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  • Larry2298Larry2298 Member Posts: 865

    So how about the EQ2 crafting? Let me tell you my painful experiences in EQ2 crafting.

    First about the tradeskills:

    EQ2 capped on tradeskills makes you have to play higher level to do the crafting better and more chance to be succeed. Before you finalized your crafter class you are doing craps. This is not just pay money for nothing but what can be any fun in crafting. Who will say it's so fun to staring at the monitor and hearing the harsh sound effect make you feel eeri on your headskin?

    We all start from artisan to go crafting path:

    Artisan > Outfitter, Scholar, Craftsman

    Artisan level capped at Level 9, bank 213% to next level once you are reluctant to pick up one of the three classes aboved. All tradeskills capped at level 52 and level 55.

    You are not supposed to do anything with such low skills even you try it out 1 million time, it won't let you do well. This is against our knowledgement. Skill does not comes from frequent practice. It is control by SOE level.

    When you choose any one of three classes then you will not able to learn any new recipes from another two left out. And those related skills are forever capped. Furthermore, SOE may scale those skills back to even lower level to preventing you do the crafting. My 2 alts got nerf from Level 52 down to level 45, another alt nerf down to level 47.

    Outfitter > Tailor, Armorsmith, Weaponsmith

    Scholar > Jeweler, Sage, Alchemist

    Craftsman > Provisioner, Woodworker, Carpenter

    After Artisan, you were one of three classes, your crafter level is capped at Level 19 and you have to choose another one of three class again whether you like it or not. Once you choose the ending crafting class means FINAL.

    That means you are scuked before you unlock the level cap until final class. So is it better to wait until then?

    There is a trick in here.

    Your level increased only when you are doing crafting. So you have to practice so often for anything to gain level until level 20. And, if you did not craft on your own class belonging recipes to level up then you would have greater difficulty to craft those recipes again. Besides, you will not gain any exp to craft any recipes con grey, and you will not gain skill level up by crafting those grey con recipes.

    From there, you can start crafting low level recipes. And high level recipes required you to create another toon to support yourself. The, you are really start to do the crafting in EQ2.

    I crafted 60 Dining chairs recipe level 6 and none of them was pristine chair. It took me least 20 - 25 hours to prepare the material to craft 20 chairs. For 60 chairs took me 60-75 hours to prepare the materials. If you play 5 hours per day, it will take you 12 days - 15 days just to do elm chair.

    The elm chair needs Pristine planned elm lumber, Threadbare Padding, and and Elm Dowel. Second and third do not required to be pristine but use least 3rd bar quality.

    Your tradeskill starts from default at Level 36 capped at Level 52.

    For each 20 chairs I may increase the Sculpting skill one level up.

    The craftsman required 2 skills > sculpting and metal shaping.

    You have to make tin sheet, plate to increase your metal shaping skill. I guess from Level 36 to Level 52 you need to do about 200 tin sheet. Or you can try to make about 100 pieces Elm Strong Boxes.

    Crafting in EQ2 is a way you can enjoy to torturing yourself staring at the monitor. I will never say it is fun to crafting in EQ2. 

    Does it worthy to torturing yourself to "PLAY" a game because it is challenging? NO.

    A fair play is SOE unlock the level cap and let people spent longer time in crafting have better result from crafting. For example, Level 3-9 recipes. My skill may go up to more than the cap Level 52 to Level 100. What's the big deal about this? If I spent more time on the low level recipes crafting I should be succed isn't it? Besides, I cannot use the high skills on the new higher recipes.

    This is not a fair game. Because SOE control every player the path and the timing and everything is under control on their hands.

    Like I said this game do not have character development design.


     

  • ScarisScaris Member UncommonPosts: 5,332

    Larry, did you ever play EQ 1? Do you really even have a clue? The crafting system works fantastically and yes, your capped for each level, thats the model EQ 1 took which was HUGELY successful and they brought it over to level 2. What exactly is your problem with it, you can LEVEL. You get experience for crafting, and your rather slanted idea of how slow that experience comes is sad. Your capped for how much skill you can gain per level, so you go up another LEVEL and then start raising skills again.

