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EVE Online: The Mittani Speaks Out

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  • haplo602haplo602 Member UncommonPosts: 254

    Originally posted by Ozmodan

    Walking in stations was necessary to actually show people they had avatars and not spaceships.  Despite all the vets crying it has affected them little.  The changes coming up though will affect them greatly so get ready for a lot of gnashing of teeth.  CCP knows it has to open up low sector and 0.0 areas to more players so that means effectively disabling the super alliances like goonswarm.  

    This is funny actualy. The core EVE lore never even discussed leaving the POD as a 'feature'. It was described as a dreadfull and unneeded ordeal for the pod pilots.

     

    The non-avatar aspect of EVE was one of the differentiating things. You were a spaceship. Or rather a POD. There was no crew on your ship. Just an automated vessel controlled by your brain from the pod. Eternal darkness in exchange for deadly efficiency. Even the cloning system was set up to KILL you to make sure only one of your clones actualy contained the consciousnes that formed you as a player.

     

    It is the same situation as people complaining about Wildstar Online cartoony graphics. It's a matter of taste. You cannot please everyone at once. However changing some of the core concepts of your game for that is the worst you can do.

  • BoldegonBoldegon Member Posts: 2



    Originally posted by Malcanis







    Originally posted by Czanrei






    Originally posted by Malcanis






    Originally posted by Czanrei



    Funny how a kid like Mittani touts so many useless titles and yet seems to know so little about how game developement works, or what the original vision for EVE was several years ago. I was in beta and been around EVE as a player from the beginning and it is not 100% about the ships. The goal CCP has said time and again is to develope as immersive a universe as possible. Well guess what, that involves adding features other than how fast a trigger-happy gate camper can gank a newb.

    Personally at this point I hope CCP keeps players like Mittani waiting for EVE content and finishes WoD. 

    It's no wonder the population in EVE is stagnant lately with how crude, vulgar, and plain ignorant most of the EVE playerbase has become, making it a challenge for any new player to find any fun in the game. 

     

    The only "feature" that was added with Incarna was the humiliatingly dreadful cash shop.

    Forgive me if I am underwhelmed with this much needed alternative to the " trigger-happy gate camper" features we miss.

    Try checking out the word developement. It doesn't equate to instant gratification. 

     Try checking out the word "deliver" - it's what you haven't done when 70 people take 2 years to produce one single small room where you can't actually do anything or see any other players, and call it an MMO expansion.






     

    Not to mention that anyone who's ever spent anytime camping a gate knows it's pretty much the diametric opposiite of instant gratification.


  • whitelockwhitelock Member Posts: 17

    I for one are just waiting for a new shiny MMO to come out and i'll will be consigning my EVE career to the scrapheap.

     

    I would be surprised if i was the only one in this situation

  • YalexyYalexy Member UncommonPosts: 1,058

    The main reason for EvE Online stalling is the totally screwed up 0.0-mechanics. People are just fed up with this supercap-crap and blob-warfare.
    Back in the days there were more smaller entities in 0.0 with way more small fights... we're speaking of RMR-times here (2006).

    In addition to this screwed up mechanics there's this useless Incarna-feature, that the community actually never wanted to begin with besides a few excited and very vocal players. It was clear some three years ago allready that Incarna wouldn't add any real gameplay, so the majority said: screw it.

    The last thing the community is asking for years allready is to fix low-sec and make it a pirates-game again. High-sec needs to be divided by low-sec to make travelling across the universe and transporting goods a risky task again. It makes lorewise no sense that the faction-areas are not divided by atleast two or three systems of low-sec either. Back in the glory days of Yulai it was way better.

    Wormholes are fine as they are with lot's of stuff to do and totally balanced by risk-vs-reward.

