more like real combat does adapting to the situation but still being best at one thing (snipers are have more skill in sniping because of training and experience but they any member of a military unit can do some basic field medical stuff and has decent to great training in other weapons and skills).

     

    and of course when a whole military unit works together with all of their skills combined they are exponentialy stronger.

     

    this is realy all i think needs to be said anyone who knows someone who has a problem with the no healers point them at real life combat and see if they dont change their minds (if they dont or they use the "its a game excuse" then they are being a bit dumb *me being very polite*). i hope this helps you man

     

    EDIT: fixed a typo and added in the middle sentance floating between the paragraphs.

  • VyntVynt Member UncommonPosts: 757

    Originally posted by bazak

    k  i been holding this in for months but i just gotta say it finally, does real world combat have healers? (medics dont count they dont and cant do what magical healers in games do). to me guild wars 2 seems like they are making the game work more like real combat does adapting to the situation but still being best at one thing (snipers are have more skill in sniping because of training and experience but they any decent member of a military unit can do some basic field medical stuff and has decent to great training in other weapons and skills).

     

    this is realy all i think needs to be said anyone who knows someone twho has a problem with the no healers point them at real life combat and see if they dont change their minds (if they dont or they use the "its a game excuse" then they are being a bit dumb *me being very polite*). i hope this helps you man

    Not a real accurate analogy since in the game people will be hacked over and over, hit with all kinds of magic, yet still be able to fight on. Real life I would probably equate more with a fps game, 1 shot or maybe a few and dead.

     

    On a side note, it is possible we could have the equivalent of a healer in the future. If our tech gets high enough and people have personal shields, we could have techs that could restore the energy of those shields when they get low, hehe. I could see that as the healer mechanic in a scifi MMO. Makes more sense to me than an actual healer. Once those shields are out, 1 hit and you're dead.

  • bazakbazak Member UncommonPosts: 283

    Originally posted by Vynt

    Originally posted by bazak

    k  i been holding this in for months but i just gotta say it finally, does real world combat have healers? (medics dont count they dont and cant do what magical healers in games do). to me guild wars 2 seems like they are making the game work more like real combat does adapting to the situation but still being best at one thing (snipers are have more skill in sniping because of training and experience but they any decent member of a military unit can do some basic field medical stuff and has decent to great training in other weapons and skills).

     

    this is realy all i think needs to be said anyone who knows someone twho has a problem with the no healers point them at real life combat and see if they dont change their minds (if they dont or they use the "its a game excuse" then they are being a bit dumb *me being very polite*). i hope this helps you man

    Not a real accurate analogy since in the game people will be hacked over and over, hit with all kinds of magic, yet still be able to fight on. Real life I would probably equate more with a fps game, 1 shot or maybe a few and dead.

     

    On a side note, it is possible we could have the equivalent of a healer in the future. If our tech gets high enough and people have personal shields, we could have techs that could restore the energy of those shields when they get low, hehe. I could see that as the healer mechanic in a scifi MMO. Makes more sense to me than an actual healer. Once those shields are out, 1 hit and you're dead.

    thing is the complexity of the programing and the leveling of power needed in a computer to simulate reality to that degree is insane and very unlikely to happen anytime soon. of course there are differences with reality but i think what they are doing here is making a more realistic form of combat.

     

    its an analogy that doesnt mean it lines up perfectly with what im talking about but it does line up well enough to make my point that the combat will likely be viable, and that arguments that because its not the typical tank/dps/healer setup it wont work are wrong.

  • LhynnSaintLhynnSaint Member Posts: 119

    Cool, fights are more intense when you dont have a dude that just sits there and keeps you alive. Like in old D&D where its better to leave the healing for after the fight and just focus on survive it and win it.

    Besides, its just more dramatic that way, you dont see healers in movies/animes/books healing the dude in the full plate fighting an orc in the middle of the freaking battle.

  • VyntVynt Member UncommonPosts: 757

    thing is the complexity of the programing and the leveling of power needed in a computer to simulate reality to that degree is insane and very unlikely to happen anytime soon. of course there are differences with reality but i think what they are doing here is making a more realistic form of combat.

