Your responses to the article only bolstered a case FOR SWTOR, whether intentional or not from the point of a non-MMOer without a PC, lol.
Maybe it's not such a bad thing that a non-MMOer who isn't a PC gamer likes TOR?
WoW didn't get its millions of subs from old EQ players alone...
Precisely my point. Thanks
See, most "mmoers" look at TOR and say "Bah, it's single player. I don't play mmos to be single player." That's without them looking at the whole game and then HONESTLY looking at whatever mmo they are playing now.
ANY mmo you start now or in the past for the most part was single player for the majority of your play. For most people the first month is nothing but a single player experience with small elements of group play (dungeons, duo/trio questing) thrown in. It's not a "mmo" in the least. The only difference is those people are generally not reading quests, not paying attention to lore but are trying to get to "endgame" so the MMO part can start (raiding/more dungeoning/rep grinding). This is what they aren't honest about.
SWTOR removes that and says right out "This will be an ADVENTURE game. You will have a story to make your toon feel heroic from the start." That involves a story and lore and most mmoers aren't used to that. They like clickky-clikky on the quest.
Console players aren't like that. Most console players don't like to clicky-click through their games. They like to explore every single thing in the game. They like the side quests. They like the cutscences. They like the epicness their toon gets from doing heroic things and want to be in the forefore. This is what MMOs DON'T give players for the most part and why they don't like them. Most mmos you are a part of a machine but half the time you don't even "see" the machine because everyone is sitting in towns waiting for LFG.
I think Bioware is really smart designing the game this way. Sure, people raised in mmos that they have to grind dungeons, rep and raid will go to Rift or WoW, but Bioware wasn't interested in those players anyways. They want that market that mmos usually don't get; console/other types of game players. Bioware probably would be happy if all the WoW players stayed in WoW because they are already tainted in a way.
When WoW came out, it got it's own player base of NEW players to mmos; not mostly rehashed burnout out vets. Vets looked at WoW and went "Meh, who'd play this? it's kiddie like, not enough action, this will fail." But Blizzard knew to keep it's game for the brand new MMO player and later branch it off for raiders and such opening it up.
While I agree, perhaps you should say non-MMOers. There are more players out there than MMOers and Console players
Originally posted by Jimmy562 Originally posted by popinjay
Originally posted by BadSpock
Originally posted by popinja
Your responses to the article only bolstered a case FOR SWTOR, whether intentional or not from the point of a non-MMOer without a PC, lol.
Maybe it's not such a bad thing that a non-MMOer who isn't a PC gamer likes TOR? WoW didn't get its millions of subs from old EQ players alone...
Precisely my point. Thanks
See, most "mmoers" look at TOR and say "Bah, it's single player. I don't play mmos to be single player." That's without them looking at the whole game and then HONESTLY looking at whatever mmo they are playing now.
ANY mmo you start now or in the past for the most part was single player for the majority of your play. For most people the first month is nothing but a single player experience with small elements of group play (dungeons, duo/trio questing) thrown in. It's not a "mmo" in the least. The only difference is those people are generally not reading quests, not paying attention to lore but are trying to get to "endgame" so the MMO part can start (raiding/more dungeoning/rep grinding). This is what they aren't honest about.
SWTOR removes that and says right out "This will be an ADVENTURE game. You will have a story to make your toon feel heroic from the start." That involves a story and lore and most mmoers aren't used to that. They like clickky-clikky on the quest.
Console players aren't like that. Most console players don't like to clicky-click through their games. They like to explore every single thing in the game. They like the side quests. They like the cutscences. They like the epicness their toon gets from doing heroic things and want to be in the forefore. This is what MMOs DON'T give players for the most part and why they don't like them. Most mmos you are a part of a machine but half the time you don't even "see" the machine because everyone is sitting in towns waiting for LFG.
I think Bioware is really smart designing the game this way. Sure, people raised in mmos that they have to grind dungeons, rep and raid will go to Rift or WoW, but Bioware wasn't interested in those players anyways. They want that market that mmos usually don't get; console/other types of game players. Bioware probably would be happy if all the WoW players stayed in WoW because they are already tainted in a way.
When WoW came out, it got it's own player base of NEW players to mmos; not mostly rehashed burnout out vets. Vets looked at WoW and went "Meh, who'd play this? it's kiddie like, not enough action, this will fail." But Blizzard knew to keep it's game for the brand new MMO player and later branch it off for raiders and such opening it up. While I agree, perhaps you should say non-MMOers. There are more players out there than MMOers and Console players
His initial impressions of the game were completely useless, even though those who want to hate this game rallied around it as proof that the game was going to suck.
Your responses to the article only bolstered a case FOR SWTOR, whether intentional or not from the point of a non-MMOer without a PC, lol.
Maybe it's not such a bad thing that a non-MMOer who isn't a PC gamer likes TOR?
WoW didn't get its millions of subs from old EQ players alone...
