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the first MMO to kill another MMO?

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  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by nerovipus32

    Originally posted by Supersoups


    Originally posted by nerovipus32


    Originally posted by DOGMA1138

    SWTOR will not kill WoW, nothing can "kill" WoW besides maybe Blizzard....

    In the past 5-7 Years, with a major help from WoW and other MMO's(even browser games) the MMO market expanded from about 4-2 million players in the late 90's early 2000's(AAA titles only ofc) to a market of about 20 to 25 million players world wide. That alone negates the 1 game market that it used to be when WoW was still fresh, and with games like EQ, and DoAC before it. back then a 250k sub game was considered a sucuess because thats what you could get back then, now there is more than enough room for multiple multi-milion sub MMO's in the market. Heck even games like LoL can grab 15mil "subs" and have 2 mil players, and the DOTA/MOBA game market is much smaller and much more niche than the typical MMO market today. So with a 20-25+ player base which currently keeps on growing and expanding, both by the raise of popularity and media attention to MMO's and by cross genere games bringing other players to the genere or making their own games more MMOesuqe there is no bloody need to kill another game to be successfull, if you release a good game and can find your sweet spot the players will come.

    WOW is already on the decline and when swtor and guild wars 2 are released they will take away a huge percentage of wow's playerbase. Saying only blizzard can kill wow is silly fanboi talk because once a better game comes out wow will start to lose subscribers fast.

    What is silly that even after all these years people just can't get over it. No SWTOR and GW2 won't make WOW lose huge chunk of subscribers. I have seen same kind of posts when AOC was about to release or when Warhammer Online was suppossed to be the next best game. This is not the only year when high profile MMOS are releasing.

    Its been 7 years, time to get over it. 

    I was never under it to begin with but if you think swtor and guild wars 2 wont take alot of players from wow then continue  covering your eyes and ears and everything will be ok.

    Just like AOC, WAR and Aion were supposed to take away subs from WOW right? i wasn't covering my eyes and ears at that time and i am not doing it now.

    image

  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by nerovipus32

    Originally posted by DOGMA1138

    SWTOR will not kill WoW, nothing can "kill" WoW besides maybe Blizzard....

    In the past 5-7 Years, with a major help from WoW and other MMO's(even browser games) the MMO market expanded from about 4-2 million players in the late 90's early 2000's(AAA titles only ofc) to a market of about 20 to 25 million players world wide. That alone negates the 1 game market that it used to be when WoW was still fresh, and with games like EQ, and DoAC before it. back then a 250k sub game was considered a sucuess because thats what you could get back then, now there is more than enough room for multiple multi-milion sub MMO's in the market. Heck even games like LoL can grab 15mil "subs" and have 2 mil players, and the DOTA/MOBA game market is much smaller and much more niche than the typical MMO market today. So with a 20-25+ player base which currently keeps on growing and expanding, both by the raise of popularity and media attention to MMO's and by cross genere games bringing other players to the genere or making their own games more MMOesuqe there is no bloody need to kill another game to be successfull, if you release a good game and can find your sweet spot the players will come.

    WOW is already on the decline and when swtor and guild wars 2 are released they will take away a huge percentage of wow's playerbase. Saying only blizzard can kill wow is silly fanboi talk because once a better game comes out wow will start to lose subscribers fast.

    Wanna put 100.00USD on that?

     

    I have 5 diffrent friends that play WoW, none of them are really  "computer gamers" they play casualy, which is WoW's bread and butter (at least here in NA) And none of those friends even knows about GW2 or SWTOR, let alone thinking about switching.

    I don't play WoW myself, I dont' like it, but that being said I don't plan on buying GW2 or SWTOR, I honestly think they are just the next RIFT/Aion.

    Think i'm wrong? I dont' care, wanna put some money on it? then we'll talk.

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  • KyleranKyleran Member LegendaryPosts: 44,069

    Well, of released MMO's, SWTOR probably is the one and only with SWG going off line at year's end.

    But over at Mythic, they were working on another MMORPG, Imperator and were quite a ways along when the "opportunity" came along to develop WAR and they shelved the other project.

    Shame really, since I think Imperator was going to be a better game, (something different)

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  • swtor isn't going to kill anything but itself, it's just a lame reskin of WoW, Bioware hired people that have no idea what they are doing, Blizzard's next MMO is probably going to be the first MMO to "kill" something

  • Kaelano1Kaelano1 Member Posts: 375

    Originally posted by nethaniah

    swtor isn't going to kill anything but itself, it's just a lame reskin of WoW, Bioware hired people that have no idea what they are doing, Blizzard's next MMO is probably going to be the first MMO to "kill" something

    Since you're some expert of "reskins", maybe you'd like to talk about swtor's engine compared to wow's...

     

    ...nope, didn't think so.

  • KarahandrasKarahandras Member UncommonPosts: 1,703

    Originally posted by MMOExposed

    I would have to call out SWTOR. Its the first MMO I known to have actually killed another MMO.

     

    But maybe I am not to informed on the history of MMO. Has there ever been another MMORPG other than SWTOR to kill another MMO?

    Like others I'm going to presume you are talking about swg and SOE managed to kill that all by themselves(well with maybe a bit of help from some fanboys:))

    The only thing swtor is at risk of killing is probably bioware if it creates too big a loss.

    But i think it's possible games like lotro will be shutting a few servers after tors release.

  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by Kaelano1

    Originally posted by nethaniah

    swtor isn't going to kill anything but itself, it's just a lame reskin of WoW, Bioware hired people that have no idea what they are doing, Blizzard's next MMO is probably going to be the first MMO to "kill" something

    Since you're some expert of "reskins", maybe you'd like to talk about swtor's engine compared to wow's...

