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Why Is SW:TOR So Popular?

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Comments

  • TalthanysTalthanys Member Posts: 458

    Originally posted by ktanner3

    GW2 doesn't have its own forums? God's gift to mmorpgs can't even afford a domain? Too funny.

    I'd rather ANet save the money and hire, you know, talented artists to do the graphics. Viva la difference!

    image

  • DatawarlockDatawarlock Member Posts: 338

    Originally posted by stealthbr

    Star Wars: The Old Republic is popular because it is made by a renowned company, it is published by Electronic Arts, it is set in the vastly popular and well-known Star Wars universe, it is extremely ambitious and costly, it has won a series of awards, it is unique in its own ways, and what it does do, it does extremely well.

    I wouldn't say that it being published by EA is a strong bulletpoint here. EA's almost as bad as SoE these days with support and quality. I'll go along with the rest of your comment though =D

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by arieste

    Originally posted by FuryV

    This is a genuine question.  Why exactly has SW:TOR got everybody talking about it as if it's the next big thing?

     

    Here are 3 facts:

    1.  A lot of people like Star Wars

    2.  A lot of people like WoW

    3.  A lot of people like BioWare's games

     

    Here is why i think a lot of people are anticipating SWTOR:

     

    It's WoW-like Star Wars game made by BioWare.   Therefore there are a lot of people out there that think they may like it based on what they currently like.

     

    I think you leave out a major point....they arent giving us Uncle Owen Wars this time around.

     

    Star Wars is best suited to the themepark style of play IMO. When I look back to my childhood, I sure dont think about moisture farming when SWs is concerned.  I remember wanting to be a Jedi, or a cool smuggler like Han.

     

    Sandbox was an ignorant style to make a SW themed game in. Had they gone the Everquest route, SWG would still be a top MMO AFAIAC. Action/adventure equates to going out to kill the bad guys, or manuevering thru some trap...not on where best to place a harvester, or saving money to rebuy the same item ad-nauseum.

     

    TOR is gonna knock it out of the park this time around....something SWG failed to do.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • DarthMajinDarthMajin Member Posts: 92

    I see quite a bit of the whole "If Bioware didn't develope this" or "If another company develped this" it wouldn't be as popular or as hyped as it is. That is the truth. Bioware is a great game company. They make awesome games with the best stories I have seen. I am looking forward to this game because it's Bioware, because it's Star Wars, because it's KOTOR, AND because I have played the beta. This game is gonna be awesome.

    image

  • EduardoASGEduardoASG Member Posts: 832

    Star Wars the franchise is popular.. SW:TOR so far its hyped.. and probably will become popular once it goes life.. lets hope so :)

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • IngeKyIngeKy Member Posts: 47

    Originally posted by Paradigm68

    Because it IS the next big thing. Its one of the next big AAA MMO titles coming out, its Bioware, its Star Wars. It would be odd if it weren't popular.

    LMAO, Um no. It's because it says "Star Wars".

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by IngeKy

    Originally posted by Paradigm68

    Because it IS the next big thing. Its one of the next big AAA MMO titles coming out, its Bioware, its Star Wars. It would be odd if it weren't popular.

    LMAO, Um no. It's because it says "Star Wars".

     

    It's a bit more than just the name.  But minimalize it any way you want if it makes you feel better. 

  • RaventreeRaventree Member Posts: 456

    Originally posted by DarkPony

    *Recants USP's*

    Star Wars IP (not having any affiliation with it doesn't mean there aren't millions who do)

    Bioware (apart from much bashed DA2, they do have quite a big rep as a developer ((including the KOTOR series))

    Full voice overs (not new to gaming as a whole, but on this scale, certainly new to mmorpg's)

    17 richly detailed worlds, some of them perhaps small and confined but many of them large and open

    Companions which add story aspects, do chores and can be managed to do harvesting and crafting; in Swtor you can be "together alone" when doing solo stuff.

