I just think it's a little harsh and underhanded making judgements about others' emotional health because they conduct themselves in a game atmosphere within given developed parameters of a method you don't approve, when they pay the same $$ per month you do, and while having your pseudo-intellectual, likely sans-psychology ph.d opinion, you're effectively "telling people how to play".
I always find the defense of ganking "they are paying their monthly fee too" amusing.
Just because I pay my entry fee to a movie theater doesn't mean I should be allowed to run up and down the aisles with flashlights screaming my lungs out during the movie. If I did so, people would (rightfully) suspect I have some mental issues and would (again, rightfully) judge me an a$$hole. Guess what, they wouldn't even need a psych PHD to figure it out...
Why the hell can't you?
What is technically stopping you from doing so?
Do you weigh the risk vs reward of your action?
Well so do people in PVP MMOs. Maybe the risk v reward needs tweeked a little from time to time, but their point is made and you have failed to counter it with your analogy.
If someone can pay and make it happen within the game, then they by all means have a right to do so within the same Terms of Service everyone agreed to.
Just because you can do something does not mean you should do it...nor does it mean you have a "right" to do it.
When you act outside of the social norms, you will be judged for it.
Also, most ToS do forbid this behavior. Unfortunately they are rarely enforced due to various reasons.
You mention risk v. reward, but that point is moot...ganking noobs has zero risk and zero reward. Unless your "reward" is satisfacion knowing you are ruining someone else's gaming experience, in which case you just proved the point that gankers are sociopaths.
If you wanted to make a post to be innane and wrong why didn't you just sign it - Mel Gibson?
Killing players within the parameters of the game has never been forbade bidden biden ever. Hacking, harassment, and what not yes. You can't bend the rules for care bareness.
I used to play MMOs like you, but then I took an arrow to the knee.
I just think it's a little harsh and underhanded making judgements about others' emotional health because they conduct themselves in a game atmosphere within given developed parameters of a method you don't approve, when they pay the same $$ per month you do, and while having your pseudo-intellectual, likely sans-psychology ph.d opinion, you're effectively "telling people how to play".
I always find the defense of ganking "they are paying their monthly fee too" amusing.
Just because I pay my entry fee to a movie theater doesn't mean I should be allowed to run up and down the aisles with flashlights screaming my lungs out during the movie. If I did so, people would (rightfully) suspect I have some mental issues and would (again, rightfully) judge me an a$$hole. Guess what, they wouldn't even need a psych PHD to figure it out...
Why the hell can't you?
What is technically stopping you from doing so?
Do you weigh the risk vs reward of your action?
Well so do people in PVP MMOs. Maybe the risk v reward needs tweeked a little from time to time, but their point is made and you have failed to counter it with your analogy.
If someone can pay and make it happen within the game, then they by all means have a right to do so within the same Terms of Service everyone agreed to.
Just because you can do something does not mean you should do it...nor does it mean you have a "right" to do it.
When you act outside of the social norms, you will be judged for it.
Also, most ToS do forbid this behavior. Unfortunately they are rarely enforced due to various reasons.
You mention risk v. reward, but that point is moot...ganking noobs has zero risk and zero reward. Unless your "reward" is satisfacion knowing you are ruining someone else's gaming experience, in which case you just proved the point that gankers are sociopaths.
If you wanted to make a post to be innane and wrong why didn't you just sign it - Mel Gibson?
Killing players within the parameters of the game has never been forbade bidden biden ever. Hacking, harassment, and what not yes. You can't bend the rules for care bareness.
mmorgs used to be social, ganking is anti-social i.e:
Anti-social behaviour (with or without hyphen) is behaviour that lacks consideration for others and that may cause damage to society, whether intentionally or through negligence, as opposed to pro-social behaviour, behaviour that helps or benefits society.[1] Criminal and civil laws in various countries offer remedies for anti-social behaviour.
Simply put a ganker/griefer is anti-social with no morals or empathy. Thats a world away from a 1 on 1 pvp fighter.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Knowing they are sitting in a chair really pissed because of that...
and that's what i don't get. You do realize it's not really normal to enjoy annoying people. I can understand someone finds it funny if the "victim" totally overreacts and blows things out of proportion due to the absurdity of the reaction. But what's fun about just pissing of people?
