New generations are not too used to read, so VO is a plus. But I agree voice gets old much faster than a text that you can easily skip or browse quickly to get a general idea. But the first time is nice. SWTOR is all about the first time. It remains to be seen how it holds on after a month or two.
I can undestand that native english speakers could enjoy full VO, but imo focusing too much on VO is waste of resources. I dont think all those spanish, germans and other european nations will be as much excited about english VO as NA. And it makes potentional expansion to east (Korea China) much more expensive if they would want to do full VO for them.
Well, as a comparison to that, I like seeing movies in their native language with subtitles and hate when they are dubbed, because I think a lot of the acting is lost with dubs. My case ofcourse.
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
I don't see why you automatically tie story with voice acting. They're not interdependent and one doesn't necessarily imply the other in some sequential order. To answer your question, no, it's not worth it because VA is basically just window dressing that adds nothing gameplay relevant to the game and, at least with me personally, takes me out of the experience with its transition into "dialog mode"... although this is a TOR complaint not neccesarily directed at VA itself, just saying. Fact that you're apparently oblivious to the outside world while in dialogs is also a bad thing.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
I can undestand that native english speakers could enjoy full VO, but imo focusing too much on VO is waste of resources. I dont think all those spanish, germans and other european nations will be as much excited about english VO as NA. And it makes potentional expansion to east (Korea China) much more expensive if they would want to do full VO for them.
Well, as a comparison to that, I like seeing movies in their native language with subtitles and hate when they are dubbed, because I think a lot of the acting is lost with dubs. My case ofcourse.
And I think the game is being dubbed in german french and spanish, right?
I can undestand that native english speakers could enjoy full VO, but imo focusing too much on VO is waste of resources. I dont think all those spanish, germans and other european nations will be as much excited about english VO as NA. And it makes potentional expansion to east (Korea China) much more expensive if they would want to do full VO for them.
Well, as a comparison to that, I like seeing movies in their native language with subtitles and hate when they are dubbed, because I think a lot of the acting is lost with dubs. My case ofcourse.
And I think the game is being dubbed in german french and spanish, right?
I have no idea, it was more about you saying non-english speakers would not care about it or mind it. I realise many would probably prefer it be dubbed, not arguing that.
I am buying this game to play it for 30 - 60 days. If it does not have more of a hook than the voiceovers that is all I will play it. 60 dollars for 30 days of entertainment works for me.
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
Slows the pace of gameplay? Are you playing a game to rush to the end?
I think Story is very important in any kind of game, because it gives you meaning to the game you are playing, it makes you care for the game in a geniune way, not some addiction to grind for better gears.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I can undestand that native english speakers could enjoy full VO, but imo focusing too much on VO is waste of resources. I dont think all those spanish, germans and other european nations will be as much excited about english VO as NA. And it makes potentional expansion to east (Korea China) much more expensive if they would want to do full VO for them.
the game is also being made with german and french localiazations, so if they don't want english VO there are other options
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
Slows the pace of gameplay? Are you playing a game to rush to the end?
I think Story is very important in any kind of game, because it gives you meaning to the game you are playing, it makes you care for the game in a geniune way, not some addiction to grind for better gears.
The impression I got was SWToR isn't really aimed at the people who don't read quest text.
Most of us are guilty of not reading it to a certain degree; for me, that's when I realise I'm not enjoying my MMO any more and I and move to another game. Some people don't read any: they just want to hit things, earn points, level up, they don't care about the story.
They're not going to like SWTOR.
When I tried it , I didn't care about levelling up, earning gear, any of that...I was playing through the story.
It will slow the pace a little, but I hate feeling like I'm holding my team up in most MMOs as I read through the next quest dialog while they're itching to go kill the next 10 rats.
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
Slows the pace of gameplay? Are you playing a game to rush to the end?
I think Story is very important in any kind of game, because it gives you meaning to the game you are playing, it makes you care for the game in a geniune way, not some addiction to grind for better gears.
The impression I got was SWToR isn't really aimed at the people who don't read quest text.
