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Whats " I don't have enough time anymore" comment

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  • LucioonLucioon Member UncommonPosts: 819

    I am not against improvements in this Genre of Gaming. Every game have to learn from its mistakes from the past and improve them for the future. But i don't believe that what we are doing is truly improving it for the better. Yes we have removed the time consuming corpse runs, we also decreased the amount of time you need to stay grouped up, yes we have added quest trackers, we have added instant travels. Its all an convenience, but what did we add to replace them. We are taking more than what we are adding back to the game, and I believe thats whats is missing.

    Games are so afraid of the stigma of being the bringer of doom for all the children young and old that they are so limited on what they can do and can not do. Removing those time sinks in the previous games aren't what I am fighing against, instead I was wondering what other aspects can they bring instead of the dumbing down, making games without any challenges that makes you think. I understand that its especially hard to do when any challenges that the developers makes can be answered with an quick google search.

    I believe a good quest can bring the joy of gaming back to MMO's, if a certain quest can end with 3 or 4 different quest givers and each have its own spins on the continuation of the quests, then i believe it will bring a larger portion of the players back to the beginning instead of all looking at the end. 

    Having random enemies flying in the sky that you have to look where you go would be immersive and interesting, creating dangerous situation whenever you go. Weathers should change the enemies around you, how about make it so that when it rains, all newbies must run and hide, because if you don't, those high levels mobs that comes out will destroy you. Regardless if its the newbie zone.

    Have day and night cycles mean something.

    These items will make time spent more enjoyable, and less of the need for a huge block of time just for raids. And of course, if you have a large block of time available, let those that can still do, and let those that can't still have lots to do.

    I must admit, I have not looked up in the sky in any MMO for a while now or really look at the beautiful world that the developers have created. Most of my memories has been mini map and little triangles.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • LowcaianLowcaian Member Posts: 265

    That was the beauty of a sandbox like SWG. You could play for 6 hours straight or you could play 1 hour a day for 6 days. Both methods got you where you wanted eventually.

    I don't get why people call sandbox games grindfests. They are only grindfests if you absolutely have to reach cap within weeks. or before your friends.  It took me months to reach Master Rifles, could I have done it sooner? Absolutely but I was too busy having fun.

    As a wise NPC told me in a game: "Hello my friend why are you in such a hurry? Slow down a bit and enjoy the day"

    image
  • aspekxaspekx Member UncommonPosts: 2,167

    i think the bigger question you are asking is not about casual versus regular or hardcore gamers.

    instead, and i agree with you wholeheartedly here, when did gaming move away from the social and adventuring aspects and become more about capping and endgame. i agree that the game should start, and continue, every time you login. why not?

    you're not waiting to max out level cap in board games like Monopoly, nor in pen and paper games like 3.5 and older Dungeons and Dragons. instead the game begins as soon as play begins, as it should.

    i mean ask yourself, if the game doesn't start till endgame, what am i doing right now??

    perhaps this is a perception problem. maybe folks feel like they cant do anything unless they are capped and thus rush ahead to endgame, "where all the fun and shinies are", instead of simply enjoying all the content in front of them.

    and just maybe this has caused developers to worry excessively about endgame content, thus creating a feedback loop between those feeling an overwhelming need to advance and the developers trying to make them happy. which only makes more individuals begin to question their own gaming style and to want the shinies the devs keep dropping in the endgame.

    it often perplexes me why patches dont contain more content from beginning to end. this would certainly encourage new players to the game and old players to return, instead of fostering a sense of desperation and eventual futility to get to endgame.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • aspekxaspekx Member UncommonPosts: 2,167

    Originally posted by ActionMMORPG

    Originally posted by Starpower

    That's pretty much my case also.  Sure I still game.  I grab my nighttime meds, fire up a client and goof around in PVE until too buzzed then go crash.  I doubt a raid team would want me in that condition image or with that sort of schedule.