     

    its an analogy that doesnt mean it lines up perfectly with what im talking about but it does line up well enough to make my point that the combat will likely be viable, and that arguments that because its not the typical tank/dps/healer setup it wont work are wrong.

    I don't think I would want a game to simulate reality that way, heh.

     

    I know combat will be viable. i've played MMOs without a (dedicated) healer. Couple of them were everyone just used healing potions, another people had self heals and minor heals castable on others in conjunction with potions. Personally I didn't enjoy any of them.

    Especially in pvp, missed that dynamic of a timely heal preventing crisis and overcoming long odds( remembers daoc fondly).  No healer isn't the reason I would pass on GW2 though. Just doesn't really peak my interest much. Nothing these days in MMOs do sadly. Think my friend will get GW2 though, so i'll just try his and maybe it will win me over, lol.


  • bazakbazak Member UncommonPosts: 283

    Originally posted by Vynt

    thing is the complexity of the programing and the leveling of power needed in a computer to simulate reality to that degree is insane and very unlikely to happen anytime soon. of course there are differences with reality but i think what they are doing here is making a more realistic form of combat.

     

    its an analogy that doesnt mean it lines up perfectly with what im talking about but it does line up well enough to make my point that the combat will likely be viable, and that arguments that because its not the typical tank/dps/healer setup it wont work are wrong.

    I don't think I would want a game to simulate reality that way, heh.

     

    I know combat will be viable. i've played MMOs without a (dedicated) healer. Couple of them were everyone just used healing potions, another people had self heals and minor heals castable on others in conjunction with potions. Personally I didn't enjoy any of them.

    Especially in pvp, missed that dynamic of a timely heal preventing crisis and overcoming long odds( remembers daoc fondly).  No healer isn't the reason I would pass on GW2 though. Just doesn't really peak my interest much. Nothing these days in MMOs do sadly. Think my friend will get GW2 though, so i'll just try his and maybe it will win me over, lol.


    well on that note i hope you do like it, main reason i havent posted much is the dam large amount of people using straw mans and refusing to argue logicly and civily. nice to run into someone who is of differing opinion but also knows what they are talking about.

     

    im pretty sure we just see different things when we look at this game. personaly i see this combat as having a good chance of having those pivotal make or break decision moments like your talking about except not with timely placed heals just with a difference system more optimized for it. like closer to how combat is on a battlefield in reality.

     

    ill leave it at that and hope ya do end up likeing it tho.

  • phantiasmicphantiasmic Member Posts: 38

    The real ultimate point behind what GW2 is doing anyway above all else....is that every single player is focused on watching the screen and playing.... and NOT watching health bars.

    That, is massive and why the hype is so much for this game and why it WILL succeed on a large scale.

    I am not saying it will dethrone WoW or do this or do that, one of the strengths of a non sub game is you can play GW2 along side other games.... that is yet another strength of GW2 and what ANet is doing.

    Same thing with GW1 my wife and I played off and on, her more than me while at the same time playing WoW for years and this past year Rift + GW1.

    I love healing, have done it for a long long time but man being able to play a MMO and just focus on watching the screen and not health bars will be so much more fun. I enjoy healing and keeping people alive but then why am I paying to play a game where I spend more time looking at bars and not anything else... you could play a MUD and do the same thing.

    - I have played Everquest, DAOC, Shadowbane, WoW, Aion, Rift, SW Galaxies, Planetside and Guild Wars (all expacs)

  • FreeBooteRFreeBooteR Member Posts: 333

    There is no dedicated trinity. Switch out skill sets as needed and provide healing. There just isn't dedicated class roles like the old model. This is the future. No lazy ass Cleric/Druid/Shaman sitting at the back of the party, occassionally hitting a heal button. Buck up, you will have to work from now on!

    Archlinux ftw

  • heavyhebrewheavyhebrew Member Posts: 309

    If you are not dodging, positioning correctly and not using your self heal, you're doing it wrong.

    TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

    Stay Alert! Trust No One! Keep Your Laser Handy!

    Yellow Clearance Black Box Blues!

  • VengerVenger Member UncommonPosts: 1,309

    You can't fix stupid.  Discussion over.

Sign In or Register to comment.