Fere libenter homines id quod volunt credunt. Among those who dislike oppression are many who like to oppress.
I usually do it only if there is no action in the zone and hope that the guy brings friends to help him so I can have some fun.
It's not for the sake of doing it, there usually is a purpose. I've had multiple times where I would let someone go free just to watch them join 5 other people in trying to kill me. The challenge is what makes it fun.
Purpose in life is not to gain things, but experience. - Rover64dd
I usually do it only if there is no action in the zone and hope that the guy brings friends to help him so I can have some fun.
It's not for the sake of doing it, there usually is a purpose. I've had multiple times where I would let someone go free just to watch them join 5 other people in trying to kill me. The challenge is what makes it fun.
you justifying ganking people on the basis that if you didnt gank them they would come back with 5 other people to gank you - why would they do that when they were happily doing their own thing? Also what about all those that you ganked who you decide not to let go free? you just killed them for no gain or reason, and may have ruined whatever fun they were having at the time.
There is a difference between getting a suprise attack on a peer than just destroying someone poses no possible threat and is clearly not intending to or setup to do battle. Strangely ganker/griefers go for low risk return, which contradicts their arguement about excitement/fun etc.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
my guess is either boredom or evil personality enjoying making other angry or upset and then laughing about it.
I think it's people who don't have the balls to take power in their real lives acting out their frustration in MMOs. They're better off figuring out what enrages them about their lives to the point that they feel compelled to inflict that frustration and anger on others.
But it takes courage to look at your life and realize you're just a nobody wage slave with no power, no future, and no joy or hope left to draw on. So most of them just find a convenient MMO full of people who are forced by the ruleset to be their punching bags.
Of course, smart players don't put up with them, we try different rulesets for awhile, realize no MMO has a suitably low number of griefers to allow a truly enjoyable open world pvp experience, and then we stop playing MMOs with open world pvp. We also scream our heads off whenever an MMO we're interested in threatens to exclusively use that ruleset. Which infuriates the griefers, but oh well.
Once again, if you're so miserable that you'd rather spend all day in an MMO than in real life, believe me, I get that, life blows rancid chunks for the majority of humanity, why do you think we've always spent so much time trying to escape it? But if you're so miserable that you have to drag your real life frustrations in and make others as miserable in game as your McBoss is making you in real life, no, MMOs don't need you, get out and stay out. Have the balls to go deal with your boss and leave the people who had nothing to do with your frustration alone.
And before someone comes in here and claims to make 100k a year at some glorious job, don't bother. It's the internet, this is a gaming forum, until proven otherwise, you work at McDonalds. And on top of that, I've known plenty of professionals raking in 100k or more who were just as miserable as any french fry guy you ever met. Powerlessness doesn't always mean abject poverty. It just means hating what you spent the majority of your waking hours doing and having no idea how to fix it.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I just think it's a little harsh and underhanded making judgements about others' emotional health because they conduct themselves in a game atmosphere within given developed parameters of a method you don't approve, when they pay the same $$ per month you do, and while having your pseudo-intellectual, likely sans-psychology ph.d opinion, you're effectively "telling people how to play".
I always find the defense of ganking "they are paying their monthly fee too" amusing.
Just because I pay my entry fee to a movie theater doesn't mean I should be allowed to run up and down the aisles with flashlights screaming my lungs out during the movie. If I did so, people would (rightfully) suspect I have some mental issues and would (again, rightfully) judge me an a$$hole. Guess what, they wouldn't even need a psych PHD to figure it out...
Why the hell can't you?
What is technically stopping you from doing so?
Do you weigh the risk vs reward of your action?
Well so do people in PVP MMOs. Maybe the risk v reward needs tweeked a little from time to time, but their point is made and you have failed to counter it with your analogy.
If someone can pay and make it happen within the game, then they by all means have a right to do so within the same Terms of Service everyone agreed to.
Just because you can do something does not mean you should do it...nor does it mean you have a "right" to do it.
