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Let's have it, predictions: launch sales, retention, etc

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  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by grimal

    The more I've seen of the game, the more I am convinced this will quickly become the #1 MMO in terms of players and retention for the next few years.

    Agree, but haters gonna hate, easy like that. 

  • SiveriaSiveria Member UncommonPosts: 1,421

    I probally think it's retention rate will be about 20% after the free month, The game honestly has very little replay value, and very little reason to keep playing it, with worthless raids due to expertise on pvp gear (SHould be removed imo so pve raiding is the best gear period for any activity) The classes are also bascally cut and pasted from world of warcraft, the classes also are mirrored so combat wise both sides are identical. I really don't see any one thing that could keep people intersted past the free month, I played the game on a beta weekend, and by 2nd day the game was already getting boring to me and putting me to sleep playing it. Combat for the most part can be done with your eyes closed just pressing buttons, its that full of fail lol.

    My overall rating for the game is 5 maybe 6 out of 10. I feel the game has gave up too much just to have some pointless voice overs on quests. They should have spent that budget on making some actually decent gameplay insted of just copy and pasting about 75% of the game and its systems/classes from world of warcraft. In my eyes the game looks very lazily done with nothing really innovative or even nothing there that hasn't been done to death in other mmo's. Bioware did deliver what they promised which was a "traditional mmorpg" but now a days that means "boring world of warcraft clone with nothing orignal or innovative" Like Rift I expect the game to lose most of its players when it comes time to pony up, after the included month, though due to fanboys and how blinded they can be, it'll probally have a higher retention rate than the game deserves.

    All I can say si if any site gives this higher than a 7/10 Imma call bullshit and figure the site got bribed into giving it a better review than it should have gotten (and don't say it doesn't happen, because it does)

    I'll just be glad a month or 2 after swtor comes out, and it ends up failing hard, so I can stop hearing about this piece of star wars of clonecraft on every damned gaming forum on the planet.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

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  • DarLorkarDarLorkar Member UncommonPosts: 1,082

    I predict...we will know in 2012 :P If the world does not end that is :)

    But if i have to..

    First year 2 to 3 mill total sales. Thats pushing it really, i am thinking a lot will get sold since it is a christmas release. IF they have enough boxes in the stores. if the stores are sold out that wont happen. They may have missed the mark a bit and should of tried for a early December launch.

     

    On the retention front, i think under 800k at end of 2012.  But again that will be hard to prove either way. Since it is hard to get any info from these game companies on actual paying subs.

     

    Also in 2012, Life time sub offers for it. And if they can do a major release (new end game content/PVP by the 3 and 6 month mark i would up the retention to just over 1 mill by end of 2012.

     

    oops dropped my crystal ball... thats it for me.

     

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by AdamTM

     

    Prediction

     

    Sales:

    Launch box/digital-sales in the first week (including pre-orders): ~3-4 Million

     

    Subscription retention rates (from initial sales, numbers at the -end- of each month):

    1. Month: 80-90%

    2. Month: 50-60%

    3. Month: 30-40%

    4. Month: below 30%

    +6. Month: ~15%

     

    Free To Play prediction:

    Month 12-14 from launch

     

    These kind of predictions of F2P within a year make me giggle uncontrollably.  Anyway, I'm expected box sales of around 4 million at launch or within a month of launch and a retention rate of no less than 50% for the first year, which would give them a subscriber base of about 2 million people minimum through the first year.  If BW pumps out content at a good pace and adds in some missing features, expect that retention rate to expand. 

    This game will be the solid #2 MMO behind WoW in terms of subscribers, and depending on what BW does post launch, has a chance to take over as #1 within a couple years of release.  {mod edit}  Particularly when you realize that aside from story, this game still offers more content at launch than many themepark MMOs have after a full year of being live.  There is more than enough content there to keep people happy for months, and you can bet that BW is going to keep churning it out.  

  • trozyxxxtrozyxxx Member UncommonPosts: 249

    Its an average MMO, I feel its got legs and will get better in time.

    Because its launch state shows a normal MMO I predict 50% drop after the first month, this I think this is a fairly normal thing for a modern mmo, many people play at launch and after the initial month they go to something else (back to thier usuall mmo)

    First month sales at .... 1.5mil, just a guess, Iv gone with digital from Origin.

    I hope to still be playing in 6 months and this would count as a great success in my book.

