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I had hope that Trion would turn this game around and transform it into a real mmorpg, but patch 1.6.1 with its instant adventure is the final nail in the coffin of that hope. Rift had potential but was severely lacking in depth as an mmorpg. The story element was there but done poorly. The polish had been done at the expense of depth and variety. So, I had hoped the developers would have noticed that themselves (well, many tried to point that out to them, so that might have helped) and try to repair that, but in fact they chose the opposite direction. Less story telling and more action without any meaning.
As an exploring, adventuring type of gamer the developers have finally convinced me that the world of Telara is not worth saving.
It takes one to know one.
Comments
The direction in which a game is heading is determined by many things. The adding of player housing in itself would not change the direction in which this game is heading. Judging from my experience with this game I would expect if player housing would be added it to will be done in a totally uninspired way.
Telara is not worth saving. Regulos has already won. Rift is undead.
It takes one to know one.
On 13th Rift will die an instant death anyway. So who cares.
couldent agree more. the implamentation of player houseing at this stage in the game would only be used as a bandade to stop some of the bleading. will be done very poorly to coencide with there already god awlfull crafting system. just another case of "A Little to Late"
I strongly believe that we will never see a dev that releases as much new content as RIFT did its first 10 months.
So many development man hours to give its playbase content and still everyone finds something to dislike.
RIFT has more raid instances than WoW had its first 3 years, Rift was given a Zone thats the size of three zones combined in a content patch with group based challenges. And still people complain.
A few years ago the AV dev tasos said soemthing I strongly disagreed with. He said Mmo gamers don't know what they want.
After seeing what happened to new games the last few years and how people turn on developers that do listen to the players.
I now realize he was right.
Playing: Nothing
Looking forward to: Nothing
MMO players are like little fat rich kids.
It does not matter what you give them, they always want MORE NOW !!
Players want something new and fun, Rift was neither.
You have a point. I only left because it was all a little too generic for my tastes. Rift is a very well done game. I don't believe it will fade as fast as some people would like.
Completely agree
Playing: Nothing
Looking forward to: Nothing
No they don't
Inovative games release all the time, i can rattle off four or five games off the top of my head that noone gave a chance even though for years they've been asking for the features that game offers.
You want innovation but when you get it you take a fine tooth comb looking for every flaw and blow it out of proportion.
A little advice, nothing is perfect. if you go into a game looking for flaws you will always find some.
How the mmorpg playerbase lets small flaws destroy entire gameplay experiences is disappointing imo.
Without realizing it, those players are ruining our genre.
Playing: Nothing
Looking forward to: Nothing
Trion releases the smallest MMO world in history. The zones are microscopic, few, and mostly shared. The "cities" are literally a couple of rooms and a courtyard. The dungeons you level in are the same ones you play at endgame, half of them made irrelevant as 1.2 turns T2 from a minor challenge to a laughable faceroll. One raid at released, finished so fast it made people giggle. Second raid, River of Souls, released in an "event" that was an absolute disaster even after having been postponed, RoS completed within hours of release. A long series of carbon copy "event" follows, interspersed with 10-person "raids" that not only are faceroll, not only re-use every single model (including the drops being identical to gear you level in), but are so microscopic by the time you get to the end you can't really believe that was all it was.
Seriously, the whole "They added so much content so fast!" line has gotten so old. When you start with a tiny amount of content having to add more quickly is a given. When what you add is, by and large nothing but cut and paste -- Hey, we added one boss, it's a whole new dungeon! -- no one is impressed.
Rift has been bleeding subs from near day one. People damn well do know what they want, and the soulless crap Trion regurgitates on a regular basis clearly ain't it.
SO what do you want? And what are you playing? Please dont say SWTOR or i'll die laughing.
Playing: Nothing
Looking forward to: Nothing
you changed my outlook a little on Rift but still, I think mmos are trying to stay away from the WOW situation, I dont think Rift was ment to be a game that your suppose to put so many hours into like wow, its more light hearted in a sence.
In lamens terms, the massive time sink that is wow is not what were looking for with games currently and Rift included. Yet I only played in beta if that makes my opinion less valid, still I love rift and plan on playing it, theres just been so many great games this year, so so many; dead space 2, dead island, red orc 2, bf3, mw3, deus ex, rage, I like warhammer wrath of heroes, SWTOR, I like to play Aion and SWG as well so I have lots to play, sinking time into Rift hasnt been top priority this year although I loved beta.
In layman's terms.
TBH i do still enjoy playing Rift but for me i was only playing till ToR came out anyways, however i do think i will sub to both and see how it goes.
Rift lacks a lot of things. Exploring is pointless because the world is too small. Crafting and economics are a joke in my opinion. PVP and the soul system creates over powered classes. Leveling is like watching paint dry. Running raids with bosses telling you to jump up & down then run around is crazy. Rift has very few good qualities about it.
The Gaming Community Can Kiss My Arse
Sure innovative games have been released and "tried" things but most of them (all to this point?) haven't been able to give innovative and fun in the same package. Everyone who played Rift's betas thought this game had broken through.