When you act outside of the social norms, you will be judged for it.
Also, most ToS do forbid this behavior. Unfortunately they are rarely enforced due to various reasons.
You mention risk v. reward, but that point is moot...ganking noobs has zero risk and zero reward. Unless your "reward" is satisfacion knowing you are ruining someone else's gaming experience, in which case you just proved the point that gankers are sociopaths.
If you wanted to make a post to be innane and wrong why didn't you just sign it - Mel Gibson?
Killing players within the parameters of the game has never been forbade bidden biden ever. Hacking, harassment, and what not yes. You can't bend the rules for care bareness.
Heh, you think corpse-camping and repeatedly killing someone who has zero chance of defending themselves isn't harassment?
Your comments smack more of Mel than any others here...you've nothing intelligent to add here, move along.
People get bored and lazy, and when this happens, they will go and gank lowbies that have a 0% chance to defend themselves, why?
Because they are bored and have nothing better to do, and because they are lazy and don't want to take the time to challange someone that can...well...actually challenge them back.
It's one thing to go and wipe out a noobie zone once just to laugh and say you did, but truth is, most gankers get the vast majority of there in-game enjoyment doing this, and that is just pathetic behavior.
The irony is, THEY call the people against this playstyle carebears, when in reality they are the ones too chicken-shit to face someone that can beat them back.
Totally agree.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Forget child rapists, drunk drivers and homicidal maniacs. Gankers are the true heart of evil. Someone needs to phone Obama ASAP.
Only if extraordinary rendition is involved.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I just think it's a little harsh and underhanded making judgements about others' emotional health because they conduct themselves in a game atmosphere within given developed parameters of a method you don't approve, when they pay the same $$ per month you do, and while having your pseudo-intellectual, likely sans-psychology ph.d opinion, you're effectively "telling people how to play".
I always find the defense of ganking "they are paying their monthly fee too" amusing.
Just because I pay my entry fee to a movie theater doesn't mean I should be allowed to run up and down the aisles with flashlights screaming my lungs out during the movie. If I did so, people would (rightfully) suspect I have some mental issues and would (again, rightfully) judge me an a$$hole. Guess what, they wouldn't even need a psych PHD to figure it out...
Why the hell can't you?
What is technically stopping you from doing so?
Do you weigh the risk vs reward of your action?
Well so do people in PVP MMOs. Maybe the risk v reward needs tweeked a little from time to time, but their point is made and you have failed to counter it with your analogy.
If someone can pay and make it happen within the game, then they by all means have a right to do so within the same Terms of Service everyone agreed to.
Just because you can do something does not mean you should do it...nor does it mean you have a "right" to do it.
When you act outside of the social norms, you will be judged for it.
Also, most ToS do forbid this behavior. Unfortunately they are rarely enforced due to various reasons.
You mention risk v. reward, but that point is moot...ganking noobs has zero risk and zero reward. Unless your "reward" is satisfacion knowing you are ruining someone else's gaming experience, in which case you just proved the point that gankers are sociopaths.
If you wanted to make a post to be innane and wrong why didn't you just sign it - Mel Gibson?
Killing players within the parameters of the game has never been forbade bidden biden ever. Hacking, harassment, and what not yes. You can't bend the rules for care bareness.
mmorgs used to be social, ganking is anti-social i.e:
Anti-social behaviour (with or without hyphen) is behaviour that lacks consideration for others and that may cause damage to society, whether intentionally or through negligence, as opposed to pro-social behaviour, behaviour that helps or benefits society.[1] Criminal and civil laws in various countries offer remedies for anti-social behaviour.
Simply put a ganker/griefer is anti-social with no morals or empathy. Thats a world away from a 1 on 1 pvp fighter.
Why go to a Massive Multiplayer game to 1 on 1 fight? That's retarded.
PVP should be about warfare. if a low level idiot is wandring about expecting sunshine and lollipops in a game where the primary mechanic is about war, then they need kicked in the fucking head. Not cottled.
And noobs die in war. Ask Nick Berger.
