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I would have to call out SWTOR. Its the first MMO I known to have actually killed another MMO.
But maybe I am not to informed on the history of MMO. Has there ever been another MMORPG other than SWTOR to kill another MMO?
Philosophy of MMO Game Design
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With the same IP...Mmm good question. Besides SW how about the FF series ? maybe not.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
FFXI killed FFIV? Can it go backwards like that ?
Are you team Azeroth, team Tyria, or team Jacob?
SWTOR will not kill WoW, nothing can "kill" WoW besides maybe Blizzard....
In the past 5-7 Years, with a major help from WoW and other MMO's(even browser games) the MMO market expanded from about 4-2 million players in the late 90's early 2000's(AAA titles only ofc) to a market of about 20 to 25 million players world wide. That alone negates the 1 game market that it used to be when WoW was still fresh, and with games like EQ, and DoAC before it. back then a 250k sub game was considered a sucuess because thats what you could get back then, now there is more than enough room for multiple multi-milion sub MMO's in the market. Heck even games like LoL can grab 15mil "subs" and have 2 mil players, and the DOTA/MOBA game market is much smaller and much more niche than the typical MMO market today. So with a 20-25+ player base which currently keeps on growing and expanding, both by the raise of popularity and media attention to MMO's and by cross genere games bringing other players to the genere or making their own games more MMOesuqe there is no bloody need to kill another game to be successfull, if you release a good game and can find your sweet spot the players will come.
I don't think OP means WoW. First thought that comes to my mind is SWG which SOE decided to not renew the contract on because they didn't see it as "a good business decision".
Dude he's not talking about wow. SWTOR > SWG.
GW2 might kill off GW, will have to wait and see on that one though because gw is b2p so kinda hard to kill that.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
To "kill" is to wipe out from exsistance. And to my knowledge this has NEVER happened. I mean i look back at Asherons Call which debuted in 1999 and people still re-activate their accounts. Of course you may find it hard to run into anyone but its still alive and being updated. I mean, also, if you speak of just TONS of people running for SWTOR that says little enittially since many MMO's tend to screw up with updates first few and could kill itself off slow and painfully. Also advertisement for MMORPG's long behold is to grab your attention. Nothing in this world is free in any form. The advertisement is usually to create as much hype as possible so when one enters this MMORPG first time thinking all this hype, he or she may just as well be very dissapointed. Advertisements/Hyping for MMORPG's is like a cover on a book, it may look right up your alley as well as unique or interesting, but you may just open it to find huge dissapointment first few pages or half way through. And unlike a book, its a open world always changing and trying to adapt. Soooo... To answer your question in my eyes, no, and more no. P.S. Anyone have a date on when a Company will create and not adopt? - Thanks, >=(
Playing MMO's before you knew they existed.
I guess you didnt hear the news about SWG a few months ago
Philosophy of MMO Game Design
NGE killed SWG, SWTOR on its own had very little to do with SOE closing SWG down, if any thing it was just an exuse to do it, EQ2 didnt cause Sony to close down EQ1 and it was a "direct" competitior to their new title, SWG and SWTOR are inherintly diffrent titles even the IP it self is not very simmilar, SWG is classic SW, SWTOR is based around its own universe with in the extended universe of the SW cannon. If SWG still had a decent player base, heck any player base besides the granma's of the dev's if would not have been closed on SWTOR's account or for any other reason. But considering that game have not yield any income, not to mention profit in what is most likely 5 years you cant blame sony for closing it down.
Hasn't been one....MMOs have gone, but no single mmo has ever killed one from another franchise.
Well, before we say that no MMO has "killed" another MMO, think about the MMOs that have cancelled because of they did not get huge numbers of players. The theory could be put forth that with out WoW on the market years ago, these MMOs could have survived.
I think we can say WoW has lead to the direct "death" of certain MMOs.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
SWTORO pulled SWG off life support. The NGE was merely the car crash putting the game into a six year coma. terry schivo
Sent me an email if you want me to mail you some pizza rolls.
SWToR didn't kill SWG. If the decision was made to pull the SWG plug it would have been a simple profit/loss business decision to them.
People have been saying for months that SWG was a crap game ever since SoE took it over so it shouldn't be a surprise that they pulled the plug. If ANYTHING SWToR hastened the headshot, nothing more.
"In an interview SOE's John Smedley says the decision to end Star Wars Galaxies was a "business decision" largely related to the arrival of BioWare's Star Wars MMO, SWTOR." DUH! It doesnt count, it hung itself for reasons, again, for advertisment and marketing. Did you read my post? =P
Playing MMO's before you knew they existed.
I think it is the first case,which is kinda funny since alot of people on these forums like to throw the "____ Killer" term around liberally.
take out the red part next time ok?
Philosophy of MMO Game Design
I'm not sure I've ever seen an MMO directly put down another.
I think what kills them more than competition is when the IP is expensive to license. If revenue doesn't cover the license agreement it's cheaper to shut it down.
Which ones? I can't think of any that you could say it did.
WoW has numbers, but more people play now, than use to play mmos...
Old successful numbers may now be looked as a failure for some, with the larger market of players...But I don't see any solid evidence of anything killing another mmo.
Edit: nm, thought someone had quoted me, I guess I am tired, or there was a ninja edit.. or something. I don't know what's going on anymore.
It is fair to say most MMO's shoot themselves in the foot by either taking short cuts or hasty decisions.
Sent me an email if you want me to mail you some pizza rolls.
oh yeah.. that reminds me of Madden
Philosophy of MMO Game Design
Nope, it's never happened.
Well, not unless we get down to a two-game selection anyway.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Take a look at the football/basketball/baseball sims.
They actually did manage to "kill" other games by acquiring an exclusive (and long term) license from the NBA, NFL, and MLB.
It's an inherent hazard of developing someone else's IP.
(It's really too bad that it's even possible to buy those exclusive rights for multi-year contracts; 2k Sports makes terrible games)
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I could be wrong but I thought they were discontining the servers and support infrastucture to GW1 upon GW2's release.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
when you hear that?
I heard they were still going to run GW1 along with GW2, but drop support for GW1
Philosophy of MMO Game Design
You can't really argue this yet since the game is not out. Everyone says this about every MMO before it is released that it will kill this MMO or that MMO. I hope SW does very well but we will see after the 30, 60, and 90 day marks of Star Wars after release. Until then this arguement just doesn't work. We hear this for every new MMO that is almost out.
huh? SOE already announced this awhile ago
Philosophy of MMO Game Design