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Short First Impression - NDA drop ftw!

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  • RyukeRyuke Member Posts: 58

    Well now my bloody anticipation meter just went smashing through the roof. Thanks OP... lol!

    image

  • sirphobossirphobos Member UncommonPosts: 620

    Originally posted by elocke

    How do you feel about alt replayability?  And I mean, minus the obvious difference in combat and class quests, the fact that you have to do the exact same quests/zones for every class per faction.  For me it's the biggest issue with the game.  The same issue Rift faces.  lack of diversity in leveling paths. But I am curious to how you feel about it?  maybe I can see how you are accepting of it and apply it to myself so that I can enjoy it just as well, because, for me, the best MMORPGs were the ones where I played 4 different classes/races and had a completely different leveling experience each and every time.

    Otherwise, personally, I think the best part during beta for me, was doing things in a group.  Groups make cutscenes more fun and Flashpoints are a blast.  This is ironic coming from a mainly solo player myself.

    Game should be infinitely better than RIFT for alt playability.  If you play an Empire character then a Republic character, you will share no quests between the two characters, though some flashpoints are shared between the two (but not all).  You will be on the same planets once you get off the capital planet, but the quests will all be different.

    If you play two characters of the same faction, there will be sidequests separate from your class story arc that will be the same.  I ended up not doing a lot of the side quests in the beta though because you will outlevel a lot of them it seems, especially if you mix in PvP and flashpoints with your story arc.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by elocke

    How do you feel about alt replayability?  And I mean, minus the obvious difference in combat and class quests, the fact that you have to do the exact same quests/zones for every class per faction.  For me it's the biggest issue with the game.  The same issue Rift faces.  lack of diversity in leveling paths. But I am curious to how you feel about it?  maybe I can see how you are accepting of it and apply it to myself so that I can enjoy it just as well, because, for me, the best MMORPGs were the ones where I played 4 different classes/races and had a completely different leveling experience each and every time.

    Otherwise, personally, I think the best part during beta for me, was doing things in a group.  Groups make cutscenes more fun and Flashpoints are a blast.  This is ironic coming from a mainly solo player myself.

    I don't know about the replayability.

    I do worry that playing the same planet a second time around will be kind of "meh" because of all the open world and shared quests, but as a different class the stories are SO different, even though I found the class stories to be less and less of the total time played as I leveled up, when I did do them they were just so well done it added a completely new dimension to MMO gaming and storyline.

    It's almost like yes, I am doing this same open-world quest as I did before on this other toon, but I'm doing it for different reasons now... and you make different choices and even the way NPC's respond to you in dialogue and the options you have for the conversations are different, it feels totally different even though it is the same.

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by BadSpock

    Negatives:

    -Talent trees are going to be very cookie cutter I forsee.

    "best" specs for each advanced class, fill out one specific tree for your "role" and put the rest into either shared tree or other roles tree for some hybridization.

    Too early to tell 100% but that is definitely a negative for some people. They remind me a lot more of the pre-Cataclysm WoW talent trees more then anything, which honestly I rather liked in comparison to Rift which felt TOO cookie cutter and Cataclysm WoW which was too limited.

    -Some random bugs like NPC mouths not opening during conversations. Looked kind of like we were talking telepathy.

    -Some things are not 100% apparent/obvious at first glance, definitely a learning curve aspect to some things. Good or bad thing IMO.

    Like class trainers for AC and crafting multiple items and getting your Advanced Class chosen.

    -Obviously the space combat will not be for everyone - it is a mini-game 100% but I have faith in Bioware that they will expand on it.

    There are very few negatives I can give however... I played almost non stop but forced myself to stop and go buy Skyrim so I wouldn't ruin too much of the story, even though I was playing a SI most of the time and I'm def playing Republic at launch.

    I grew to just LOVE my SI though, so I might have to roll one at launch anyone lol the game is that good I wanted to play every class I tried for hours and hours and hours because they all feel so cool and have such unique personality and story.