Most of us are guilty of not reading it to a certain degree; for me, that's when I realise I'm not enjoying my MMO any more and I and move to another game. Some people don't read any: they just want to hit things, earn points, level up, they don't care about the story.
They're not going to like SWTOR.
When I tried it , I didn't care about levelling up, earning gear, any of that...I was playing through the story.
It will slow the pace a little, but I hate feeling like I'm holding my team up in most MMOs as I read through the next quest dialog while they're itching to go kill the next 10 rats.
I find myself in most mmorpg's reading through quest text the first time I encounter it, the problem with most mmorpg's though is no matter how many alts etc you have you are reading the same quest text over and over again obviously this game is going to change that.
I was also under the impression the space bar would allow people to skip the cut scenes so that should be ok too.
As for the op I'm wondering what mmorpg's he plays to assume that voice over would "slow the pace" of mmorpg gaming. Mmo's are the only game I can think of where you could spend a day playing and do absolutely "nothing" with things like crafting exploration and role playing I certainly wouldn't consider mmo's to be "fast paced" gaming.
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
Slows the pace of gameplay? Are you playing a game to rush to the end?
I think Story is very important in any kind of game, because it gives you meaning to the game you are playing, it makes you care for the game in a geniune way, not some addiction to grind for better gears.
The impression I got was SWToR isn't really aimed at the people who don't read quest text.
Most of us are guilty of not reading it to a certain degree; for me, that's when I realise I'm not enjoying my MMO any more and I and move to another game. Some people don't read any: they just want to hit things, earn points, level up, they don't care about the story.
They're not going to like SWTOR.
When I tried it , I didn't care about levelling up, earning gear, any of that...I was playing through the story.
It will slow the pace a little, but I hate feeling like I'm holding my team up in most MMOs as I read through the next quest dialog while they're itching to go kill the next 10 rats.
I find myself in most mmorpg's reading through quest text the first time I encounter it, the problem with most mmorpg's though is no matter how many alts etc you have you are reading the same quest text over and over again obviously this game is going to change that.
I was also under the impression the space bar would allow people to skip the cut scenes so that should be ok too.
As for the op I'm wondering what mmorpg's he plays to assume that voice over would "slow the pace" of mmorpg gaming. Mmo's are the only game I can think of where you could spend a day playing and do absolutely "nothing" with things like crafting exploration and role playing I certainly wouldn't consider mmo's to be "fast paced" gaming.
Your impression is absolutely correct, the space bar will allow you to skip one line of dialogue and go to the next, meaning if theres 3 lines of dialogue then you need to hit the space bar 3 times.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
Slows the pace of gameplay? Are you playing a game to rush to the end?
I think Story is very important in any kind of game, because it gives you meaning to the game you are playing, it makes you care for the game in a geniune way, not some addiction to grind for better gears.
The impression I got was SWToR isn't really aimed at the people who don't read quest text.
Most of us are guilty of not reading it to a certain degree; for me, that's when I realise I'm not enjoying my MMO any more and I and move to another game. Some people don't read any: they just want to hit things, earn points, level up, they don't care about the story.
They're not going to like SWTOR.
When I tried it , I didn't care about levelling up, earning gear, any of that...I was playing through the story.
It will slow the pace a little, but I hate feeling like I'm holding my team up in most MMOs as I read through the next quest dialog while they're itching to go kill the next 10 rats.
I, personally, don't read quest text because I find the text to be too small (City of Heroes, EVE Online,) they have a font I find impossible to read (WoW, EVE, LoTRO) and they always confine quest text into a tiny, unscalable and unmovable text box. I think that MMO developers don't even want people to read quest text. This is to cover up the fact that traditionally quest text has been really horribly written. In City of Heroes compare a mission from when the game first came out to a mission that came out with Going Rogue and you'll see a world of difference. People still find typos and misspelled words in City of Heroes older missions too.
Face it, traditionally written story content has been severely overlooked in MMOs, quests are an afterthought and the mechanics of the quests are seen as far more important. With SWTOR the story quests will be in your face and very noticable, they will have to be top quality, they will have to be fun, and they can't be skimped on.