    Classes with overlapping roles and interesting sub-classes

    Giving players and groups a choice in npc conversations rather than "Accept" and "Decline" buttons.

    Having a meaningful alignment based on the choices you make.

    Open world pvp with objectives and offering an alternative path to high end pvp gear next to instanced pvp.

    Player ships as a personal base of operations with crafting stations

    Exploring with substantial rewards.

    Deep storylines for each class.

    But also loads of group content in the form of Flashpoints, Operations and open world Heroic Quests.

    Not a friggin' fantasy setting with a typical medieval setting, grunty axe wielders and pointy eared, tree hugging elf-clones with whatever name.

    And of course ...

    Loads of money, talent, time and effort invested into the development of this game: "It's done when it's done" kind of production.

     

    edit: added "not a friggin' fantasy setting" to the list.

     

    And, /thread.  Question answered.  Well played, Dark Pony.  Well played.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • marquisk2marquisk2 Member Posts: 141

    It's the next hype rainbow people are hanging on to.

  • CzelawCzelaw Member UncommonPosts: 173

    Got to be honest, Ive been in the beta for some time now (while i can not say much NDA) It feels fresh and fun the story is awesome classes are  done well  the open world is big and fun to  explore  Ive not had this much fun in a mmo in a long time.

    Wish i could say more realy I do tho I do laugh alot at the haters and people who "know" the game will fail and call it a clone.

    Anyway This game will do well  that much I can say.

    image
  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Talthanys


    Originally posted by ktanner3

    GW2 doesn't have its own forums? God's gift to mmorpgs can't even afford a domain? Too funny.

    I'd rather ANet save the money and hire, you know, talented artists to do the graphics. Viva la difference!

     

    um.....you do realize that websites are not THAT expensive right? A domain only runs about 200 Dollars and a good web design with forums is at best 5-10 thousand. Viva la doh!

    Currently Playing: World of Warcraft

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by ktanner3um.....you do realize that websites are not THAT expensive right? A domain only runs about 200 Dollars and a good web design with forums is at best 5-10 thousand. Viva la doh!

    Sure, but you gotta save some bucks somewhere (and you need some moderators, preferably paid since we seen what fans working for free can do in many other forums).

    I frankly don't care if a MMO have a forum or not. There is only one good MMO forum and you are at it, I don't think there is stuff you need to know about a game you can find on an official forum that you can't get here, at least if you ask for it.

    If I decide that TOR is the better of the games and play it I still wont visit the official forum so in my book it is a waste of money, at least for me. You can add another dungeon/whatever TOR calls them for that money instead. Maybe 2. I enjoy that more.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Czelaw

    Got to be honest, Ive been in the beta for some time now (while i can not say much NDA) It feels fresh and fun the story is awesome classes are  done well  the open world is big and fun to  explore  Ive not had this much fun in a mmo in a long time.

    Wish i could say more realy I do tho I do laugh alot at the haters and people who "know" the game will fail and call it a clone.

    Anyway This game will do well  that much I can say.

    So good so far. But besides a few haters and SWG vets I don't think many people doubt that the fact that the first few weeks will be fun. A MMO have to suck pretty bad for not being that.

    TORs real test is after 4-6 weeks, if you remember were WAR players actually very positive in the beginning but after 6 weeks had that changed a lot.

    I am not saying that TOR (or GW2 for that matter) won't be fun long term, but I think that is where they have something to prove. I am sure both of the games will be a blast the first month no matter what.

    Still, great to hear you say that, we seen some really bad games that sucked from the first moment we logged in. :)

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Originally posted by loopback1199

    Originally posted by stealthbr

    Star Wars: The Old Republic is popular because it is made by a renowned company, it is published by Electronic Arts, it is set in the vastly popular and well-known Star Wars universe, it is extremely ambitious and costly, it has won a series of awards, it is unique in its own ways, and what it does do, it does extremely well.