    I just hit level 10 and about the only thing I can make that is prestine is a tin bar and on occasion a few other items, such as rawhide cords. Whats your point, your only level 6. Its not a fair game, what does "fair" mean? Its completely and utterly fair. You have the exact same disadvantages and advantages as any other player crafting. EQ II is EXTREMELY fair in trying to stop farming and the high end people from being able to dominate everything. So you have to practice to raise your skills, that makes it unfair? I hardly think so, I REALLY don't understand why your playing EQ II.

    What is your highest level character anyways, I have yet to see you post anything indicating you have actually toughed it out to see how things evolve in the game. If EQ II is not fair with its crafting let me hear what game is in your opinion. Give me an example of something CURRENTLY out there that is more "fair".

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Larry2298
    My friend told me he has very good time playing WOW especially PvP. We were talking about WOW yesterday. He said it's really tricky in PvP.
    He encounting a horde rouge who was 5 levels below him, he play druid. I think he is level 38 something. So the rougue wave him from distant and he response with bow then left.
    He fought with mobs but he did not pay attention to the neighborhood, after he kill the mobs, he found the rougue sneak behind him while his health left than half. 
    Just when he turn around, the rougue backstab him and following with combo hit and finishing move, he can't even resist or get time to healing himself. He died.
    He is druid so he has very good stealth so he often hide in certain area to ambush the other people passing by. When the other people see him, he hit with dazzling spell to stun them for 4 seconds then with few hits they died.
    The crafting in WoW is guaranteed as long as you have the resources then you will not fail in crafting. But it is difficult to get resources.
    I am crafting in EQ2 everyday and  I barely get pristine item. It is really piss me off. I found the crafting is even more difficulty after Feb 1 updates.
    I know more than half of AC2 player went to WOW. And believe me, AC2 players are mostly hardcore and veteran players and the guild is really strong.
    AC2 is either solo or group play all up to you at the time I played. And, there was a quest taking about 6-8 hours to be finished to make sure everyone get their loot. We all make sure everyone got his loot, no one left. No excuse. This is normal in AC2 group play. Most people help each other.
    You want to meet hardcore players then you might need to try WOW.
     

    More then half the what, 300 ac2 players went to wow? I am a former AC2 that just couldnt take that game, and there is nothing hardcore about AC 2. The resource gathering is very similar to EQ 2's and you don't even need to buy bags or go sell loot in ac2. YOu can sell it right there wherever you killed the mob, so you can grind grind grind all day long.

    Now, what exactly was the point to your post, that you don't want to ever fail in crafting? Ok, so craft in wow, its how you want it apparently. You chose to buy EQ II, it didnt chose you, I think you have spent all of about 30 minutes working crafting in EQ II before you came up with what data you did. You can't make the very best out of the 4 grades of an item so your pissed at what did you say in a later post, level 6 artisan? You have proven quite well larry that you really don't want to earn anything, you want guarentee's that if you decide to do something, its gonna work, and easily. So if your friend says how cool WoW is and all the (150) ac2 players went there why aren't you going there. But no, you would rather keep playing the game thats unfair to you and apparently too dificult.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Larry2298Larry2298 Member Posts: 865

    Do you really understand what I written here?

    I have no big problem to accept the level cap at my artisan level at 9. 

    I am talking about tradeskills, do me a favor and press L, you will see there are many tradeskills in the windows.

    Look, if I advanced to next level then I will lose the chance to increase some other tradeskills and I won't be able to scribe new recipes for the class I did not choose. SOE cap on the level is unnecessary because even I have skill level at 900, I am only able to craft the thing for Lv3-Lv9.

    So why SOE block low level from crafting good? For God's sake, I am not doing the high level crafting, all recipes from Lv3-Lv8 bought on IoR are designed for low level people. And this part is just like the quest provided on IoR.  


    Why shouldn't I be able to craft better for low level crafting? 
    They give us something to our levels but we cannot do it good. The only reason is because SOE capped this level unreasonably
    That's fairness of the game design I am talking.
    SOE should have consider to let us pick up the crafting class right on the IoR to decide our crafting path. There is no need to craft so many others which we will never able to craft after level up since they are not our major.
     