     

    1. The talent trees being closer to pre-cata is a + in my book. I like being able to make less-than-optimal choices. It's what makes me me. Is there plenty of freedom to choose talents, or will you always know which one you should take?

    2. The space combat, from what I've seen, will also be a + for me.

    Man, Spock, even your negatives are selling me on this. image

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by SterlingG

    Please don't take this the wrong way BadSpock, but I'm a bit apprehensive when an individual gives such a glowing review.

    I mean I really can't find anything in your review that was at all negative or disappointing to you.  You seemed to enjoy everything you talked about.  Come' on man, not one thing was bothered you?  Or you thought needed a bit more improvement?   If so you need to elaborate on that.  After all it benifits everyone when you give pluses and negatives.

    Hey if you totally enjoyed the game, well great, but try and be a little more unbias in a review.  Just saying is all.

    I did that on the 2nd page of the thread lol

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SterlingG

    Please don't take this the wrong way BadSpock, but I'm a bit apprehensive when an individual gives such a glowing review.

    I mean I really can't find anything in your review that was at all negative or disappointing to you.  You seemed to enjoy everything you talked about.  Come' on man, not one thing was bothered you?  Or you thought needed a bit more improvement?   If so you need to elaborate on that.  After all it benifits everyone when you give pluses and negatives.

    Hey if you totally enjoyed the game, well great, but try and be a little more unbias in a review.  Just saying is all.

    If you took the time to read on.....

     

    Negatives:

    -Talent trees are going to be very cookie cutter I forsee.

    "best" specs for each advanced class, fill out one specific tree for your "role" and put the rest into either shared tree or other roles tree for some hybridization.

    Too early to tell 100% but that is definitely a negative for some people. They remind me a lot more of the pre-Cataclysm WoW talent trees more then anything, which honestly I rather liked in comparison to Rift which felt TOO cookie cutter and Cataclysm WoW which was too limited.

    -Some random bugs like NPC mouths not opening during conversations. Looked kind of like we were talking telepathy.

    -Some things are not 100% apparent/obvious at first glance, definitely a learning curve aspect to some things. Good or bad thing IMO.

    Like class trainers for AC and crafting multiple items and getting your Advanced Class chosen.

    -Obviously the space combat will not be for everyone - it is a mini-game 100% but I have faith in Bioware that they will expand on it.

    There are very few negatives I can give however... I played almost non stop but forced myself to stop and go buy Skyrim so I wouldn't ruin too much of the story, even though I was playing a SI most of the time and I'm def playing Republic at launch.

    I grew to just LOVE my SI though, so I might have to roll one at launch anyway lol the game is that good I wanted to play every class I tried for hours and hours and hours because they all feel so cool and have such unique personality and story.

    I played my SI as a sassy, kind of stuck up over-confident bitch who had a heart of gold and always did the "right" thing when it really mattered... totally loved the character I made.

    It may be a "linear theme park" but the role play is phenominal, even completely by accident because of how good the VO and story and characters are.

    I had general sadness as one class and was just waiting to get a chance to kill someone in particular on another. Amazing. Amazing.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Grotar89Grotar89 Member UncommonPosts: 347

    Originally posted by BadSpock

    Short first impression?

    -Graphics look and feel great - not like BF3 amazing or Skyrim OMG crazy look and feel, but VERY Star Wars, very Bioware, VERY KOTOR especially. Animations are great, add SO much to see the game moving and playing.

    This is where i stopped reading its obvious that you never watched or played any SW game or movie coz artstyle and gfx in this game are more like WoW than KOTOR, actually KOTOR is visually completely different than TOR.

    Seems to me you are just too big ''fan'' of this game.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Another negative?

    The first Imperial side flashpoint I tried the first time we had no real healer and no real tank - was too hard to complete.

    Second time through, I was a SI Sorceror but spec'd into ranged damage and throwing heals as needed, and we had no real tank and we got through it but it was still challenging.