Besides people know what they're getting in to when they go into a hardcore game or pick a pvp server. They have hundreds of safe options to go hide in.
Ganking noobs isn't fun in and of itself, but playing the game with other people is. It's not like anyone is disabling their fight or flight mechanics. If this is part of a weeding out process then fine.
I think people who complain about losing fairly has a more obvious mental issue than people who play the game to defeate opponents. Since you know, that's part of the definition of the word game.
I used to play MMOs like you, but then I took an arrow to the knee.
Because its funny to see how serious some people are about video games. If you really care so much that it makes you angry when someone comes and kills you in a video game, then you need help. No, gankers do not have low self esteem. No, they do not have 'issues' in real life. It's honestly just funny to hear the nerd raging that follows.
*edit* I also look at it the same way I look at people who whine about the AWP in counterstrike. If you don't like a particular feature of a game (the AWP, the ability to gank, etc) then don't play the game. It's that easy.
This is an interesting statement. You are not ganking a game, but other persons. Ganking newbs is totally destroying their experience with the game and turning that experience into shitty experience. That goes way beyond 'getting killed in a game'. Of course getting killed in a game is a part of the game. But the idea is that you have at least a chance of fighting back. Getting ganked is being denied getting that chance.
This is something you dont seem to understand. You only look from your own perspective on how fun it is to gank newbs, how it is fun for just YOU. But the other players dont matter apparently, because it is just a game? That is such a logical fallacy lol.
For the life of me, I cannot remember if I replied in this thread or not. I think I have replied in a similar thread or participated in such a discussion previously. Perhaps I simply need some caffeine.
Generally speaking, I do not enjoy ganking "newbs" . . . if anything, I will tend to feel a little guilty for it. I do not see it as a pleasurable experience. It is not something that I would seek out to do (though, I have gone into a low area to kill somebody in the hopes that a higher level person will come out - usually apologizing to them while killing them and asking if anybody has said they would come out . . . if not, I do not continue killing the person - Hell, I will usually stop after the first or second time - since it serves no purpose).
Purpose...if it is a game where PvP actually matters - then the enemy is the enemy...whether they are new to the game, 50 levels lower than you, etc. If it is war, then it is war...simple as that.
As far as ganking somebody to make them type tears...aha...now I remember - yep, definitely participated in this discussion over the years... as far as ganking somebody to make them type tears, lol - that silly bully mentality is so childish.
No doubt, crush your enemies...when they're actually enemies; but if you're just trying to feel big by taking the candy from the blind and deaf kid in the wheelchair...the lol's on you.
I miss the MMORPG genre. Will a developer ever make one again?
Why go to a Massive Multiplayer game to 1 on 1 fight? That's retarded.
PVP should be about warfare. if a low level idiot is wandring about expecting sunshine and lollipops in a game where the primary mechanic is about war, then they need kicked in the fucking head. Not cottled.
And noobs die in war. Ask Nick Berger.
Besides people know what they're getting in to when they go into a hardcore game or pick a pvp server. They have hundreds of safe options to go hide in.
Ganking noobs isn't fun in and of itself, but playing the game with other people is. It's not like anyone is disabling their fight or flight mechanics. If this is part of a weeding out process then fine.
I think people who complain about losing fairly has a more obvious mental issue than people who play the game to defeate opponents. Since you know, that's part of the definition of the word game.
Lies. In games where noobs can somehow escape getting ganked, the gankers complain constantly. Take AoC for example, immediately after the new pvp servers went live, some players started howling about how unfair it was that players could escape into water or through doorways. Gankers don't want their victims to be able to fight or flee, they want them to stand there and die, repeatedly.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Why go to a Massive Multiplayer game to 1 on 1 fight? That's retarded.
PVP should be about warfare. if a low level idiot is wandring about expecting sunshine and lollipops in a game where the primary mechanic is about war, then they need kicked in the fucking head. Not cottled.
And noobs die in war. Ask Nick Berger.
Besides people know what they're getting in to when they go into a hardcore game or pick a pvp server. They have hundreds of safe options to go hide in.