  • udorusudorus Member Posts: 79

    sales look pretty impressive, if they retain 30% in 6 months they have done well. My fear for this game is that the nightmare that EA is doesnt provide Bioware with the funding for future content or else tries to determine the direction of the game rather than leaving Bioware to get on with it.

  • kaliniskalinis Member Posts: 1,428

    Originally posted by udorus

    sales look pretty impressive, if they retain 30% in 6 months they have done well. My fear for this game is that the nightmare that EA is doesnt provide Bioware with the funding for future content or else tries to determine the direction of the game rather than leaving Bioware to get on with it.

    They are already working on future content. Ea isnt gonna abandon a game that will have over 3 million sales on launch day. 

    thats just stupid

    Plus bioware has complete autonomy on tor. From everything devs have said. 

    Taht said i think tor has 4 million by launch day with pre orderd and launch day sales. i think there enough players who wanna play all 8 classes for the class stories that player retention will be 70 pct of better after 6 months

    I also think tor like wow will add players as they go so in the end that 30 pct loss will be made up and by end of yr they are sitting steady at 5 millon subs world wide

    As they expand into other areas like australia and such any sub losses will be made up  in those areas. 

  • kaibigan34kaibigan34 Member Posts: 1,508

    Originally posted by SuprGamerX

    Heh ,predictions on a game that had ALOT of cancelled pre orders?

     One's thing for sure , SWtor won't have anything near what Skyrim had.   And Skyrim ain't even multiplayer (yet).

    So yeah , I'm not expecting SWtor to be sold out on release , or ever in that matter.

    For Skyrim I had to wander around a few hours to get myself a copy.

     SWtor , like Diablo 3 , took way to long to release , was announced way to early , hype was lost on these games years ago , people have moved on. Sure people will try them out , but will very likely stop after a month or two. 

     When I view a trailer on any sort of MMO , it's to give me a idea and then I play it , but after 14 years of doing so , I can already know how the game will shape up and be like after a few hours of game play. And besides light sabers and some bobafetts , SWtor doesn't shine in any perticular area out of every other MMO released before it.   IF it were me , I would of made like CCP that will be adding Dust 514 onto EVE-Online , what I mean is that they should of kept Galaxies up and put SWtor ontop of it , NOW that would of been freaking kick ass. But no , narrow headed companies don't think outside the box. At least we still got CCP and thank God for that!!!

    Ok first.... You need to learn about regions. Where I live they had plenty of Skyrim copies on all platforms. Inluding the big Collector's Edition. I preordered one for PC and picked up another that day for Xbox. Just cause they are sold out in one region doesnt mean they are sold out all over the world.

    As for TOR. A friend of mine works at Gamestop. And I dont mean some guy I met there. I mean a guy I grew up with. He has already told me. CE's are sold out completely right now. But SE's there should be enough in my region. However some regions will be deserts even on the SE. I think its something planned by EA so people that really want to play but didnt preorder will be forced to get a digital off Origin so EA gets all the money, not just a portion.

    As for putting TOR on top of SWG? No way no how. I love SWG. It was my first official MMO. I even logged before the lock out and spent a month taking tons of pics and even a few videos of everything I could find so that I can look back on it. But truth be told. SWG was crap code in a box. The original designers of the engine couldnt even get it to work right and scrapped their MMO they were planning because of it. You dont build on something like that.

    What do you think the NGE was? It was the whole sale ripping out of code they couldnt get to work no matter what they did. Not to mention SWG, I am sorry is dated. There is no way they could do what they did in TOR, in SWG. Just cant happen. Plus add into that the legal ramifications of IPs and such. It would have been a huge logistical nightmare. Lastly SWG has such a stigma now and forever, most smart game companies dont want to even be remotely associated with it.

    As for Dust 514, it uses the Unreal 3 engine. Last time I looked, Eve uses its own engine with DX9 and Stackless Python. So I really dont think they are putting Dust on top of it. From what I read, it looks more like they are just connecting the two so they can communicate with each other.

    Kai

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Originally posted by Cthulhu23

    <roflolwhatanoob>

     

    These kind of predictions of F2P within a year make me giggle uncontrollably.  Anyway, I'm expected box sales of around 4 million at launch or within a month of launch and a retention rate of no less than 50% for the first year, which would give them a subscriber base of about 2 million people minimum through the first year.  If BW pumps out content at a good pace and adds in some missing features, expect that retention rate to expand. 

