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Guild Wars 2: The End is Only the Beginning

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Comments

  • XexvXexv Member Posts: 308


    Originally posted by NightAngell
    Originally posted by Xexv   Originally posted by NightAngell Originally posted by Xexv   Originally posted by NightAngell Originally posted by Xexv   Originally posted by NightAngell To the OP..W v W v W is not endgame content ,yes you can play it at top level but you can also play it from level one and use it to level up your character. It's open world PVP that does not take place in a locked instance, instead it takes place in an open zone which anyone from that server can enter and leave at anytime. So WvWvW IS NOT END GAME content.
      I respectfully disagree if it's something I plan on doing alot in the endgame then I consider it endgame content. I plan on WvWvW alot even when I am cap so therefore it's endgame content to me <shrug>  
    Read what i said..I said you can do WvWvW PVP at end game just like you can do it from level one so it's not just end game content. End game content is content that you can only do at end game so WvWvW  is not just in the same catergory as true end game content.
      I read what you said don't be dense please. You said it's not endgame content but that's going by your own definition of what endgame content is. My definition of endgame content is something I will be doing when I'm at cap - therefore WvWvW is endgame content.  
    Dont call me dense pal..Like i said before and you must of read..WvWvW can be done at any level so it's not just end game content like the OP is implying.
      Ah right it's just you said "IT IS NOT ENDGAME CONTENT" but that's going by your own definition. My definition differs from yours and so I'd disagree, it is endgame content because it's content I'll still be accessing frequently in the endgame.  
    Yeah i understand what you are saying but i said the same thing is my op.But hey ..the main thing is we both are looking forward to WvWvW content from level one to top level and beyond.This can only be good especially with all the other options and things to do..

    Fair enough mate apologies for the dense thing.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Xexv

     




    Originally posted by NightAngell





    Originally posted by Xexv  



    Originally posted by NightAngell



    Originally posted by Xexv  



    Originally posted by NightAngell



    Originally posted by Xexv  



    Originally posted by NightAngell To the OP..W v W v W is not endgame content ,yes you can play it at top level but you can also play it from level one and use it to level up your character. It's open world PVP that does not take place in a locked instance, instead it takes place in an open zone which anyone from that server can enter and leave at anytime. So WvWvW IS NOT END GAME content.


      I respectfully disagree if it's something I plan on doing alot in the endgame then I consider it endgame content. I plan on WvWvW alot even when I am cap so therefore it's endgame content to me <shrug>  


    Read what i said..I said you can do WvWvW PVP at end game just like you can do it from level one so it's not just end game content. End game content is content that you can only do at end game so WvWvW  is not just in the same catergory as true end game content.


      I read what you said don't be dense please. You said it's not endgame content but that's going by your own definition of what endgame content is. My definition of endgame content is something I will be doing when I'm at cap - therefore WvWvW is endgame content.  


    Dont call me dense pal..Like i said before and you must of read..WvWvW can be done at any level so it's not just end game content like the OP is implying.


      Ah right it's just you said "IT IS NOT ENDGAME CONTENT" but that's going by your own definition. My definition differs from yours and so I'd disagree, it is endgame content because it's content I'll still be accessing frequently in the endgame.  


    Yeah i understand what you are saying but i said the same thing is my op.But hey ..the main thing is we both are looking forward to WvWvW content from level one to top level and beyond.This can only be good especially with all the other options and things to do..


     

    Fair enough mate apologies for the dense thing.


     

    Np but i can see where my wording could of been a bit clear.

    Me saying it's not end game content is not quite right lol.

    I guess ill call it all level content..lol

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Xexv

     




    Originally posted by NightAngell

    Dont call me dense pal..


    I am not your pal, guy.

    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more important form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much of a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by DarkPony

    Originally posted by Xexv

     




    Originally posted by NightAngell

    Dont call me dense pal..


    I am not your pal, guy.

    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.

    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.

    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.

    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.

  • cali59cali59 Member Posts: 1,634

    With GW2, you don't have endgame content that starts when you hit cap and it's a completely different game.

    You could really say that endgame starts at level 2 when you get out of the tutorial.

    In GW2, the game mentors you down in power to be slightly stronger than any dynamic event you outlevel.  Because DEs run in cycles and are repeatable, the entire world's content is open to you at max level.  Where other games offer you dailies, GW2's entire world is open.

