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Old school freedom, or new style story ( poll )

delete5230delete5230 Member EpicPosts: 7,081

Ok,

If you had a choice and can only pick one :

 

- Old school - Completely open world to do what ever you like, make your own fun, not much story. Half content solo, half group.  Many starter areas, two factions along with PvP.  Deep rich dungeons.  Guild making criteria is set very high so you don't have 50 guilds for only 2000 players per server, instead maybe 10 meaningful guilds.  Manual travel, such as running, harder to achieve mounts, and VERY FEW fast travel ways, almost to the point of being slow paced and tiring.  Each fight is somewhat hard that involves skill.  NOT MANY QUEST CHAINS, and you can take all quest at once in your zone so you can really play with random others in your area.  No dungeon finder. Yet great graphics and large world. Leveling much slower so you can make friends as your personal story unfolds. ( Understand I'm talking about old school, BUT with better graphics, problems of the past solved )

Life would be harder.

 

- New style - Very rich story driven, some voice acting done great and fits well into the game.  Graphics amazingly high, better than an old school style, but somewhat on rails.  Deep rich dungeons, with a dungeon finder. Two factions with PvP.  Quest are somewhat chain quest, making it more difficult to play with random others you find in your zone and guilds, but the story behind it makes it enjoyable with a nice reward at the end of the chain.  Fast travel hubs so you could get any place fast instead of the time sink of Old school.  Mobs are somewhat easy, so you can solo better and feel more powerful. Somewhat fast leveling but end game is rewarding.

Life is easy, but enjoyable.

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Comments

  • pierthpierth Member UncommonPosts: 1,494

    Leaning towards Old, but some of the two faction PvP really turns me off. It would also be nice if there was some kind of system that would allow effective grouping and remove level mismatch, be it by causing higher levels to be brought on par with the lowest in the group or having players automatically level down to the appropriate level of the zone/area. If the trinity is observed, other class types should be made absolutely necessary- not just tank/heals/DPS- add in solid, necessary support with buffing, debuffing, and CC.

  • PyndaPynda Member UncommonPosts: 856

    Congratulations on using a "just let me see the poll" option. You earned a gold star in my book - because you can't see a poll here unless you vote - for using your brains. I've bitched at people a couple of times over the years about this, but nobody ever seems to remember.


    Anyway, I voted 'Old School'. But I'd love to see a game incorporate a mixture of the two styles. Because I'm generally FOR having many equally productive options open to the player in MMORPGs. And against having restrictions. Whether they be things like forced PVP or grouping in old style games - or predefined classes, scripted advancement, static itemization etc. in the newer theme parks.


    But overall, I'd much rather play an updated version of UO than I would WoW.

  • Goatgod76Goatgod76 Member Posts: 1,214

    Very telling results here. HEY DEV'S LOOK AT THIS!

     

    P.S. Voted Old School from an Old School.

  • free2playfree2play Member UncommonPosts: 2,043

    Voted Old school because all the old school MMOs had themparks and story line quests in them. You could do them or ignore them it made no difference. It wasn't the core of the game back then.

  • AxehiltAxehilt Member RarePosts: 10,504

    New is clearly what players prefer.

    No amount of niche refugees in this forum will change that.


    • Waste players time? (Excessive travel times, time-consuming death penalties, manual group-finding.) They're gonna leave.

    • Fill players' time with quality, meaningful gameplay?  They'll stay.

    • Freedom to choose solo vs. grouping?  They'll stay.

    • Freedom to choose easy vs. hard, and rewarded accordingly?  They'll stay.

    (Inconveniences are terrrible for gameplay.  Challenge is great for gameplay. The point of new MMORPGs is to strip out the inconveniences while leaving the challenge.)

    Also were there any early MMORPGs which actually had deep rich dungeons?  The dungeons in modern MMORPGs give me bosses so rich that they're minigames unto themselves.  The dungeons in old MMORPGs (AC and AO and DAOC) were just mazy corridors with elite mobs.  Not even close to what I'd call rich.   

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • SysOpPsycheSysOpPsyche Member Posts: 103

    Both.

  • XthosXthos Member UncommonPosts: 2,740

    Old School here.

     

    I must go hide from the law again, since I am a refugee!

     

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by Axehilt

    New is clearly what players prefer.

    No amount of niche refugees in this forum will change that.


    • Waste players time? (Excessive travel times, time-consuming death penalties, manual group-finding.) They're gonna leave.

    • Fill players' time with quality, meaningful gameplay?  They'll stay.

    • Freedom to choose solo vs. grouping?  They'll stay.