    +1 for 'Sympatico'-ness =)

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • LeoghanLeoghan Member Posts: 607

    Why can't there be space in the MMO world for both kind of games? Personally my real life schedule is far more important to me than my MMO schedule, but if you want to play that kind of game, find one. Just don't be upset because you are in a minority, and that's really what it comes down to, the market can't support that many games that are huge time sinks because most MMO player simply don't play them. Hopefully a good quality time intensive new gen MMO will come along, but don't expect them by the buckets full. 

  • NethermancerNethermancer Member Posts: 520

    The comments should be "Gaming is not important to me so it is low on the totem poll and the things above it take all my time so i dont play games"

    or "I dont have time to raid anymore and it was the only thing i loved about MMO's.....so i dont have time anymore"

    etc. etc.

    "I dont have time anymore" can mean many things and its usually valid if explanied

    There for no it doesnt stir emotions in me in teh slightest.

    Playing: PO, EVE
    Waiting for: WoD
    Favourite MMOs: VG, EVE, FE and DDO
    Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  • Short-StrawShort-Straw Member Posts: 422

    Op, I guess this is what happens when devs stop building virtual worlds and focus on gear. The journey does matter when you're traveling through a world, not so much when chasing shinies.

    image

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Lucioon

    I have heard this argument used over and over through out various topics in these and other forums. But is this comment really a vaild statement.

    When did MMO's become a game that you can only play for weeks instead of years. When did MMO's become a game that you have to get to cap as fast as you can?  Is that What this genre of gaming becoming?

    I always believed that MMORPG are a genre of gaming that you will spend months to understand and explore, and years to master , and that the game starts as soon as you log in, not till you reach cap and the rest are just fillers.

    These posts of  " how long will it take to reach cap" , " can I level per hour sessions " ...etc are pissing me off, and making me believe that these games are now games that you can play for a few months then forget about, instead of games that you can get attached to.

    "I don't have enough time anymore" whats really keeping those times, an hour of gaming is still an hour of gaming, it has nothing to do with your new life as parents, an hour is still an hour if thats all you have, is your time now relates on how fast you level, how much exp you gain, how much loot you get, or is it how much did you explore, how many new friends you just made, and what challenges you have just overcome.

    IS leveling really that important, is there anyone else that find this statement of "not enough time" annoying because I understand where they are coming from, but what can games change so that this mentality can change... So that the gaming world can benefit from it.  And i am not saying to create time sinks, just alternatives ideas that can change this mentality

    MMO's have turned into Vegas slot machines, so get use to it.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Lucioon

    I am not against improvements in this Genre of Gaming. Every game have to learn from its mistakes from the past and improve them for the future.

    "Improve"?  It's gotten worse.

  • SulaaSulaa Member UncommonPosts: 1,329

    Originally posted by Short-Straw

    Op, I guess this is what happens when devs stop building virtual worlds and focus on gear. The journey does matter when you're traveling through a world, not so much when chasing shinies.

    This.

     

    What is worse , they did journey let use dreaded word - levelling increadibly short and instead put long raiding grinds...

    So while WoW and many games are called 'for casuals' becasue everything is so fast and dandy , it actually seems it is made totally against casuals.

     

    Since working adult can spend alot of time in 1-2 h fragments , so making a journey through the world (levell9ng in level based games , getting and mastering skills in skill based games and things like crafting ,exploring , etc) is not a problem but menaging long houes in raid schedules is. I guess repeating endlessly shorter instances is easier but not exciting for many when it is only thing to do.

     

    So this what is called game for casuals (WoW , Rift , EQ2 , AoC) is not really casual.

    One person could risk that good sandbox or sandpark (like SWG, DAOC and maybe ArcheAge in future) game which would NOT have pvp in whole world , but pvp would be confined only to some regions and/or BG would be much more casual friendly actually.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    The main problem for a lot of people is simply how hard it is to justify paying fifteen dollars a month for a game they can only play about once or twice a week at best.  Many of those same people have reverted to F2P titles to satiate their need for MMO gaming during busy periods in their life, but for those who can't get into F2P titles, the only option is to just end their sub and play some single player games or multiplayer shooters.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Lowcaian

    That was the beauty of a sandbox like SWG. You could play for 6 hours straight or you could play 1 hour a day for 6 days. Both methods got you where you wanted eventually.
    I don't get why people call sandbox games grindfests. They are only grindfests if you absolutely have to reach cap within weeks. or before your friends.  It took me months to reach Master Rifles, could I have done it sooner? Absolutely but I was too busy having fun.
    As a wise NPC told me in a game: "Hello my friend why are you in such a hurry? Slow down a bit and enjoy the day"

     

    This.