Ganking noobs isn't fun in and of itself, but playing the game with other people is. It's not like anyone is disabling their fight or flight mechanics. If this is part of a weeding out process then fine.
I think people who complain about losing fairly has a more obvious mental issue than people who play the game to defeate opponents. Since you know, that's part of the definition of the word game.
Lies. In games where noobs can somehow escape getting ganked, the gankers complain constantly. Take AoC for example, immediately after the new pvp servers went live, some players started howling about how unfair it was that players could escape into water or through doorways. Gankers don't want their victims to be able to fight or flee, they want them to stand there and die, repeatedly.
Exactly.
It is interesting to watch PukeBucket (appropriate name for yourself, BTW) try to rationalize making ganking OK, though. I notice similar behavior in most people that find it acceptable to grief other players. As more and more of his false rationalizations get explaind away, their insults and anger increase.
Your so-called "low level idiot" isn't wandering about expecting sunshine and lillipops, he's trying to get to an appropriate level to compete in the PvP warfare. Something you are preventing him from doing because either A) you're a sicko who gets off on other people's frustration or you're a coward who doesn't want the player to get to a level where he can actually challenge you (or perhaps both).
edit: BTW, in my opinion, someone who considers getting killed by someone 50 levels above you "losing fairly"... that person is the one with mental issues...
Why go to a Massive Multiplayer game to 1 on 1 fight? That's retarded.
PVP should be about warfare. if a low level idiot is wandring about expecting sunshine and lollipops in a game where the primary mechanic is about war, then they need kicked in the fucking head. Not cottled.
And noobs die in war. Ask Nick Berger.
Besides people know what they're getting in to when they go into a hardcore game or pick a pvp server. They have hundreds of safe options to go hide in.
Ganking noobs isn't fun in and of itself, but playing the game with other people is. It's not like anyone is disabling their fight or flight mechanics. If this is part of a weeding out process then fine.
I think people who complain about losing fairly has a more obvious mental issue than people who play the game to defeate opponents. Since you know, that's part of the definition of the word game.
Lies. In games where noobs can somehow escape getting ganked, the gankers complain constantly. Take AoC for example, immediately after the new pvp servers went live, some players started howling about how unfair it was that players could escape into water or through doorways. Gankers don't want their victims to be able to fight or flee, they want them to stand there and die, repeatedly.
Exactly.
It is interesting to watch PukeBucket (appropriate name for yourself, BTW) try to rationalize making ganking OK, though. I notice similar behavior in most people that find it acceptable to grief other players. As more and more of his false rationalizations get explaind away, their insults and anger increase.
Your so-called "low level idiot" isn't wandering about expecting sunshine and lillipops, he's trying to get to an appropriate level to compete in the PvP warfare. Something you are preventing him from doing because either A) you're a sicko who gets off on other people's frustration or you're a coward who doesn't want the player to get to a level where he can actually challenge you (or perhaps both).
edit: BTW, in my opinion, someone who considers getting killed by someone 50 levels above you "losing fairly"... that person is the one with mental issues...
I'm missing the rationalization part nor do I see anyone getting angry.
You chose to play a PvP game, you knew the rules and you died in combat (regardless of level). Where's the problem?
As to the "losing fairly" comment. Type "define: fair" in Google. It says, "In accordance with the rules or standards" If nobody broke the rules then the low level player did lose fairly. It wasn't a good fight but it was fair.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
It's really not that hard to see if you look closely...
An example of the rationalization part is saying the fact that the game makes it possible to kill a lvl 1 when you are lvl 50 repeatedly, knowing full well you are causing frustration and grief to the person controlling that character, means there is absolutely nothing wrong with it and is perfectly normal behavior.
I admit I could have been way off-base reading the following statement as anger: "need kicked in the fucking head. Not cottled." Those might indeed be words of kindness now that I look at them...
It's really not that hard to see if you look closely...
An example of the rationalization part is saying the fact that the game makes it possible to kill a lvl 1 when you are lvl 50 repeatedly, knowing full well you are causing frustration and grief to the person controlling that character, means there is absolutely nothing wrong with it and is perfectly normal behavior.