Precisely my point. Thanks
See, most "mmoers" look at TOR and say "Bah, it's single player. I don't play mmos to be single player." That's without them looking at the whole game and then HONESTLY looking at whatever mmo they are playing now.
ANY mmo you start now or in the past for the most part was single player for the majority of your play. For most people the first month is nothing but a single player experience with small elements of group play (dungeons, duo/trio questing) thrown in. It's not a "mmo" in the least. The only difference is those people are generally not reading quests, not paying attention to lore but are trying to get to "endgame" so the MMO part can start (raiding/more dungeoning/rep grinding). This is what they aren't honest about.
SWTOR removes that and says right out "This will be an ADVENTURE game. You will have a story to make your toon feel heroic from the start." That involves a story and lore and most mmoers aren't used to that. They like clickky-clikky on the quest.
Console players aren't like that. Most console players don't like to clicky-click through their games. They like to explore every single thing in the game. They like the side quests. They like the cutscences. They like the epicness their toon gets from doing heroic things and want to be in the forefore. This is what MMOs DON'T give players for the most part and why they don't like them. Most mmos you are a part of a machine but half the time you don't even "see" the machine because everyone is sitting in towns waiting for LFG.
I think Bioware is really smart designing the game this way. Sure, people raised in mmos that they have to grind dungeons, rep and raid will go to Rift or WoW, but Bioware wasn't interested in those players anyways. They want that market that mmos usually don't get; console/other types of game players. Bioware probably would be happy if all the WoW players stayed in WoW because they are already tainted in a way.
When WoW came out, it got it's own player base of NEW players to mmos; not mostly rehashed burnout out vets. Vets looked at WoW and went "Meh, who'd play this? it's kiddie like, not enough action, this will fail." But Blizzard knew to keep it's game for the brand new MMO player and later branch it off for raiders and such opening it up.
While I agree, perhaps you should say non-MMOers. There are more players out there than MMOers and Console players
"I used to not like The Old Republic because it seemed like it might be just another MMO. That is, it might be one of those games that's just not for me.
Now I like The Old Republic, because it seems like it might be just another BioWare Star Wars role-playing game. That is, it might be one of those games that's just for me."
[quote]Bottom line is that that guy isn't an MMO player, so maybe he's not the best one suited to do an MMO review. [/quote]
Yes.
I have no problem with a mmorpg with a personal hero storyline feel as long as the "hero" can be brought back down to "earth" with some good old fashioned interaction with humans.
Somehow I thing little Billy and his mates aregoing to be protected all the way by a all too familiar big Brother rule set.
One that will penalise players actually trying to role play anything other than an emo mentally average teenager that wants no negative consequences for his decision makiing and as little interaction with real people as possible.
"I used to not like The Old Republic because it seemed like it might be just another MMO. That is, it might be one of those games that's just not for me. Now I like The Old Republic, because it seems like it might be just another BioWare Star Wars role-playing game. That is, it might be one of those games that's just for me." http://kotaku.com/5850429/
Does this mean it is more of a single player, voice over, story game, that your companions are like your extra guys form single player games, like Baldurs Gate? I hope not, thats some of what I was worried about. I want a MMORPG, not a RPG....
That means TOR can play like a SPG inside a typical Themepark MMO. So a SPG player may end up liking the game based on the RPG and the MMO player can get both a MMO and a RPG.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Ahaha, oh dear, still reading but already laughing.
I didn't thought it was possible for him to discredit his initial negative impression (which was the cause of multiple threadnoughts here) more than he already did, but he proved me wrong, alright ...
Glad he changed his mind though, sadly that doesn't mean much in his case.
I wish him good luck reviewing games on his MAC.
(For the love of god, noone ever tell him about Bootcamp or other means to run Windows).
Edit: Crap, someone already did: "[UPDATE: A few people have e-mailed me to say they've heard that the developers say the game can run on a Mac running Boot Camp, which supports Windows. Until I try it myself on my MacBook Air, I don't want to get anyone, myself included, to excited.]"
*laughs again about the red part*
*laughs some more*
Actually what was said was one of the Developers is a Mac fan and he is going to TRY and make sure it runs smooth on Boot Camp at release but no promises.... But officially the game is not supported on the Mac OS or Boot Camp.....
Im actually not a big fan of this reviewer despite being the OP lol, but I'm just wondering how many of you will man up (or woman up) and admit you changed your mind 6 months in despite the lack of swimming, day night cycles, or lack of playing a wookiee lol
Yeah I'll hurry and go check out his opinion after I watch Dr. Phil. C'mon people, seriously? More then half of us here who post on this website have more games and credentials under our belts.
"I used to not like The Old Republic because it seemed like it might be just another MMO. That is, it might be one of those games that's just not for me.
Now I like The Old Republic, because I am getting good money to advertise it. That is, it might be one of those cash cows that's just for me."
