It was certainly a MMO and certainly a game, but a Star Wars game?
I'd contend that TOR is much more of a Star Wars game, but will probably be less of a MMO.
I'm ok with that, as SWG was an awful MMO (unless you just loved grinding and FOTM everything oh and bugs and broken "content")
*lol* just *lol* you know kiddie language such as FOTM, L2P and lfg didn't exist back then? Its almost guaranteed ToR will have a very bad community, cause the game can be played till 50, 60 or whatever without other people.
KOTOR 3 would have been the right choice too bad.
You should also know that MMO doesn't mean anything. MMO = Multi Massive Online so what? Is it a game, world, lobby ?`!
SWG till the stupid NGE has been a MMORPG, something, TOR won't be. It will be a storydriven sologame with MMOG like features on top of it but for sure not a MMORPG.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Originally posted by BlackUhuru Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has. 1. SWTOR at it's core is just another Themepark game and people are getting sick of them. 2. There not doing anything, and i mean anything new. 3. SWTOR has turned off a huge community of long time MMORPG gamers. 4. PvP gamers will find nothing in SWTOR thats intersting enough. 5. Sandbox gamers laugh at it. 6. SWTOR is more a console game then MMORPG. 7. The whole look of the game and graphic direction is more catered towards children, adults cringe at the appearence of the game. 8. SWG fans have nothing in SWTOR to look forward to. 9. Theres alot of new releases coming out soon that have more intersting mechanics then SWTOR offers. GW2, ArcheAge, Tera etc... 10. Most of us already know the story! And if that's SWTOR's main selling point? For true fans of StarWars they will be hard pressed to find the type of gritty, dark and Wartorn universe there looking for in Biowares interpretation.
Really?
1. People aren't getting sick of theme park games. 2. They are bringing some new stuff to an mmorpg. 3. SW:ToR has made people who were tired of the genre interested again. 4. People who enjoy PvE and PvP in a single game will find plenty to keep them busy. 5. Sandbox gamers probably are laughing at it. All 5,000 of them. 6. Not even sure where to go with this. Good luck playing this with a controller. 7. "Appearance". I like the art style in SW:ToR. I am an adult. 8. This may be true. 9. Debatable. 10. Who are the "true fans"? There are only fans. Fans of the newest movies and of the older movies. Of the people I know, there are fans of both and they're all going to play the game.
There's a difference between "I don't like it" and "Nobody likes it" just the same as there's a difference between "I love it" and "Everyone loves it".
I can not remember winning or losing a single debate on the internet.
Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has.
1. SWTOR at it's core is just another Themepark game and people are getting sick of them.
Indeed.. that's why themeparks are fading away while sandbox MMO's are going stronger than ever atm.
Oh, wait..
Only because the publishers of every AAA mmo that has been released the last 6 years has been trying to get a piece of WoW, you can now add SWTOR to that list.
I bet if you interviewed any of the top Lead Designers (Scott Hartsmen, Yongchan Lee, Chris Cao, Gaute Godager, Mark Jacobs, Jeffery Kaplan, Jake Song, Eric Flannum etc), they would all say they much rather build a Sandbox style open world.
I'm sure there all sick of making Themepark games as well. Publishers pockets are taking hits and the perception of what the masses want is starting to change, but it took multiple AAA themepark failures to start the evolution.
The Ressurection of Creative Worlds is just around the horizon...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has.
1. SWTOR at it's core is just another Themepark game and people are getting sick of them.
2. There not doing anything, and i mean anything new.
3. SWTOR has turned off a huge community of long time MMORPG gamers.
4. PvP gamers will find nothing in SWTOR thats intersting enough.
5. Sandbox gamers laugh at it.
6. SWTOR is more a console game then MMORPG.
7. The whole look of the game and graphic direction is more catered towards children, adults cringe at the appearence of the game.
8. SWG fans have nothing in SWTOR to look forward to.
9. Theres alot of new releases coming out soon that have more intersting mechanics then SWTOR offers. GW2, ArcheAge, Tera etc...