    • Freedom to choose easy vs. hard, and rewarded accordingly?  They'll stay.

    (Inconveniences are terrrible for gameplay.  Challenge is great for gameplay. The point of new MMORPGs is to strip out the inconveniences while leaving the challenge.)

    Also were there any early MMORPGs which actually had deep rich dungeons?  The dungeons in modern MMORPGs give me bosses so rich that they're minigames unto themselves.  The dungeons in old MMORPGs (AC and AO and DAOC) were just mazy corridors with elite mobs.  Not even close to what I'd call rich.   

    Blah blah blah blah. Axehilt, go peddle your pro-WoW style, want everything handed to me, make it a console RPG garbage elsewhere. New sure must be what is wanted since it is buried in this poll.

     

    No one is saying they find inconveinience fun. It's only inconveinient to those who don't like to think or work a bit for rewards (Which is also a form of fun and gratification that most new gamers can't seem to grasp). Yet again...this is what seperates MMORPG's from console gaming. You want rewarded and to feel 1337 quickly, go play console games, or stick to WoW.

  • MendelMendel Member LegendaryPosts: 5,609

    How about 'Something different'?   I didn't vote at all, because the two options are so diametrically opposed.  We've had old-school EQ/UO/AC/SWG games and we've had new-school WoW/Rift/EQ2/Vang/LotRO games.   Let's see something original. using new mechanics with new ways to play.  Let's see a game break the Tank/Healer/DPS/CC paradigm without trying to go the Tank-Mage route.  Let's see personality traits that reflect the way the character is played, choices and decisions that matter.  Let's have some long term consequences.  Anything, any genre, as long as it is new.

    Logic, my dear, merely enables one to be wrong with great authority.

  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    Neither.  If those were the only choices, I'd have to find a different genre.  There are plenty of games that are better in the real world than either of those games are in theory.  And games are nearly always better in theory than they are in reality.

  • delete5230delete5230 Member EpicPosts: 7,081

    Originally posted by Quizzical

    Neither.  If those were the only choices, I'd have to find a different genre.  There are plenty of games that are better in the real world than either of those games are in theory.  And games are nearly always better in theory than they are in reality.

    I see what your trying to say, we would all like something different. However this poll is to find if people like the way things are going as of now.

  • Soki123Soki123 Member RarePosts: 2,558

    Originally posted by Goatgod76

    Very telling results here. HEY DEV'S LOOK AT THIS!

     

    P.S. Voted Old School from an Old School.

    As much as I love the old style thats based on 46 votes lol.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Goatgod76

    Blah blah blah blah. Axehilt, go peddle your pro-WoW style, want everything handed to me, make it a console RPG garbage elsewhere. New sure must be what is wanted since it is buried in this poll.

     

    No one is saying they find inconveinience fun. It's only inconveinient to those who don't like to think or work a bit for rewards (Which is also a form of fun and gratification that most new gamers can't seem to grasp). Yet again...this is what seperates MMORPG's from console gaming. You want rewarded and to feel 1337 quickly, go play console games, or stick to WoW.

    The inconveniences we're talking about are travel time or time-consuming death penalty or manual group-finding.

    Are you really going to sit there and argue that travel time requires "thought" or "work"?  That's preposterous.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Voted old school.  But I have to admit...  I like both.

     

    New school games remind of cattle chute RPGs like Dungeon Siege where linear progression through zones with predetermined objectives and storyline is the norm.

     

    I used to run LAN parties for friends and we played a bunch of coop RPGs like DS2.  No guilds, no crafting at least nothing significant, very casual friendly.  When we're done, turn off the server and the multi-player save sits there until next party.  If someone new joined in, I'd hack a character for them so they could pick up the game where we left off.

     

    I think the difference in MMORPG designs boils down to, does a player experience a world simulation or a game.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • ThorqemadaThorqemada Member UncommonPosts: 1,282

    Both with at least 3 Factions.

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

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  • Originally posted by Axehilt

    New is clearly what players prefer.

    No amount of niche refugees in this forum will change that.


    • Waste players time? (Excessive travel times, time-consuming death penalties, manual group-finding.) They're gonna leave.

    • Fill players' time with quality, meaningful gameplay?  They'll stay.

    • Freedom to choose solo vs. grouping?  They'll stay.

    • Freedom to choose easy vs. hard, and rewarded accordingly?  They'll stay.

    (Inconveniences are terrrible for gameplay.  Challenge is great for gameplay. The point of new MMORPGs is to strip out the inconveniences while leaving the challenge.)

