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The fresh feeling of GW2

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  • GuileplayerGuileplayer Member Posts: 418

    Originally posted by WardTheGreat

    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    Bad troll is bad. You need to go back to troll school.

    Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by Slowdoves

    Originally posted by WardTheGreat


    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    Wow again with the indirect insults! Really? You're on a roll, lets see what else you can say.

    You see, normally I'd agree with your attitude towards my responses, but after the 1,000 times these discussions have taken place in this exact forum you would think that you would have learned by now and know to inform yourself before you post.  Basically if you look at my posts you will see that I back up my comment with facts about the game, whereas you just say its like this its like this its like this its like this, no matter how many times the people come in and show you how it's not.  Normally I would not throw insults, but you have mounted yourself on top of all the other people who have constantly came in generalizing everything without any base and it has generated frustration out of me.

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by Guileplayer

    Originally posted by WardTheGreat


    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    Bad troll is bad. You need to go back to troll school.

    Yes.... because I'm really trying to troll. Wow, you got me.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by romanator0

    GW2 will lose that new, fresh feeling after a while. That's a given, that happens with literally everything.

    And since most people only seem to be goping for  this because its "fresh", this would be a problem.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • MajinashMajinash Member Posts: 1,320

    Originally posted by warmaster670

    And since most people only seem to be goping for  this because its "fresh", this would be a problem.

    Says you.  I'm going to be trying this because I enjoyed GW1 a lot, if anything the more things they change from the last game the LESS I like it.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • MorcotulconMorcotulcon Member UncommonPosts: 262

    Here we go again, the fight about GW2 and what is really new or not in the game.

    In case some people don't know, something new doesn't mean that it has to be completelly different from everything we have ever seen. When you say that a game has created something new, it means that the devs had the idea from watching something else and just improved or transfered to that particular game. What matters about the definition of "NEW" is what it does and how it works differently.  

    Examples: a video camera was something new when created, but in reality it was just an improvement from the photografic camera, and digital cam is an improvement of those two. It's always an improvement. What matter is the things it can do and how differently they operate and how much different results they have.

    With games is the same thing. MMORPGs were new when created, but came from single player RPGs. So, if GW2 Dynamic Events and other features are different from what we have seen before and work very differently, even if it's simillar, they will always be new, wether they work well or not. 

     

    About the Fresh feeling of GW2 disapearing. So did the fresh feeling of your Ipod 1, 2, 3 or 4, so did the fresh feeling of PS1, PS2 and PS3, so did the Fresh feeling of Everquest 2. BUT, we can't think that GW2 will fall into the Traditional MMORPG box, because most of the features considered necessary in Traditional MMORPGs for, at least, the last 4 or 5 years (although I would say +10 years) aren't there on the game. War PQ's weren't a traditional feature, but what about everything else? (Sorry, I never played it). Everquest 2 features might have somethings that GW2 will have, but how did they work and what were the results? (Haven't played it either). Those are the questions you have to do to all the new games you see. In fact, you have to make all those questions to all the new things you see out there.

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by Morcotulcon

    Here we go again, the fight about GW2 and what is really new or not in the game.

    In case some people don't know, something new doesn't mean that it has to be completelly different from everything we have ever seen. When you say that a game has created something new, it means that the devs had the idea from watching something else and just improved or transfered to that particular game. What matters about the definition of "NEW" is what it does and how it works differently.  

    Examples: a video camera was something new when created, but in reality it was just an improvement from the photografic camera, and digital cam is an improvement of those two. It's always an improvement. What matter is the things it can do and how differently they operate and how much different results they have.

    With games is the same thing. MMORPGs were new when created, but came from single player RPGs. So, if GW2 Dynamic Events and other features are different from what we have seen before and work very differently, even if it's simillar, they will always be new, wether they work well or not. 

     

    About the Fresh feeling of GW2 disapearing. So did the fresh feeling of your Ipod 1, 2, 3 or 4, so did the fresh feeling of PS1, PS2 and PS3, so did the Fresh feeling of Everquest 2. BUT, we can't think that GW2 will fall into the Traditional MMORPG box, because most of the features considered necessary in Traditional MMORPGs for, at least, the last 4 or 5 years (although I would say +10 years) aren't there on the game. War PQ's weren't a traditional feature, but what about everything else? (Sorry, I never played it). Everquest 2 features might have somethings that GW2 will have, but how did they work and what were the results? (Haven't played it either). Those are the questions you have to do to all the new games you see. In fact, you have to make all those questions to all the new things you see out there.