    So I don't know if this is a negative or not, but the trinity is alive and well in TOR.

    Casting heals in between lightning blasts was a nice pace changer though lol

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Grotar89

    Originally posted by BadSpock

    Short first impression?

    -Graphics look and feel great - not like BF3 amazing or Skyrim OMG crazy look and feel, but VERY Star Wars, very Bioware, VERY KOTOR especially. Animations are great, add SO much to see the game moving and playing.

    This is where i stopped reading its obvious that you never watched or played any SW game or movie coz artstyle and gfx in this game are more like WoW than KOTOR, actually KOTOR is visually completely different than TOR.

    Seems to me you are just too big ''fan'' of this game.

    I competely disagree they look far more like KOTOR to me than WOW..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Grotar89

    Originally posted by BadSpock

    Short first impression?

    -Graphics look and feel great - not like BF3 amazing or Skyrim OMG crazy look and feel, but VERY Star Wars, very Bioware, VERY KOTOR especially. Animations are great, add SO much to see the game moving and playing.

    This is where i stopped reading its obvious that you never watched or played any SW game or movie coz artstyle and gfx in this game are more like WoW than KOTOR, actually KOTOR is visually completely different than TOR.

    Seems to me you are just too big ''fan'' of this game.

    I've read every book from A New Hope to something like +20 years after ROTJ and have seen all 6 movies hundreds of times and have played EVERY star wars game ever made - pretty much, I think I missed a few on Super Nintendo as I never owned one of those.

     

  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by SterlingG

    Please don't take this the wrong way BadSpock, but I'm a bit apprehensive when an individual gives such a glowing review.

    I mean I really can't find anything in your review that was at all negative or disappointing to you.  You seemed to enjoy everything you talked about.  Come' on man, not one thing was bothered you?  Or you thought needed a bit more improvement?   If so you need to elaborate on that.  After all it benifits everyone when you give pluses and negatives.

    Hey if you totally enjoyed the game, well great, but try and be a little more unbias in a review.  Just saying is all.

    Why does he need to be anything other than happy and content. I played the weekend and all that i saw that kinda looked wrong was that the blue saber blades outside hue was to bright compared to the green, yellow or red ones.

    The fact is the game just plays well. It feels like KOTOR in a mmo setting. Does it have some of the standard mmo mechanics, yes it does. I could also summerize it this way. Coke and Dr. pepper are both soft drinks that taste very different. If TOR is Coke and you really love Coke, you will enjoy it. If you don't, oh well, there are other games that may suit your gaming needs.

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by BadSpock

    Bioware got a grand-slam with this without a doubt.

    Well said. I agree completely, and have played this game for months now, through multiple builds.

    This is, quite simply, the most absorbing MMO I've ever played, and I've been playing these games since 1999. I don't think I could go back to any game with quest text and which doesn't have the overall feel that Bioware have created here in SWTOR.

    Absolutely stunning. I've even played through the Smuggler storyline twice now. Got my Bounty Hunter to 20 in a previous build, and want to play her again. The Agent  is another great class. The newest patch and the graphical overhaul they gave are total love. 

    It's funny -- for a Star Wars game, I've mostly avoided the lightsaber classes, but I'll get to them eventually. In the meantime, there are plenty of people to shoot and bodies to loot. Heh.

  • RedcorRedcor Member Posts: 426

    I glad you guys are so jazzed, I was super exited. Ordered the CE from amazon, got in beta last weekend, played for about 6 hours, quit, and cancelled my order. I guess i'm just a grafix whore but i'll stick with age of conan and wait for Tera. Super bummed but I never played wow or any others and I just can't get into that cartoon feel.

    Civilized men are more discourteous than savages because they know they can
    be impolite without having their skulls split, as a general thing.
    -Robert E. Howard

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Well that's a hell of a glowing review, but I'm a twitch, ffa, sandbox full loot kinda guy who can't stand most pve or baddlegrounds instanced pvp in mmos and can see through gimmicks. My time in beta and.....