I admit I could have been way off-base reading the following statement as anger: "need kicked in the fucking head. Not cottled." Those might indeed be words of kindness now that I look at them...
You're a twit, that's why you've missed it. There's nothing angry about it.
I'm not even mad that you're an idiot. It kind of feels bad actually. Do you need money for your local library card? I don't have a whole lot, but I'll always help to further someone's education in minor ways.
I used to play MMOs like you, but then I took an arrow to the knee.
Ganking is bad and scares most players away. There is miniority of griefers and just simple douchebags and idiots that have fun repeadetly killing lower level, weaker players because they want to enlarge their virtual e-peen or for whatever other reason.
I am not against PvP, I actually enjoy it sometimes, and I prefer open world PvP but there have to be seriously severe limits (safe zones, huge debuff-s if attacking lower level player, huge debuff after killing lower level player, murder status when you lose alot if you get it and get killed, etc ).
Gankers can rationalize all they want, reality is though - if there is unrestricted ganking in game - game will stay niche and total freedom PvP games like DFO or MO will stay totally niche.
Mmorpg's that bring open world PvP should imho be build with fundamental design concept to disallow / make very hard to gank newbies.
I am sure people who find fun to repeadetly kill others over and over and distrupt others gameplay as much as they can, don't like the idea, but as far as I am concerned: they can go 'pleasure themselves'.
self esteem, envy, jealousy are all part of this behaviour.
so in the end , yes, people who do this do end up being people with low self esteem and need to feel powerfull while protected by behind a screen
+1
THIS.
Ganking is same behaviour as veteran players in games like LoL or Starcraft / Warcraft 3 that do create ALT new accounts all the time over and over in order to be matchmaked against newbies / weak players in order to "own" them, knowing that none of those players will stand a chance, but some of them will either: make an effort (meaningless from hte start but still) or ragequit or complain, etc
Comments
What makes ganking newbs fun?
Knowing they are sitting in a chair really pissed because of that...
If you wanted to make a post to be innane and wrong why didn't you just sign it - Mel Gibson?
Killing players within the parameters of the game has never been forbade bidden biden ever. Hacking, harassment, and what not yes. You can't bend the rules for care bareness.
I used to play MMOs like you, but then I took an arrow to the knee.
mmorgs used to be social, ganking is anti-social i.e:
Anti-social behaviour (with or without hyphen) is behaviour that lacks consideration for others and that may cause damage to society, whether intentionally or through negligence, as opposed to pro-social behaviour, behaviour that helps or benefits society.[1] Criminal and civil laws in various countries offer remedies for anti-social behaviour.
Simply put a ganker/griefer is anti-social with no morals or empathy. Thats a world away from a 1 on 1 pvp fighter.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
and that's what i don't get. You do realize it's not really normal to enjoy annoying people. I can understand someone finds it funny if the "victim" totally overreacts and blows things out of proportion due to the absurdity of the reaction. But what's fun about just pissing of people?
Fere libenter homines id quod volunt credunt.
Among those who dislike oppression are many who like to oppress.
my guess is either boredom or evil personality enjoying making other angry or upset and then laughing about it.
I usually do it only if there is no action in the zone and hope that the guy brings friends to help him so I can have some fun.
It's not for the sake of doing it, there usually is a purpose. I've had multiple times where I would let someone go free just to watch them join 5 other people in trying to kill me. The challenge is what makes it fun.
Purpose in life is not to gain things, but experience. - Rover64dd
you justifying ganking people on the basis that if you didnt gank them they would come back with 5 other people to gank you - why would they do that when they were happily doing their own thing? Also what about all those that you ganked who you decide not to let go free? you just killed them for no gain or reason, and may have ruined whatever fun they were having at the time.
There is a difference between getting a suprise attack on a peer than just destroying someone poses no possible threat and is clearly not intending to or setup to do battle. Strangely ganker/griefers go for low risk return, which contradicts their arguement about excitement/fun etc.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I think it's people who don't have the balls to take power in their real lives acting out their frustration in MMOs. They're better off figuring out what enrages them about their lives to the point that they feel compelled to inflict that frustration and anger on others.