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
I honestly welcome tht.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I can undestand that native english speakers could enjoy full VO, but imo focusing too much on VO is waste of resources. I dont think all those spanish, germans and other european nations will be as much excited about english VO as NA. And it makes potentional expansion to east (Korea China) much more expensive if they would want to do full VO for them.
Well, as a comparison to that, I like seeing movies in their native language with subtitles and hate when they are dubbed, because I think a lot of the acting is lost with dubs. My case ofcourse.
And I think the game is being dubbed in german french and spanish, right?
I have no idea, it was more about you saying non-english speakers would not care about it or mind it. I realise many would probably prefer it be dubbed, not arguing that.
The game is being done in English, French, and German. Apparently you will only get the version that most fits your area when you buy it, BUT can download a patch for the other languages. The basic info is listed on the main website while the details were talked about in an interview sometime before Gamescon.
"If half of what you tell me is a lie, how can I believe any of it?"
I honestly think V.O. is a step in the right direction. Games that do it well tend to feel more 'alive'. However, I think the V.O. is basically window dressing. It's a really nice touch, but doesn't really make the game. Even for the single player games, I'd have enjoyed DA almost as much without the V.O. I'm just glad it looks like they didn't dump all their resources into V.O.s without leaving enough to polish the core of the game. To be honest, I'll probably only really pay attention to the dialogue the first time through (maybe once for each side). Unless the story is surprisingly excellent, I'll pay attention enough to get the gist of it, and fly through the content. With only a few exceptions, I've found most game stories to be sub-par to that of a good book or movie.
Especially when I do remember voice over from DA2 I get shivers , that was totally awful , kinda put me off from this game even before boredom of all filler combat and simplicity of it convinced me to totally drop it.
Oh come on, DA2 had many faults, but the voicework was generally well done.
I don't think you get it. I did not want that my character use voice. Not to mention all this dialogue cut scenes which kinda irritated me (i prefer longer and more comlex text conversations than short frequent simple voice overs)and that dialogues were oversimlified , and that might be because of voice over as it cost alot.
Here's a novel and unique idea: don't play the game if you don't want voiceover and cutscenes.
Another novel and unique idea: familiarize yourself with the various game companies and developers. See what they excel at. I'll give you a hint: BioWare's been known for more than a decade for story-driven games with copious amounts of voice acting and quite a lot of pre-rendered cutscenes.
If that sort of thing doesn't generally appeal to you as a gamer, then perhaps that sort of game really isn't for you.
Just a thought.
Also, I'm not a part of the so-called "ADD generation," I do not have ADD/ADHD, and I found that comment offensive, insulting, and generally asinine. Voiceover and cutscenes have jackall to do with having anything done for players or handed to them, in my personal opinion. In a story-driven RPG, they have to do with immersion and drawing players into the story. Ever played Xenosaga or a Final Fantasy game? They're heavy on cutscenes as well - many of the Japanese games I've played over the past 25 years or so have been (and I've found many of the stories in those games to be brilliant). So is just about every game BioWare has ever put out that I've ever played. It's not about whatever point you thought you might have been making, it's about the idiotic and deliberately offensive way you chose to make it.
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
There should be a rule that if you don't bother coming back to your own threads that they should be closed down. Drive by's should never be encouraged.
Re. VO and cutscenes (even though you don't mention the latter, to talk about VOs, one has to remember the cutscenes as well)
No, it really wasn't.
Unfortunately, when you throw in the two little words, "Star" and "Wars" into the mix, reason is swallowed up by obscene hype and fanboyism. People just don't want to realise it now, but it will create a horrible experience as it goes on - unless you really, really, really, and I mean, REALLY like themeparks.
People keep losing sight that this isn't an RPG. It's an MMO. It will be fun the first time around, but it will very quickly lose its charm once the novelty has worn off.
V.O. on it's own is definitely a step forward for the genre. But listening to some long-winded story to kill 10 space boars is as tedious as reading about it, if not more so.