    There will be high end zones with elite events as well, for people who want a challenge.  But the bosses the article is talking about aren't necessarily for high end people only.  The Shatterer for instance is a midlevel boss.  Normal dynamic events only scale up to 10 people (because there's no path to follow, people quickly scatter throughout a zone and scaling up more people would be chaotic).  For boss events though, they scale up to 100 people to take part in.

    There is W v W v W PVP that you can take part in even from low levels.  It automatically scales you up in a way, a level 20 scaled up will be weaker than a level 40 but not completely irrelevant.

    There will also be structured PVP that does scale you up to max level and give you access to all skills and gear and such.

    There are 8 dungeons in the game, each with a story mode and 3 explorable mode paths (32 in total).  Those mentor you down in power as well.  The explorable modes are supposed to be very hard (trying to do the level 35 dungeon was a 3 hour wipefest).  If some of these are 80+, expect a real challenge.

    The game simply doesn't force you to raid to get gear, powerful gear will be available through a lot of different means, but doing a dungeon might get you more awesome skins for them.  There's a huge emphasis on replayability, not only due to 5 races each with their own zones, enough personal story branch options for 3 playthroughs per race, dynamic events you haven't seen before or ones that they'll add after launch to keep zones fresh.  They've also said they don't know how many hundreds of hours it would take to do all the content in the demo, and the demo was only a small part of the entire game.

    GW2 is all about just doing whatever it is you find fun, not blasting through the boring parts to get to the end.

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • XexvXexv Member Posts: 308


    Originally posted by NightAngell

    Originally posted by DarkPony

    Originally posted by Xexv

     


    Originally posted by NightAngell

    Dont call me dense pal..

    I am not your pal, guy.


    I am not your guy, buddy.
     
    Sorry, just had to.
    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:
    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"
    source
    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.


    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.
    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.
    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.

    Agreed a DF-type zone would really make the game for me maybe they'll roll something out in a future content release.

  • RazephonRazephon Member UncommonPosts: 628

    Originally posted by NightAngell

    Originally posted by DarkPony


    Originally posted by Xexv

     




    Originally posted by NightAngell

    Dont call me dense pal..


    I am not your pal, guy.

    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.

    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.

    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.

    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.

    Increment +1.

    Seriously, I've had my fair share of Arena/PvP kind of gameplay. I dont find it competitive. I find it repetitive. I dont mind casually playing it, but I'm long done with my old days of pro gaming. Unfortunately the people I have played with have been so 'Hardcore' that I found them frustrating and they made the game stressful for me. I want to play games for fun. I have a job where I already have enough stress, I dont need to come home in the evenings to be even more stressed. While I also want a sense of accomplishment I just dont think I'll be able to go THAT Hardcore again.

    Conversely, I want the game mode where I spend my  'hard effort' to be WvWvW. The stakes are actually higher, but there is an even greater sense of accomplishment. Sure I didnt beat the best 5 people in Europe at PvP. But instead I, my guild, my server beat an entire other server and dominated. 

    Its all about the greater cause and all. 

    Personally, I like the idea of being involved in large groups of people and attempt to be organised...but raiding is a bit bleh (have yet to see the level of organisation required in Dynamic Events for GW2). PvP is a lot more fun imo.

    Currently waiting for the MMO industry to put out something good.
  • made9made9 Member Posts: 20

    i hope that we will not have to wait a lot of time for the expansions

    image

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Xexv

     




    Originally posted by NightAngell





    Originally posted by DarkPony






    Originally posted by Xexv



     








    Originally posted by NightAngell



    Dont call me dense pal..








    I am not your pal, guy.






    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.






    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.

    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.

    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.




     

    Agreed a DF-type zone would really make the game for me maybe they'll roll something out in a future content release.

    We can only hope..

    The devs have mentioned daoc on more than one occassion. Like you a DF dungeon would really make this game my main game for years to come,it would really put the icing on the cake.

     

    Imagine the dungeon with an entrance on each on the three servers but leading to the same dungeon. Freaking whacking bosses and other players in that dungeon gives me goose bumps and holding the dungeon for most of the two week period.

    Come on ArenaNet  go for the all or nothing approach wheir WvWvW is concerned.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Darlok66

    Originally posted by NightAngell

    To the OP..

    W v W v W is not endgame content ,yes you can play it at top level but you can also play it from level one and use it to level up your character. It's open world PVP that does not take place in a locked instance, instead it takes place in an open zone which anyone from that server can enter and leave at anytime.