10. Most of us already know the story! And if that's SWTOR's main selling point?
For true fans of StarWars they will be hard pressed to find the type of gritty, dark and Wartorn universe there looking for in Biowares interpretation.
All I have to say is wait until dec 20th before you say things like this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has.
1. SWTOR at it's core is just another Themepark game and people are getting sick of them.
2. There not doing anything, and i mean anything new.
3. SWTOR has turned off a huge community of long time MMORPG gamers.
4. PvP gamers will find nothing in SWTOR thats intersting enough.
5. Sandbox gamers laugh at it.
6. SWTOR is more a console game then MMORPG.
7. The whole look of the game and graphic direction is more catered towards children, adults cringe at the appearence of the game.
8. SWG fans have nothing in SWTOR to look forward to.
9. Theres alot of new releases coming out soon that have more intersting mechanics then SWTOR offers. GW2, ArcheAge, Tera etc...
10. Most of us already know the story! And if that's SWTOR's main selling point?
For true fans of StarWars they will be hard pressed to find the type of gritty, dark and Wartorn universe there looking for in Biowares interpretation.
Really?
1. People aren't getting sick of theme park games.
2. They are bringing some new stuff to an mmorpg.
3. SW:ToR has made people who were tired of the genre interested again.
4. People who enjoy PvE and PvP in a single game will find plenty to keep them busy.
5. Sandbox gamers probably are laughing at it. All 5,000 of them.
6. Not even sure where to go with this. Good luck playing this with a controller.
7. "Appearance". I like the art style in SW:ToR. I am an adult.
8. This may be true.
9. Debatable.
10. Who are the "true fans"? There are only fans. Fans of the newest movies and of the older movies. Of the people I know, there are fans of both and they're all going to play the game.
There's a difference between "I don't like it" and "Nobody likes it" just the same as there's a difference between "I love it" and "Everyone loves it".
"Let me explain why I THINK swtor will never live up to the hype"
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has.
1. SWTOR at it's core is just another Themepark game and people are getting sick of them.
Indeed.. that's why themeparks are fading away while sandbox MMO's are going stronger than ever atm.
Oh, wait..
Only because the publishers of every AAA mmo that has been released the last 6 years has been trying to get a piece of WoW, you can now add SWTOR to that list.
I bet if you interviewed any of the top Lead Designers (Scott Hartsmen, Yongchan Lee, Chris Cao, Gaute Godager, Mark Jacobs, Jeffery Kaplan, Jake Song, Eric Flannum etc), they would all say they much rather build a Sandbox style open world.
I'm sure there all sick of making Themepark games as well. Publishers pockets are taking hits and the perception of what the masses want is starting to change, but it took multiple AAA themepark failures to start the evolution.
The Ressurection of Creative Worlds is just around the horizon...
And why is WoW so old and successful? There are and were sandboxes out there all the time.
SWG was great but its closing... wait, why would such a great game, capable of creating so much hatred towards SWTOR, would just end? Well...
Just realize something: no matter what all of you sandbox intellectual players say, me and many thousands will play this game until we are tired of it; if it takes 2 months or 2 years its not really your problem. So go and enjoy the last days of SWG while you can.
Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has.
1. SWTOR at it's core is just another Themepark game and people are getting sick of them.
Indeed.. that's why themeparks are fading away while sandbox MMO's are going stronger than ever atm.
Oh, wait..
Only because the publishers of every AAA mmo that has been released the last 6 years has been trying to get a piece of WoW, you can now add SWTOR to that list.
I bet if you interviewed any of the top Lead Designers (Scott Hartsmen, Yongchan Lee, Chris Cao, Gaute Godager, Mark Jacobs, Jeffery Kaplan, Jake Song, Eric Flannum etc), they would all say they much rather build a Sandbox style open world.
I'm sure there all sick of making Themepark games as well. Publishers pockets are taking hits and the perception of what the masses want is starting to change, but it took multiple AAA themepark failures to start the evolution.
The Ressurection of Creative Worlds is just around the horizon...