    LvL 4 missions are inbalanced as hell aswell as NPCs dropping tons of loot. LvL 4 missions need to provide less rewards in comparison to the non-existent risk to them and NPC-lootdrops (loot and especially dronealloys) are producing way too much minerals. Mining should be the prime-source for minerals.
    Shooting NPCs gives money allready aswell as salvage-parts, that should be enough allready to make it worthwile farming them.
    With that being changed there would be organized mining-ops again that give those industrial players more worthwile things to do and it would aswell stop the PvP getting somewhat meaningless as prices for ships and equipment would rise again to a point where you can't loose hundreds of battleships in 0.0-warfare that doesn't make any sense. War in 0.0 should be meaningful and it should be an investment. Currently we basically throw hundreds of battleships away in some fights just for the lulz.

    Mittani and the CSM basically only mind their own business when talking to CCP. They want to change the game into the direction that suits their alliances best, and the CSM basically only consists of the big 0.0-alliances as they have the biggest base of players voting yor the CSM-candidates. That's the reason why the last patches made 0.0 even more boring with the changes to supercaps and the changed sov-mechanics.
    If they really anted the 0.0-game to change for the better, then they would kick CCP around for removing jumpbridges, jumpfreighters, depleting moon-minerals etc, etc, etc...

    I'm still logging in and take part in the fleetfights, but I don't bother about the outcome anymore. I'm basically only logging in to speak with my long-time buddies and to get the money for my next PLEX. Sometimes we even have some fun ganking someone in a small roaming-gang, but that's rare due to the very little amount of targets these days and the current big NAPs in 0.0 don't help there in any way.

    So yeah, The Mittani is asking for FiS, which is good, but he and the rest of the CSM is asking for the wrong solutions for the last three years to actually fix the game.

  • hcosminhcosmin Member Posts: 45

    Having the devs work on more 0.0 crap with an unrepresentative player council colluding with the goon in charge of FiS design (CCP Soundwave) to turn the game further to their advantage is exactly the way to have the game continue to plumet.

    There was a completly 0.0 focused FiS focused expansion after Apocryphia. Does "Dominion" ring a bell ? Anyone ? And the dev who ruined supercapitals in the first place is a "player" on the CSM right now...

    The neglected parts of the game are highsec, lowsec not 0.0. But goons only see what goons care about.

     

    What CCP needs to do is finish the work they've started on Incarna so that we have a playable multiplayer enviroement rather than leave yet another thing unfinished and tell the 0.0 guys to go f* themselves. Plenty of things to do in 0.0, plenty of people willing to go there if they quit (and the russians aren't going anyhwere). In the meanwhile the majority of the playerbase hasn't seen content in years.

     

  • kadepsysonkadepsyson Member UncommonPosts: 1,919

    Originally posted by hcosmin In the meanwhile the majority of the playerbase hasn't seen content in years.

     

    You must have forgotten about incursions, which are often in highsec.

  • OmrieOmrie Member UncommonPosts: 116

    I for one think it's great of CCP to release things like Incarna, and DUST 514. I think it's awesome how they're actually trying *new* things.

    Now, I'm not an EVE player, but seeing that they're actually adding things to the world of EVE that are not only just spaceships just goes to show CCP is a company of innovation. Innovation has long been something lost with most MMORPG companies, and I'm proud to see atleast CCP is trying something new for it's games.

    Flying in ships will always be there, and it will always be a part of EVE. There's no doubt that there will be future updates on ships, and new space to explore; but until then, I  don't see why people can't have the patience to let CCP try something new.

    Heck, seeing all this stuff coming out makes me want to subscribe to EVE~

  • idgaradidgarad Member Posts: 174



    Originally posted by Goronmon








    Originally posted by Ozmodan


















    Originally posted by daemon











    So far WoD seems vaporware for many... and Dust wont save them. Future is not that bright...





    Actually I think they are aware of the problems with Eve and are going to address that in the near future.  CCP's number one problem has been far too much catering to the veteran player and not to retaining new players.





    Walking in stations was necessary to actually show people they had avatars and not spaceships.  Despite all the vets crying it has affected them little.  The changes coming up though will affect them greatly so get ready for a lot of gnashing of teeth.  CCP knows it has to open up low sector and 0.0 areas to more players so that means effectively disabling the super alliances like goonswarm.  