    I can't +1 you enough!  Sorry for the hostility people, it just really get's frustrating when you see the same thing posted over and over again and yet when you inform them on how much it really is different the same thing is still said.  It just get's really old, and yes I let it get the better of my short temper.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

     I would sort of agree with you except you have me wondering if I'm wandering into some kind of logical trap.

    At the very least, even if GW2 did nothing but combine elements from a whole bunch of other games, they'd be doing a lot of things that haven't been done before in an MMO environment, like the downed state being influenced from Borderlands.

    Even if a lot of the elements are familiar or only iteratively improved, I think it's still possible the game can have a fresh feel.  For me, one of the biggest examples of this is having everyone have an automatic underwater breathing mask.  Sure, games have had underwater content.  EQ, the first MMO I played had an underwater dungeon, Kedge Keep.  But the mask immediately removes the hassle of having to worry about breath.  Instead of underwater content just being a small part of the game, it allows them all sorts of possibilities.  In GW2 there's underwater races and towns, there's underwater weapons and different skills, enemies use different skills whether above or below the water.  Skills that use the z-axis, and so on.  Maybe a lot of these things have before, or maybe they are small improvements over those other things.  But I think they all come together to make a system which is intended to be more fun and more expansive than anyone has ever been done before.  Whether or not either of us or both of us agree that it pulls it off is another question entirely.

    Same thing with DEs.  To me it really is a whole system to try to bring community back to MMOs.  Things like chaining together, scaling, cross profession combos, any-class rezzing, automentoring all come together.  The world is designed from the ground up to be as griefless as possible.  I'm sure there have been other purely PVE games, but has any traditional MMO brought all this to one package?  Not that I know of.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by WardTheGreat

    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    This is exactly the attitude i was warning for in my orriginal post...

     

    Where other games take 1 or 2 steps away from current MMO builds, GW2 may take 3 or 4 .....  But in the end it will be very recognisable as the offspring of all previous classic MMO's.

     

    When people like Ward finally realise this, they might be in for a huge dissapointment. WHere other people like myself that accept the simple fact that GW2 is an MMO after all, can just keep enjoying the game as what it is, a lovely MMO.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by Lord.Bachus

    Originally posted by WardTheGreat


    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    This is exactly the attitude i was warning for in my orriginal post...

     

    Where other games take 1 or 2 steps away from current MMO builds, GW2 may take 3 or 4 .....  But in the end it will be very recognisable as the offspring of all previous classic MMO's.

     

    When people like Ward finally realise this, they might be in for a huge dissapointment. WHere other people like myself that accept the simple fact that GW2 is an MMO after all, can just keep enjoying the game as what it is, a lovely MMO.

    No...Just no.  Progress in MMO design is not linear.  The difference between most MMOs and GW2 is a difference in design  goals.

    Most MMOs these days take a system already developed (what we call the WoW model, but is not truely original to WoW) and try to improve upon it.  These improvements rarely touch upon the key elements of the system such as basic quest design, end game content, PvP, combat class/role dynamics, etc.

    GW2 isn't based off the same system, but it does have some of the same features (the ones that work well for what Anet wants to create).  The biggest change is that players are always allies and can ALWAYS help each other no matter the circumstance.  There are a number if individual things in the game that people say are innovative but in the end, the real point of all these changes is to facilitate the core goal of the GW2 MMO model.  Often times, these individual innovations work together in a way so as to further the innovative potential that either could have had alone.

    For example, a random weather system, which isn't entirely new, but is never the less worth noting because it isn't often used to the extent that it will be used in GW2, will often be linked to dynamic events, by either cause or effect, which has the effect of both diversifying dynamic events but by adding a layer of depth to the immersive potential of the weather.  Another example is that the idea of weapon skills, a huge improvement over what GW1 had and over the way some weapons in other games were just big stat sticks, is combined with underwater combat to bring forth underwater weapon skills that fully utilize 3D movement.

    and who can forget how dynamic events are improved by not having to worry about tagging or kill stealing (which isn't really an innovation as it is a change in design philosophy).

     

    tl;dr

    Most MMOs may choose to take steps to progress the MMO concept in the same direction as it has been going for years, but occasionally, a game dev will decide that they want to go in a different direction.  GW2 is one of those games.  Most of those games are aiming at a niche audience, but GW2 seems to have caught the attention of the MMO community on a bigger scale than these previous games.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by grimm6th

     

    No...Just no.  Progress in MMO design is not linear.  The difference between most MMOs and GW2 is a difference in design  goals.