     

    So WvWvW IS NOT END GAME content.

    As some ANet rep or reviewer once said..."In GW2 Endgame content starts at lvl 1."

    You are a bit late to the party lol.

    We have sorted that little problem out..

  • amitava82amitava82 Member Posts: 17

    I'll pay $15 a month for GW2.. Take my money!

  • JaretlaiJaretlai Member Posts: 9

    Originally posted by Razephon



    Originally posted by NightAngell


    Originally posted by DarkPony


    Originally posted by Xexv

     




    Originally posted by NightAngell

    Dont call me dense pal..


    I am not your pal, guy.

    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.

    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.

    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.

    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.

    Increment +1.

    Seriously, I've had my fair share of Arena/PvP kind of gameplay. I dont find it competitive. I find it repetitive. I dont mind casually playing it, but I'm long done with my old days of pro gaming. Unfortunately the people I have played with have been so 'Hardcore' that I found them frustrating and they made the game stressful for me. I want to play games for fun. I have a job where I already have enough stress, I dont need to come home in the evenings to be even more stressed. While I also want a sense of accomplishment I just dont think I'll be able to go THAT Hardcore again.

    Conversely, I want the game mode where I spend my  'hard effort' to be WvWvW. The stakes are actually higher, but there is an even greater sense of accomplishment. Sure I didnt beat the best 5 people in Europe at PvP. But instead I, my guild, my server beat an entire other server and dominated. 

    Its all about the greater cause and all. 

    Personally, I like the idea of being involved in large groups of people and attempt to be organised...but raiding is a bit bleh (have yet to see the level of organisation required in Dynamic Events for GW2). PvP is a lot more fun imo.


     

    The good thing about the arena PvP in GW2 is it does not have a focus on gear attainment. The focus seems to be on the tournament style play which I think will bring back that competitive edge. Simply doing 10 games of arenas per week (ie WoW) for purples has no real meaning for most people. However, organized round-robin tournaments with elimination for monthly qualifiers, I guess that means a bit more...

  • Master_M2KMaster_M2K Member Posts: 244

    Originally posted by amitava82



    I'll pay $15 a month for GW2.. Take my money!

    The good thing is, you won't have to.

    image

  • KuppaKuppa Member UncommonPosts: 3,292

    I still play GW pvp once in a while, and played it for a LONG time after I finished with the campaings. That for me is the ultimate "end game" image

    image


    image

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Jaretlai



    Originally posted by Razephon








    Originally posted by NightAngell








    Originally posted by DarkPony








    Originally posted by Xexv





     








    Originally posted by NightAngell



    Dont call me dense pal..




    I am not your pal, guy.

    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.

    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.

    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.

    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.

    Increment +1.

    Seriously, I've had my fair share of Arena/PvP kind of gameplay. I dont find it competitive. I find it repetitive. I dont mind casually playing it, but I'm long done with my old days of pro gaming. Unfortunately the people I have played with have been so 'Hardcore' that I found them frustrating and they made the game stressful for me. I want to play games for fun. I have a job where I already have enough stress, I dont need to come home in the evenings to be even more stressed. While I also want a sense of accomplishment I just dont think I'll be able to go THAT Hardcore again.

    Conversely, I want the game mode where I spend my  'hard effort' to be WvWvW. The stakes are actually higher, but there is an even greater sense of accomplishment. Sure I didnt beat the best 5 people in Europe at PvP. But instead I, my guild, my server beat an entire other server and dominated. 

    Its all about the greater cause and all. 

    Personally, I like the idea of being involved in large groups of people and attempt to be organised...but raiding is a bit bleh (have yet to see the level of organisation required in Dynamic Events for GW2). PvP is a lot more fun imo.






     

    The good thing about the arena PvP in GW2 is it does not have a focus on gear attainment. The focus seems to be on the tournament style play which I think will bring back that competitive edge. Simply doing 10 games of arenas per week (ie WoW) for purples has no real meaning for most people. However, organized round-robin tournaments with elimination for monthly qualifiers, I guess that means a bit more...

    ... for premades.

    While random groups don't get anything out of it in the rewardless scenario you describe. You really need a consolation carrot for just participating lest you scare off all the casuals.