  • ScarisScaris Member UncommonPosts: 5,332

    there is no level cap, you simply go talk to an NPC and pick your profession, then you can continue to level. There is no cap. You still make no sense what so ever.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Larry2298Larry2298 Member Posts: 865



    Originally posted by Fadeus

    there is no level cap, you simply go talk to an NPC and pick your profession, then you can continue to level. There is no cap. You still make no sense what so ever.



    You trying to redefining or twisting the meaning of word. 

    Seems to me you are saying there is no poor as long people making 1 million dollar. 

    Before i can continue to the next level, my level was capped at the level. It is level cap. And the experiences has change form to progress normally until you pass the check point.

    Do you know why this game have Combat Experience Disable bar?

     

  • ScarisScaris Member UncommonPosts: 5,332

    what "THE" level?

    it won't let you go past 9 til you pick a profession, make yourself clear on what your talking about.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • WickesWickes Member UncommonPosts: 749

    Larry, you really need to get some help.  If necessary, beg or pay somebody to sit down with you and explain how things work.  I think I can honestly say that in all my years of gaming - and that's a lot of years - I have never seen anyone so confused over *everything*.  I wouldn't even know where to begin on your whacked out crusade about crafting.  Suffice it to say that it works damn well for the rest of us.  I make useful stuff, sell stuff, make money, have fun ... WTH do you expect.

    It isn't as difficult as you describe, and it doesn't take as long as you state to make anything.  If it takes you an hour to make a frickin chair you need help bad buddy.

    And this game it not designed for you to instantly level up in every tradeskill discipline.  Surely you read this before you started the game. Get over it.  At this point you pick a path to specialize in.  You can bet your ass that down the line they will put in some quest or something so that people can have more than one specialty, but for now, that's it. It's based on interdepencency between tradeskill professions.  When I need a component, if I can't make it I waltz upstairs to the broker and buy what I need.  If it's more expensive than I like, I wait.  Simple.  That's the dang game design so get over it or leave (heck you don't understand or like any other aspect of the game anyway).

    Also ponder the whole concept of a "game".   If you'd had the mental ability and initiative you could have seen exactly how things worked before you started. You don't take up chess and then whine incessantly that the board is colored squares and the rook can't move diagonally.

     

    Man I really don't believe I even keep reading your posts ... must be some sort of masochistic thing.   But no matter how many I read I still can't believe that any one person can be so wrong about so many things.  Seems like eventually you'd have to get something right just by random chance.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Wickes

    Man I really don't believe I even keep reading your posts ... must be some sort of masochistic thing.   But no matter how many I read I still can't believe that any one person can be so wrong about so many things.  Seems like eventually you'd have to get something right just by random chance.



    LOL I was thinking the same thing. I sat there staring at the screen with jaw dropped wondering how someone could get EVERYTHING so wrong. I was going to post but then realized it wouldn't help, nothing was going to change and it wouldn't even make me feel better.
  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Jodokai
    Originally posted by Wickes
    Man I really don't believe I even keep reading your posts ... must be some sort of masochistic thing.   But no matter how many I read I still can't believe that any one person can be so wrong about so many things.  Seems like eventually you'd have to get something right just by random chance.LOL I was thinking the same thing. I sat there staring at the screen with jaw dropped wondering how someone could get EVERYTHING so wrong. I was going to post but then realized it wouldn't help, nothing was going to change and it wouldn't even make me feel better.

    I actually realized that when I started in, I dunno, maybe I am a sadist and wanted some punishment. But the end came to what I thought it, he has no clue.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Larry2298Larry2298 Member Posts: 865

    So what's happening to my tradeskills? Everyone starts from level 36 up to level 52 something like Tailoing, metalshaping, metalworking and the others like Alchemy, Arcana are level 55 max.

    You will see on the L window like:

    Alchemy 55/55

    Artificing 52/52

    I had 2 toon went level up then both lose few skill levels became 47/47 and another even lower down to 45/45.

    There is no reason to scaled back my tradeskills because I was not allowed to select all crafting classes. Besides, it took me a long time to max out all the tradeskills. Why they do that for?

    Now, I have spent 2 weeks on IoR to max out all tradeskill level again.

    Will this toon have the same result like another two?

    If I am gonna lose some skill levels being leveled up then SOE should just give us low level at 45 or 47 and not to rollback player's stats.