     

    Many themepark games set you up as the hero so you feel you need to be the best.

     

    In a good sandbox you can find a role that fits the time you have and that is still valued by those around you, unlike being unable to join your friends as you didn't grind out the latest epic gear.
  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Kalfer

    I think OP needs to understand one thing: 

     

     

    from my biased perspective; I believe that nobody is against the idea of a game that takes years to finish and master. But people are agains tthe thought that a game should require you to play for hours in a single stretch. Raids are frowned upon because you can't take a break, and if someone in the raid does it, they destroy it for everyone.

    The key is in less time consuming content durations. 

     

     

    Secondly, some people enjoy pvp and the max level end game, and thus they try to get to it, because they hate the grind, they hate fetch quests and don't enjoy it. So those people are trying to get past the boring parts that frustrates them.

     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by eyeswideopen

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    Stop making sense. Anyone who figured that out wouldn'have bought such a time consuming game from the beginning.

    My advice to the people with the time problem: Get a divorce and quit your job (I kinda assume that people that complains that a certain game takes too long time lacks common sense ;).

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Originally posted by eyeswideopen

    Originally posted by Kalfer

    I think OP needs to understand one thing: 

     

     

    from my biased perspective; I believe that nobody is against the idea of a game that takes years to finish and master. But people are agains tthe thought that a game should require you to play for hours in a single stretch. Raids are frowned upon because you can't take a break, and if someone in the raid does it, they destroy it for everyone.

    The key is in less time consuming content durations. 

     

     

    Secondly, some people enjoy pvp and the max level end game, and thus they try to get to it, because they hate the grind, they hate fetch quests and don't enjoy it. So those people are trying to get past the boring parts that frustrates them.

     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

     We don't say that.  We just don't buy or play the game.  Then the population is low and devs look for why then they change the game to try and get us.

    We, the time constricted, don't need to do a thing.  We are showing the types of games we play with our wallet.

    The devs are catering to us.

    Venge

    Just because you don't like it doesn't mean it is bad.
  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by eyeswideopen

     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    lol, the "love it or leave it" argument.  How obnoxious.

  • VengerVenger Member UncommonPosts: 1,309

    I can't say for every statement you have seen but some I think you are missing the point.  It isn't about playing for weeks vs months but a couple hours straight vs several hours straight.  Where a EQ geek had time to find a group and camp a spawn location for 10 hours straight vs someone getting on for an hour or 2.

    Like UO has always been before MMOs were less about time sinks.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Nerf09

    Originally posted by eyeswideopen


     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    lol, the "love it or leave it" argument.  How obnoxious.

    No, being obnoxious is knowingly going into a game you know from the damn start is not meant for you and crying until it gets changed because you don't have time in your busy schedule or it's too hard for you, when you could just go find something else to do.

    You guys are like the kid who goes to where people are playing football and whines that everyone should play baseball instead.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • AconsarAconsar Member Posts: 262

    Originally posted by eyeswideopen

    Originally posted by Nerf09


    Originally posted by eyeswideopen


     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    lol, the "love it or leave it" argument.  How obnoxious.

    No, being obnoxious is knowingly going into a game you know from the damn start is not meant for you and crying until it gets changed because you don't have time in your busy schedule or it's too hard for you, when you could just go find something else to do.

    You guys are like the kid who goes to where people are playing football and whines that everyone should play baseball instead.

    Perfectly said.  It's a shame you're arguing to the people that think every game should cater to their specific play or life style and anything else even existing that someone else might like is a waste.

  • AxehiltAxehilt Member RarePosts: 10,504

    The argument is correctly applied to game features which eat up 60+ minutes per sitting.  That's unreasonable and will inevitably be purged (because even when gameplay is divided into sub-60 chunks, a player with more time is free to play multiple chunks per sitting. obviously.)

