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Guild Wars 2 will NOT kill World Of Warcraft.

maskmurdamaskmurda Member UncommonPosts: 80

Hate to say it, but it's true. When reading the title, consider that a minority of players exist on forums, various websites, or social networks seem to think the opposite. While it may seem that it will happen with the stacking epicness A-net is providing, you have to think about what actually will "kill" WoW. Age. The reason WoW works is because of how it's designed. What differentiates a group of players from those who choose not to play, and/or can't play? Trinity based content that accomidates organized players vs lesser skiled players, with items and rewards to show it. Millions of subscribers show that there was a persistent environment that would reward dedication and successes of players who are coordinated in a group task. In WoW, it was designed well, and even I have to admit it has given me the gradification I have longed for. Over time, the problem becomes accessability.

How can you make a game more appealing to more people? Make raids easier? Shorten Leveling time? Think outside the box? I understand that people can say "you don't have to be that into a game to play a game" true, as do some players do play for the social aspect of WoW,  while poorly designed, it doesn't not allow players to be successful providing true challenges outside of raids, or even dungeon areas effectively. Most Players play WoW to accomplish what any game is designed for, completing feats and playing content that rewards. Guild Wars 2 attempts to answer this problem with a solution; make a game for players that puts the focus on all players and have them join together in an accessable environment. But it's hard to please everyone.

The reason why players will stick to WoW because you can instantly tell who is a "skilled" player, what guilds are the best, and ultimately, who can you speak of in a respected manor. Fact is, thats why anyone plays a game. Pride, knowning your better than others, gradification, or the sense of accomplishment. But the problem is, the business model and design of WoW is too old and makes the game unsocial and alienates players in an MMORPG, which is why people still like WoW and will more than likely fallow it till it's grave. Most people hate change. They hate to be put in a position that could show no true diffrence of "skilled" players if everyone is rewarded on equal terms. They are what I like to call Core Raiders. Rarely raiding outside of their selective group(s), hardly interact with other players, and only really interact with others if they need a item/enchant from a certain profession, or are selling to them(or occasional trolling). Realistically people only play for 2 reasons, progression, or the allusion of progression. Thats why they have strict requirements on progression and experience before they even consider talking to you, let alone raid with you.

Raids are unique in WoW and they do their best to challenge players. But most players do not like the changes in WoW(Thanks activision!) and see how repetative it's becoming and the lack of originality the game is showing. From the repetative Fireland Dailies that hand out welfare epics, to the limited accessability of raiding, they had to do something drastic to save subs who's biggest complaint is not raiding. Raid Finder! Lower ilvl epics for easier bosses, sounds like the savior that players needed. But you can't fix a game with the trinity system. As long as there are tanks and healers, they game cannot grow if players are given roles that are too strict and force others to depend. Without tanks and heals, you can't raid, and with out high numbers in dps charts your just another scrub being carried. How can you win? Simple.  Throw out the trinity, and all players share responsibility in everyones survival and success. But most players won't adapt to this, but it will give players a glimpse into the future of online gaming. So when will WoW die? Who knows, but most players aren't just going to leave WoW for GW2. I will though. Look forward to a better social environment from GW2, and more "borrowed" features tossed into WoW then the Iphone 4s.

On one last note, I hate the trinity in PvP. What is the sole purpose of healing in PvP? I don't really see how that is fun. I was doing 2s with my friend, and I had a lock down to 1% HP. Pally full healed him in seconds and was barely at 80% mana burned for the fight. I just hate it. even in a environment larger than 2-5 players, healing is a saftey net that is too heavily relied on just like stealth(which A-Net has addressed) and doesn't provide a true competition for players.

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Comments

  • jybgessjybgess Member Posts: 355

    and the so what is?????

  • XzenXzen Member UncommonPosts: 2,607

    I think I only ever saw one OLD thread that said it would and it has since been locked. Other than that ONE guy I don't see any one else saying it is. Fail

  • PocahinhaPocahinha Member UncommonPosts: 550

    Time will kill wow..nothing else...

    About the healer...kill it, or interrupt, if healer is healing alot then he plays better...and healing in pvp is good...some people like it..if some dont like it just play another class...thats why classes exist.

  • SuraknarSuraknar Member UncommonPosts: 852

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
  • GreenHellGreenHell Member UncommonPosts: 1,323

    Originally posted by Suraknar

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

    That pretty much sums it up for me.

