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Mystery/who did it.......boring

Ive always felt mystery/who did what etc has been boring. It has to be an exceptional story to even get the audience to care outside of the 'hardcore' demographics.

Did Mr.Mustard kill Colonel Sanders with the candle in the bathroom? Who cares......As an MMO, with this as its basis, I see fail all over this game.

Yeah yeah, some of you like it. Blah blah blah.... Most of us dont.../shrug

 

I see this game failing, even faster then AoC

Whatever happened to the IN BIOWARE WE TRUST signatures?

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Comments

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Did you post this in the wrong game forum?

    I miss the MMORPG genre. Will a developer ever make one again?

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  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    This isn't Clue Online.

    This is about conspiracy, secrets, and the underground (and mystery I suppose).

    If this isn't your type of mmo then so be it. Personally I have a lot of hope for this mmo to be something different than the typical fantasy combat sim.

  • NaralNaral Member UncommonPosts: 748

    Originally posted by Marchosias31

    I

    Yeah yeah, some of you like it. Blah blah blah.... Most of us dont.../shrug

     

    I see this game failing, even faster then AoC

    So what's your point? Don't play it if you don't want to. ;-)

     

  • AdamTMAdamTM Member Posts: 1,376



    Originally posted by Marchosias31
    Ive always felt mystery/who did what etc has been boring. It has to be an exceptional story to even get the audience to care outside of the 'hardcore' demographics.
    Did Mr.Mustard kill Colonel Sanders with the candle in the bathroom? Who cares......As an MMO, with this as its basis, I see fail all over this game.
    Yeah yeah, some of you like it. Blah blah blah.... Most of us dont.../shrug
     
    I see this game failing, even faster then AoC

     
    Who cares

    image
  • UnshraUnshra Member UncommonPosts: 381

    Originally posted by VirusDancer

    Did you post this in the wrong game forum?

     

    This.

     

    Though saying if a games key feature were absent it would "fail" is rather funny, kinda like saying if WoW didn't have raiding, SWTOR didn't have story and voice over or if Guild Wars 2 didn't have dynamic events that it would "fail". Talk about stating the obvious though TSW will require a bit more brain power I think then say Clue Online. :-)

     

    As stated if you don't like the focus of a game don't play it as you clearly are not that games target audiance, if someone hated raiding and minigames the last game they should play would be WoW.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    OP, this isn't some Clue game, more like a horror/dark fantasy MMO or puzzle adventure/horror MMO.

     

    If you've played games like The Longest Journey and Dreamfall, picture how those games would be if someone would draw inspiration of those and went to create an MMORPG.

     

    You might want to see these videos first to learn more of TSW:

    TSW GDC trailer 2011

     

    Savage Coast location video

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

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  • fallenlordsfallenlords Member UncommonPosts: 683

    Any game with ARG is going to alienate people, it's one of those things you either love or hate.   On top of that I assume the business model is going to be sub/shop, which will alienate even more people. The shooting mechanics look weird at the moment, unless they are putting in an FPS/third person perspective, they will alienate even more people even though the game has zombies. 

     

    On top of which Funcom are looking at a negative cash flow situation until the release of TSW.  So no doubt they will heavily incentivise the game launch.    If you get a sub longer than a month in this day and age, then I think you have to be a muppet (in my opinion).

     

    Their saving grace may be launch date, but it's close to Mass Effect 3 which has multiplayer options now.  So people looking for an average RPG fix may be quite happy.  Some reasonable games coming out Q1 2012 as well, so not sure what kind of fix people will be looking for overall come April.

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by fallenlords

     The shooting mechanics look weird at the moment, unless they are putting in an FPS/third person perspective, they will alienate even more people even though the game has zombies. 

     

    What exactly is there between a first or third person perspective?

    Second person perspective?

    Do you even know what you are talking about?

     

    Are you confused on what TSW actually is? There are no shooting mechanics, its not a FPS, its not action-based, its point and click lock-on target.

    TSW is not GunZ

     

    image
  • fallenlordsfallenlords Member UncommonPosts: 683

    Originally posted by AdamTM

     

    What exactly is there between a first or third person perspective?

    Second person perspective?

    Do you even know what you are talking about?

     

    Are you confused on what TSW actually is? There are no shooting mechanics, its not a FPS, its not action-based, its point and click lock-on target.

    TSW is not GunZ

     

    You have guns in a game you need shooting mechanics, look at Fallen Earth as an example.  From what I have seen of TSW it's almost like a sort of top down, point in the general direction of the bad guy, type of shooting.   Which isn't so much shooting as using guns like you would another power (like DC Universe) which is particularly lame.  You have guns you need a way to aim them, beyond point and click on the target.  Otherwise there is next to no point having guns in the game in the first place. 

  • RobsolfRobsolf Member RarePosts: 4,607

    errrr.... what?

    You know... I always hated that "Dukes of Hazzard" was about the Royal Family.  I couldn't care less about the royal family!