    This game will be the solid #2 MMO behind WoW in terms of subscribers, and depending on what BW does post launch, has a chance to take over as #1 within a couple years of release.  People that say, "Oh well, they'll lose a lot of subscribers when the story runs out" are well...idiots.  Particularly when you realize that aside from story, this game still offers more content at launch than many themepark MMOs have after a full year of being live.  There is more than enough content there to keep people happy for months, and you can bet that BW is going to keep churning it out.  

    Couldn't agree more.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by onthestick

    Originally posted by karmath


    Originally posted by onthestick


    Originally posted by caremuchless


     

    Highly optimistic much? 

     

    Your numbers are absolutely ridiculous.

     

    GW2 is a game changer if you are referring to actually doing something new /cough UNLIKE the game we are discussing now.

     

     

    So you only have the right to be optimsitic about GW2?  i am very excited about GW2 but even i don't make any assumptions till i get my hands on the game and actually get to play it. SWTOR is also doing some things new but i do not expect biased eyes to see that.

     

    The only two 'new' features I have come across for ToR is the companions, which for me and alot of others is a big minus, I cannot think of one single game were AI NPC allies were more of a hinderance than help or just plain useless.  The other being space combat which really isnt something new, but new to MMO's because no developer has been dumb enough to implement a starfox clone as a feature.

     

    So please englighten me with features that arnt copy pasted from everyother themepark with a SW theme slaped on.

    The point here is not whether you like or dislike the new features but that Bioware did add something new or non standard in terms of feature. V.O, companion system, crew skills, modding system..that is four top of my head. Now you can dislike it for all i care but atleast acknowledge that SWTOR does bring something new to MMO genre.

    If i use same logic on GW2 or TSW there is nothing new because i would dislike half of the features or because they have been done before in some other MMOS. I give credit where credit is due.

    SWTOR is bringing new stuff to the table like other mmorpgs did as well lol.

     

    I'm positive SWTOR will have a good star, then a ok retention, and have ups and downs like the current gen mmorpgs usually have well least AAA current gen mmorpgs.

     

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    Common Sense Logic = P2P logic is no better than F2P Logic.

  • ipekaipeka Member Posts: 222

    probably  the lowest estimation is within 1-2 millions on launch

    in term of long term subscription:

    -) It largely depends on how bioware going to react within january (diablo3 release) until probz April or May (gw2 betas probably somewhr ther  ), that means : new content and in-game problems (bugs most probz) . Something to distract players to see newer and promising  games.

    -) Summer  2012 is a critical point , Big expansion or 1.2 big patch needs to be somewhere there, coz i sense the pandas are coming ... big gamble here..

    basically : they keep the players within 1-2 millions in 2012 , they win. 

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Launch 2.5 milion

    3 Months 500k  left from launch but they gain another 300k new players

    6 months 500k

    1 year 3-400k

    1.5 year  + 150--300k making them the number 2 subscrition Western MMO. A pretty healthy number for the long term.

     

    I think the turnover will be very high but they have the ability to bring in lots of new people to replace the ones leaving.  Iguess the question is where will they level off.  500k?  400k?  200k? Either way I think they along with Rift are the two liklist MMOs to actually keep retaining their population in the long run.

  • kaliniskalinis Member Posts: 1,428

    I think tor will do that. Mop isnt gonna save wow. I read alot of rage from wow players about that. I dont have an issue with it. That said i dont think wow needs saving. I just dont see mop briging back the lost subs

    My thing is they intend to churn out new content fast. Just go read the ign article My fav part of the interview was when he said they were gonna be release major content patches with no fee. 

    That let u go to new planets in the universe. I cant wait for that. Bioware seems to have a really good long term plan. hopefully they release new content a bit faster then wow does but u never know.

    I think tors class unique stories is being underestimated by those thinking tor will lose 50 pct of there subs. I know alot of players who wanna play all the classes. 

    im not the only one who wants to do that. 

  • gaugemewgaugemew Member Posts: 158

    Not so much a prediction as a forgone conclusion.

    Initial Sales = amazing, record breaking.

    Retention = paltry, record setting falling sub numbers.

     

     

  • HumphrieHumphrie Member Posts: 123

    I'd make a guess that the retention rate will be well below 50%.

     

    By all accounts, TOR has nothing that really qualifies as an endgame by modern MMO standards, and the predictions of '200 hours to the cap' are way, way off. I think we'll have bored 50s wandering Kaas City/Coruscant in the first week. Rerolling isn't as awesome an option as it would at first appear to be, either. Probably upwards of 90% of the quests in the game are shared. After a while, I was skipping nearly all the flavor text because I'd seen it play out 2-3 times before on other classes. When you get 1-2 class quests per planet, and are skipping the dialogue for everything else, the replay value becomes almost nonexistent.