    Most MMOs these days take a system already developed (what we call the WoW model, but is not truely original to WoW) and try to improve upon it.  These improvements rarely touch upon the key elements of the system such as basic quest design, end game content, PvP, combat class/role dynamics, etc.

    GW2 isn't based off the same system, but it does have some of the same features (the ones that work well for what Anet wants to create).  The biggest change is that players are always allies and can ALWAYS help each other no matter the circumstance.  There are a number if individual things in the game that people say are innovative but in the end, the real point of all these changes is to facilitate the core goal of the GW2 MMO model.  Often times, these individual innovations work together in a way so as to further the innovative potential that either could have had alone.

    For example, a random weather system, which isn't entirely new, but is never the less worth noting because it isn't often used to the extent that it will be used in GW2, will often be linked to dynamic events, by either cause or effect, which has the effect of both diversifying dynamic events but by adding a layer of depth to the immersive potential of the weather.  Another example is that the idea of weapon skills, a huge improvement over what GW1 had and over the way some weapons in other games were just big stat sticks, is combined with underwater combat to bring forth underwater weapon skills that fully utilize 3D movement.

    and who can forget how dynamic events are improved by not having to worry about tagging or kill stealing (which isn't really an innovation as it is a change in design philosophy).

     


    Ah but you do not see that the OP and the rest of them are trying to save us dumb poor GW2 fans that cannot fathom that you might eventually get bored of a game.  After all it is not like we as humans get bored of anything after doing it for a long time, nah that is just too logical and full of common sense. :)


     


    After all they keep telling us a game that is based on horizontal progression is going to feel like all of the vertical progression MMOs out there. After all they are all MMOs so they must feel the same, who cares if most of them are gear based where you sale your soul to get that new shiny and GW2 is not designed that way. Who cares in most MMOs gear plays a huge part of PVP and in GW2 it does not, it is all the same it is a MMO so they all are going to feel and play exactly the same in every way shape and form.  And if anyone is stupid enough to think differently they are a naive fan that is setting themselves up for disappointment, because our betters on this site say so!  :)


     


    After all I can recall all the times in WAR when the order side had 3 healers and destruction only had 1 and we got steam rolled. So if all MMOs play and feel the same then GW2 is going to be exactly the same, whatever side has the most guardians’ wins; Right? After all ever MMO is the same and must play the same, right?


     


    I am glad we cleared that up for us poor dumb GW2 fans that cannot possible think for ourselves! :)   /sarcasm off

  • heavyhebrewheavyhebrew Member Posts: 309

    This thread is like herpes. Just when you think you seen the last of them, they come back!

    TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

    Stay Alert! Trust No One! Keep Your Laser Handy!

    Yellow Clearance Black Box Blues!

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Lord.Bachus

    With all the awesome new things coming to GW2, it might feel very fresh at release, and capture new and old players straight away... Most people will be thrilled. Oh how much we love this new awesome MMO that changed the genre forever.

     

    But do you people all realise that despite all the nice new features GW2 will feel just like a traditional MMO after a few months of playing it?  Once you can look passed the new mechanismes, there is just another MMO beneath that blanket. I hope you like MMMO's enough to survive this .....

     

    If you grew tired of current MMO's and dont like the current mechanics very much chances are big that in the end you will grow tired of this one too sooner or later. People that dont like current MMO combat mechanics might also grow tired of GW2 in a few months. Maybe they just don't like MMO's enough...

     

    I think by the time people realise this, they will start trashing this game like they do now with all other current MMO's and a few popular future ones. Saying that the game was far less revolutionary as promissed. But the only ones that promissed themselves a revolution is their own kind of people. People that just dont like the MMO genre enough....

    I disagree with your post 100%.  Anytime there is innovation in an MMO, and lets face it that hasnt happened in a long long time, you will have players singing its praises for years to come.

     

    Is GW2 right for everyone?  of course not, but it is right for alot of MMO gamers who are looking for soemthing fresh and innovative from their gameplay.  So no it wont get old any time soon, this I can assure you.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by Lord.Bachus

    Originally posted by WardTheGreat


    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    This is exactly the attitude i was warning for in my orriginal post...

     

    Where other games take 1 or 2 steps away from current MMO builds, GW2 may take 3 or 4 .....  But in the end it will be very recognisable as the offspring of all previous classic MMO's.

     

    When people like Ward finally realise this, they might be in for a huge dissapointment. WHere other people like myself that accept the simple fact that GW2 is an MMO after all, can just keep enjoying the game as what it is, a lovely MMO.

