Okay, maybe not "you people" specifically, meaning MMORPG.com members. Maybe not even the silent majority of game-players going about their day fulfilling their in-game objectives and interacting in their closed circle of players.
We subject ourselves to these communities rife with players who are jaded, expletive, retaliatory, childish, and a slew of other adjectives, and not only do we subject ourselves to them, but when we feel a game lacks enough of this community involvement - WE portray a number of those adjectives as well voicing our displeasure.
Whether they're incessantly babbling about WoW being the first MMO in the newest up and coming title or sending you 3 voice messages after a Gears of War 3 match to tell you how much skill you -don't- have because you used a sawed off shotgun to kill them, this kind of community is prevalent everywhere. Is this the kind of community we're complaining we need more of?
While combating this, we also have a predominent selfish tendancy in online gaming now. Even when being forced to be completely reliant on other players to accomplish certain tasks, a great majority of the community employs the "love'em and leave'em" strategy. Join the group, converse as little as possible, and leave as soon as you get the reward. How does this breed any kind of good community?
I'm not saying you have to be social, I'm not even saying you have to stick around for a few quests... but when you group it would be great to acknowledge that other players exist... maybe coordinate with them, or work as a team.
So at the end of the day, I don't want to play with you people. I want a community, but not if I'm stuck with players like you - random online gamer. You make me happy single player games still exist.
Am I alone in this?
There are much better reasons to hate someone other than their videogame preferences: politics, religion, gender, sexual preference, creed, national origin, age, ethnicity.
Geez guys, prioritize, games aren't that important.
Originally posted by Sebali nowadays there is no reason to get to know, or even be nice to people you game with. outside of your own guild that is.
I see the mention of guilds a lot in references.
How did one get into a guild? Did they "apply" to a guild already formed? Did they find other players they enjoyed playing with (thus interacted with) and form a new guild? Did they get paid to sign a guild charter and never quit the guild after it formed? Did they form a guild with real life friends? Did they answer a guild ad in a chat channel?
It seems that to get into a guild, one has to be social to some extent beforehand. Does that mean that being social factors in a little still? Once in a guild, do people not care what kind of "face" they portray for their own guild? Their guild affiliation is right next to their name.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Originally posted by Sebali nowadays there is no reason to get to know, or even be nice to people you game with. outside of your own guild that is.
I see the mention of guilds a lot in references.
How did one get into a guild? Did they "apply" to a guild already formed? Did they find other players they enjoyed playing with (thus interacted with) and form a new guild? Did they get paid to sign a guild charter and never quit the guild after it formed? Did they form a guild with real life friends? Did they answer a guild ad in a chat channel?
It seems that to get into a guild, one has to be social to some extent beforehand. Does that mean that being social factors in a little still? Once in a guild, do people not care what kind of "face" they portray for their own guild? Their guild affiliation is right next to their name.
I would think most people don't care what kind of message they give to other people if they're in a large guild they just joined. Maybe over time, if they enjoy the guild, then they might depending if the guild itself is a cooperative guild or a hostile type guild to other players.
The only guilds I've ever joined (and liked) were smaller guilds in which I became friends with the leader which is hard to do in a large guild. I think this is why large guilds should create little smaller guilds within the guild and make somebody the leader of the smaller guild and he gets to have his own players under him.
Comments
There are much better reasons to hate someone other than their videogame preferences: politics, religion, gender, sexual preference, creed, national origin, age, ethnicity.
Geez guys, prioritize, games aren't that important.
Wut?
=P
Mmmm...Kate Beckensale. I'd tongue punch her fartbox in a heartbeat.
How did one get into a guild? Did they "apply" to a guild already formed? Did they find other players they enjoyed playing with (thus interacted with) and form a new guild? Did they get paid to sign a guild charter and never quit the guild after it formed? Did they form a guild with real life friends? Did they answer a guild ad in a chat channel?
It seems that to get into a guild, one has to be social to some extent beforehand. Does that mean that being social factors in a little still? Once in a guild, do people not care what kind of "face" they portray for their own guild? Their guild affiliation is right next to their name.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
How did one get into a guild? Did they "apply" to a guild already formed? Did they find other players they enjoyed playing with (thus interacted with) and form a new guild? Did they get paid to sign a guild charter and never quit the guild after it formed? Did they form a guild with real life friends? Did they answer a guild ad in a chat channel?
It seems that to get into a guild, one has to be social to some extent beforehand. Does that mean that being social factors in a little still? Once in a guild, do people not care what kind of "face" they portray for their own guild? Their guild affiliation is right next to their name.
I would think most people don't care what kind of message they give to other people if they're in a large guild they just joined. Maybe over time, if they enjoy the guild, then they might depending if the guild itself is a cooperative guild or a hostile type guild to other players.
The only guilds I've ever joined (and liked) were smaller guilds in which I became friends with the leader which is hard to do in a large guild. I think this is why large guilds should create little smaller guilds within the guild and make somebody the leader of the smaller guild and he gets to have his own players under him.
I cant believe this thread didnt got deleted.
Why did that surprise you?