But it takes courage to look at your life and realize you're just a nobody wage slave with no power, no future, and no joy or hope left to draw on. So most of them just find a convenient MMO full of people who are forced by the ruleset to be their punching bags.
Of course, smart players don't put up with them, we try different rulesets for awhile, realize no MMO has a suitably low number of griefers to allow a truly enjoyable open world pvp experience, and then we stop playing MMOs with open world pvp. We also scream our heads off whenever an MMO we're interested in threatens to exclusively use that ruleset. Which infuriates the griefers, but oh well.
Once again, if you're so miserable that you'd rather spend all day in an MMO than in real life, believe me, I get that, life blows rancid chunks for the majority of humanity, why do you think we've always spent so much time trying to escape it? But if you're so miserable that you have to drag your real life frustrations in and make others as miserable in game as your McBoss is making you in real life, no, MMOs don't need you, get out and stay out. Have the balls to go deal with your boss and leave the people who had nothing to do with your frustration alone.
And before someone comes in here and claims to make 100k a year at some glorious job, don't bother. It's the internet, this is a gaming forum, until proven otherwise, you work at McDonalds. And on top of that, I've known plenty of professionals raking in 100k or more who were just as miserable as any french fry guy you ever met. Powerlessness doesn't always mean abject poverty. It just means hating what you spent the majority of your waking hours doing and having no idea how to fix it.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Heh, you think corpse-camping and repeatedly killing someone who has zero chance of defending themselves isn't harassment?
Your comments smack more of Mel than any others here...you've nothing intelligent to add here, move along.
Forget child rapists, drunk drivers and homicidal maniacs. Gankers are the true heart of evil. Someone needs to phone Obama ASAP.
Totally agree.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Only if extraordinary rendition is involved.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
let me get this straight...
ganking newbs is fun because you know they are sitting in a chair pissed because of that...
so you take pleasure in other people's misery
...you know that this is not mentally healthy right?...
Schadenfreude i/????d?nfr??d?/ (German: [??a?d?n?f???d?]) is pleasure derived from the misfortunes of others
here is the basic of basic informations on this topic http://en.wikipedia.org/wiki/Schadenfreude#Scientific_studies
self esteem, envy, jealousy are all part of this behaviour.
so in the end , yes, people who do this do end up being people with low self esteem and need to feel powerfull while protected by behind a screen
Why go to a Massive Multiplayer game to 1 on 1 fight? That's retarded.
PVP should be about warfare. if a low level idiot is wandring about expecting sunshine and lollipops in a game where the primary mechanic is about war, then they need kicked in the fucking head. Not cottled.
And noobs die in war. Ask Nick Berger.
Besides people know what they're getting in to when they go into a hardcore game or pick a pvp server. They have hundreds of safe options to go hide in.
Ganking noobs isn't fun in and of itself, but playing the game with other people is. It's not like anyone is disabling their fight or flight mechanics. If this is part of a weeding out process then fine.
I think people who complain about losing fairly has a more obvious mental issue than people who play the game to defeate opponents. Since you know, that's part of the definition of the word game.
I used to play MMOs like you, but then I took an arrow to the knee.
This is an interesting statement. You are not ganking a game, but other persons. Ganking newbs is totally destroying their experience with the game and turning that experience into shitty experience. That goes way beyond 'getting killed in a game'. Of course getting killed in a game is a part of the game. But the idea is that you have at least a chance of fighting back. Getting ganked is being denied getting that chance.
This is something you dont seem to understand. You only look from your own perspective on how fun it is to gank newbs, how it is fun for just YOU. But the other players dont matter apparently, because it is just a game? That is such a logical fallacy lol.
For the life of me, I cannot remember if I replied in this thread or not. I think I have replied in a similar thread or participated in such a discussion previously. Perhaps I simply need some caffeine.
Generally speaking, I do not enjoy ganking "newbs" . . . if anything, I will tend to feel a little guilty for it. I do not see it as a pleasurable experience. It is not something that I would seek out to do (though, I have gone into a low area to kill somebody in the hopes that a higher level person will come out - usually apologizing to them while killing them and asking if anybody has said they would come out . . . if not, I do not continue killing the person - Hell, I will usually stop after the first or second time - since it serves no purpose).