As for the cutscenes on their own - the story will be great, but it will suck for immersion in the long run. The RPer in me already cringes at how immersion breaking it will be to be hailed as someone with great potential, and then, when you get to the quest destination, there will be 50 other people there, all with the same "great potential". Or how every pilot out there has essentially the same romantic partner.
One also has to remember content patches and expacs. Will they VO + have cutscenes for everything? That's going to eat a significant chunk of their budget. And f they elect NOT to voice act everything, then it will create a severe disconnect - play AoC past level 20 and see what I mean.
I truly want to believe everything will be okay. The VO/cutscenes were a great pull for me. I hated how in RPGs, after this great story, everything suddenly ends for your character. It's like after the game is done he ceases to exist. Being able to extend the life and story of that character is great and this MMO provides that. But the more I think about it, the more I am conflicted. It will certainly feel a little foolish to experience this great character story, only to meet thousands others experiencing the same thing. It will cheapen the whole immersive experience of a second world for me.
"Never argue with a fool; onlookers may not be able to tell the difference."
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
God forbid let's try and make the game NOT just a grind where you skip all the lore/story just to grind levels as fast as possible and then get to end game to pwn noobs in PvP and grind phat purple epix lootz.
LFG tool is a bad feature - I'm glad it's missing.
Here's a pro tip - you don't have to chain run instances to grind for gear if you simply put the game's focus on something other then grinding for gear!
Still for an MMO it might be of an hindrance: not only because it would slows the pace of game play but also because V.O. dialogs tend to get old faster than... quest you don't even read.
Then, due to the story focus, there are so many common features missing: from the guild bank down to LFG tool.
So the question is:
In the long term do you think the story will encompasses everything else?
Story is what mmo's where lacking, today mmo players just want to rush to the max level skipping content, this nasty trend was set into full spead in WoW. WoW made mmo players lazy and took the real reason players like myself feel in love with mmorpgs to begin with.
I play mmo's to enjoy my character progression, the story like a old school console rpg, I enjoy the feeling of being in a magical world unlike our own, to me this is what a real mmorpg is about, the other stuff that people seem to be use is a bonus to me.
If you haven't yet played a Bioware game to see what i'm talking about, do it, right now im playing Mass Effect 2 and good god am I sucked in, it's almost like i'm in a interactive movie, if SWTOR is anything like Mass Effects story telling then I am hooked and millions of other will be to.
I do think that the VO was worth it. I loved DA, but I don't think I would have enjoyed it half as much without the VO. It's what really got me into the story and the characters. For this same reason, I liked WC3 a lot more than WoW. All the characters in WoW seemed rather lifeless. I'd much rather spend my time listening to a VO story than reading half assed quest text.
1) New content won't just be a 'oh we threw in a couple new quests this week', it'll probably only be full blown expansion or major content patches (like 3 times a year ones).
2) Funcom's problem. If the game isn't amazingly successful, then they'll probably drop VO altogether,
Comments
New generations are not too used to read, so VO is a plus. But I agree voice gets old much faster than a text that you can easily skip or browse quickly to get a general idea. But the first time is nice. SWTOR is all about the first time. It remains to be seen how it holds on after a month or two.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Well, as a comparison to that, I like seeing movies in their native language with subtitles and hate when they are dubbed, because I think a lot of the acting is lost with dubs. My case ofcourse.
I don't see why you automatically tie story with voice acting. They're not interdependent and one doesn't necessarily imply the other in some sequential order. To answer your question, no, it's not worth it because VA is basically just window dressing that adds nothing gameplay relevant to the game and, at least with me personally, takes me out of the experience with its transition into "dialog mode"... although this is a TOR complaint not neccesarily directed at VA itself, just saying. Fact that you're apparently oblivious to the outside world while in dialogs is also a bad thing.
And I think the game is being dubbed in german french and spanish, right?
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I have no idea, it was more about you saying non-english speakers would not care about it or mind it. I realise many would probably prefer it be dubbed, not arguing that.
I am buying this game to play it for 30 - 60 days. If it does not have more of a hook than the voiceovers that is all I will play it. 60 dollars for 30 days of entertainment works for me.
I miss DAoC
Slows the pace of gameplay? Are you playing a game to rush to the end?