    Personally I see most structured pvp as roflstomping grounds of random groups for the benefit of organized groups and I have been on both ends of the spectrum. In most games I played, only one in five matches or so was challenging for an average premade. The rest just grinding easy wins and kind of lame. (Of course that ratio should vary if there will be a proper matchmaking system).

    In that sense open content like WvWvW sounds much more appealing to me; you never really know what you are up against and organized groups can be overcome by sheer numbers and diplomacy and the other way around. The random factor, larger scale, three factions, various objectives, etc, also mean much more realistic and varied battles.

  • LeongtiLeongti Member Posts: 37
    You forgot to mention the sidekick option, max level players can sidekick down to a lower level and help friends with earlier missions.
  • PalebanePalebane Member RarePosts: 4,011

    Speaking of diplomacy, I wonder if players will be able to communicate with the other servers in WvW. I would think it would be imperative that players communicate in order to collaborate a strike at one dominating server, but I believe I read somewhere that the servers will no be able to communicate, and would only be able to have an unspoken truce. I'm not sure that would work.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by DarkPony

    Originally posted by Jaretlai




    Originally posted by Razephon








    Originally posted by NightAngell








    Originally posted by DarkPony








    Originally posted by Xexv





     








    Originally posted by NightAngell



    Dont call me dense pal..




    I am not your pal, guy.

    I am not your guy, buddy.

     

    Sorry, just had to.

    Anyway, yeah, WvWvW isn't intended as dedicated endgame content but there's a quote which is a little scary on the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    source

    While to players like myself it is a much more inportant form of pvp compared to the structured, battleground kind. I wonder how appealing WvWvW will be to the average player in the long run and if it will be as much as a rewarding and engaging endgame option compared to rinse and repeating battlegrounds.

    Yeah that quote has been banging around since GW2 was bought to the fore. To be honest i think the devs are ready for the vast interest players will have in the open world pvp to the more structual pvp.

    Players have had a gut full of arena instanced pvp and i think the three servers matched up against each other ..daoc type pvp is bthe win.

    All we need is a Darkness Falls type dungeon to fight over as well as server wide buffs and rewards which are in.

    Increment +1.

    Seriously, I've had my fair share of Arena/PvP kind of gameplay. I dont find it competitive. I find it repetitive. I dont mind casually playing it, but I'm long done with my old days of pro gaming. Unfortunately the people I have played with have been so 'Hardcore' that I found them frustrating and they made the game stressful for me. I want to play games for fun. I have a job where I already have enough stress, I dont need to come home in the evenings to be even more stressed. While I also want a sense of accomplishment I just dont think I'll be able to go THAT Hardcore again.

    Conversely, I want the game mode where I spend my  'hard effort' to be WvWvW. The stakes are actually higher, but there is an even greater sense of accomplishment. Sure I didnt beat the best 5 people in Europe at PvP. But instead I, my guild, my server beat an entire other server and dominated. 

    Its all about the greater cause and all. 

    Personally, I like the idea of being involved in large groups of people and attempt to be organised...but raiding is a bit bleh (have yet to see the level of organisation required in Dynamic Events for GW2). PvP is a lot more fun imo.






     

    The good thing about the arena PvP in GW2 is it does not have a focus on gear attainment. The focus seems to be on the tournament style play which I think will bring back that competitive edge. Simply doing 10 games of arenas per week (ie WoW) for purples has no real meaning for most people. However, organized round-robin tournaments with elimination for monthly qualifiers, I guess that means a bit more...

    ... for premades.

    While random groups don't get anything out of it in the rewardless scenario you describe. You really need a consolation carrot for just participating lest you scare off all the casuals.

    Personally I see most structured pvp as roflstomping grounds of random groups for the benefit of organized groups and I have been on both ends of the spectrum. In most games I played, only one in five matches or so was challenging for an average premade. The rest just grinding easy wins and kind of lame. (Of course that ratio should vary if there will be a proper matchmaking system).

    In that sense open content like WvWvW sounds much more appealing to me; you never really know what you are up against and organized groups can be overcome by sheer numbers and diplomacy and the other way around. The random factor, larger scale, three factions, various objectives, etc, also mean much more realistic and varied battles.