Purpose...if it is a game where PvP actually matters - then the enemy is the enemy...whether they are new to the game, 50 levels lower than you, etc. If it is war, then it is war...simple as that.
As far as ganking somebody to make them type tears...aha...now I remember - yep, definitely participated in this discussion over the years... as far as ganking somebody to make them type tears, lol - that silly bully mentality is so childish.
No doubt, crush your enemies...when they're actually enemies; but if you're just trying to feel big by taking the candy from the blind and deaf kid in the wheelchair...the lol's on you.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Lies. In games where noobs can somehow escape getting ganked, the gankers complain constantly. Take AoC for example, immediately after the new pvp servers went live, some players started howling about how unfair it was that players could escape into water or through doorways. Gankers don't want their victims to be able to fight or flee, they want them to stand there and die, repeatedly.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Exactly.
It is interesting to watch PukeBucket (appropriate name for yourself, BTW) try to rationalize making ganking OK, though. I notice similar behavior in most people that find it acceptable to grief other players. As more and more of his false rationalizations get explaind away, their insults and anger increase.
Your so-called "low level idiot" isn't wandering about expecting sunshine and lillipops, he's trying to get to an appropriate level to compete in the PvP warfare. Something you are preventing him from doing because either A) you're a sicko who gets off on other people's frustration or you're a coward who doesn't want the player to get to a level where he can actually challenge you (or perhaps both).
edit: BTW, in my opinion, someone who considers getting killed by someone 50 levels above you "losing fairly"... that person is the one with mental issues...
I'm missing the rationalization part nor do I see anyone getting angry.
You chose to play a PvP game, you knew the rules and you died in combat (regardless of level). Where's the problem?
As to the "losing fairly" comment. Type "define: fair" in Google. It says, "In accordance with the rules or standards" If nobody broke the rules then the low level player did lose fairly. It wasn't a good fight but it was fair.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
It's really not that hard to see if you look closely...
An example of the rationalization part is saying the fact that the game makes it possible to kill a lvl 1 when you are lvl 50 repeatedly, knowing full well you are causing frustration and grief to the person controlling that character, means there is absolutely nothing wrong with it and is perfectly normal behavior.
I admit I could have been way off-base reading the following statement as anger: "need kicked in the fucking head. Not cottled." Those might indeed be words of kindness now that I look at them...
You're a twit, that's why you've missed it. There's nothing angry about it.
I'm not even mad that you're an idiot. It kind of feels bad actually. Do you need money for your local library card? I don't have a whole lot, but I'll always help to further someone's education in minor ways.
I used to play MMOs like you, but then I took an arrow to the knee.
Ganking is bad and scares most players away. There is miniority of griefers and just simple douchebags and idiots that have fun repeadetly killing lower level, weaker players because they want to enlarge their virtual e-peen or for whatever other reason.
I am not against PvP, I actually enjoy it sometimes, and I prefer open world PvP but there have to be seriously severe limits (safe zones, huge debuff-s if attacking lower level player, huge debuff after killing lower level player, murder status when you lose alot if you get it and get killed, etc ).
Gankers can rationalize all they want, reality is though - if there is unrestricted ganking in game - game will stay niche and total freedom PvP games like DFO or MO will stay totally niche.
Mmorpg's that bring open world PvP should imho be build with fundamental design concept to disallow / make very hard to gank newbies.
I am sure people who find fun to repeadetly kill others over and over and distrupt others gameplay as much as they can, don't like the idea, but as far as I am concerned: they can go 'pleasure themselves'.
+1
THIS.
Ganking is same behaviour as veteran players in games like LoL or Starcraft / Warcraft 3 that do create ALT new accounts all the time over and over in order to be matchmaked against newbies / weak players in order to "own" them, knowing that none of those players will stand a chance, but some of them will either: make an effort (meaningless from hte start but still) or ragequit or complain, etc
Why?
Cause of what Squal'Zell linked.