     

    Don't get me wrong, I love the game, and I am in this for the long haul. But I have things like roleplaying and world PvP to distract me from the obvious failings in TOR. Most players don't, and are not over-the-top in love with Star Wars. They will leave.

  • XthosXthos Member UncommonPosts: 2,740

    Huge sales, with below average retention, which may mean a problem down the road....depending on how they deal with content/updates, but I still see below average retention for AAA.

     

  • ShodanasShodanas Member RarePosts: 1,933

    Originally posted by Humphrie

    I'd make a guess that the retention rate will be well below 50%.

     

    By all accounts, TOR has nothing that really qualifies as an endgame by modern MMO standards, 

    Care to elaborate on what exactly qualifies as "endgame by modern MMO standards"? Last time i checked this "nothing" consists of 17 flashpoints and 2 Operations from start. With heroic modes as well. And just yesterday James Ohlen stated that they are already working on new instances, planets, a second FFA PvP planet as well. 

    I play MMO's since Ultima online and no themepark MMO has ever launched with this amount of content, not even WoW. 

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Humphrie

     

    By all accounts, TOR has nothing that really qualifies as an endgame by modern MMO standards, and the predictions of '200 hours to the cap' are way, way off.

    Its actually closer to 150-175, Assuming you craft and do a little PvP then yes 200 is actually rather close.

    Yes Because raiding, end game OWPvP, FFA PvP and an end-game solo planet is not up to mmo standards.

     

  • TealaTeala Member RarePosts: 7,627

    tag

  • GuileplayerGuileplayer Member Posts: 418

    Originally posted by caremuchless

    Originally posted by Neloth

    Launch sales: 2-3 million

    3rd month: 3-5 million

    6th month: 3-7 million

    12+ month too hard to say since it depends on how BW react to patches, expansions and improving the game, but I'd say somewhere around 4-7m

    Further I'd say 1-4 million would come from WoW

    Almost zero percent chance of going F2P, maybe a P2P/F2P hybrid if a new game changer comes into play (like Titan or some unknown and no that is not GW2) that forces BW to re-evaluate their income model.

    Highly optimistic much? 

     

    Your numbers are absolutely ridiculous.

     

    GW2 is a game changer if you are referring to actually doing something new /cough UNLIKE the game we are discussing now.

     

     

    oh damn son, you passin' opinion as a fact yo.

    Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by trozyxxx

    First month sales at .... 1.5mil, just a guess, Iv gone with digital from Origin.

    If the relationship in the past between vgchartz pre-order estimates and first month actual sales hold steady, TOR is already well past that mark, based on pre-orders alone.

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    The Force shall free me.

  • SilaxSilax Member Posts: 250

    5 million sold within the first 6 months.  Retention rate of 60%.

    After 1 or 2 years, SWTOR opens with Korean, Japanese, and Chinese language versions.  Anybodies guess at that point.

    Also, I see a Spanish language version coming out in 3-4 years as South America becomes a viable opportunity.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    My prediction for USA + Europe incl. digital downloads

     

    Preorders sales: 2 - 2.5m

    1st month total sales: 4-5m

    Subs after free month: ~3m

    Subs after 6 months, assuming Pandaria + GW2 launched: ~1m

    Hype train -> Reality

  • jerlot65jerlot65 Member UncommonPosts: 788

    My predecition is SWTOR will go on to be a hugely successful MMO.  It wont hit WoW numbers.  I don't think any MMO ever will.  But it will easily get about 3 million subs the first few months and probably hold on to 2/3 of them then slowy increase sub counts over the next year or so.

    Ya, i know its not the norm with how MMO releases go.  But SWTOR just feels different.  Different not in gameplay but just the overall feel on this launch.  There is a huge community not only backing it but also huge amounts of resources and support from major mmo sites.

    Even the beta (to me at least), seemed different.  It was the most polished game I have ever tested , and i tested every major MMO since EQ.

    So again, barring any major hick-up (ala NGU) this game will be successful.  Now that doesn;t mean who ever is reading this will like the game but there will be a ton of people that do.

    image
  • Omni1rbbOmni1rbb Member Posts: 83

    SWTOR will sell.  I personally know 5 people who would never touch an mmo with a ten foot pole, but will be playing tor because it's star wars. 

This discussion has been closed.