  • quentin405quentin405 Member Posts: 468

    Originally posted by maskmurda

    The reason why players will stick to WoW because you can instantly tell who is a "skilled" player, what guilds are the best, and ultimately, who can you speak of in a respected manor. Fact is, thats why anyone plays a game. Pride, knowning your better than others, gradification, or the sense of accomplishment. But the problem is, the business model and design of WoW is too old and makes the game unsocial and alienates players in an MMORPG, which is why people still like WoW and will more than likely fallow it till it's grave. Most people hate change. They hate to be put in a position that could show no true diffrence of "skilled" players if everyone is rewarded on equal terms. They are what I like to call Core Raiders. Rarely raiding outside of their selective group(s), hardly interact with other players, and only really interact with others if they need a item/enchant from a certain profession, or are selling to them(or occasional trolling). Realistically people only play for 2 reasons, progression, or the allusion of progression. Thats why they have strict requirements on progression and experience before they even consider talking to you, let alone raid with you.

     

    God I hate these forums text editor.. anyway I would have to agree a bit with this paragraph..  Not saying at all GW2 is bad or ANYTHING OKAY.. But the reason I highly prefer themeparks like WoW, is the time it takes to get that armor, or mount or flaming swords that make other newer players gawk and send you /tells.  I realize that everyone differs in opinion, but the thing that turns me off from GW2 is this kind of thing.  Casual or hardcore, everyone gets the same stuff it seems (of course I have not played for any amount of time at all) but ya know? From what I have read (which is more to be honest then I have read about ToR, even though thats my game of choice..) and the videos I have watched we will not have this seperation of PRO / NOOB in GW2, hell you dont even have to learn how to NOT DIE in gw2, because it doesnt matter. I would be insane to say this doesnt cater to millions of people, but for me, who works from home and has immense amounts of time to invest in a game, I WANT to raid and have a 1 in 1000 chance to get a mount, because when you do, the feeling is the best your going to get out of MMO games.. Compared to the "Oh sweet, I finally unlocked this dungeon, ran it once and now im done! WOOOTZ"

     

    (sorry for the font, I guess MMORPG.com thinks that IE is the only web browser in existence, and there editor is like.. horrible)

    image

  • BenthonBenthon Member Posts: 2,069

    Originally posted by GreenHell

    Originally posted by Suraknar

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

    That pretty much sums it up for me.

    That pretty much sums it up for me as well.

    He who keeps his cool best wins.

  • Ganjan12Ganjan12 Member Posts: 39

    Originally posted by Suraknar

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

    This. No one has claimed it will kill WoW. But with their loss of subs they are feeling a little bit of a sting, even if it's not from one game in particular. My hope is that GW2 will run up and kick WoW in the balls leaving it weak and defenseless.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by maskmurda

    Hate to say it, but it's true. When reading the title, consider that a minority of players exist on forums, various websites, or social networks seem to think the opposite. While it may seem that it will happen with the stacking epicness A-net is providing, you have to think about what actually will "kill" WoW. Age. The reason WoW works is because of how it's designed. What differentiates a group of players from those who choose not to play, and/or can't play? Trinity based content that accomidates organized players vs lesser skiled players, with items and rewards to show it. Millions of subscribers show that there was a persistent environment that would reward dedication and successes of players who are coordinated in a group task. In WoW, it was designed well, and even I have to admit it has given me the gradification I have longed for. Over time, the problem becomes accessability.

    How can you make a game more appealing to more people? Make raids easier? Shorten Leveling time? Think outside the box? I understand that people can say "you don't have to be that into a game to play a game" true, as do some players do play for the social aspect of WoW,  while poorly designed, it doesn't not allow players to be successful providing true challenges outside of raids, or even dungeon areas effectively. Most Players play WoW to accomplish what any game is designed for, completing feats and playing content that rewards. Guild Wars 2 attempts to answer this problem with a solution; make a game for players that puts the focus on all players and have them join together in an accessable environment. But it's hard to please everyone.