    I wouldn't say that it being published by EA is a strong bulletpoint here. EA's almost as bad as SoE these days with support and quality. I'll go along with the rest of your comment though =D

    I would. EA is among the most powerful and influential companies in the business and if SWTOR turns out to be a real hit, they will support it avidly to eventually try and take over the MMO space.

  • NijrawNijraw Member Posts: 37

    I'm going to go out on a limb here but, Maybe because it's good?

  • TokkenTokken Member EpicPosts: 3,650

    Um, well duh! It's star wars and its bioware. HELLO!~


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • drakwondrakwon Member CommonPosts: 69

    Originally posted by Onomas

    Originally posted by DarkPony

    *Recants USP's*

    Star Wars IP (not having any affiliation with it doesn't mean there aren't millions who do)

    Bioware (apart from much bashed DA2, they do have quite a big rep as a developer ((including the KOTOR series))

    Full voice overs (not new to gaming as a whole, but on this scale, certainly new to mmorpg's)

    17 richly detailed worlds, some of them perhaps small and confined but many of them large and open

    Companions which add story aspects, do chores and can be managed to do harvesting and crafting; in Swtor you can be "together alone" when doing solo stuff.

    Classes with overlapping roles and interesting sub-classes

    Giving players and groups a choice in npc conversations rather than "Accept" and "Decline" buttons.

    Having a meaningful alignment based on the choices you make.

    Open world pvp with objectives and offering an alternative path to high end pvp gear next to instanced pvp.

    Player ships as a personal base of operations with crafting stations

    Exploring with substantial rewards.

    Deep storylines for each class.

    But also loads of group content in the form of Flashpoints, Operations and open world Heroic Quests.

     

    And of course ...

     

    Loads of money, talent, time and effort invested into the development of this game: "It's done when it's done" kind of production.

     

     

    This plus for me its not a fantsy game. Im so sick of elves and orcs its not even funny. I love sci-fi and not many mmo's are of this genre. And after about a year+ of nothing but crap f2p games being released this is kind of a last hope for some looking for epic mmo's not childish crap with item shops and unfinished games.

     

    For me, TOR and Archeage are my last 2 attempts at finding a "home" since 95% off mmo's are junk.

    Um? It is a fantasy game, just not one involving the lore of elves and orcs......

  • BigCaliGuruBigCaliGuru Member UncommonPosts: 103

    Bravo... Couldn't have said it better.

    image
  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by drakwon

    Originally posted by Onomas


    Originally posted by DarkPony

    *Recants USP's*

    Star Wars IP (not having any affiliation with it doesn't mean there aren't millions who do)

    Bioware (apart from much bashed DA2, they do have quite a big rep as a developer ((including the KOTOR series))

    Full voice overs (not new to gaming as a whole, but on this scale, certainly new to mmorpg's)

    17 richly detailed worlds, some of them perhaps small and confined but many of them large and open

    Companions which add story aspects, do chores and can be managed to do harvesting and crafting; in Swtor you can be "together alone" when doing solo stuff.

    Classes with overlapping roles and interesting sub-classes

    Giving players and groups a choice in npc conversations rather than "Accept" and "Decline" buttons.

    Having a meaningful alignment based on the choices you make.

    Open world pvp with objectives and offering an alternative path to high end pvp gear next to instanced pvp.

    Player ships as a personal base of operations with crafting stations

    Exploring with substantial rewards.

    Deep storylines for each class.

    But also loads of group content in the form of Flashpoints, Operations and open world Heroic Quests.

     And of course ...

    Loads of money, talent, time and effort invested into the development of this game: "It's done when it's done" kind of production. 

    This plus for me its not a fantsy game. Im so sick of elves and orcs its not even funny. I love sci-fi and not many mmo's are of this genre. And after about a year+ of nothing but crap f2p games being released this is kind of a last hope for some looking for epic mmo's not childish crap with item shops and unfinished games. 

    For me, TOR and Archeage are my last 2 attempts at finding a "home" since 95% off mmo's are junk.