     

    ...nope, didn't think so. < i'm a douche

    I would like to talk about it.

    Tell me how SWTOR's big "new engine" is going to change gameplay?

    or maybe you don't understand what "reskined" means? hmm?

     

    ..nope, didn't think so

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  • PurutzilPurutzil Member UncommonPosts: 3,048

    Well FF11 killed FF14...

     

    Oh wait....

     

    Seriously though, its not going to happen. There is to much variety out there. At most an MMo might absorb a good bit of players from a game but it will never 'kill' that other game. Most cases today games try to alleviate upcoming game launches by trying to push itself out through more advertising and content. Notice the influx of WoW ads and Rift ads/content? All a nice play to try to limit the damage from the release of games. In many cases, they do get their players back or keep them loyal enough to keep paying, but there are people who will shift game. The death of a game involves many areas.

    1.) Competition: Games that offer content others want, thus pulling players away.

    2.) Company Miss Steps: Mistakes by the developer that alienate and upset the playerbase, likely lowering population.

    3.) Age: Older games tend to be less 'appatizing' for continued play, making its playbase fluxate more as players tend to be less active.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    It's bound to happen eventually.

    It will NOT go as fast as a new MMO being released and another shutting down the next day.

    But give it 6 months and a new major release can and probably will cause some of the smaller MMOs to lose enough subscribers to the new one so that the smaller one can no longer sustain itself and shuts down.

    Still though, even UO and EQ are still up and running and they have been around forever.

    Which really, really makes you think how much it takes for a game to be forced to shut down.

    The way I figure it?

    UO and EQ had years of profitability and fame, EA owned UO and could probably keep it running indefinitely even at a loss and SoE owns EQ and can probably keep it running indefinitely even at a loss.

    But why keep a profit bleeding MMO running? Name recognition? Bad press? Do these factors out weigh the losses taken?

    Would it cost more in the end for a company to shut a game down in terms of negative press and fan backlash then they will lose keeping it running at a loss?

    TL:DR-

    Smaller companies without the portfolio of non-MMOs games likely cannot afford to keep a MMO on life support, where as the "big name" companies with big name publishers likely can.

     

  • KappadonnaKappadonna Member UncommonPosts: 119

    Video games were blowing up from 2005+ anyway, regardless of WoW. Yes, you can credit WoW as the MMORPG expander, but games were taking off to a new and more mainstream audience by that time anyway, WoW was just in on the ride albiet on one of the front row seats. The MMORPG genre would have exploded with something else as the "one to end all MMOs" even if WoW had never existed. 

    Just like there will be another MMO within the next 10 years that will replace it as the next big game. And guess what? More and more gamers will be playing games then than they are now. And guess what? Many of them will experience that MMO as their introductory MMORPG experience much like a lot of you credit that to WoW now. And you'll look at them and be like "Oh. I've been around since WoW - what do you know?" and feel like that means something. Like your important for being there first. Well, it won't. Trust me.

    Anyway. Sorry to get off topic but I always get sort of irritated when people credit WoW as the only reason the MMORPG market took off. It was well on its way to already doing so and ALL GAMES, ALL genres were taking off. Hell. You have people who didn't even know what the term "RPG" meant 10-15 years ago now playing RPGs like they were going out of style ... why? Because the once niche RPG genre is no longer a niche genre anymore. Take a look at Demon Souls. That game is as niche as they get, or would have been a decade ago, but now the media labled it as some hot commodity and everyone who owns a console seems to own it. 

    UO created the modern genre. EQ created the basis to which the genre is now built and was making news headlines long before Blizzard knew what an MMO was. And I don't even like EQ. Video games simply were not as big back then as they were 7-8 years later. And they will be bigger 7-8 years from now then they are today. Hell. People were still using dial up modems back in those days. I know because I used to PK (player kill) them back on UO and there was nothing they could do about it. 

  • KazuhiroKazuhiro Member UncommonPosts: 608

    Originally posted by MMOExposed

    Originally posted by lochnessz


    Originally posted by MMOExposed


    Originally posted by lochnessz


    Originally posted by MMOExposed

    I would have to call out SWTOR. Its the first MMO I known to have actually killed another MMO.

     

    But maybe I am not to informed on the history of MMO. Has there ever been another MMORPG other than SWTOR to kill another MMO?

    To "kill" is to wipe out from exsistance. And to my knowledge this has NEVER happened. I mean i look back at Asherons Call which debuted in 1999 and people still re-activate their accounts. Of course you may find it hard to run into anyone but its still alive and being updated. I mean, also, if you speak of just TONS of people running for SWTOR that says little enittially since many MMO's tend to screw up with updates first few and could kill itself off slow and painfully. Also advertisement for MMORPG's long behold is to grab your attention. Nothing in this world is free in any form. The advertisement is usually to create as much hype as possible so when one enters this MMORPG first time thinking all this hype, he or she may just as well be very dissapointed. Advertisements/Hyping for MMORPG's is like a cover on a book, it may look right up your alley as well as unique or interesting, but you may just open it to find huge dissapointment first few pages or half way through. And unlike a book, its a open world always changing and trying to adapt. Soooo... To answer your question in my eyes, no, and more no. P.S. Anyone have a date on when a Company will create and not adopt? - Thanks, >=(

    I guess you didnt hear the news about SWG a few months ago

    "In an interview SOE's John Smedley says the decision to end Star Wars Galaxies was a "business decision" largely related to the arrival of BioWare's Star Wars MMO, SWTOR." DUH! It doesnt count, it hung itself for reasons, again, for advertisment and marketing. Did you read my post? =P  

    take out the red part next time ok?

    Ha ha ha, First ever rebuttal reply that completely and deliberately proved the opposition's point. That provided quite a laugh.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

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