    The reason why players will stick to WoW because you can instantly tell who is a "skilled" player, what guilds are the best, and ultimately, who can you speak of in a respected manor. Fact is, thats why anyone plays a game. Pride, knowning your better than others, gradification, or the sense of accomplishment. But the problem is, the business model and design of WoW is too old and makes the game unsocial and alienates players in an MMORPG, which is why people still like WoW and will more than likely fallow it till it's grave. Most people hate change. They hate to be put in a position that could show no true diffrence of "skilled" players if everyone is rewarded on equal terms. They are what I like to call Core Raiders. Rarely raiding outside of their selective group(s), hardly interact with other players, and only really interact with others if they need a item/enchant from a certain profession, or are selling to them(or occasional trolling). Realistically people only play for 2 reasons, progression, or the allusion of progression. Thats why they have strict requirements on progression and experience before they even consider talking to you, let alone raid with you.

    Raids are unique in WoW and they do their best to challenge players. But most players do not like the changes in WoW(Thanks activision!) and see how repetative it's becoming and the lack of originality the game is showing. From the repetative Fireland Dailies that hand out welfare epics, to the limited accessability of raiding, they had to do something drastic to save subs who's biggest complaint is not raiding. Raid Finder! Lower ilvl epics for easier bosses, sounds like the savior that players needed. But you can't fix a game with the trinity system. As long as there are tanks and healers, they game cannot grow if players are given roles that are too strict and force others to depend. Without tanks and heals, you can't raid, and with out high numbers in dps charts your just another scrub being carried. How can you win? Simple.  Throw out the trinity, and all players share responsibility in everyones survival and success. But most players won't adapt to this, but it will give players a glimpse into the future of online gaming. So when will WoW die? Who knows, but most players aren't just going to leave WoW for GW2. I will though. Look forward to a better social environment from GW2, and more "borrowed" features tossed into WoW then the Iphone 4s.

    On one last note, I hate the trinity in PvP. What is the sole purpose of healing in PvP? I don't really see how that is fun. I was doing 2s with my friend, and I had a lock down to 1% HP. Pally full healed him in seconds and was barely at 80% mana burned for the fight. I just hate it. even in a environment larger than 2-5 players, healing is a saftey net that is too heavily relied on just like stealth(which A-Net has addressed) and doesn't provide a true competition for players.

    The question is why would anyone care if it did or did not? WoW is slowly pushing itself out the door, all anyone trully cares about is if GW2 is something they will enjoy playing. 

    I skipped reading your post because I'm tired of reading posts about why GW2 will or will not kill WoW. 

     

    Here are the facts.... 

    GW2 being buy to play with no monthly fee or manditory or game impacting item mall means GW2 is left to stand or fall on it's own merits meaning no other MMO on the market even has a chance at impacting it one way or the other. 

    GW2 business model limits how much effect it will have on other MMO's. It may impact some but many people play multiple MMO's or have multiple accounts. 

    WoW is on it's way out, it's to old and to over played by most to have much staying power left. WoW needs no WoW killer as it's being taken care of by time. 

     

    Give it a rest guys, this horse has been beaten to death and there simply isn't even a reason to beat on it any longer. 

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by quentin405

     But the reason I highly prefer themeparks like WoW, is the time it takes to get that armor, or mount or flaming swords that make other newer players gawk and send you /tells.  I realize that everyone differs in opinion, but the thing that turns me off from GW2 is this kind of thing.  Casual or hardcore, everyone gets the same stuff it seems (of course I have not played for any amount of time at all) but ya know? From what I have read (which is more to be honest then I have read about ToR, even though thats my game of choice..) and the videos I have watched we will not have this seperation of PRO / NOOB in GW2, hell you dont even have to learn how to NOT DIE in gw2, because it doesnt matter. I would be insane to say this doesnt cater to millions of people, but for me, who works from home and has immense amounts of time to invest in a game, I WANT to raid and have a 1 in 1000 chance to get a mount, because when you do, the feeling is the best your going to get out of MMO games.. Compared to the "Oh sweet, I finally unlocked this dungeon, ran it once and now im done! WOOOTZ"

     

    (sorry for the font, I guess MMORPG.com thinks that IE is the only web browser in existence, and there editor is like.. horrible)

    GW2 will have 'elite armoursets' just like GW1 has. But it will be just about looks and not better stats. That will be the main difference. Anyway, there will be armoursets for which you have grind like crazy in multiple different ways. Or beat that specific elite dungeon multiple times. But itll just be looks, no stats increase.

  • mazutmazut Member UncommonPosts: 988

    Originally posted by quentin405

    Originally posted by maskmurda

    ...