     

    erm, well, yeah it is actually pretty fking good lol. I am cautious in forming an opinion of the game as of yet as most games seem good for the first few days/weeks. Their flaws only come to the surface after a certain amount of play time (unless they are abject crap from the off), but I have to say I am pleasantly surprised.

     

    My only real concern is I always have a feeling of being "closed in" in the game. But then I always feel that in themepark style games, perhaps it is more a flaw in me than in the game.

    "Come and have a look at what you could have won."

  • SterlingGSterlingG Member Posts: 26

    Originally posted by BadSpock

    Originally posted by SterlingG

    Please don't take this the wrong way BadSpock, but I'm a bit apprehensive when an individual gives such a glowing review.

    I mean I really can't find anything in your review that was at all negative or disappointing to you.  You seemed to enjoy everything you talked about.  Come' on man, not one thing was bothered you?  Or you thought needed a bit more improvement?   If so you need to elaborate on that.  After all it benifits everyone when you give pluses and negatives.

    Hey if you totally enjoyed the game, well great, but try and be a little more unbias in a review.  Just saying is all.

    I did that on the 2nd page of the thread lol

    lol my bad... Then a good review...

     

    note to self... learn to read...

  • Grotar89Grotar89 Member UncommonPosts: 347

    Originally posted by BadSpock

    Originally posted by Grotar89


    Originally posted by BadSpock

    Short first impression?

    -Graphics look and feel great - not like BF3 amazing or Skyrim OMG crazy look and feel, but VERY Star Wars, very Bioware, VERY KOTOR especially. Animations are great, add SO much to see the game moving and playing.

    This is where i stopped reading its obvious that you never watched or played any SW game or movie coz artstyle and gfx in this game are more like WoW than KOTOR, actually KOTOR is visually completely different than TOR.

    Seems to me you are just too big ''fan'' of this game.

    I've read every book from A New Hope to something like +20 years after ROTJ and have seen all 6 movies hundreds of times and have played EVERY star wars game ever made - pretty much, I think I missed a few on Super Nintendo as I never owned one of those.

     

    So you belive that KOTOR and TOR have same artstyle? Coz if u compare ss you can see they are very different. Kotor used realistic artstyle while TOR is using cartoony WoW style, dont know how you cant see difference.....

  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by bunnyhopper

    Well that's a hell of a glowing review, but I'm a twitch, ffa, sandbox full loot kinda guy who can't stand most pve or baddlegrounds instanced pvp in mmos and can see through gimmicks. My time in beta and.....

     

    erm, well, yeah it is actually pretty fking good lol. I am cautious in forming an opinion of the game as of yet as most games seem good for the first few days/weeks. Their flaws only come to the surface after a certain amount of play time (unless they are abject crap from the off), but I have to say I am pleasantly surprised.

     

    My only real concern is I always have a feeling of being "closed in" in the game. But then I always feel that in themepark style games, perhaps it is more a flaw in me than in the game.

    Didn't you just hear about the open pvp on Tat and Illum. I would suggest doing some more searching.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by bunnyhopper

    My only real concern is I always have a feeling of being "closed in" in the game. But then I always feel that in themepark style games, perhaps it is more a flaw in me than in the game.

    Did you get off the starter worlds?

    Dromand Kaas felt really, really huge even through it was still quite "guided" and everything I've heard/read/seen from talking to others says the planets get a lot bigger and a lot more "wide open" then even those worlds.

    Crazy to think about IMO as the few I saw were huge and LOTS of running.

    I guess that is why you get personal speeders.

    The size of building is insane. Like 100 ft tall ceilings and huge sprawing rooms and dozens of tunnels and rooms and passage ways.

    Almost felt too big until I got my out of combat sprint.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Grotar89

    Originally posted by BadSpock


    Originally posted by Grotar89


    Originally posted by BadSpock

    Short first impression?

