So it will have an auction house? How about a mail system? Is it like Guild Wars where it's all instanced or is it open ended and I can walk past a bunch of people killing something and help them?
An auction house is hardly a required feature for a MMO? But yes there is, no it's not all instanced and yes, you can walk past a bunch of people and help them.
There's a lot more to discover about GW2 and it's website is an excellent source of information
It has more RPG then any other MMO out there, only competing with SWTOR. The personal story is the oldfashioned single player type of RPG people recognise immediately. But the dynamic events are an entirely new way of telling (wrong word) stories out in the open world, better call it showing stories.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I played the first Guild Wars and remember people calling that an MMO too. But it wasn't. So why is this even classified as an MMO and not a multiplayer RPG.....
So it will have an auction house? How about a mail system? Is it like Guild Wars where it's all instanced or is it open ended and I can walk past a bunch of people killing something and help them?
Auction house and mail system being the two most important features constituting an MMORPG.
So it will have an auction house? How about a mail system? Is it like Guild Wars where it's all instanced or is it open ended and I can walk past a bunch of people killing something and help them?
Auction house and mail system being the two most important features constituting an MMORPG.
It has as many RPG elements, if not more, of any other MMORPG out there. Its an MMORPG. Stop trying to split hairs.
Very true. A-net are trying very hard to inject a lot of RPG elements in GW2.
A-Net tried hard to differentiate GW from the rest of the MMOPRG's by calling it a CORPG "Cooperative Online RPG".
That's just Marketting speak.
When you played it, it turned out to be just a MMORPG except with hubs and instances.
I have to disagree. I think they were trying to make a clear distinction between games with an open world (where massive numbers of people can play in the same area and see each other), and games that are lobby-based with instances that only allow a small number of people to play in them. In terms of play experience, there's certainly a big difference, imho.
Originally posted by laserit
Originally posted by Mundus
Originally posted by russellb1975
So it will have an auction house? How about a mail system? Is it like Guild Wars where it's all instanced or is it open ended and I can walk past a bunch of people killing something and help them?
Auction house and mail system being the two most important features constituting an MMORPG.
Say what?
your kidding right
Given the context, I am pretty sure Mundus's post was dripping with sarcasm.
It has as many RPG elements, if not more, of any other MMORPG out there. Its an MMORPG. Stop trying to split hairs.
Very true. A-net are trying very hard to inject a lot of RPG elements in GW2.
A-Net tried hard to differentiate GW from the rest of the MMOPRG's by calling it a CORPG "Cooperative Online RPG".
That's just Marketting speak.
When you played it, it turned out to be just a MMORPG except with hubs and instances.
The hubs and instances part made GW1 non-massive (max party size was 8 in most instances, 12 at the most) so no, GW1 was not a massive multiplayer online game. Anet, fans and haters pretty much all agree on that.
Further more the 'C' does not stand for cooperative but for competitive, GW1 was originally intended to be a pvp game with PvE being just a long and interesting tutorial.
If this is more open ended this time them count me well and truly in.
I liked guild wars one but it had its gripes for me.
For me i always preffered games that were classed as MMO's to be open ended in terms of the world itself. Id love to be able to walk about where ever and see other players all over the place running about doing their own thing not just NPC's and your grouped buddies.
I want an MMO to be like an open living world where you could chat, barter and help or ask for help of others whilst out and about. The visual aspect of others being visable going about there business is to me what an MMO should be cos to me if you just have groups only and safe areas being the only place people can see each other then its not an MMO (in my eyes) though of coarse there is no rule book.
If this looks as beautiful as the trailer and is like this as well as being free to play then ill get that pre-order down asap and ill be spreading the word with my mates too.
I played the first Guild Wars and remember people calling that an MMO too. But it wasn't. So why is this even classified as an MMO and not a multiplayer RPG.....
GW2 will be more of MMO SWTOR is
Fire goooood.
Seriously though...why drag ToR into this? Both GW2 and ToR are going to be good I hope. Why should one be better since they are two seperate genres? Why not "ToR will be the best sci-fi mmo" and "GW2 will be the best fantasy mmo".
I have a hard time understanding how people haven't read up on all the different aspects of GW2. I found myself in a conversation the other day and they hadn't even heard of GW2 let alone know anything about the dynamics. I was completely blown away they didn't even know anything about it.
"Great" I think to myself "now I have to explain the whole thing to these noobs" and commenced on filling them in on the game. I guess I shouldn't have been so disgusted, my parents don't even play videogames, but you'd think they still would have heard about it. Anyhow, they probably were the last people on the planet to live in ignorance of the greatest MMO ever not quite released.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Massively in MMORPG should mean that all players play in the same world at the same time concurrently. That's the whole point. MMORPGs don't do that anymore instead they are just Multiplayer RPGs with implementations that allow 20-40-100 people play in instanced areas. That's why the state of all new and current MMORPGs suck right now and why the older MMORPGs that actually attempt to have a full MMORPG were so much more fun to play since they were closer to the actual definition.
If we try to change the definition now though who would enforce it? No game companies would listen because just by slapping that genre title on their game alone they think (and may even succeed) it brings in game box/digitalbox sales from consumers who don't know the difference.
(This applies to most all MMORPGs not just Guild Wars 2 which is also going to have instanced content)
Massively in MMORPG should mean that all players play in the same world at the same time concurrently. That's the whole point. MMORPGs don't do that anymore instead they are just Multiplayer RPGs with implementations that allow 20-40-100 people play in instanced areas. That's why the state of all new and current MMORPGs suck right now and why the older MMORPGs that actually attempt to have a full MMORPG were so much more fun to play since they were closer to the actual definition.