    Also were there any early MMORPGs which actually had deep rich dungeons?  The dungeons in modern MMORPGs give me bosses so rich that they're minigames unto themselves.  The dungeons in old MMORPGs (AC and AO and DAOC) were just mazy corridors with elite mobs.  Not even close to what I'd call rich.   

    lmao, did you LOOK at the poll results at all?


  • Originally posted by Axehilt

    Originally posted by Goatgod76

    Blah blah blah blah. Axehilt, go peddle your pro-WoW style, want everything handed to me, make it a console RPG garbage elsewhere. New sure must be what is wanted since it is buried in this poll.

     

    No one is saying they find inconveinience fun. It's only inconveinient to those who don't like to think or work a bit for rewards (Which is also a form of fun and gratification that most new gamers can't seem to grasp). Yet again...this is what seperates MMORPG's from console gaming. You want rewarded and to feel 1337 quickly, go play console games, or stick to WoW.

    The inconveniences we're talking about are travel time or time-consuming death penalty or manual group-finding.

    Are you really going to sit there and argue that travel time requires "thought" or "work"?  That's preposterous.

    no, it's called reaching a goal and not having it handed to you...I think you're just a lazy gamer.

  • BlackraynBlackrayn Member Posts: 142

     I voted New Style. And I guess my reasons for it are.

     I guess I voted the way I did because, they (any developer, but specifically looking at turbine) have had 12 years to make a game that was similar to AC. And know one has. I have said a couple times recently (in a few other threads) how much I would support a game similar to AC. Yes I know I could still be playing it, and actually have fairly recently. But, low population and graphics have got the best of me I guess.

     I enjoy games with people, probably more then anything. And that is honestly why I voted new style. Cause that is where the most people are. I can deal with the asshats, gold spammers and just plain out idiots (ignore list is your friend) to have a good comeraderie of fellow guildmates.

     I do like the style for your old school vote. It reminds me of AC to the "T" but, I guess I'm tired of hoping and waiting for something that will probably never happen. Instead I'm just going to hang out with friends and people, and have fun I guess over anything.

  • SovrathSovrath Member LegendaryPosts: 32,972

    voted old school.

    No offense to the new school peeps but I'm not as satisfied with the new school games, for the most part. Oh, there are some fun things but I prefer the old school ways if there is a choice to be made.

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  • HaplosHaplos Member UncommonPosts: 82

    For a lot of us that played old mud/mud type games or even the early mmorpgs like UO and Everquest, which while not really hard were still challenging,  a lot of the fun was being able to get big by working hard to excel.  Anyone could do it, but it took time.  Wheather building skills or levels you had to devote the time if you wanted a really good character.  The early games you could actually be "first" to unlock a lot of the skills which was quite a rush.

    What you think of as time consuming we took as challenging.  Getting there was hard, but the rewards and satisfaction is something you won't get running though levels like most games do now, when everyone gets big fast.  I understand it's not what most guys want that haven't got the time to devote to exceling at a game that is hard to work up in, but for a lot of us that was the greatest rush of all.

    It's too bad we can't have both, but I have to assume that there aren't enough people that want to have to work hard to get big to make it worth the while of game makers to go in that direction, for those that never got to experience it, I think it's your loss, if you can't see it, ok, but I would like to experience that again.

     

  • Cthulhu23Cthulhu23 Member Posts: 994

    I picked new style because I prefer a good story, superior graphics, and player created content generally sucks ass.  I'll leave that in the hands of the experts.  

    I will say, however, that I'd love to play a game that can combine both elements.  

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by jonesing22

    no, it's called reaching a goal and not having it handed to you...I think you're just a lazy gamer.

    It's not lazy to want a good, challenging game where 100% of your time is spent playing the game and not wasted by non-gameplay stuff like travel or death penalty.

    Goals aren't handed to me in the games I enjoy most.  They involve challenge, and are higly rewarding of skill.  What they don't involve is unnecessary time-wasting.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by jonesing22

    lmao, did you LOOK at the poll results at all?

    You believe the forum constitutes a majority?

    Did you LOOK at what people are actually playing at all?

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • DerWotanDerWotan Member Posts: 1,012

    Old school I want a deep, breathening world filled with danger and exploration thats what a MMORPG should be, a virtual world and not a linearic walk in the park holding your hand from hub to hub and zone to zone, overcrowded with you own private room called instances.

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Axehilt

    Originally posted by jonesing22

    lmao, did you LOOK at the poll results at all?

    You believe the forum constitutes a majority?

    Did you LOOK at what people are actually playing at all?

     

    You mean Skyrim?

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

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