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Ive always felt mystery/who did what etc has been boring. It has to be an exceptional story to even get the audience to care outside of the 'hardcore' demographics.
Did Mr.Mustard kill Colonel Sanders with the candle in the bathroom? Who cares......As an MMO, with this as its basis, I see fail all over this game.
Yeah yeah, some of you like it. Blah blah blah.... Most of us dont.../shrug
I see this game failing, even faster then AoC
Whatever happened to the IN BIOWARE WE TRUST signatures?
Comments
Did you post this in the wrong game forum?
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
This isn't Clue Online.
This is about conspiracy, secrets, and the underground (and mystery I suppose).
If this isn't your type of mmo then so be it. Personally I have a lot of hope for this mmo to be something different than the typical fantasy combat sim.
So what's your point? Don't play it if you don't want to. ;-)
Who cares
This.
Though saying if a games key feature were absent it would "fail" is rather funny, kinda like saying if WoW didn't have raiding, SWTOR didn't have story and voice over or if Guild Wars 2 didn't have dynamic events that it would "fail". Talk about stating the obvious though TSW will require a bit more brain power I think then say Clue Online. :-)
As stated if you don't like the focus of a game don't play it as you clearly are not that games target audiance, if someone hated raiding and minigames the last game they should play would be WoW.
Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.
OP, this isn't some Clue game, more like a horror/dark fantasy MMO or puzzle adventure/horror MMO.
If you've played games like The Longest Journey and Dreamfall, picture how those games would be if someone would draw inspiration of those and went to create an MMORPG.
You might want to see these videos first to learn more of TSW:
TSW GDC trailer 2011
Savage Coast location video
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Any game with ARG is going to alienate people, it's one of those things you either love or hate. On top of that I assume the business model is going to be sub/shop, which will alienate even more people. The shooting mechanics look weird at the moment, unless they are putting in an FPS/third person perspective, they will alienate even more people even though the game has zombies.
On top of which Funcom are looking at a negative cash flow situation until the release of TSW. So no doubt they will heavily incentivise the game launch. If you get a sub longer than a month in this day and age, then I think you have to be a muppet (in my opinion).
Their saving grace may be launch date, but it's close to Mass Effect 3 which has multiplayer options now. So people looking for an average RPG fix may be quite happy. Some reasonable games coming out Q1 2012 as well, so not sure what kind of fix people will be looking for overall come April.
What exactly is there between a first or third person perspective?
Second person perspective?
Do you even know what you are talking about?
Are you confused on what TSW actually is? There are no shooting mechanics, its not a FPS, its not action-based, its point and click lock-on target.
TSW is not GunZ
You have guns in a game you need shooting mechanics, look at Fallen Earth as an example. From what I have seen of TSW it's almost like a sort of top down, point in the general direction of the bad guy, type of shooting. Which isn't so much shooting as using guns like you would another power (like DC Universe) which is particularly lame. You have guns you need a way to aim them, beyond point and click on the target. Otherwise there is next to no point having guns in the game in the first place.
errrr.... what?
You know... I always hated that "Dukes of Hazzard" was about the Royal Family. I couldn't care less about the royal family!
Why?
What makes guns pointless if you can't aim them, or any more pointless than bow and arrow or fireballs?
Whats so inherrently different about guns that they need special treatment from any other gameplay mechanic?
From what I understand the ARG mechanics in this game aren't going to be so much about solving clues and such but rather about for example creature weaknesses.
For example: take the revenant, in traditional folklore a revenant is defeated by first decapitating it and then burning it. Somehow having that knowledge would lead to an advantage when fighting revenants in TSW. And that knowledge wouldn't actually be available in-game.
Maybe the revenant has a weakness to fire? Maybe he resurrects after being defeated if you don't somehow decapitate him? Who knows how it'll turn out in gameplay.
But having that sort of knowledge is supposed to give an in-game advantage.
Similairly you could imagine knowing certain conspiracy theories would lead to you finding certain secrets and rewards in the game world. For example, having knowledge about the Knights Templar could possibly give you some advantage in the game.
We are the bunny.
Resistance is futile.
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( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
What about the people who don't find i boring? who like solvign puzzles, mysteries, etc?
The people who do spend time figuring out Wny Mr. Mustard Killed Colonel Sanders with the candle stick in teh bathroom.
What about those people? Hmm?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
? head hurt
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Depends if accuracy/skill has anything at all to do with the game. If it's just button mashing, then it doesn't matter in the slightest.
Any projectile based weapon would be a case for some sort of aiming mechanic, even a fireball. My point about guns is certain people like games with guns, but they are not so keen if you don't have things like iron sights or a first/third person perspective for aiming the gun. Not so sure if the same holds true for fireballs and bows/arrows.
Certain people also do not like iron sights. In fact i've known of people where FPS shooters give them the jives and they get a rash from aiming down a gun.
They prefer RPGs to be roll-based, or so I've heard.
It was a generalised statement about who the game will appeal to overall. It could appeal to fans of the shooter genre, but I as I mentioned I doubt it will if there are no proper shooting mechanics. When you look at it, who is the target audience for this game? I have no idea. AOC had a pre-built fanbase, they couldn't make a proper success of that game. The more I look at TSW the more I personally think the game has quite a limited/narrow appeal. That could make the difference between success and failure.
TSW is a niche title, always was. Target audience: Tornquist fans, ARG fans and Mythology fans that happen to like MMOs. There is a certain lack of good adventure games out there, TSW tries to fuse MMO, adventure and action-rpg. Its a formula not been tried before.
Its actually a very healthy strategy, I would wish more devs would consider niche titles.
It may be interesting to note, that not all MMOs have you as the targeted audience.
I think this game will fail too. It's too niche. Not a lot of people will give it a chance if its a subscription based game. On top of their history with AoC. I'd probably try it if there were a trial, but after the trend of mmo devs making crappy games, I wont invest in it.
It might be fun though. It jsut doesn't seem like one of those games you'd want to play for a long time though.
How is appealing to a limited market healthy? That might work if your limited market is 'all the Star Wars fans in the world'. But if not, I would of thought a better way to go is to have general appeal. Well at least if you want to make money.
They've already got the 3d engine developed, so there's a big part of the hassle and money of developement out of the way. Having a smaller target market can make a lot of sense, especially when it's a market with little real competition. They're being smart by not targetting 11 million subs. They've got the experience now to see how targetting 200-300k players can be profitable.
I actually think the concept is pretty sound. It looks a lot like the way we used to play modern Call of Cthulhu. I'd be interested if it weren't for the FailCom (Azathoth take them) shadow lingering over it.
Can targeting 200-300k be profitable? AOC had around that number but that ended up free to play. Fair enough if people think it's a niche game, but Funcom's original plan was to launch on Xbox 360 as well as PC. That is not niche gaming, that is mainstream gaming.