    Lol, I wish this was just a troll post, because if it were I could congratulate you on something well played.  Yet, what's sad is that this is a genuine post and it does nothing but to stir up the community. 

    You did nothing in your original post but throw out baseless arguments, yet when met with counter arguments time and time again you simply chose not to respond to them, and if you did you still didn't respond to the actual comment. 

    I will lay out my original quotes again where I tried to be quite informative and post much more steps from the modern MMO than what you claim, and yet I still have to say that steps themselves are irrelevant what matters is the size of those steps and the new identity they land on.  I swear, you have to be one of those guys who logs into every MMO and says man this is just like WoW, and I'm sorry that I have to go there but by reading everything you say you really come off that way. 

    Here let me show you why your argument is baseless, irrelevant, and just does not even begin to add up.

    You have modern MMO's they function a certain way.  Then you have the first MMO's like Ultima, EQ, and DAoC etc..  These MMO's are almost completely different from the MMO's in the WoW genre and up.  Why?  Not just because WoW added some new features, stripped some old ones, and polished a lot of things.  But, they made their game entirely about the scripted quest, and then a switch to endgame Raiding.  This then became the standard.

    Now you have GW2.   It takes a few things like PQ's in WAR, and actually evolves them into a complete different thing.  Kind of like the camera to video camera referrence from earlier.  Would you call an 80's polaroid the same thing as a video camera?   I don't even need to expand upon that thought.   Anyways, GW2 takes these, and turns them into something much larger. 

    Now here is the big shot, I am not going to get into all the details of why it is different, no I did that and you failed to counter it, but I will post it again in a quote so you can maybe try to come up with a response towards it.  The big shot is this, yesterday's MMO's are all about the linear quests to then be switched to a whole new game endgame.  That's it, it cannot be complained anymore simple.  Yet, GW2 is scrapping the main formula of old MMO's.  There is no longer the traditional quests, you have your personal story line which is a quest but it isn't traditional at all.  You have Dynamic Events which is how the world functions, but these things are active things that you choose to participate in.  Now the core of GW2 is that you can choose the game to be about what you want it to be about.  It will be a choice made between the vast world's DE's, the Personal Storyline, the Dungeons, the Structured PvP, the WvWvW, the citys' minigames...  And that is the formula of the game.  It is a complete different MMO, the formula is not linear questing, it is what you want it to be out of what is offered, and there is no bait and switch to a complete different endgame because it will still be the same game.

    So, your argument that anyone who is tired of current MMO's will get tired of GW2 eventually because it is just the same thing covered in new shinies does not hold up.  Just like the Single Player RPG experience does not = exactly the same amongst all the titles, the same holds for MMO's do not = the same experience across all MMO's.  Have they the last couple of years?  Pretty much yeah, but GW2 completely changed the formula.  So like I said at the start of this, the only valid argument that you can make is if somebody is tired of gaming in general then they will also get tired of GW2, but then again why the hell would you need to say that anyways?

  • IzkimarIzkimar Member UncommonPosts: 568

    Also here are my quotes if you even want to try and counter them:

     

    "Wow, this is utter bull.....  Do you realize that GW2 is not like the other games, and isn't just the same thing covered in new shinies?...  No you don't, I cannot believe you have read and posted on all things GW2 and still spouted this nonsense.  GW2 has targeted all those dreadful things in current MMO's, and blasted them away, likening the experience to a Single player RPG with as many friends as you want!  The only argument you can employ to GW2 is that if you are tired of games in general, or RPG's in general then you will get tired of this too...  I'm out."

     

     

    "This is utterly retarded..  Of course dynamic events are a joke when compared to what we will have in the future!  But when compared to that moot point what isn't?  In fact, if you want to use that point, then the current mmo's before GW2 are by far even worse and more of a joke, and GW2 is just a stepping stone to that future.. 

     

    I am by no means a fanboy, but come on people look at the facts.  GW2 has stripped what composes current mmo's.  They aren't making a typical MMO!  They are trying to make an MMO with a true RPG element, and are trying to make a world that is truly living without going the sandbox route.  Of course there is some repetition, but it is miles ahead of what we are used to.

     

    1. You don't have to quest at all!  But if you want to it is in the way true quests would have liked to been, but instead were limited by technology.  People, it is 2011 we have much better technology now, it is time to move on.  Thus we get dynamic events that are constantly changing within their finite amount, and there is no quest text, and yet there is still a story to be told, and not only that they aren't all just the same old kill cycles like in Rift!