Just to be clear, I have no issue with SWTOR and pre-ordered it months ago. But wishy washy pseudo journalism like this irks me. Its little wonder most people do not trust online game reviews anymore.
Yeah I'll hurry and go check out his opinion after I watch Dr. Phil. C'mon people, seriously? More then half of us here who post on this website have more games and credentials under our belts.
I did that purposely just to see the reaction lol....and did you really laugh that hard? :-)
Kotaku reviews -- no matter what they say, they get posted here and the thread starts rolling in the predictable fashion.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Comments
While I agree, perhaps you should say non-MMOers. There are more players out there than MMOers and Console players
Maybe it's not such a bad thing that a non-MMOer who isn't a PC gamer likes TOR?
WoW didn't get its millions of subs from old EQ players alone...
Precisely my point. Thanks
See, most "mmoers" look at TOR and say "Bah, it's single player. I don't play mmos to be single player." That's without them looking at the whole game and then HONESTLY looking at whatever mmo they are playing now.
ANY mmo you start now or in the past for the most part was single player for the majority of your play. For most people the first month is nothing but a single player experience with small elements of group play (dungeons, duo/trio questing) thrown in. It's not a "mmo" in the least. The only difference is those people are generally not reading quests, not paying attention to lore but are trying to get to "endgame" so the MMO part can start (raiding/more dungeoning/rep grinding). This is what they aren't honest about.
SWTOR removes that and says right out "This will be an ADVENTURE game. You will have a story to make your toon feel heroic from the start." That involves a story and lore and most mmoers aren't used to that. They like clickky-clikky on the quest.
Console players aren't like that. Most console players don't like to clicky-click through their games. They like to explore every single thing in the game. They like the side quests. They like the cutscences. They like the epicness their toon gets from doing heroic things and want to be in the forefore. This is what MMOs DON'T give players for the most part and why they don't like them. Most mmos you are a part of a machine but half the time you don't even "see" the machine because everyone is sitting in towns waiting for LFG.
I think Bioware is really smart designing the game this way. Sure, people raised in mmos that they have to grind dungeons, rep and raid will go to Rift or WoW, but Bioware wasn't interested in those players anyways. They want that market that mmos usually don't get; console/other types of game players. Bioware probably would be happy if all the WoW players stayed in WoW because they are already tainted in a way.
When WoW came out, it got it's own player base of NEW players to mmos; not mostly rehashed burnout out vets. Vets looked at WoW and went "Meh, who'd play this? it's kiddie like, not enough action, this will fail." But Blizzard knew to keep it's game for the brand new MMO player and later branch it off for raiders and such opening it up.
While I agree, perhaps you should say non-MMOers. There are more players out there than MMOers and Console players
"TO MICHAEL!"
His initial impressions of the game were completely useless, even though those who want to hate this game rallied around it as proof that the game was going to suck.
His impressions now are just as useless.
True, dat.
I have quite a few friends that love Star Wars, but weren't really interested in SWG. But they're VERY interested in TOR and loved the KOTOR games.
Sorry. Missed that bit.
"changed his mind ...he likes it."
So, he finally got a paycheck from Bioware ?
[quote]Bottom line is that that guy isn't an MMO player, so maybe he's not the best one suited to do an MMO review. [/quote]
Yes.
I have no problem with a mmorpg with a personal hero storyline feel as long as the "hero" can be brought back down to "earth" with some good old fashioned interaction with humans.
Somehow I thing little Billy and his mates aregoing to be protected all the way by a all too familiar big Brother rule set.
One that will penalise players actually trying to role play anything other than an emo mentally average teenager that wants no negative consequences for his decision makiing and as little interaction with real people as possible.
Caveat Emptor
Does this mean it is more of a single player, voice over, story game, that your companions are like your extra guys form single player games, like Baldurs Gate? I hope not, thats some of what I was worried about. I want a MMORPG, not a RPG....
That means TOR can play like a SPG inside a typical Themepark MMO. So a SPG player may end up liking the game based on the RPG and the MMO player can get both a MMO and a RPG.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Actually what was said was one of the Developers is a Mac fan and he is going to TRY and make sure it runs smooth on Boot Camp at release but no promises.... But officially the game is not supported on the Mac OS or Boot Camp.....
Please remember that the NDA is still in effect for SWTOR. You may say you are in beta, but nothing else.
There Is Always Hope!
A..professional..reviewer..HAHAHA!!!
Yeah I'll hurry and go check out his opinion after I watch Dr. Phil. C'mon people, seriously? More then half of us here who post on this website have more games and credentials under our belts.
"LOL"
fixed.
Just to be clear, I have no issue with SWTOR and pre-ordered it months ago. But wishy washy pseudo journalism like this irks me. Its little wonder most people do not trust online game reviews anymore.
There Is Always Hope!
Kotaku reviews -- no matter what they say, they get posted here and the thread starts rolling in the predictable fashion.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.