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by fallenlords

     You have guns you need a way to aim them, beyond point and click on the target.  Otherwise there is next to no point having guns in the game in the first place. 

    Why?

    What makes guns pointless if you can't aim them, or any more pointless than bow and arrow or fireballs?

    Whats so inherrently different about guns that they need special treatment from any other gameplay mechanic?

    image
  • goblagobla Member UncommonPosts: 1,412

    From what I understand the ARG mechanics in this game aren't going to be so much about solving clues and such but rather about for example creature weaknesses.

    For example: take the revenant, in traditional folklore a revenant is defeated by first decapitating it and then burning it. Somehow having that knowledge would lead to an advantage when fighting revenants in TSW. And that knowledge wouldn't actually be available in-game.

    Maybe the revenant has a weakness to fire? Maybe he resurrects after being defeated if you don't somehow decapitate him? Who knows how it'll turn out in gameplay.

    But having that sort of knowledge is supposed to give an in-game advantage.

    Similairly you could imagine knowing certain conspiracy theories would lead to you finding certain secrets and rewards in the game world. For example, having knowledge about the Knights Templar could possibly give you some advantage in the game.

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  • SovrathSovrath Member LegendaryPosts: 32,941

    Originally posted by Marchosias31

    Ive always felt mystery/who did what etc has been boring. It has to be an exceptional story to even get the audience to care outside of the 'hardcore' demographics.

    Did Mr.Mustard kill Colonel Sanders with the candle in the bathroom? Who cares......As an MMO, with this as its basis, I see fail all over this game.

    Yeah yeah, some of you like it. Blah blah blah.... Most of us dont.../shrug

     

    I see this game failing, even faster then AoC

    What about the people who don't find i boring? who like solvign puzzles, mysteries, etc?

    The people who do spend time figuring out Wny Mr. Mustard Killed Colonel Sanders with the candle stick in teh bathroom.

    What about those people? Hmm?

     

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  • mrw0lfmrw0lf Member Posts: 2,269

    Originally posted by Robsolf

    errrr.... what?

    You know... I always hated that "Dukes of Hazzard" was about the Royal Family.  I couldn't care less about the royal family!

    ? head hurt

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  • fallenlordsfallenlords Member UncommonPosts: 683

    Originally posted by AdamTM

    Originally posted by fallenlords


     You have guns you need a way to aim them, beyond point and click on the target.  Otherwise there is next to no point having guns in the game in the first place. 

    Why?

    What makes guns pointless if you can't aim them, or any more pointless than bow and arrow or fireballs?

    Whats so inherrently different about guns that they need special treatment from any other gameplay mechanic?

    Depends if accuracy/skill has anything at all to do with the game.  If it's just button mashing, then it doesn't matter in the slightest.

     

    Any projectile based weapon would be a case for some sort of aiming mechanic, even a fireball. My point about guns is certain people like games with guns, but they are not so keen if you don't have things like iron sights or a first/third person perspective for aiming the gun.  Not so sure if the same holds true for fireballs and bows/arrows. 

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by fallenlords

     My point about guns is certain people like games with guns, but they are not so keen if you don't have things like iron sights or a first/third person perspective for aiming the gun.  Not so sure if the same holds true for fireballs and bows/arrows. 

     

    Certain people also do not like iron sights. In fact i've known of people where FPS shooters give them the jives and  they get a rash from aiming down a gun.

     

    They prefer RPGs to be roll-based, or so I've heard.

     

     

    image
  • fallenlordsfallenlords Member UncommonPosts: 683

    Originally posted by AdamTM

     

    Certain people also do not like iron sights. In fact i've known of people where FPS shooters give them the jives and  they get a rash from aiming down a gun.

     

    They prefer RPGs to be roll-based, or so I've heard.

     

     

    It was a generalised statement about who the game will appeal to overall.  It could appeal to fans of the shooter genre, but I as I mentioned I doubt it will if there are no proper shooting mechanics.  When you look at it, who is the target audience for this game?  I have no idea.  AOC had a pre-built fanbase, they couldn't make a proper success of that game.    The more I look at TSW the more I personally think the game has quite a limited/narrow appeal.  That could make the difference between success and failure.

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by fallenlords

    Originally posted by AdamTM



     

    Certain people also do not like iron sights. In fact i've known of people where FPS shooters give them the jives and  they get a rash from aiming down a gun.

     

    They prefer RPGs to be roll-based, or so I've heard.

     

     

    It was a generalised statement about who the game will appeal to overall.  It could appeal to fans of the shooter genre, but I as I mentioned I doubt it will if there are no proper shooting mechanics.  When you look at it, who is the target audience for this game?  I have no idea.  AOC had a pre-built fanbase, they couldn't make a proper success of that game.    The more I look at TSW the more I personally think the game has quite a limited/narrow appeal.  That could make the difference between success and failure.