I think Story is very important in any kind of game, because it gives you meaning to the game you are playing, it makes you care for the game in a geniune way, not some addiction to grind for better gears.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
the game is also being made with german and french localiazations, so if they don't want english VO there are other options
The impression I got was SWToR isn't really aimed at the people who don't read quest text.
Most of us are guilty of not reading it to a certain degree; for me, that's when I realise I'm not enjoying my MMO any more and I and move to another game. Some people don't read any: they just want to hit things, earn points, level up, they don't care about the story.
They're not going to like SWTOR.
When I tried it , I didn't care about levelling up, earning gear, any of that...I was playing through the story.
It will slow the pace a little, but I hate feeling like I'm holding my team up in most MMOs as I read through the next quest dialog while they're itching to go kill the next 10 rats.
I find myself in most mmorpg's reading through quest text the first time I encounter it, the problem with most mmorpg's though is no matter how many alts etc you have you are reading the same quest text over and over again obviously this game is going to change that.
I was also under the impression the space bar would allow people to skip the cut scenes so that should be ok too.
As for the op I'm wondering what mmorpg's he plays to assume that voice over would "slow the pace" of mmorpg gaming. Mmo's are the only game I can think of where you could spend a day playing and do absolutely "nothing" with things like crafting exploration and role playing I certainly wouldn't consider mmo's to be "fast paced" gaming.
Your impression is absolutely correct, the space bar will allow you to skip one line of dialogue and go to the next, meaning if theres 3 lines of dialogue then you need to hit the space bar 3 times.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I, personally, don't read quest text because I find the text to be too small (City of Heroes, EVE Online,) they have a font I find impossible to read (WoW, EVE, LoTRO) and they always confine quest text into a tiny, unscalable and unmovable text box. I think that MMO developers don't even want people to read quest text. This is to cover up the fact that traditionally quest text has been really horribly written. In City of Heroes compare a mission from when the game first came out to a mission that came out with Going Rogue and you'll see a world of difference. People still find typos and misspelled words in City of Heroes older missions too.
Face it, traditionally written story content has been severely overlooked in MMOs, quests are an afterthought and the mechanics of the quests are seen as far more important. With SWTOR the story quests will be in your face and very noticable, they will have to be top quality, they will have to be fun, and they can't be skimped on.
I honestly welcome tht.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The game is being done in English, French, and German. Apparently you will only get the version that most fits your area when you buy it, BUT can download a patch for the other languages. The basic info is listed on the main website while the details were talked about in an interview sometime before Gamescon.
"If half of what you tell me is a lie, how can I believe any of it?"
I honestly think V.O. is a step in the right direction. Games that do it well tend to feel more 'alive'. However, I think the V.O. is basically window dressing. It's a really nice touch, but doesn't really make the game. Even for the single player games, I'd have enjoyed DA almost as much without the V.O. I'm just glad it looks like they didn't dump all their resources into V.O.s without leaving enough to polish the core of the game. To be honest, I'll probably only really pay attention to the dialogue the first time through (maybe once for each side). Unless the story is surprisingly excellent, I'll pay attention enough to get the gist of it, and fly through the content. With only a few exceptions, I've found most game stories to be sub-par to that of a good book or movie.
Here's a novel and unique idea: don't play the game if you don't want voiceover and cutscenes.
Another novel and unique idea: familiarize yourself with the various game companies and developers. See what they excel at. I'll give you a hint: BioWare's been known for more than a decade for story-driven games with copious amounts of voice acting and quite a lot of pre-rendered cutscenes.
If that sort of thing doesn't generally appeal to you as a gamer, then perhaps that sort of game really isn't for you.
Just a thought.
Also, I'm not a part of the so-called "ADD generation," I do not have ADD/ADHD, and I found that comment offensive, insulting, and generally asinine. Voiceover and cutscenes have jackall to do with having anything done for players or handed to them, in my personal opinion. In a story-driven RPG, they have to do with immersion and drawing players into the story. Ever played Xenosaga or a Final Fantasy game? They're heavy on cutscenes as well - many of the Japanese games I've played over the past 25 years or so have been (and I've found many of the stories in those games to be brilliant). So is just about every game BioWare has ever put out that I've ever played. It's not about whatever point you thought you might have been making, it's about the idiotic and deliberately offensive way you chose to make it.