     

    2.  You have your own personal story that changes upon biography and race!

     

    3.  There are dungeons that have extra branches that are completely different, and not only that they are changed at times with random inner dynamic events.  These aren't your typical dungeons!

     

    4.  Not only that, there is no traditional trinity.  There is a new trinity, and it is more convenient, more balanced, and from what I've experience much more fun!  This can also combat with dungeons and pvp, changing both experiences.

     

    5.  You don't have to touch anything I just listed above!  You can either just create a toon, and do structured PvP at max level and never touch anything else.  Or you could go to WvWvW and never leave it!

     

    6.  It will probably be the most balanced MMO in PvP ever!  The game has few templates, with fewer skills, with no rock, paper, scissors foundation that is formed by the holy trinity, and with this comes more variety because of more viability through more balance!

     

    Damnit I could go on and on and on!  I am not a fanboy, I just look at the facts, I read the reviews, and got damnit I have even played the game!  This thread, and these posts have gotten the better of me, but oh well at least my post might shed some light.  This MMO is doing so much to drive the genre forward, that even if it fails these features are at least the right direction. 

     

    In further review of your post, I don't care how you treat it.  But for all of those like you, GW2 will not be like GW1 in regards to the amount of time you can spend in it.  The longevity will span longer than current MMO's without a treadmill of illusionary content!  You will actually log into the game for fun, for the same reason I get on Elder Scrolls and play. 

     

    You will always be able to go and experience new things, because content is scaling in both directions, because PvP will be competitive and forever evolving, and World PvP will be a newer version of DAoC invoking all that RTS love that some might have, while also appealing to those who just love open world PvP.  Not only that, they have already mentioned that when the game goes live, they will soon be patching in new events, and there will also be new dungeons coming in as the game goes on. 

     

    How is this game just a game that you pick up for a little bit of time?  There is no valid argument for it, the only argument that you could make is that they aren't going to put in timesinks to create a false sense of content. "

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by AKASlaphappy

    Originally posted by grimm6th


     

    No...Just no.  Progress in MMO design is not linear.  The difference between most MMOs and GW2 is a difference in design  goals.

    Most MMOs these days take a system already developed (what we call the WoW model, but is not truely original to WoW) and try to improve upon it.  These improvements rarely touch upon the key elements of the system such as basic quest design, end game content, PvP, combat class/role dynamics, etc.

    GW2 isn't based off the same system, but it does have some of the same features (the ones that work well for what Anet wants to create).  The biggest change is that players are always allies and can ALWAYS help each other no matter the circumstance.  There are a number if individual things in the game that people say are innovative but in the end, the real point of all these changes is to facilitate the core goal of the GW2 MMO model.  Often times, these individual innovations work together in a way so as to further the innovative potential that either could have had alone.

    For example, a random weather system, which isn't entirely new, but is never the less worth noting because it isn't often used to the extent that it will be used in GW2, will often be linked to dynamic events, by either cause or effect, which has the effect of both diversifying dynamic events but by adding a layer of depth to the immersive potential of the weather.  Another example is that the idea of weapon skills, a huge improvement over what GW1 had and over the way some weapons in other games were just big stat sticks, is combined with underwater combat to bring forth underwater weapon skills that fully utilize 3D movement.

    and who can forget how dynamic events are improved by not having to worry about tagging or kill stealing (which isn't really an innovation as it is a change in design philosophy).

     


    Ah but you do not see that the OP and the rest of them are trying to save us dumb poor GW2 fans that cannot fathom that you might eventually get bored of a game.  After all it is not like we as humans get bored of anything after doing it for a long time, nah that is just too logical and full of common sense. :)


     


    After all they keep telling us a game that is based on horizontal progression is going to feel like all of the vertical progression MMOs out there. After all they are all MMOs so they must feel the same, who cares if most of them are gear based where you sale your soul to get that new shiny and GW2 is not designed that way. Who cares in most MMOs gear plays a huge part of PVP and in GW2 it does not, it is all the same it is a MMO so they all are going to feel and play exactly the same in every way shape and form.  And if anyone is stupid enough to think differently they are a naive fan that is setting themselves up for disappointment, because our betters on this site say so!  :)


     


    After all I can recall all the times in WAR when the order side had 3 healers and destruction only had 1 and we got steam rolled. So if all MMOs play and feel the same then GW2 is going to be exactly the same, whatever side has the most guardians’ wins; Right? After all ever MMO is the same and most play the same, right?