    -Graphics look and feel great - not like BF3 amazing or Skyrim OMG crazy look and feel, but VERY Star Wars, very Bioware, VERY KOTOR especially. Animations are great, add SO much to see the game moving and playing.

    This is where i stopped reading its obvious that you never watched or played any SW game or movie coz artstyle and gfx in this game are more like WoW than KOTOR, actually KOTOR is visually completely different than TOR.

    Seems to me you are just too big ''fan'' of this game.

    I've read every book from A New Hope to something like +20 years after ROTJ and have seen all 6 movies hundreds of times and have played EVERY star wars game ever made - pretty much, I think I missed a few on Super Nintendo as I never owned one of those.

     

    So you belive that KOTOR and TOR have same artstyle? Coz if u compare ss you can see they are very different. Kotor used realistic artstyle while TOR is using cartoony WoW style, dont know how you cant see difference.....

    How in any way was KOTOR a realistic art style? it's stylized as well...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Grotar89

    So you belive that KOTOR and TOR have same artstyle? Coz if u compare ss you can see they are very different. Kotor used realistic artstyle while TOR is using cartoony WoW style, dont know how you cant see difference.....

    Purely on art style? Yes. Same kind of set pieces and general "feel" and ambiance to everything.

    KOTOR looking back at SS now it's so ugly it makes me want to vomit, but that's what graphics were like on the first Xbox.

    I mean, I see it as KOTOR evolved more then I see it as WoW or anything else.

    It is no where NEAR as cartoony as the Clone Wars series.

    Sometimes the level of detail in armor and faces just blew me away with how life like it was, other times it did look kind of plastic.

     

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by musicmann

    Originally posted by bunnyhopper

    Well that's a hell of a glowing review, but I'm a twitch, ffa, sandbox full loot kinda guy who can't stand most pve or baddlegrounds instanced pvp in mmos and can see through gimmicks. My time in beta and.....

     

    erm, well, yeah it is actually pretty fking good lol. I am cautious in forming an opinion of the game as of yet as most games seem good for the first few days/weeks. Their flaws only come to the surface after a certain amount of play time (unless they are abject crap from the off), but I have to say I am pleasantly surprised.

     

    My only real concern is I always have a feeling of being "closed in" in the game. But then I always feel that in themepark style games, perhaps it is more a flaw in me than in the game.

    Didn't you just hear about the open pvp on Tat and Illum. I would suggest doing some more searching.

    Read about it today. My time in beta has been limited to about a week so not experienced any of that. Don't get me wrong I am actually enjoying the game thus far, but given I have been experiencing it for such a short time it is hard to say how much of that enjoyment is derived from having access to a new toy to play with.

     

    The game certainly seems to have the quality though and even if it is smokes and mirrors, the fact is the pve (which let's face it are really the bog standard mmo quests when you boil down to it) have the old BW magic, storylines which do make them enjoyable and do draw you in. the combat is tab target 1-2-3 which I dislike and yet it is fluid and enjoyable.

     

    I can't stand themeparks, I can't stand pve and yet I am seriously considering buying and subbing to the game. Colour me impressed.

     

     

    "Come and have a look at what you could have won."

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Grotar89

    Originally posted by BadSpock

    Originally posted by Grotar89


    Originally posted by BadSpock

    Short first impression?
    -Graphics look and feel great - not like BF3 amazing or Skyrim OMG crazy look and feel, but VERY Star Wars, very Bioware, VERY KOTOR especially. Animations are great, add SO much to see the game moving and playing.
    This is where i stopped reading its obvious that you never watched or played any SW game or movie coz artstyle and gfx in this game are more like WoW than KOTOR, actually KOTOR is visually completely different than TOR.
    Seems to me you are just too big ''fan'' of this game.


    I've read every book from A New Hope to something like +20 years after ROTJ and have seen all 6 movies hundreds of times and have played EVERY star wars game ever made - pretty much, I think I missed a few on Super Nintendo as I never owned one of those.
     