    Um? It is a fantasy game, just not one involving the lore of elves and orcs......

        No it isn't.  It is Science Fiction, not fantasy.  If you really need to have me explain the difference then in a SciFi game you need to travel from world to world via scientific equipment, not sparkly ponies.  Heck, even the "Force" can be explained in a scientific manner rather easily.  I.E. - Telekinetic and psionic abilities tapped into via a large concentration of Midichlorians in the cells which allow for a higher "level of existance".

        I will grant you that they are two sides of a similar coin, but they are still different.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • drakwondrakwon Member CommonPosts: 69

    Originally posted by Loke666

    Originally posted by Czelaw

    Got to be honest, Ive been in the beta for some time now (while i can not say much NDA) It feels fresh and fun the story is awesome classes are  done well  the open world is big and fun to  explore  Ive not had this much fun in a mmo in a long time.

    Wish i could say more realy I do tho I do laugh alot at the haters and people who "know" the game will fail and call it a clone.

    Anyway This game will do well  that much I can say.

    So good so far. But besides a few haters and SWG vets I don't think many people doubt that the fact that the first few weeks will be fun. A MMO have to suck pretty bad for not being that.

    TORs real test is after 4-6 weeks, if you remember were WAR players actually very positive in the beginning but after 6 weeks had that changed a lot.

    I am not saying that TOR (or GW2 for that matter) won't be fun long term, but I think that is where they have something to prove. I am sure both of the games will be a blast the first month no matter what.

    Still, great to hear you say that, we seen some really bad games that sucked from the first moment we logged in. :)

    People learn from their's and others mistakes. I don't see any other MMOs making the mistakes of warhammer or conan.  Its just bad for business.

     

    People are also forgeting its star wars and you underestimate the die hard fans that will play the game even if its a pile of garbage ( which we all know its not).

    Just look at the names behind this, Bioware, EA, Lucas Arts. Lets just say the game has some major issues at launch, you know these companies will put the money into fixing them as soon as possible.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by GMan3

    Originally posted by drakwon


    Originally posted by Onomas


    Originally posted by DarkPony

    *Recants USP's*

    Star Wars IP (not having any affiliation with it doesn't mean there aren't millions who do)

    Bioware (apart from much bashed DA2, they do have quite a big rep as a developer ((including the KOTOR series))

    Full voice overs (not new to gaming as a whole, but on this scale, certainly new to mmorpg's)

    17 richly detailed worlds, some of them perhaps small and confined but many of them large and open

    Companions which add story aspects, do chores and can be managed to do harvesting and crafting; in Swtor you can be "together alone" when doing solo stuff.

    Classes with overlapping roles and interesting sub-classes

    Giving players and groups a choice in npc conversations rather than "Accept" and "Decline" buttons.

    Having a meaningful alignment based on the choices you make.

    Open world pvp with objectives and offering an alternative path to high end pvp gear next to instanced pvp.

    Player ships as a personal base of operations with crafting stations

    Exploring with substantial rewards.

    Deep storylines for each class.

    But also loads of group content in the form of Flashpoints, Operations and open world Heroic Quests.

     And of course ...

    Loads of money, talent, time and effort invested into the development of this game: "It's done when it's done" kind of production. 

    This plus for me its not a fantsy game. Im so sick of elves and orcs its not even funny. I love sci-fi and not many mmo's are of this genre. And after about a year+ of nothing but crap f2p games being released this is kind of a last hope for some looking for epic mmo's not childish crap with item shops and unfinished games. 

    For me, TOR and Archeage are my last 2 attempts at finding a "home" since 95% off mmo's are junk.

    Um? It is a fantasy game, just not one involving the lore of elves and orcs......

        No it isn't.  It is Science Fiction, not fantasy.  If you really need to have me explain the difference then in a SciFi game you need to travel from world to world via scientific equipment, not sparkly ponies.  Heck, even the "Force" can be explained in a scientific manner rather easily.  I.E. - Telekinetic and psionic abilities tapped into via a large concentration of Midichlorians in the cells which allow for a higher "level of existance".