     

  • WickesWickes Member UncommonPosts: 749

    Arrrggghhh!!!!!! Forget about those damn numbers. Got it? You’re missing the forest for the trees here. Pretend those numbers don’t exist. DO NOT even look at them.  Here’s what you need to do for now .. If you ever understand this, we can move on:

    (1) DECIDE what trade profession you want to pursue. If you’re having trouble deciding, try EQ2 Traders.

     READ =) All the information you could ever want on EQ2 crafting is right there. You can read through all the recipes and see what you’d be able to make, and you can read comments from experienced crafters on how the various professions work out.

    (2) Once you decide, get off the frickin newb isle (god knows how you could spend two weeks there), join a basic tradeskill society and work on getting your ARTISAN level up. Got that? That’s what we care about for now ... ARTISAN LEVEL.  At level10, you’re going to go pick a sub-class for crafting, and if you ever reach 20, you’re going to pick your final sub-class. That’s the way it works, so if you don’t like it, tough beans. Trust me when I tell you that people who focus on how the process works and how to do things effectively and profitably rather than whining about it are doing just dandy, including me.

    (3) Now, pick some recipes that you can easily get the indredients for. THAT is the main thing we care about for now (I suggest you work on green recipes mainly until you get the hang, then work blues and up, which give more exp) . We don’t care what the recipe makes ... BECAUSE, we’re using it to increase your artisan level. If you make stuff you can’t use or sell to players, sell it to the vendor .... BUT, you’d be surprised what you can sell to players. Peruse the broker to see what’s being sold and for how much. When you get to a point where you can make good stuff you can use or sell for serious cash, great. But for now the important thing is getting that artisan level up.

    (4) Study your traderskill buttons carefully. Learn to use them effectively. If one says it increases progress at the cost of power, well, it’s use is obvious, isn’t it. Some increase durability ... etc. Power costs you nothing, and these buttons offer you the means to exert some control over what happens during the crafting process. DO NOT ONLY USE THEM WHEN TRADESKILL EVENTS OCCUR. Got that? Learn when and how to use them effectively. I cannot possibly overemphasize the importance of these buttons.

    For the time being, go work on what I just said ... see where it gets you.

  • jmd10222jmd10222 Member Posts: 427

    Played EQ2 for 2 months...hated it . Been playing WOW for a month and still loveing it. Thats just my opinion, but i had more fun in an hour of WOW than the whole 2 months of EQ2. i was really disapointed in EQ2. i really really wanted to love it i keep playing even after i was bored of it, and yes i WAS an EQ fanboi, but sony saw $$$$$ and ganked alot of things that drew me to the game. BUT play the game and make your own opinion, you may love it, you may hate it, but form your own opinion of it for yourself, and dont let others scare you away till you try it. you paid for it got 30 days free so waht ya got to lose??

     

    image

  • Larry2298Larry2298 Member Posts: 865
    It is wrong strategy with fast jump over IoR to Qeynos that fast. This tells what would be the purpose of IoR as starting point. It is silly to ignoring your skill just to go higher level.

    When I play EQ2 the first day, I heard people said that so my first toon did not even bother to do most of the quest to jump over to Qeynos very fast. He is an outfitter but he was cooking to get level up fast. Now he is dead crafter.

    EQ2 has changed the way to buff and now you have maximum 2-3 shots when you begin craft your recipes. Most time the craft begins with unknown events, with wrong response corresponding to it you will suffer more loss.

    There is no way to use buff to craft from the beginning until then end.

    I still believe the crafting is also related to accumulative experiences that means the succeed rate is also depends on how many times you have craft at the recipe. It is definitely not the result as buff equals to craft.

    Buff is an anti-event device as part of crafting. The reason SOE makes it work as crafting and make it easier to use to get pristine item because of they are afraid not many people want to do it. That is how it begins with wrong theory spread all over everybody’s knowledge.

    Ever since these players settle down with their crafting, SOE adjusted the function of BUFF. Go to other crafter’s website you will hear many people crying about this. Before SOE continuously adjusting the power of Buff makes it not a guarantee to pristine anymore. The chance to use buff to be successful in crafting became more randomly than ever before.

    I think EQ2 crafting is decided by four major factors. 1) Accumulative crafting means how many times you have do it 2) Trade skill levels indicates your crafting skill on certain items 3) Crafter’s level to unlock the trade skills 4) Random events during crafting procedure.