    So you belive that KOTOR and TOR have same artstyle? Coz if u compare ss you can see they are very different. Kotor used realistic artstyle while TOR is using cartoony WoW style, dont know how you cant see difference.....



    I do not know what the art style is, other than it isn't like WoW. It is more 'Animated' than 'Realistic' though. It leans towards a gaming scifi look for the interface elements and they do not strike me as particularly 'Star Wars', but then my view of SW is probably grittier than the newest movies would suggest. The initial environments also did not strike me as SW, more 'Generic SciFi'.

    However, the closer you get to level 10 the more the game opens out or the environments open up or something and the game becomes Star Wars. The game goes from 'meh' to pretty phenomenal.

    I can not remember winning or losing a single debate on the internet.

  • kaliniskalinis Member Posts: 1,428

    Ill say it if bad spock doesnt not one thing about this game bothered me. The kill 10 of this or that quests were all pop up quests. That u just got and  turned in didnt take me doing anything i wouldnt of needed to do anyways. 

    I usually had to kill flesh raiders trying to find padawans or free padawans anyways. or kill the stuff on korriban to get to the holocron i needed.

    The story aspects drew me in so much i wanted to kill my quest giver for the inquistior. The worlds were pretty huge. id say to give some perspective to me ord mantell was wow starter zone, plus elwynn forest and part of westfall combined. So the worlds which are smallest in game were pretty big.

    I never went to a capital world but since starter worlds are the smallest in the game the game world should be massive. 

    Yea its got cartoony graphics but i found the textures and the landscapes to be quite fetching and amazingly done. Best ive seen in an mmo ive treid and ive tried quite a few. I might be biased as they are star wars worlds and this is first time i can explore them as i never played kotor. 

    That said if u dont like bioware rpgs u wont like thisg ame. it reminded me so much of there single player rpgs. I loved that as it meant i got drwan into my character and loved playing it. I found myself wanting to roleplay which ive never done in an mmo before. 

    yes its glowing yes i lvoed every moment but i never really left the fleet i did go there to find my trainers and ac for smuggler and to look at crafting.

    If one thing i wished i wish theyd give more details on what craft works with what gathering. maybe in there tooltip but thats it.

  • IsawaIsawa Member UncommonPosts: 1,051

    Originally posted by Grotar89



    So you belive that KOTOR and TOR have same artstyle? Coz if u compare ss you can see they are very different. Kotor used realistic artstyle while TOR is using cartoony WoW style, dont know how you cant see difference.....

    Whenever I was speaking to characters other than the extra large male toon, I felt like the game was not very cartoony at all. Since there are lots of alien speech encounters, I felt like they least resembled a cartoon look/feel. Its really nowhere near the level of WoW cartoon style, far more similar to KOTOR with a touch of cartoon.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by BadSpock

    Originally posted by bunnyhopper



    My only real concern is I always have a feeling of being "closed in" in the game. But then I always feel that in themepark style games, perhaps it is more a flaw in me than in the game.

    Did you get off the starter worlds?

    Dromand Kaas felt really, really huge even through it was still quite "guided" and everything I've heard/read/seen from talking to others says the planets get a lot bigger and a lot more "wide open" then even those worlds.

    Crazy to think about IMO as the few I saw were huge and LOTS of running.

    I guess that is why you get personal speeders.

    The size of building is insane. Like 100 ft tall ceilings and huge sprawing rooms and dozens of tunnels and rooms and passage ways.

    Almost felt too big until I got my out of combat sprint.

    Yeah been on Dromand Kass. It is a large map but it all still feels enclosed, but then I am used to the open world feel of the likes of Darkfall and feel more at home in that. Even though massive ass maps have massive assed flaws. I don't feel penned in more than in any other standard mmo and I am certainly not feeling completely guided. I'm looking to GW2 and no doubt the maps and feel there will be the same.

    Not knocking the game, just a feeling I get in it and most other mmos that are not just a massive pit with zero guidance.

     

     

    "Come and have a look at what you could have won."

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