Firebrand Art
"You are obviously confusing a mature rating with actual maturity." -Asherman
Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr
There should be a rule that if you don't bother coming back to your own threads that they should be closed down. Drive by's should never be encouraged.
Currently Playing: World of Warcraft
Re. VO and cutscenes (even though you don't mention the latter, to talk about VOs, one has to remember the cutscenes as well)
No, it really wasn't.
Unfortunately, when you throw in the two little words, "Star" and "Wars" into the mix, reason is swallowed up by obscene hype and fanboyism. People just don't want to realise it now, but it will create a horrible experience as it goes on - unless you really, really, really, and I mean, REALLY like themeparks.
People keep losing sight that this isn't an RPG. It's an MMO. It will be fun the first time around, but it will very quickly lose its charm once the novelty has worn off.
V.O. on it's own is definitely a step forward for the genre. But listening to some long-winded story to kill 10 space boars is as tedious as reading about it, if not more so.
As for the cutscenes on their own - the story will be great, but it will suck for immersion in the long run. The RPer in me already cringes at how immersion breaking it will be to be hailed as someone with great potential, and then, when you get to the quest destination, there will be 50 other people there, all with the same "great potential". Or how every pilot out there has essentially the same romantic partner.
One also has to remember content patches and expacs. Will they VO + have cutscenes for everything? That's going to eat a significant chunk of their budget. And f they elect NOT to voice act everything, then it will create a severe disconnect - play AoC past level 20 and see what I mean.
I truly want to believe everything will be okay. The VO/cutscenes were a great pull for me. I hated how in RPGs, after this great story, everything suddenly ends for your character. It's like after the game is done he ceases to exist. Being able to extend the life and story of that character is great and this MMO provides that. But the more I think about it, the more I am conflicted. It will certainly feel a little foolish to experience this great character story, only to meet thousands others experiencing the same thing. It will cheapen the whole immersive experience of a second world for me.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Someone from Bioware said: "After you played a game with full V.O., you'll never look back". And I agree with that
God forbid let's try and make the game NOT just a grind where you skip all the lore/story just to grind levels as fast as possible and then get to end game to pwn noobs in PvP and grind phat purple epix lootz.
LFG tool is a bad feature - I'm glad it's missing.
Here's a pro tip - you don't have to chain run instances to grind for gear if you simply put the game's focus on something other then grinding for gear!
@empyros You just love to hate on TOR, don't you? You could write a book with all the negatives you have posted on these forums.
How is this relevant?
Make a proper rebuttal instead of making an ad hominem attack, or don't bother responding at all.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Story is what mmo's where lacking, today mmo players just want to rush to the max level skipping content, this nasty trend was set into full spead in WoW. WoW made mmo players lazy and took the real reason players like myself feel in love with mmorpgs to begin with.
I play mmo's to enjoy my character progression, the story like a old school console rpg, I enjoy the feeling of being in a magical world unlike our own, to me this is what a real mmorpg is about, the other stuff that people seem to be use is a bonus to me.
If you haven't yet played a Bioware game to see what i'm talking about, do it, right now im playing Mass Effect 2 and good god am I sucked in, it's almost like i'm in a interactive movie, if SWTOR is anything like Mass Effects story telling then I am hooked and millions of other will be to.
I do think that the VO was worth it. I loved DA, but I don't think I would have enjoyed it half as much without the VO. It's what really got me into the story and the characters. For this same reason, I liked WC3 a lot more than WoW. All the characters in WoW seemed rather lifeless. I'd much rather spend my time listening to a VO story than reading half assed quest text.
The Issues here are
1) New content won't just be a 'oh we threw in a couple new quests this week', it'll probably only be full blown expansion or major content patches (like 3 times a year ones).
2) Funcom's problem. If the game isn't amazingly successful, then they'll probably drop VO altogether,