    You can get a lot from random arenas. For one, its probably the one that you have to be on your best the most since you don't know what is coming. Its the best to actually increase your raw skills and knowledge of the game. If they implement any progression system for pvp or stat tracking, that would be enough on an incentive for me.

    image


    image

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by ninjinkai506





    Originally posted by jessie360





    Guild Wars 2 is one of those games where I believe it's going to be about the journey and story along with traditional RPG elements like loot collecting.  So many other games are built so that you rush to the end to experience the "real" game.  I like the way GW2 is shaping up!






     



    Same here. I'm just as interested in the journey, as I am the destination. I'm liking how the "endgame content" isn't just confined to a few instances, located in the last/highest-level zone (like most games). It can't get here soon enough for me!


     

    Lol, they have dungeons (instances) like any other mmo in the market, and ¨dynamic evens¨  like Rift did it before and WvWvW every 15 days?.  

  • robert154erobert154e Member UncommonPosts: 24

    :D WvWvW Is by far both end-game and not end-game. I cannot remember exactly where I read it / heard it... But, the battles last for 2 weeks, then the highest ranked realm gets a bonus for the next 2 weeks. However, a new 2 weeks should start right away, and the ranking begins over. After those 2 weeks whoever is top dog, gets the bonus, and it keeps repeating. Also, has anyone ever played Shadowbane or Dark Age of Camelot? W v W v W is kind of like Realm vs Realm vs Realm, except its Server vs Server vs Server so more chance of running into an enemy. I also mention DAoC because guilds will be able to capture Keeps and claim them with their guilds banners, upgrade them, and Im sure recieve benefits (benefits is a guess not sure on that part). I mention shadowbane because of the Seige's. From the looks of Competitive PvP you see Trebuchet's, so whats to stop those from being available in W v W v W to seige enemy guild's Keeps? All in all, this game has a lot going for it, and I for one cannot wait to see the finished product. Keep up the great work Arena Net, hoping for Open Beta Spring 2012 and release Summer 2012... Make it happen, don't think I can go another year without this game!

  • NazgolNazgol Member Posts: 864

    Originally posted by hikaru77



    Originally posted by ninjinkai506











    Originally posted by jessie360











    Guild Wars 2 is one of those games where I believe it's going to be about the journey and story along with traditional RPG elements like loot collecting.  So many other games are built so that you rush to the end to experience the "real" game.  I like the way GW2 is shaping up!














     







    Same here. I'm just as interested in the journey, as I am the destination. I'm liking how the "endgame content" isn't just confined to a few instances, located in the last/highest-level zone (like most games). It can't get here soon enough for me!






     



    Lol, they have dungeons (instances) like any other mmo in the market, and ¨dynamic evens¨  like Rift did it before and WvWvW every 15 days?.  


     

     It's GW2, didn't you know they could get away with it?

    In Bioware we trust!

  • SereliskSerelisk Member Posts: 836

    I think activites in capital cities can be a part of the "end game" just as well, as some of the game types can have clear e-sport opportunities and Arena Net have already said that a lot of sweet loot is available exclusively through activities.

     

    Also, the acquisition of prestigous titles for those players addicted to the grind, who can find more engaging ways of satiating that hunger instead of running the same raids over and over again endlessly.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Nazgol



    Originally posted by hikaru77



    Lol, they have dungeons (instances) like any other mmo in the market, and ¨dynamic evens¨  like Rift did it before and WvWvW every 15 days?.  

     

     

     It's GW2, didn't you know they could get away with it?

     Dynamic events have not been done before.  They are a vast improvement over quests, PQs and rifts.

    They have dungeons with a story mode which then unlocks an explorable mode with three paths which show the aftermath of the story.  They also contain random events to keep it fresh, as well as hidden events.  One example they gave would be that if you used a jar of bees as an environmental weapon on a certain monster, it smashes down a sectional of wall in a rage and opens up a hidden area.

    They have continuous WvWvW PVP, the article is poorly worded.  He's saying you get a bonus for winning and that the bonus lasts for the two weeks while the next WvWvW match is being played.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • SereliskSerelisk Member Posts: 836

    Off-topic:

     

    I want everyone to note my Elite Kurzick swagger.

  • someforumguysomeforumguy Member RarePosts: 4,088

    Endgame is not so much about activities that start at lvl cap in the guild wars series. Its something you start on early on in the game already. In the form of achievements, titles and elite armourset looks (not stats).

    But I can understand that some players will find it confusing that there is no reason to rush to lvl cap in this game, well except for just being max lvl of course. But there are no exclusive gamefeatures waiting for them at max lvl like raiding or something.

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