    One other thing, SOE is controlling the BUFF constantly. The game change everyday.

    I do not know if it is by manual change or change automatically due to the game design it this way. I would like to see when EQ2 do not need to shutdown the server everyday.

    EQ2 is not stable game and many many things are not fix yet. I think we all playing on the test server and a BETA EQ2, believe it or not.

     

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Larry2298
    It is wrong strategy with fast jump over IoR to Qeynos that fast. This tells what would be the purpose of IoR as starting point. It is silly to ignoring your skill just to go higher level.
    When I play EQ2 the first day, I heard people said that so my first toon did not even bother to do most of the quest to jump over to Qeynos very fast. He is an outfitter but he was cooking to get level up fast. Now he is dead crafter.
    EQ2 has changed the way to buff and now you have maximum 2-3 shots when you begin craft your recipes. Most time the craft begins with unknown events, with wrong response corresponding to it you will suffer more loss.
    There is no way to use buff to craft from the beginning until then end.
    I still believe the crafting is also related to accumulative experiences that means the succeed rate is also depends on how many times you have craft at the recipe. It is definitely not the result as buff equals to craft.
    Buff is an anti-event device as part of crafting. The reason SOE makes it work as crafting and make it easier to use to get pristine item because of they are afraid not many people want to do it. That is how it begins with wrong theory spread all over everybody’s knowledge.
    Ever since these players settle down with their crafting, SOE adjusted the function of BUFF. Go to other crafter’s website you will hear many people crying about this. Before SOE continuously adjusting the power of Buff makes it not a guarantee to pristine anymore. The chance to use buff to be successful in crafting became more randomly than ever before.
    I think EQ2 crafting is decided by four major factors. 1) Accumulative crafting means how many times you have do it 2) Trade skill levels indicates your crafting skill on certain items 3) Crafter’s level to unlock the trade skills 4) Random events during crafting procedure.
    One other thing, SOE is controlling the BUFF constantly. The game change everyday.
    I do not know if it is by manual change or change automatically due to the game design it this way. I would like to see when EQ2 do not need to shutdown the server everyday.
    EQ2 is not stable game and many many things are not fix yet. I think we all playing on the test server and a BETA EQ2, believe it or not.
     

    EQ II is not stable? Larry, your just really getting annoying now. You really have no clue. EQ II is VERY stable, I have only suffered twice in a month from a game stopping bug, one is the blackscreen when getting on a grif, the other I cannot even be certain was EQ II or just something running background on my computer at the moment. I really wish you would do us all a favor and stop putting yourself in pain by playing EQ II, because all you seem to do is bitch about it when you do.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • herculeshercules Member UncommonPosts: 4,925

    One would think after over a week of moaning over crafting larry would be past level 10 crafting for sure by now.

    The time you spent here complaining over non existant crafting problems you would surely be at least level 20 in crafting by now larry and realised you been saying weird stuff image

  • Larry2298Larry2298 Member Posts: 865



    Originally posted by hercules

    One would think after over a week of moaning over crafting larry would be past level 10 crafting for sure by now.
    The time you spent here complaining over non existant crafting problems you would surely be at least level 20 in crafting by now larry and realised you been saying weird stuff image



    Wha wha.....

    I have level 20 crafter but he sucks in crafting. As someone says you don't get instant result from low level. If the theory adapt to EQ2 means that you need to be level 50 to be able to craft something good.

    Apparently, WOW turn out to be more strategies and a tactics game and EQ2 turn out to be no brainer game.

    image 

     

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Larry2298
    Originally posted by hercules
    One would think after over a week of moaning over crafting larry would be past level 10 crafting for sure by now.
    The time you spent here complaining over non existant crafting problems you would surely be at least level 20 in crafting by now larry and realised you been saying weird stuff image
    Wha wha.....
    I have level 20 crafter but he sucks in crafting. As someone says you don't get instant result from low level. If the theory adapt to EQ2 means that you need to be level 50 to be able to craft something good.
    Apparently, WOW turn out to be more strategies and a tactics game and EQ2 turn out to be no brainer game.
    image 
     

    Impossible, EQ II can't be a no brainer game, because you still don't get crafting after 20 levels.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • JodokaiJodokai Member Posts: 1,621
    LOL priceless Larry. EQ2 is a no brainer but you can't figure it out, what's that say about you?
  • Larry2298Larry2298 Member Posts: 865

    I found out when my first crafter as craftsman reach level 20 he needs others to support him with requiring Tier 3 components. That is why I have to training new toon as Scholar to different crafting class to support him. After the second crafter also reach to Level 20 just before choosing the FINAL crafting class then I will training my third crafter as Outfitter then the fourth crafter not decided the class yet.