If we try to change the definition now though who would enforce it? No game companies would listen because just by slapping that genre title on their game alone they think (and may even succeed) it brings in game box/digitalbox sales from consumers who don't know the difference.
(This applies to most all MMORPGs not just Guild Wars 2 which is also going to have instanced content)
Frankly, I think instanced content for fine-tuned small group challenges is fine. Without it being instanced, you can't have that. I am not a big fan of doing it for large groups (such as raiding however), as I think trying to fine-tune large groups is insanely problematic. Like you said as well, doing it for large groups then turns the game into something where you just don't have people interacting in the field very much. I think GW2 is doing a lot here to make things better. Some instanced stuff is not bad.
Comments
An auction house is hardly a required feature for a MMO? But yes there is, no it's not all instanced and yes, you can walk past a bunch of people and help them.
There's a lot more to discover about GW2 and it's website is an excellent source of information
It has as many RPG elements, if not more, of any other MMORPG out there. Its an MMORPG. Stop trying to split hairs.
Very true. A-net are trying very hard to inject a lot of RPG elements in GW2.
It has more RPG then any other MMO out there, only competing with SWTOR. The personal story is the oldfashioned single player type of RPG people recognise immediately. But the dynamic events are an entirely new way of telling (wrong word) stories out in the open world, better call it showing stories.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
How is it not a MMO?
I trust you'd say Skyrim is an action game with RPG elements too?
Auction house and mail system being the two most important features constituting an MMORPG.
What?
------- END TRANSMISSION
A-Net tried hard to differentiate GW from the rest of the MMOPRG's by calling it a CORPG "Cooperative Online RPG".
That's just Marketting speak.
When you played it, it turned out to be just a MMORPG except with hubs and instances.
------- END TRANSMISSION
Say what?
your kidding right
"Be water my friend" - Bruce Lee
I have to disagree. I think they were trying to make a clear distinction between games with an open world (where massive numbers of people can play in the same area and see each other), and games that are lobby-based with instances that only allow a small number of people to play in them. In terms of play experience, there's certainly a big difference, imho.
Given the context, I am pretty sure Mundus's post was dripping with sarcasm.
Indeed it was.
The hubs and instances part made GW1 non-massive (max party size was 8 in most instances, 12 at the most) so no, GW1 was not a massive multiplayer online game. Anet, fans and haters pretty much all agree on that.
Further more the 'C' does not stand for cooperative but for competitive, GW1 was originally intended to be a pvp game with PvE being just a long and interesting tutorial.
If this is more open ended this time them count me well and truly in.
I liked guild wars one but it had its gripes for me.
For me i always preffered games that were classed as MMO's to be open ended in terms of the world itself. Id love to be able to walk about where ever and see other players all over the place running about doing their own thing not just NPC's and your grouped buddies.
I want an MMO to be like an open living world where you could chat, barter and help or ask for help of others whilst out and about. The visual aspect of others being visable going about there business is to me what an MMO should be cos to me if you just have groups only and safe areas being the only place people can see each other then its not an MMO (in my eyes) though of coarse there is no rule book.
If this looks as beautiful as the trailer and is like this as well as being free to play then ill get that pre-order down asap and ill be spreading the word with my mates too.
There is no "if", it is an open world. So you're in luck.
I've been saying that for the past few months. All anyone ever says to me is to stop being an asshole.
Fire goooood.
Seriously though...why drag ToR into this? Both GW2 and ToR are going to be good I hope. Why should one be better since they are two seperate genres? Why not "ToR will be the best sci-fi mmo" and "GW2 will be the best fantasy mmo".
OP got his answer long time ago, its called a MMO because it is a MMO.
Back is only the question why is this thread still alive ? I vote for closing it
You have made Warf sad. Now face the wrath of the Kilngon Empire for your fail at semantics!
TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
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Yellow Clearance Black Box Blues!
I have a hard time understanding how people haven't read up on all the different aspects of GW2. I found myself in a conversation the other day and they hadn't even heard of GW2 let alone know anything about the dynamics. I was completely blown away they didn't even know anything about it.
"Great" I think to myself "now I have to explain the whole thing to these noobs" and commenced on filling them in on the game. I guess I shouldn't have been so disgusted, my parents don't even play videogames, but you'd think they still would have heard about it. Anyhow, they probably were the last people on the planet to live in ignorance of the greatest MMO ever not quite released.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Massively in MMORPG should mean that all players play in the same world at the same time concurrently. That's the whole point. MMORPGs don't do that anymore instead they are just Multiplayer RPGs with implementations that allow 20-40-100 people play in instanced areas. That's why the state of all new and current MMORPGs suck right now and why the older MMORPGs that actually attempt to have a full MMORPG were so much more fun to play since they were closer to the actual definition.
If we try to change the definition now though who would enforce it? No game companies would listen because just by slapping that genre title on their game alone they think (and may even succeed) it brings in game box/digitalbox sales from consumers who don't know the difference.
(This applies to most all MMORPGs not just Guild Wars 2 which is also going to have instanced content)
Frankly, I think instanced content for fine-tuned small group challenges is fine. Without it being instanced, you can't have that. I am not a big fan of doing it for large groups (such as raiding however), as I think trying to fine-tune large groups is insanely problematic. Like you said as well, doing it for large groups then turns the game into something where you just don't have people interacting in the field very much. I think GW2 is doing a lot here to make things better. Some instanced stuff is not bad.