        I will grant you that they are two sides of a similar coin, but they are still different.

    Any sufficiently advanced technology is indistinguishable from magic

                                                                                                          Arthur C. Clarke

  • drakwondrakwon Member CommonPosts: 69

    Originally posted by GMan3

    Originally posted by drakwon


    Originally posted by Onomas


    Originally posted by DarkPony

    *Recants USP's*

    Star Wars IP (not having any affiliation with it doesn't mean there aren't millions who do)

    Bioware (apart from much bashed DA2, they do have quite a big rep as a developer ((including the KOTOR series))

    Full voice overs (not new to gaming as a whole, but on this scale, certainly new to mmorpg's)

    17 richly detailed worlds, some of them perhaps small and confined but many of them large and open

    Companions which add story aspects, do chores and can be managed to do harvesting and crafting; in Swtor you can be "together alone" when doing solo stuff.

    Classes with overlapping roles and interesting sub-classes

    Giving players and groups a choice in npc conversations rather than "Accept" and "Decline" buttons.

    Having a meaningful alignment based on the choices you make.

    Open world pvp with objectives and offering an alternative path to high end pvp gear next to instanced pvp.

    Player ships as a personal base of operations with crafting stations

    Exploring with substantial rewards.

    Deep storylines for each class.

    But also loads of group content in the form of Flashpoints, Operations and open world Heroic Quests.

     And of course ...

    Loads of money, talent, time and effort invested into the development of this game: "It's done when it's done" kind of production. 

    This plus for me its not a fantsy game. Im so sick of elves and orcs its not even funny. I love sci-fi and not many mmo's are of this genre. And after about a year+ of nothing but crap f2p games being released this is kind of a last hope for some looking for epic mmo's not childish crap with item shops and unfinished games. 

    For me, TOR and Archeage are my last 2 attempts at finding a "home" since 95% off mmo's are junk.

    Um? It is a fantasy game, just not one involving the lore of elves and orcs......

        No it isn't.  It is Science Fiction, not fantasy.  If you really need to have me explain the difference then in a SciFi game you need to travel from world to world via scientific equipment, not sparkly ponies.  Heck, even the "Force" can be explained in a scientific manner rather easily.  I.E. - Telekinetic and psionic abilities tapped into via a large concentration of Midichlorians in the cells which allow for a higher "level of existance".

        I will grant you that they are two sides of a similar coin, but they are still different.

    Scifi is a subgenre of fantasy

     


    fan·ta·sy

       [fan-tuh-see, -zee] image Show IPA noun, plural -sies, verb, -sied, -sy·ing.

    noun


    1.

    imagination, especially when extravagant and unrestrained.


  • Requiem6Requiem6 Member Posts: 237

    It is mostly popular just because poeple are tired of the current game and think SW:TOR will be different, which is not.

    The brand sold more the game that the content.

     

    And it's pretty much just overhyped right now.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by drakwon

    Originally posted by GMan3


    Originally posted by drakwon


    Originally posted by Onomas

     

    This plus for me its not a fantsy game. Im so sick of elves and orcs its not even funny. I love sci-fi and not many mmo's are of this genre. And after about a year+ of nothing but crap f2p games being released this is kind of a last hope for some looking for epic mmo's not childish crap with item shops and unfinished games. 

    For me, TOR and Archeage are my last 2 attempts at finding a "home" since 95% off mmo's are junk.

    Um? It is a fantasy game, just not one involving the lore of elves and orcs......

        No it isn't.  It is Science Fiction, not fantasy.  If you really need to have me explain the difference then in a SciFi game you need to travel from world to world via scientific equipment, not sparkly ponies.  Heck, even the "Force" can be explained in a scientific manner rather easily.  I.E. - Telekinetic and psionic abilities tapped into via a large concentration of Midichlorians in the cells which allow for a higher "level of existance".