And why is WoW so old and successful? There are and were sandboxes out there all the time.
SWG was great but its closing... wait, why would such a great game, capable of creating so much hatred towards SWTOR, would just end? Well...
Just realize something: no matter what all of you sandbox intellectual players say, me and many thousands will play this game until we are tired of it; if it takes 2 months or 2 years its not really your problem. So go and enjoy the last days of SWG while you can.
Why do you think i played SWG? I never have and from the sounds of it never will.
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
SWG (before Jedi) was a Star Wars game for the adult,[...]
SWTOR, however, is a Star Wars game for the youth.[...]
Just to mention it, there is a browsergame called "Star Wars Combine" that is pretty much for slow and old ppl like me. It's a world simulator before anything else and then a sandbox rpg. But it's far from being finished
Let me try to explain why i think SWTOR will never live up to the hype and even come close to the sub numbers WoW has.
10. Most of us already know the story! And if that's SWTOR's main selling point?
No-one picked up on this?
SW:TOR is set in the Old Republic era, it doesn't follow the stories of the movies at all. The storylines for each of the 8 classes are entirely new. That's one that needs to come off the list, frankly.
Again, I would never say that any game will dethrone WoW, it's not the way I think about games.
But I do have to say that lack of appeal for SWG vets is a possible issue, but I'd ask if there are truly enough of those to make any sort of dent in sub numbers. Most gamers these days are playing themeparks, happily.
I'm truly curious to see if the deepening of the themepark with the addition of strong storylines will impact the genre for better or worse. I see a lot of complaining about SW:TOR here, but I think a lot of people are choosing to ignore the fact that BioWare go on and on (and on) about story for a reason. They're betting their shirts that it'll matter to people.
To be honest, we won't know whether or not it matters enough until early next year. Give it a couple of months after launch and see what people are talking about here. What they like, what they don't like. Standing here a couple of months before launch and claiming the game will fail is a job for the Cassandras of the MMO-board space, and there would appear to be no shortage of those!
SWG (before Jedi) was a Star Wars game for the adult, e.g., player driven economy, gigantic worlds with player housing, player cities, player malls, superior crafting, in-depth surveying and harvesting, endless clothing options, deep space content, randomized item stats, incentives to use the social tools (cantinas / med centers) etc.
Most everything about SWG was self-sustaining. There was always something to do.
SWTOR, however, is a Star Wars game for the youth. It has story (not yours of course), which will ultimately come to an end. And what of end-game? Can I start a store? Can I plant a house? Can I go off and explore gigantic worlds? Can I go dicken' around in my starship? Can I plop down a guild hall? Can I do anything other than talk to quest giver, collect bear paws, and participate in redundant instanced PvP (Warzones)? NO.
SWTOR is so tied down and linear it's not even funny.
SWG was gone as soon as the NGE came out. As for the "endless" harvesting and crafting options, I already have a job and don't need a second one as entertainment so thanks but no thanks. I've played other sandbox games and they really had things to do, unlike SWG, which took the approach that sandbox=having nothing worth doing. Sure, you could grind your character up to max level, go for jedi, etc. but grinding your character invovled getting your buffs and then spending hours killing the equivalent of a cow on dantooine over and over again. Even better yet, before the CU, you did this alone. That's right, you joined a group to start grinding your hunting quests and then everybody ran off and did the "group mission" by themselves. Then you grabbed more "group missions" and ran those alone. After the CU, the group ran the "missions" together. What a thrill.
They started implementing quests during the CU and they were extremely popular, and PvP was reviving itself once Star Wars started emphasizing blasters over sledgehammers (yes, they really were sledgehammers called "power hammers" and they were the badass weapon of choice for over a year). And once the game started to get better, they implemented the NGE and f*cked the whole thing up again.
SWG is and was a series of mostly failed experiments. And while WoW style questing has gotten very old, having an actual story line sounds like fun. And they have set up an entire planet for PvP so open world options will be available. IMHO, this sounds much better than SWG, so good riddance to it.