     

    TSW is a niche title, always was. Target audience: Tornquist fans, ARG fans and Mythology fans that happen to like MMOs. There is a certain lack of good adventure games out there, TSW tries to fuse MMO, adventure and action-rpg. Its a formula not been tried before.

    Its actually a very healthy strategy, I would wish more devs would consider niche titles.

    image
  • pierthpierth Member UncommonPosts: 1,494

    Originally posted by Marchosias31

    Ive always felt mystery/who did what etc has been boring. It has to be an exceptional story to even get the audience to care outside of the 'hardcore' demographics.

    It may be interesting to note, that not all MMOs have you as the targeted audience.

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I think this game will fail too. It's too niche. Not a lot of people will give it a chance if its a subscription based game. On top of their history with AoC. I'd probably try it if there were a trial, but after the trend of mmo devs making crappy games, I wont invest in it. 

    It might be fun though. It jsut doesn't seem like one of those games you'd want to play for a long time though.

  • fallenlordsfallenlords Member UncommonPosts: 683

    Originally posted by AdamTM

     

    TSW is a niche title, always was. Target audience: Tornquist fans, ARG fans and Mythology fans that happen to like MMOs. There is a certain lack of good adventure games out there, TSW tries to fuse MMO, adventure and action-rpg. Its a formula not been tried before.

    Its actually a very healthy strategy, I would wish more devs would consider niche titles.

    How is appealing to a limited market healthy? That might work if your limited market is 'all the Star Wars fans in the world'.   But if not, I would of thought a better way to go is to have general appeal.  Well at least if you want to make money.

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by fallenlords

    Originally posted by AdamTM



     

    TSW is a niche title, always was. Target audience: Tornquist fans, ARG fans and Mythology fans that happen to like MMOs. There is a certain lack of good adventure games out there, TSW tries to fuse MMO, adventure and action-rpg. Its a formula not been tried before.

    Its actually a very healthy strategy, I would wish more devs would consider niche titles.

    How is appealing to a limited market healthy? That might work if your limited market is 'all the Star Wars fans in the world'.   But if not, I would of thought a better way to go is to have general appeal.  Well at least if you want to make money.

    They've already got the 3d engine developed, so there's a big part of the hassle and money of developement out of the way.  Having a smaller target market can make a lot of sense, especially when it's a market with little real competition.  They're being smart by not targetting 11 million subs.  They've got the experience now to see how targetting 200-300k players can be profitable.

  • garrygarry Member Posts: 263

    Originally posted by fallenlords

    Originally posted by AdamTM



     

    What exactly is there between a first or third person perspective?

    Second person perspective?

    Do you even know what you are talking about?

     

    Are you confused on what TSW actually is? There are no shooting mechanics, its not a FPS, its not action-based, its point and click lock-on target.

    TSW is not GunZ

     

    You have guns in a game you need shooting mechanics, look at Fallen Earth as an example.  From what I have seen of TSW it's almost like a sort of top down, point in the general direction of the bad guy, type of shooting.   Which isn't so much shooting as using guns like you would another power (like DC Universe) which is particularly lame.  You have guns you need a way to aim them, beyond point and click on the target.  Otherwise there is next to no point having guns in the game in the first place. 

    _____________________________________________________________________________________________________

     

    Lets see - you have a real gun. You 'point' at a target. You pull the trigger (click). The target moves and you automatically follow (track) it so you can try to hit it. You are looking at the target thru your eyes so you can't see yourself (first person). In a game you switch to a view that includes your body (vanity+immersion).

     

    My main curiosity is your statement that 'you need a way to aim them beyond point and click'. In the FPS "DOOM" you see the gun and point and click. Do you want the game to just be a console shooter? That is ok for you but I would like a little more from a game. Click to select the target and click to shoot. Laser targeting is a form of 'reticule' but not necessary, matter of taste. Hit or miss, target location etc is performed by the computer, the same as when you use your brain (computer) to track the target and click to shoot. Quite realistic enough thank you and the other elements (environment) are what adds to the experience.

     

    TSW is not an FPS console shooter, thankfully. If that is what you want I guess we won't see you in game, only here in the forums.

     

  • UnlightUnlight Member Posts: 2,540

    I actually think the concept is pretty sound.  It looks a lot like the way we used to play modern Call of Cthulhu.  I'd be interested if it weren't for the FailCom (Azathoth take them) shadow lingering over it.

  • fallenlordsfallenlords Member UncommonPosts: 683

    Originally posted by czekoskwigel

    They've already got the 3d engine developed, so there's a big part of the hassle and money of developement out of the way.  Having a smaller target market can make a lot of sense, especially when it's a market with little real competition.  They're being smart by not targetting 11 million subs.  They've got the experience now to see how targetting 200-300k players can be profitable.

    Can targeting 200-300k be profitable? AOC had around that number but that ended up free to play.  Fair enough if people think it's a niche game, but Funcom's original plan was to launch on Xbox 360 as well as PC. That is not niche gaming, that is mainstream gaming. 

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