     


    I am glad we cleared that up for us poor dumb GW2 fans that cannot possible think for ourselves! :)   /sarcasm off

    You nailed it much better than I did in fewer words, while also stinging them with sarcasm.  I like it, so I am going to attempt at explaining it simply in few words, because I doubt my long posts will even get read.

    So current MMO's are a Pogo-Stick, and every new MMO that has been coming out has been a Pogo-Stick like the old one's but they either add new features like platinum foot rests, or they just continue to polis the genre by making the metal more smooth.  Yet, ANet is tired of playing with the Pogo-Stick style, so they make their prototype. 

    It is called the skateboard.  You don't just go up and down with a skateboard you go everywhere horizontally, however you can go up and down still if you choose to.  Now on this skateboard are a lot of things that you see on the ol' Pogo-Stick, you know some rubber, some bolts and such, metal, places to put your feet.  Yet, because of these things we have people telling us that it is still just a Pogo-Stick, and if we were tired of Pogo-Sticks before then we will be tired of the up and coming skateboard as well..  Thanks, you saved me from keeping my hopes up that I could do more on my skateboard.

  • taylor2144taylor2144 Member Posts: 64

    Everything becomes boring after a while... not just in relation to games.

     

    I think everyone can realise that eventually they will get bored of GW2, because it's practicly impossible to not get bored of something you do for a long period of time, even if some people dont admit it.

     

    People will grow custom to the mechanics GW2 is bringing and will yes, eventually get bored of it... But that doesn't mean they won't be excited to experiance it for the first time ever.

     

    Example. When you first start driving is awesome, your experiencing a whole new level of self transport.... But eventually it becomes a pain to simply drive to the shops

  • ZezdaZezda Member UncommonPosts: 686

    I would rather have the feeling of playing something new and better for 6 months than the feeling that I've been playing the game the last 10 years like more 'traditional' MMO's.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by WardTheGreat

    Originally posted by Lord.Bachus


    Originally posted by WardTheGreat


    Originally posted by Slowdoves

    So we are in agreement that ArenaNet has improved, polished up, and add more depth to the features that were already in placed by other games? No, I don't expect people to agree with me.

    I'm just going by what I am seeing and reading. It's sounds and looks all too familar.

    The idea of any game providing a "Fresh Feel," I would hope so.

    I'm sorry that you lack the ability to comprehend what you read.  They have completely scrapped normal MMO play, and replaced it with features that can only be considered similar to those other game on step 1, whereas GW2 goes to step 5,000,000... 

    This is exactly the attitude i was warning for in my orriginal post...

     

    Where other games take 1 or 2 steps away from current MMO builds, GW2 may take 3 or 4 .....  But in the end it will be very recognisable as the offspring of all previous classic MMO's.

     

    When people like Ward finally realise this, they might be in for a huge dissapointment. WHere other people like myself that accept the simple fact that GW2 is an MMO after all, can just keep enjoying the game as what it is, a lovely MMO.

    Lol, I wish this was just a troll post, because if it were I could congratulate you on something well played.  Yet, what's sad is that this is a genuine post and it does nothing but to stir up the community. 

    You did nothing in your original post but throw out baseless arguments, yet when met with counter arguments time and time again you simply chose not to respond to them, and if you did you still didn't respond to the actual comment. 

    I will lay out my original quotes again where I tried to be quite informative and post much more steps from the modern MMO than what you claim, and yet I still have to say that steps themselves are irrelevant what matters is the size of those steps and the new identity they land on.  I swear, you have to be one of those guys who logs into every MMO and says man this is just like WoW, and I'm sorry that I have to go there but by reading everything you say you really come off that way. 

    Here let me show you why your argument is baseless, irrelevant, and just does not even begin to add up.

    You have modern MMO's they function a certain way.  Then you have the first MMO's like Ultima, EQ, and DAoC etc..  These MMO's are almost completely different from the MMO's in the WoW genre and up.  Why?  Not just because WoW added some new features, stripped some old ones, and polished a lot of things.  But, they made their game entirely about the scripted quest, and then a switch to endgame Raiding.  This then became the standard.

    Now you have GW2.   It takes a few things like PQ's in WAR, and actually evolves them into a complete different thing.  Kind of like the camera to video camera referrence from earlier.  Would you call an 80's polaroid the same thing as a video camera?   I don't even need to expand upon that thought.   Anyways, GW2 takes these, and turns them into something much larger. 