It's the whole sandbox versus modern game argument again. Sure you can have a very complex system for crafting and this has indeed been done many time over many years...but, the problem is people play games for fun, not so many get a kick out of hardcore crafting anymore, it just doesn't cut the grade anymore. People just want crafting to be recipe/skill-based now. 10 years ago it might have been fun to spen 3 months skilling up and searching for esoteric crafting items, but now this is no more. Story-arcs just as major TV series are the way to go for mmo. They give you a hook to get to the persistent part of the game where the game company can put in end-game hooks to hold your character further. That is the model.
SWTOR will be the begining of the end of the Themepark on rails MMO's.
Lets Hope so.
If it adds to LucasArts losses for being the money-grubbing <expletive deleted> that they are, then its only fitting the its a game under the Star Wars IP.
Considering Smedley said the licence was expiring in 2012, it is obvious that SWG is shutting down because of SWTOR. If it was not then it would be shutting down in 2012 instead. Plus I doubt they would have given a whopping 6 months notice for the closure either. It was all planned all along with EA/LA/SOE
Comments
*lol* just *lol* you know kiddie language such as FOTM, L2P and lfg didn't exist back then? Its almost guaranteed ToR will have a very bad community, cause the game can be played till 50, 60 or whatever without other people.
KOTOR 3 would have been the right choice too bad.
You should also know that MMO doesn't mean anything. MMO = Multi Massive Online so what? Is it a game, world, lobby ?`!
SWG till the stupid NGE has been a MMORPG, something, TOR won't be. It will be a storydriven sologame with MMOG like features on top of it but for sure not a MMORPG.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Really?
1. People aren't getting sick of theme park games.
2. They are bringing some new stuff to an mmorpg.
3. SW:ToR has made people who were tired of the genre interested again.
4. People who enjoy PvE and PvP in a single game will find plenty to keep them busy.
5. Sandbox gamers probably are laughing at it. All 5,000 of them.
6. Not even sure where to go with this. Good luck playing this with a controller.
7. "Appearance". I like the art style in SW:ToR. I am an adult.
8. This may be true.
9. Debatable.
10. Who are the "true fans"? There are only fans. Fans of the newest movies and of the older movies. Of the people I know, there are fans of both and they're all going to play the game.
There's a difference between "I don't like it" and "Nobody likes it" just the same as there's a difference between "I love it" and "Everyone loves it".
I can not remember winning or losing a single debate on the internet.
Only because the publishers of every AAA mmo that has been released the last 6 years has been trying to get a piece of WoW, you can now add SWTOR to that list.
I bet if you interviewed any of the top Lead Designers (Scott Hartsmen, Yongchan Lee, Chris Cao, Gaute Godager, Mark Jacobs, Jeffery Kaplan, Jake Song, Eric Flannum etc), they would all say they much rather build a Sandbox style open world.
I'm sure there all sick of making Themepark games as well. Publishers pockets are taking hits and the perception of what the masses want is starting to change, but it took multiple AAA themepark failures to start the evolution.
The Ressurection of Creative Worlds is just around the horizon...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
All I have to say is wait until dec 20th before you say things like this.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"Let me explain why I THINK swtor will never live up to the hype"
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
And why is WoW so old and successful? There are and were sandboxes out there all the time.
SWG was great but its closing... wait, why would such a great game, capable of creating so much hatred towards SWTOR, would just end? Well...
Just realize something: no matter what all of you sandbox intellectual players say, me and many thousands will play this game until we are tired of it; if it takes 2 months or 2 years its not really your problem. So go and enjoy the last days of SWG while you can.
Why do you think i played SWG? I never have and from the sounds of it never will.
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
to all the "doom bringers" :- see you on launch day
@ BlackUhuru the ant-SWTOR cruzaders are mainly GW2 fanboys, SWG or sandbox players. So sorry for placing you in the wrong group.
Ah so the "fatigue" is wearing off, eh?
I am glad to hear that we are leaving the depressive stage of the manic-depressive cycle.