    So all in all, Mittani is right to fear what is coming, his alliance is one of the ones that will take the blunt of it, but it will open up the game to a lot more players and CCP knows they really have no choice if they intend to grow the game.  You know what the funny thing is, Mittani's initial foray into Eve was to take on the larger alliances with lots of small ships, now his alliance will have the same thing done to it now that they have superiority in the larger ships.  Kind of funny to see the irony in that.














     





    Your ignorance of the topic is astounding.





    Goonswarm and TEST are probably one of the bigger reasons new players even keep trying out EVE, as they welcome new player with open arms unlike most alliances/corporations in the game.





    If Walking in Stations is so amazingly popular, how come subscriber numbers have stagnated since the release of Incarna instead of increased?





    And Mittani has spoken for nerfing supercapiticals, such as super carriers. As such, Goons and TEST are actually at a disadvantage when it comes to large ship usage against DRF and other groups. So, technically they are still fighting larger ships with more smaller ships. Just that the smaller ships are bigger than they used to be. 





    Your ingorance on the subject is astounding, as you are pretty much wrong on every single point you make. Go toss around your made up facts on the EVE-O forums, they seem to love that stuff there.










     

    If by "welcome with open arms" you mean "assign new players to guard a mining op for 4 hours to do mind numbing grunt work" or scamming new players, I would agree. No group in the history of MMOs has driven more people away from MMOs then the Goons. If you are an elite in the Goons, you have a great time. Good luck being a new player.

    The super-blocks have killed new players coming in. They continue to lock down 0.0 catering to the existing mega-corps. Their accounts per player is getting out of hand post-plex and CCP hasn't done a thing about banning bots except a shit load of lip service. Sneak around 0.0 and see the 50 hulk macro fleets grinding away for 20 hours non-stop.

    Browse Tash Murkon region and see the same 50 bots running the same script over and over and over and over like clockwork. You have to love the same mining barge warping to belt 4 189 seconds after the server comes up then to belt 5 55 seconds later then back to belt 4 and hit the scordite at the midpoint arc and run the same macro 7 days a week, 20 hours a day.

    CCP is a hostage now of it's own elite and it will choke to death without new players consistently coming in, AND STAYING.

    I am working on a presentation in fact: https://docs.google.com/open?id=0B0wpgsPXqkH-ZGViZTE1Y2UtNTY0Ny00ZDQwLTg2OGEtMDA5NTg0OThmYTM0

    It is a VERY early draft, was planning on a June or July release but what I keyed in so far may point a few things out. I have about 60 pages of notes I have to cram into the slides, revise, then lay down the presentation but in short: Eve NEEDS new players. Goon and the 0.0 super blocks are killing Eve.

     



     

  • idgaradidgarad Member Posts: 174

    Originally posted by kadepsyson

    Originally posted by hcosmin In the meanwhile the majority of the playerbase hasn't seen content in years.

     

    You must have forgotten about incursions, which are often in highsec.

    Which are camped by large blob suicide gank gangs that kill anyone dumb enough to show up to try them.

  • gavntoadgavntoad Member Posts: 1

    "Goonswarm and TEST are probably one of the bigger reasons new players even keep trying out EVE, as they welcome new player with open arms unlike most alliances/corporations in the game."



    PROPAGANDA CHECK -



    GoonSwarm and TEST do *NOT* recruit players from the EVE Community. They don't "welcome new players with welcome arms". They recruit *ONLY* people who have been active members of their little troll community on SomethingAwful.com for 3 months. They only recruit little mindless workerbees who want to be popular in the "edgy" and "cool" troll community.



    GoonSwarm *HATES* the general EVE Online community. They frequently call us "dumb pubbies" - pubbies, meaning "public". This outlines and illustrates that their little clique sees themselves as separate from EVE Online. And their own mission statement is to ruin the game for other players.

    So please, put your propaganda away boy, nobody buys it anymore, and if anyone says something good about goons, it's because THEY'RE a goon on one of the "spy" accounts.

    Goons ruin the game.

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