    With 4 different classes then I can meet the Interdependency to rely on yourself. In the meantime, I need to level up all stupid and boring characters to pass Level checkpoint at 20. All my 4 characters are Fighter class. There would be 2 Beserkers and 2 Guardians.

    I hate to do all different GD stupid class quest or arrange all different scrolls for each class. It's enough to keep all different resources and stocks for crafting.

    The SOE interdependency is really BS. If you have 8 toons then you are completely independent in crafting. Th hassle is keep camping in-and-out and this is just making the server heavy loaded.

    All and all, SOE just want to sale their 8 character all acess. SOE could win the name " Game Robber" in business.

    EQ2 rollback my poorly tradeskills really pissed me off. This is cheating.

     

  • WickesWickes Member UncommonPosts: 749

    Larry, nobody believes any of it anymore ... given the state of your knowledge and lack thereof about essentially everything in the game, I doubt seriously that you have anything close to a 10 (artisan or adventurer). Stop trolling and learn how to do something.  Better yet, go play that game with more strategy and tactics and help clean up the EQ2 gene pool  image

    And guys, lol, I'm really pissed you beat me to that perfect opening image

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Wickes
    Larry, nobody believes any of it anymore ... given the state of your knowledge and lack thereof about essentially everything in the game, I doubt seriously that you have anything close to a 10 (artisan or adventurer). Stop trolling and learn how to do something.  Better yet, go play that game with more strategy and tactics and help clean up the EQ2 gene pool  image
    And guys, lol, I'm really pissed you beat me to that perfect opening image

    *falls out of his chair laughing* ::::16::

    Sorry, I get up pretty early in the morning.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • KnightblastKnightblast Member UncommonPosts: 1,787



    The SOE interdependency is really BS. If you have 8 toons then you are completely independent in crafting.

    No it's very similar to the rest of the game philosophically .... you can get so far solo, but to progress to higher levels well you need to work together with other players, not with your alts, with other players. In adventuring you form a group. In crafting, you network with other crafters (try to get to know them in the crafting or trading channels) and make arrangements to satisfy needs of other crafters so they can make their goods as well. SOE set up EQ2 so that you could solo if you want, but that some parts of the game you can't solo. That applies to adventuring as well as tradeskilling. Trying to do it yourself through alts is a workaround, but not what SOE intended .... it was not their intention for you to be a high level crafter who is independent of other players.

  • herculeshercules Member UncommonPosts: 4,925

    Hmm 20 levels and you still have trouble understanding the game larry?

    Come on bro this is not rocket scienceimage

  • Larry2298Larry2298 Member Posts: 865



    Originally posted by Novaseeker





    The SOE interdependency is really BS. If you have 8 toons then you are completely independent in crafting.


    No it's very similar to the rest of the game philosophically .... you can get so far solo, but to progress to higher levels well you need to work together with other players, not with your alts, with other players. In adventuring you form a group. In crafting, you network with other crafters (try to get to know them in the crafting or trading channels) and make arrangements to satisfy needs of other crafters so they can make their goods as well. SOE set up EQ2 so that you could solo if you want, but that some parts of the game you can't solo. That applies to adventuring as well as tradeskilling. Trying to do it yourself through alts is a workaround, but not what SOE intended .... it was not their intention for you to be a high level crafter who is independent of other players.



    If you have buy SOE all acess to get 8 characters you can craft everything EVERYTHING, and all you need is buyer. It's different from adventuring you need others to fight group mobs.

     

    Originally posted by hercules




    Hmm 20 levels and you still have trouble understanding the game larry?
    Come on bro this is not rocket scienceimage




    Knowing how to use mouse does not make you know how to play the game. I may say you are clicking the game rather than playing the game. image image image


     

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