Welcome to the manic side of life, Mr. Bitton.
Behold the beautiful colors.
P.S. Woot woot
Just to mention it, there is a browsergame called "Star Wars Combine" that is pretty much for slow and old ppl like me. It's a world simulator before anything else and then a sandbox rpg. But it's far from being finished
No-one picked up on this?
SW:TOR is set in the Old Republic era, it doesn't follow the stories of the movies at all. The storylines for each of the 8 classes are entirely new. That's one that needs to come off the list, frankly.
Again, I would never say that any game will dethrone WoW, it's not the way I think about games.
But I do have to say that lack of appeal for SWG vets is a possible issue, but I'd ask if there are truly enough of those to make any sort of dent in sub numbers. Most gamers these days are playing themeparks, happily.
I'm truly curious to see if the deepening of the themepark with the addition of strong storylines will impact the genre for better or worse. I see a lot of complaining about SW:TOR here, but I think a lot of people are choosing to ignore the fact that BioWare go on and on (and on) about story for a reason. They're betting their shirts that it'll matter to people.
To be honest, we won't know whether or not it matters enough until early next year. Give it a couple of months after launch and see what people are talking about here. What they like, what they don't like. Standing here a couple of months before launch and claiming the game will fail is a job for the Cassandras of the MMO-board space, and there would appear to be no shortage of those!
Could not of said it better my freind.
http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm
If the era that is ending is SWG's horrific bug filled piece of code that was never really fixed, thank god!
I understand the 'good old days' feeling is strong with SWG, but lets be honest here.
The game was just horrendously bad when it launched and the bugs/issues were never really fixed.
You just can't have a launch like that and then expect to succeed nowadays. People expect games to work.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
SWG was gone as soon as the NGE came out. As for the "endless" harvesting and crafting options, I already have a job and don't need a second one as entertainment so thanks but no thanks. I've played other sandbox games and they really had things to do, unlike SWG, which took the approach that sandbox=having nothing worth doing. Sure, you could grind your character up to max level, go for jedi, etc. but grinding your character invovled getting your buffs and then spending hours killing the equivalent of a cow on dantooine over and over again. Even better yet, before the CU, you did this alone. That's right, you joined a group to start grinding your hunting quests and then everybody ran off and did the "group mission" by themselves. Then you grabbed more "group missions" and ran those alone. After the CU, the group ran the "missions" together. What a thrill.
They started implementing quests during the CU and they were extremely popular, and PvP was reviving itself once Star Wars started emphasizing blasters over sledgehammers (yes, they really were sledgehammers called "power hammers" and they were the badass weapon of choice for over a year). And once the game started to get better, they implemented the NGE and f*cked the whole thing up again.
SWG is and was a series of mostly failed experiments. And while WoW style questing has gotten very old, having an actual story line sounds like fun. And they have set up an entire planet for PvP so open world options will be available. IMHO, this sounds much better than SWG, so good riddance to it.
It's the whole sandbox versus modern game argument again. Sure you can have a very complex system for crafting and this has indeed been done many time over many years...but, the problem is people play games for fun, not so many get a kick out of hardcore crafting anymore, it just doesn't cut the grade anymore. People just want crafting to be recipe/skill-based now. 10 years ago it might have been fun to spen 3 months skilling up and searching for esoteric crafting items, but now this is no more. Story-arcs just as major TV series are the way to go for mmo. They give you a hook to get to the persistent part of the game where the game company can put in end-game hooks to hold your character further. That is the model.
Lets Hope so.
If it adds to LucasArts losses for being the money-grubbing <expletive deleted> that they are, then its only fitting the its a game under the Star Wars IP.
I wonder how they will shut down the servers?
Considering Smedley said the licence was expiring in 2012, it is obvious that SWG is shutting down because of SWTOR. If it was not then it would be shutting down in 2012 instead. Plus I doubt they would have given a whopping 6 months notice for the closure either. It was all planned all along with EA/LA/SOE
Star Trek Online - Best Free MMORPG of 2012