    It's also perfectly neutral for a game to have long or short leveling.  Even if you can max level in a week -- is the game over?  Of course not!

    The true measure of a game's content quantity isn't how long it takes to reach max level: it's how long it takes to complete everything.

    Reached max level?  Big deal.

    Completed every bit of content inside a month, including the hardest difficulty stuff?  Well, okay, that's a much more serious matter.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Axehilt

    The argument is correctly applied to game features which eat up 60+ minutes per sitting.  That's unreasonable and will inevitably be purged (because even when gameplay is divided into sub-60 chunks, a player with more time is free to play multiple chunks per sitting. obviously.)

    In your opinion. And why should your opinion matter if the game is not targeted to you regardless if you wish you could play it or not? I wish I could drive a Lambourghini, but I doubt they're going to drop the price for me just so i can be in the same club someone else is in.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • ZzadZzad Member UncommonPosts: 1,401

    ...in other words...i´m sick of raiding.  lol

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Goatgod76

    Originally posted by maskedweasel


    Originally posted by Starpower

    I have never seen those comments in contrast to levelling speed. I have only seen them being used both by myself and others when it comes to being a casual gamer vs somebody who can keep a raid schedule

    Pretty much this.    

     

    Really only comes into play when you are looking at content that requires hours of time,  or when it comes to rewards that requires a lot of repetition and hours upon hours of time to complete.

    That is what MMO's are....or were anyways. It is what seperated them from console gaming. If people want quick gratification, that is what console games are made for. I have seen that comment TONS on these and other forums...and wasted my breath saying what I just did here...because new gamers just don't get it.

     

    There for...the genre is fading away into glorified console RPG's full of community killing instancingfests, microtransaction and cash shop ridden games that gimp you to force you to buy, and extremely boring gameplay that is easy enough for any foam helmet wearing drool bib recipient to complete in a month or less. I also don't know why the term, or game mechanic of "end game" exists in MMORPG's at all. MMO's are suppose to be about the journey, NOT the destination.

    image

    I EXPECT a MMO to waste lots of my time. That's what I pay the monthly fee for. People that "don't have time" should probably find another form of entertainment for which they do have time. MMOs orginially weren't made to "be won" or have "an end game". They were themselves an "Endless game".

    That's a big downfall of this genre going mainstream. It's identity was/is being stripped away and making it look more and more like limited play/content console, single player games.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by eyeswideopen

    Originally posted by Nerf09


    Originally posted by eyeswideopen


     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    lol, the "love it or leave it" argument.  How obnoxious.

    No, being obnoxious is knowingly going into a game you know from the damn start is not meant for you and crying until it gets changed because you don't have time in your busy schedule or it's too hard for you, when you could just go find something else to do.

    You guys are like the kid who goes to where people are playing football and whines that everyone should play baseball instead.

    "You guys"?  I've been subscribed for a grand total of about 6 months to a couple games in the last 4 years.   I'm not part of the "you guys".  You can do whatever the hell you want.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Aconsar

    Originally posted by eyeswideopen


    Originally posted by Nerf09


    Originally posted by eyeswideopen


     

    And I think those of your mindset should understand one thing:

    If you see that you will not have the time to do the things others can the way the game was designed, go play another game that offers what you want and leave the one you don't have time for alone for those who do. Don't pay for the game and then start saying "You devs need to make this shorter, you need to make this easier, I don't have the time!"

    lol, the "love it or leave it" argument.  How obnoxious.

    No, being obnoxious is knowingly going into a game you know from the damn start is not meant for you and crying until it gets changed because you don't have time in your busy schedule or it's too hard for you, when you could just go find something else to do.

    You guys are like the kid who goes to where people are playing football and whines that everyone should play baseball instead.

    Perfectly said.  It's a shame you're arguing to the people that think every game should cater to their specific play or life style and anything else even existing that someone else might like is a waste.

    Every game is a wow-clone, it's hard not to be critical if you don't like wow-clones.

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