     

    God I hate these forums text editor.. anyway I would have to agree a bit with this paragraph..  Not saying at all GW2 is bad or ANYTHING OKAY.. But the reason I highly prefer themeparks like WoW, is the time it takes to get that armor, or mount or flaming swords that make other newer players gawk and send you /tells.  I realize that everyone differs in opinion, but the thing that turns me off from GW2 is this kind of thing.  Casual or hardcore, everyone gets the same stuff it seems (of course I have not played for any amount of time at all) but ya know? From what I have read (which is more to be honest then I have read about ToR, even though thats my game of choice..) and the videos I have watched we will not have this seperation of PRO / NOOB in GW2, hell you dont even have to learn how to NOT DIE in gw2, because it doesnt matter. I would be insane to say this doesnt cater to millions of people, but for me, who works from home and has immense amounts of time to invest in a game, I WANT to raid and have a 1 in 1000 chance to get a mount, because when you do, the feeling is the best your going to get out of MMO games.. Compared to the "Oh sweet, I finally unlocked this dungeon, ran it once and now im done! WOOOTZ"

     

    (sorry for the font, I guess MMORPG.com thinks that IE is the only web browser in existence, and there editor is like.. horrible)



    You say you like to be different, but in wow all players look the same. The only reason this items are so rare its to keep you playing(paying). If you want to look pro, not that item makes you look expirienced, but your behavior, your reactions on the field. And death has the same importance in any game, with or without healers.

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Everytime a highly anticipated MMO is coming out, people say "X will kill WoW"... and to be honest, no MMO will kill it. Sure, eventually it'll lose the #1 spot, and it will do it not to a single MMO, but to a slow but steady migration of players to several other MMOs, other games, or just off gaming at all, and whoever happens to be the most popular at that moment will get the #1 spot, and we'll spend several more years talking about how "Z will kill X". However I don't see it dying anytime in the near future, even if blizzard ends up offering it F2P and/or merging all servers into a single one, it'll still be there for years to come.

    And to be honest, I don't see what's the big deal about who kills who... most MMOs that have closed haven't been out of competition but out of missmanagement within its own company, or other issues beyond its control (Sony losing the star wars license, for example).

    What can men do against such reckless hate?

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by GrayGhost79

    The question is why would anyone care if it did or did not?

    WoW needs no WoW killer as it's being taken care of by time. 

     this horse has been beaten to death

    fully agree

  • st4t1ckst4t1ck Member UncommonPosts: 768

    Who actually cares besides the 4 people that created X will kill wow threads... all i want is a great game to play, and i think guild wars 2 will be one. i dont care if wow dies or star wars flurishes. and i dont think arena net does either. There job make a great game. mine is to play one

  • VaultFairyVaultFairy Member UncommonPosts: 566

    Originally posted by Suraknar

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

    ^This.

  • OriousOrious Member UncommonPosts: 548

    WoW is old news. Time is killing it.

    image

  • TheCrow2kTheCrow2k Member Posts: 953

    Nothing will "Kill" WoW and no one game is likely to ever reach the same peak number of subscriptions as WoW either.

    WoW filled a void in a market most publishers didnt know existed & the only titles in the same space as WoW at the time were considered hardcore MMO's. WoW was easy to get into and appealed to general gamers and brought them into the MMO market, this was a one time opportunity IMHO.

    Nowdays the MMO market is a crowded space and with F2P, buy 2 Play and Freemium options starting to outweigh subscription titles the market is rapidly changing. More choice for gamers means players spread out over more titles which means less market share per MMO which means less subscribers/active players.

    In Short there will be no one WoW killer.

  • eye_meye_m Member UncommonPosts: 3,317

    Anytime where people are discussing what is going to happen in the future it makes me think of Schrodinger's cat.  Until we can actually witness the events occur all analogies are essentially both correct and incorrect.  Arguing about them is futile, yet adding another perspective and possibility to the mix is all fine and good.

     

    I thought, being a mad scientist at heart, that I would compose a similar experiment to prove my own theory on these two games.

    First I took two dogs, named one World of Warcraft, and the other Guild Wars 2. I placed them both in a kennel without external influences and then monitored and recorded their activities. I ended up with some rather startling results.

     

    1: World of Warcraft ate the majority of the food and slept alot with very little activity, while Guild Wars 2 ate less food it still managed to keep a greater amount of activity then World of Warcraft.