    Now here is the big shot, I am not going to get into all the details of why it is different, no I did that and you failed to counter it, but I will post it again in a quote so you can maybe try to come up with a response towards it.  The big shot is this, yesterday's MMO's are all about the linear quests to then be switched to a whole new game endgame.  That's it, it cannot be complained anymore simple.  Yet, GW2 is scrapping the main formula of old MMO's.  There is no longer the traditional quests, you have your personal story line which is a quest but it isn't traditional at all.  You have Dynamic Events which is how the world functions, but these things are active things that you choose to participate in.  Now the core of GW2 is that you can choose the game to be about what you want it to be about.  It will be a choice made between the vast world's DE's, the Personal Storyline, the Dungeons, the Structured PvP, the WvWvW, the citys' minigames...  And that is the formula of the game.  It is a complete different MMO, the formula is not linear questing, it is what you want it to be out of what is offered, and there is no bait and switch to a complete different endgame because it will still be the same game.

    So, your argument that anyone who is tired of current MMO's will get tired of GW2 eventually because it is just the same thing covered in new shinies does not hold up.  Just like the Single Player RPG experience does not = exactly the same amongst all the titles, the same holds for MMO's do not = the same experience across all MMO's.  Have they the last couple of years?  Pretty much yeah, but GW2 completely changed the formula.  So like I said at the start of this, the only valid argument that you can make is if somebody is tired of gaming in general then they will also get tired of GW2, but then again why the hell would you need to say that anyways?



    First of i am not the person that compares every other MMO top WoW (was around long before WOW), they are all special with their nice things, their standard things and their not so nice things... But all get their own spot from me... And in my universe its not WoW thats the standard... in general people make either their first or their last played MMO the standard.. thats just not smart...

    The difference between us is that you see different stages in MMO development..  EQ/DAoC/Uo?, and then WOW and its copieswith its scripted but vertical and then GW2 with all its dynamics ...

     

    But basically MMO's are virtuall worlds where you travel from A to B while killing things along the way using a certain set of skills..... Where is GW2 different then all these other games before it?

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • cali59cali59 Member Posts: 1,634

    Originally posted by Lord.Bachus

    But basically MMO's are virtuall worlds where you travel from A to B while killing things along the way using a certain set of skills..... Where is GW2 different then all these other games before it?

     Whatever your agenda may or may not have been with your OP, I was fine with the message.  No matter how novel or awesome something is, given enough time everybody will get bored of it.  To paraphrase some expression from somewhere, "show me the hottest woman in the world and I'll show you a man who is tired of having sex with her."

    But this post, come on. 

    The genetic difference in DNA between different humans is like a mere 0.1%.  The difference between humans and chimpanzees is still only 2%.  I'm made out of carbon, need to eat and will eventually die, so where am I different from my father and all others before me?

    If you're going to distill all MMOs down to "traveling from A to B while killing things along the way using a certain set of skills" then why not go all the way and say that all MMOs are just 1s and 0s when you really get down to it?

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • StoneRosesStoneRoses Member RarePosts: 1,815

    Originally posted by cali59

    Originally posted by Lord.Bachus

    But basically MMO's are virtuall worlds where you travel from A to B while killing things along the way using a certain set of skills..... Where is GW2 different then all these other games before it?

     Whatever your agenda may or may not have been with your OP, I was fine with the message.  No matter how novel or awesome something is, given enough time everybody will get bored of it.  To paraphrase some expression from somewhere, "show me the hottest woman in the world and I'll show you a man who is tired of having sex with her."

    But this post, come on. 

    The genetic difference in DNA between different humans is like a mere 0.1%.  The difference between humans and chimpanzees is still only 2%.  I'm made out of carbon, need to eat and will eventually die, so where am I different from my father and all others before me?

    If you're going to distill all MMOs down to "traveling from A to B while killing things along the way using a certain set of skills" then why not go all the way and say that all MMOs are just 1s and 0s when you really get down to it?

    There are more ways that can trigger that not necessarly growing tired or of bordem. It could be his health, how he takes care of himself, his age, or even stress (I know there is more)  that can turn off his sex drive.

    MMORPGs aren't easy, You're just too PRO!
  • KonyakKonyak Member Posts: 156

    Originally posted by Slowdoves

    Originally posted by cali59


    Originally posted by Lord.Bachus

    But basically MMO's are virtuall worlds where you travel from A to B while killing things along the way using a certain set of skills..... Where is GW2 different then all these other games before it?

     Whatever your agenda may or may not have been with your OP, I was fine with the message.  No matter how novel or awesome something is, given enough time everybody will get bored of it.  To paraphrase some expression from somewhere, "show me the hottest woman in the world and I'll show you a man who is tired of having sex with her."