Rifts weren't really "new" (WAR's PQ) but they were new enough AND they were fun. The problem is Rift went away from... rifts.
The game as you said, has MORE dungeons in eight months than WoW had in THREE YEARS and that should tell you something when a game called "Rift" concentrates on raids/dungeons and ignores just about everything else (rifts, invasions, housing, PvP, middle content/side games like fishing, exploring, pets, etc).
You say people don't know what they want. It appears Trion doesn't know what people want.. they seem to think people just want to raid in dark dungeons and call it a day. People are tired of that one-trick pony chasing loot and reputation currency grinds. Trion didn't get the memo and made a Everquest/WoW dungeon game in 2011.
People do know what they want and Trion claimed they were giving it to them with "We aren't in Azeroth anymore" claims. They saw the rifts and believed them only to have Trion bait-and-switch the game after a couple of months. Rifts are an afterthought now and raiding is the mainstay so if people can get the same old, why not stay with WoW and wait for the Panda dungeons?
"TO MICHAEL!"
IMO, they should ditch all the dungeons, raids and battlegrounds and develop Rifts. They have the foundation in place to make them able to encompass all the standard mmo themepark trappings. Why not just go for it and channel all your content through various rifts. Get rid of instanced content altogether and make rifts massive. Spawn small non instanced dungeons and raids. They already have stuff sort of like it bow they just gotta go nuts with it.
Could you imagine a rift tearing open and an entire town with multiple levels spawns out of it? Or three rifts open across a zone that players can do king of the hill faction pvp with. How about trade routes between rifts where players can make "deals" with travelling merchants for rare crafting materials.
Trion can totally do this. They just need to let go of the WoW formula and really embrace their own thing. I'd resub in a New York minute.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Rift's biggest downfall is the same downfall all MMORPGs have these days... the whole idea of grinding ANYTHING has been done to death. Change the scenery all you want, the language, the costumes... add all the mini games, puzzles, pets, mounts, gear, what have you... it still is the same game under the hood. People have been playing MMORPGs for a very long time... they want something different... unfortunately it's not going to be found in ANY MMORPG so long as they are, at the root, the very same game.
I suspect the only real savior for the genre is a complete abandonment of it for a while... if people don't play them long enough... and I'm talking 5-10 year break, it will be the new hit in the next decade that players won't be able to put down.
Player housing? Really? Is player housing so be-all-that, that players would sell their Grandmothers to get it and if it were there, the game would be so significantly improved as to warrant a 200% hike is subscription fees? If you can't say yes to that, then it's not going to make the game better, just prolong it's death... at your expense.
Rift was an STD (something to do) mmo from the onset. A lot of people that played Rift said they were just playing it as a holdover mmo until their game of choice released. This was known back during the open beta period, i remember many players in chat saying that they were just going to pick it up to hold them over until SWTOR and GW2 released. But things would seem kinda grim for Trion if the dedicated fanbase start to leave, due to the content not having any appeal to them. I played the game for 2 months and felt that the world was to small, the story was lacking and uninteresting, and quests from level 1 didn't feel any different from quests at lvl 50.
They had content backed logged prior to launch and released that content in stages. Interesting strategy on their part but I think they should have launched with all that extra content at the get go, even if it meant pushing the launch date back a few months.
~Dynamic events (rifts) was a mess~
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
SWTOR is all you need.
Give in to your hate.
The game was made like.. someone's parents about to go on vacation imo.
Mom: "Okay Billy, your dad and I will be away to Cancun for the week. I pre-made all your meals and snacks in case you get hungry. Don't eat it all in one day because it's just enough for each day, ok? Love you, buh-bye!"
Billy opens the fridge; sees:
Monday: Turkey Pot Pie/ apple snacks
Tuesday: Turkey strips/ ice cream
Wednesday: Turkey sandwiches/ Ho-hos
Thursday: Turkey fajitas/ cake
Friday: Turkey salad/ pie
Saturday/Sunday: Fried/baked turkey/ applesauce
This game, although "good"... is just one big turkey with some snacks.
"TO MICHAEL!"
This +10. this poster has got there head on stright. not only was the game very small to begin with but they made it almost child-like to to get to max lvl. recycleing instance content for engame grouping was just, well lazy and uninspiered. at realise Rift wasent even half the size WoW was.
with the curent crop of MMOs on the horizon, i think this its a little to late. Trion had something in there hands that they could have made great. but took the keys to that new shiny car and they went drove if off a cliff. now i dont think anything could bring this game back to what it SHOULD have been. and your right. they put to much time and effort into instance and raids and forgot all about rifts them selves. what was stoping them from having rifts open that you could go into? a vast new world to explore. like i has said somewhere else. they would have to double the world size and add some GREAT featurs ( NOT INSTANT ADVENTUERING) -what a stupid idea- for me to resub.
they have already started leaving. at peak time there may be 2 or 3 severs at high pop and the rest barly hitting medium. i wish i know what the % of there current player base is still from launch. im geussing it cant be much. maybe 40% and thats only becasue they had founders pricing that they didnt want to get rid off. i know that when i left the game ( mind you i had a 6 mouth sub i played till it ran out) most of those that i started playing with were long gone.