        I will grant you that they are two sides of a similar coin, but they are still different.

    Scifi is a subgenre of fantasy

     


    fan·ta·sy

       [fan-tuh-see, -zee] image Show IPA noun, plural -sies, verb, -sied, -sy·ing.

    noun


    1.

    imagination, especially when extravagant and unrestrained.


        Actually, Science Fiction and Fantasy are sub-genre's of FICTION.  In case you wanted to know, some other sub-genre's of FICTION include: drama, romance, historical (fiction) and a whole lot more depending on how detailed you really want to get.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • Dionysus187Dionysus187 Member Posts: 302

    Originally posted by drakwon

    People learn from their's and others mistakes. I don't see any other MMOs making the mistakes of warhammer or conan.  Its just bad for business.

     People are also forgeting its star wars and you underestimate the die hard fans that will play the game even if its a pile of garbage ( which we all know its not).

    Just look at the names behind this, Bioware, EA, Lucas Arts. Lets just say the game has some major issues at launch, you know these companies will put the money into fixing them as soon as possible.

    Odd, usually I see people mention LucasArts and EA as a detriment to a game, not a positive. I guess LucasArts did do a good job of getting their hands DEEP into SWG for those extremely successful revamps. Love how people and BioWare especially keep trying to distinguish bioware from EA. But i'm sure they will remain seperate from EA, just like Mythic was. You know, like all those other companies that remained independent after being bought up by a competitor. Like....ummm..well I'm sure I will think of one later.

     


    Originally posted by Raventree

    Originally posted by DarkPony

    *Recants USP's*

    Star Wars IP (not having any affiliation with it doesn't mean there aren't millions who do)

    Bioware (apart from much bashed DA2, they do have quite a big rep as a developer ((including the KOTOR series)) corrupted-I mean blessed by the ever so awesome EA. They have been on a upswing since the first KOTOR. Or is it a down swing? I forget which one is the bad one.

    Full voice overs (not new to gaming as a whole, but on this scale, certainly new to mmorpg's) - that you'll be skipping through by level 20. Explanation as to why you need to click on a glowie and bring it back tends to lose its enthralling quality after the 10th or 50th time.

    17 richly detailed worlds, some of them perhaps small and confined but many of them large and open - read 'worlds' as 'zones' and/or 'themeparks'

    Companions which add story aspects, do chores and can be managed to do harvesting and crafting; in Swtor you can be "together alone" when doing solo stuff.  - yes more ways to be solo, what every MMO needs.

    Classes with overlapping roles and interesting sub-classes  - been done repeatedly in MMO's, btw. Actually better since some of the classes have zero overlapping roles.

    Giving players and groups a choice in npc conversations rather than "Accept" and "Decline" buttons. - Again, things you'll be skipping in no time. Just hover over answers to do the light or dark answer you want for...

    Having a meaningful alignment based on the choices you make. - well this is just flat out wrong, light and dark alignment isn't meaningful outside of equipment that requires x amount of light and dark levels to use

    Open world pvp with objectives and offering an alternative path to high end pvp gear next to instanced pvp.

    Player ships as a personal base of operations with crafting stations - lackluster player houses with 'space combat' worse then clone wars adventures

    Exploring with substantial rewards.

    Deep storylines for each class.

    But also loads of group content in the form of Flashpoints, Operations and open world Heroic Quests. - not as much exciting as a basic requirement for MMO's which retty much all of them meet

    Not a friggin' fantasy setting with a typical medieval setting, grunty axe wielders and pointy eared, tree hugging elf-clones with whatever name. - Well your right there, instead they got 'evil guys' with little horns and clown makeup

    And of course ...

    Loads of money, talent, time and effort invested into the development of this game: "It's done when it's done" kind of production.

     

    edit: added "not a friggin' fantasy setting" to the list.

     

    And, /thread.  Question answered.  Well played, Dark Pony.  Well played.

    So basically, I belly laugh at this list of 'features'

    image

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