    But this post, come on. 

    The genetic difference in DNA between different humans is like a mere 0.1%.  The difference between humans and chimpanzees is still only 2%.  I'm made out of carbon, need to eat and will eventually die, so where am I different from my father and all others before me?

    If you're going to distill all MMOs down to "traveling from A to B while killing things along the way using a certain set of skills" then why not go all the way and say that all MMOs are just 1s and 0s when you really get down to it?

    There are more ways that can trigger that not necessarly growing tired or of bordem. It could be his health, how he takes care of himself, his age, or even stress (I know there is more)  that can turn off his sex drive.

    That's irrelevant. It doesn't matter if he takes care of himself, or his age, or stress. Because if he didn't have those problems, boredom would eventually overtake that situation.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Lord.Bachus

    With all the awesome new things coming to GW2, it might feel very fresh at release, and capture new and old players straight away... Most people will be thrilled. Oh how much we love this new awesome MMO that changed the genre forever.

    But do you people all realise that despite all the nice new features GW2 will feel just like a traditional MMO after a few months of playing it?  Once you can look passed the new mechanismes, there is just another MMO beneath that blanket. I hope you like MMMO's enough to survive this .....

    If you grew tired of current MMO's and dont like the current mechanics very much chances are big that in the end you will grow tired of this one too sooner or later. People that dont like current MMO combat mechanics might also grow tired of GW2 in a few months. Maybe they just don't like MMO's enough...

    I think by the time people realise this, they will start trashing this game like they do now with all other current MMO's and a few popular future ones. Saying that the game was far less revolutionary as promissed. But the only ones that promissed themselves a revolution is their own kind of people. People that just dont like the MMO genre enough....

    I think that the active dodging and combat while moving will last a little longer than a few months, after all have the current holy trinity combat been almost exactly the same since Meridian 59 15 years ago.

    But sure, sooner or later will the new game feeling go out of any game, but combat that doesn't feel the same can last pretty long.

    And accusing people who eventually got tired of the same combat for not likeing the genre enough is not fair at all, many of us have been there from the start and doing exactly the same thing (killing 10 rats with tanks and healers) for 15 years will get boring sooner or later for everyone.

    All game genres will have to reinvent themselves every now and then. Even FPS games have genre changing games like Half life/counter strike that breathed new life into a genre getting stale. MMOs needs that as well.

    Most people here love MMOs and have been playing for many years, but that doesn't mean MMOs should stay exactly the same forever. Fearing change is natural but change must happen or any genre will die sooner or later.

    I am however not saying that GW2 is the miracle game that changes everything, it might be but maybe Titan or World of darkness will be the game that changes everything instead. But I am saying that the game that changes MMOs will come, and sooner than later.

  • StoneRosesStoneRoses Member RarePosts: 1,815

    Originally posted by Konyak

    Originally posted by Slowdoves


    Originally posted by cali59


    Originally posted by Lord.Bachus

    But basically MMO's are virtuall worlds where you travel from A to B while killing things along the way using a certain set of skills..... Where is GW2 different then all these other games before it?

     Whatever your agenda may or may not have been with your OP, I was fine with the message.  No matter how novel or awesome something is, given enough time everybody will get bored of it.  To paraphrase some expression from somewhere, "show me the hottest woman in the world and I'll show you a man who is tired of having sex with her."

    But this post, come on. 

    The genetic difference in DNA between different humans is like a mere 0.1%.  The difference between humans and chimpanzees is still only 2%.  I'm made out of carbon, need to eat and will eventually die, so where am I different from my father and all others before me?

    If you're going to distill all MMOs down to "traveling from A to B while killing things along the way using a certain set of skills" then why not go all the way and say that all MMOs are just 1s and 0s when you really get down to it?

    There are more ways that can trigger that not necessarly growing tired or of bordem. It could be his health, how he takes care of himself, his age, or even stress (I know there is more)  that can turn off his sex drive.

    That's irrelevant. It doesn't matter if he takes care of himself, or his age, or stress. Because if he didn't have those problems, boredom would eventually overtake that situation.

    Bordem has very little to with it. Men are so ashamed of speaking up about low sexual desires. It violates their own sense of masculinity.

    MMORPGs aren't easy, You're just too PRO!
  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Slowdoves

    Bordem has very little to with it. Men are so ashamed of speaking up about low sexual desires. It violates their own sense of masculinity.

    On the other hand is surprisingle many people married to hot ladies and handsome men unfaithful. That can't be a sign of low sexual desires.

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