     

    2:World of Warcraft occasionally bumped into things, leading us to beleive that he didn't look very good.

     

    3:Guild Wars 2 would hide his feces, possibly in an attempt to disguise that he defecated at all.  World of Warcraft $hit on everything.

     

    4:In the end, Guild Wars 2 was found humping World of Warcraft, though World of Warcraft didn't seem inconvenienced by it.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • kzaskekzaske Member UncommonPosts: 518

    Originally posted by GreenHell

    Originally posted by Suraknar

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

    That pretty much sums it up for me.

    Yeppers.  My thoughts almost exactly.

  • darker70darker70 Member UncommonPosts: 804

    I really dont give a monkey's if WOW dies or not the fact is GW2 is not in any way a game designed to hunt and destroy other Mo's i will buy GW2 and sub to another this is the beauty of B2P,the only thing i need to consider is how much time i can give each Mo.

    Normally i'd give every subbed Mo more time as more bang for my buck,but with GW2 I can treat it like a PC game as in no real  urgency to get my monies worth as it's paid for so many WOW players can play both,the only reason GW2 would kill WOW is players getting bored and hopefully the dinamic content  might  make WOW subscribers see the grass is greener in the other Mo.

    Also Titan is the real WOW killer a bit like SWG getting killed by SWTOR  as the companies want the player base to jump ship and then slowly kill off the older game and suck in the old playerbase.

    p>
  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    I was just thinking about this the other day, can GW2 kill WoW. I guess not, thanks for setting us straight OP.

  • JakardJakard Member Posts: 415

    What's the obsession with people thinking one MMO is going to kill off another one... actually... to be fair... it's the whole... WoW is going to die.... and it's not. I expect both Guild Wars and Star Wars: The Old Republic to be very successful games and with the flurry of games coming out, I defitely think a lot of popular MMO's are going to get a hit in subscribers but I think WoW is a long way from being in any serious trouble.

  • tazarconan7tazarconan7 Member Posts: 74

    Originally posted by maskmurda

     

    How can you make a game more appealing to more people?

    The reason why players will stick to WoW because you can instantly tell who is a "skilled" player, what guilds are the best, and ultimately, who can you speak of in a respected manor.

    Raids are unique in WoW and they do their best to challenge players.

     

    I agree to many of the things u said except these 3

    1,You are asking how u can make a game more appealing to more ppl

    Better combat (GW2 ,Oblivion,skyrim,m&b, list can go on) , better graficks, housing ,absence of wow's stupid farming (same daily quests ,same daily dungeons ,even bg's which is fun after a point of farming them as much as u can for honour u geting toasted),a crafting system since wow's crafting system is good only if u haven't seen serious crafting systems in other mmorpg's or if u dont have a judgement at all,really good and meangfull open world pvp,u know each guild creates a village barricades it with fortresses and staff and the crappy x guild barbarians come and burn it, not tiered items in tiered dungeons ,in fact random dungeons where spawns random bosses with better ai than my cat's (wow) and this comes from the mouth of a guy tht raided over 4 years in wow vanilla bc wotlk,

    2.Are u sure in wow u can tell who is skilled and who is not? (think twice before u answer that)

    3. So raids are unique in wow uh? Better not say that to anyone that raided in DDO (no comparison at all) better fights better combat system, bosses are really tough and not only due to numbers..

    All in all u are right in whatever u said about wow concerning the period 2002-2006 but we are 2011 now and yes if saomething comes out that offers more than wow ,only players that will stay there will be youngsters 10-14 or owners of pc's with celeron 700 megahertz  cpu

    P.S. And dont forget my friend that the real reason ppl stucked with wow ( ranked bg's in vanilla+arenas after that) exist in amore succesfull way in GW ,most ppl  agree that best pvp was in GW and not in wow).

  • semantikronsemantikron Member Posts: 258

    You might as well agrue that people won't leave WoW to play GW2 because they can't get WoW gear in GW2.

    Charr: Outta my way.
    Human: What's your problem?
    Charr: Your thin skin.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Suraknar

    I do not care whether GW2 will or not kill WoW, because I really do not care what happens to WoW, it is not important to me as a game.

    All I know is that I will be playing GW2 and having fun there.

     

    Right on.  Ditto.

    President of The Marvelously Meowhead Fan Club

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