The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
I don't think there is a best or worst class, only good and bad players, however I think the most poorly played class is the Smuggler Gunslinger.
I've only seen 1 good gunslinger in my time PvPing in beta, and I PvP'd a lot. When you find a good one, they put out a lot of damage, and rarely die unless focus fired -- though they have to keep at range and USE COVER when fighting against certain classes.
I found one of the easiest classes to be "good" with would be Sith Marauder.... they just have a lot of DPS its tough to spec them poorly and not do any damage. If you're a marauder, chances are you'll put out a lot of DPS whether you know what you're doing or not, and you'll stay alive for a good while too.
I would say the BEST class, in my opinion, Consular / Inquisitors - heal spec.... you won't get a lot of kills, but you will control the battlefield and when played well.. usually top the charts in heals. (unless I'm playing scoundrel, that is)
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
The only people who think the Force classes are OPed are very inexperienced players. The reason for this is that Consulars/Inquisitors get most of their utility and main damage spells before lvl 20, when other classes don't have all their tools yet.
At level 50 things even out and Consulars/Inquisitors are far from OP.
I don't think there is a best or worst class, only good and bad players, however I think the most poorly played class is the Smuggler Gunslinger.
I tend to agree with that.
In my experience, it is rare that a player loses solely because of their class. Often it is the proponderance of other factors - player skill, situation, Cooldown status, other elements/players, etc.
I also agree that some classes are easier to play and/or more forgiving to player mistakes, as well as more suitable to common playstyles, while others are more difficult.
Imo, a very good player that knows how to play say the Gunslinger, probably is going to do well against average and poor skilled players playing the 'easiest' class or even the 'op' class.
I also think this tends to apply to classes in general. Often it seems people complain about a class being broken, when in fact they simply are not playing the class to its atypical full potential. The problem, imo, tends to be a person's unwillingness to consider that 'they' might be the problem or doing something wrong -- cause most people consider themselves masters of the game. You usually see this from people arguing with those that demonstrate how to play the class correctly, imo.
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
The only people who think the Force classes are OPed are very inexperienced players. The reason for this is that Consulars/Inquisitors get most of their utility and main damage spells before lvl 20, when other classes don't have all their tools yet.
At level 50 things even out and Consulars/Inquisitors are far from OP.
Not in my experience. The Sorcs and sages bloom mid-level and just become wrecking balls at 50. I'm guessing you never did a warzone against one where it takes 3-4 people to kill one? That is all healers at 50 though for the most part with the mercs getting good even later than sorcs/sages. There is a reason that sorcs/sages were compared to Bright Wizards multiple times...
There was a thread on the beta forums about the best healer killer class and the answer was: another healer. The major differrence with the sorcs/sages is there resource pool being so much bigger. They can continually dish out heals/damage for the bursty PvP situations and it just makes them better. Then top that off with healers damage stats also increasing healing and you have a high DPS high survivability class. I'm not saying they are invincible but they definitely shine above the rest.
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
^ This. Sorcerers felt a little to OP to me. Just too many forms of CC that can't be broken if your CC break is on cool down. Even some that you feel should break on hit, don't break. They'll probably be the first to be nerfed. Followed shortly by BH-Mecenary then Trooper-Commando.
*Everything below is my own personal opinion after about nearly 12 or 14 hours of straight PvP matches before beta ended*
Commando's are a Melee characters worse nightmare. (As long as they have the right tree picked) In all the PvP I did I got killed by a melee maybe three times.(Not counting Sith Assassins they are special) If you don't have another Melee backing you up or Range you will not be beating a Commando one on one. The only class and I do mean only class I had problems with as Commando was Sorcerer and Mercenaries. I'd say 6 maybe even 7 out of 10 times when I ran into Sorcerer or Mercenary, I pretty much knew it was a wrap. Melee like Marauders and Juggernauts were an utter joke. (Based on 10 to high 20ish, not sure about beyond that, Beta ended) Snipers and Operatives were a mixed bag. Little easier with Operatives. Snipers it came down to how far away were they when they fired first. Ambushes do bad things to your health bar if you aren't close enough to force them out of cover lol.
Sith Assassins were also a bit of a mixed bag. If at start of fight his opening move was his backstab it put me at a disadvantage. As they use the some of the same annoying CC's sorcerers use. Which is annoying as hell watching them stun me and then take their sweet time walking around behind me for another backstab. Powertech BH's weren't really a threat at all.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
For my Trooper Commando up to lvl 18, the only consistant class that would outrank me in damage would be the Sith Sorcerers (at or near my level, but they were often several levels higher than my toon). A Bounty Hunter would sometimes pop up in the top, but they would be like 6-8 levels above my character. I did best in the attack and defend warzone, capture the turrets was off and on, and Huttball was pretty good damage output overall (ranged classes do lots of damage in there). I played around 20-30 warzones with this character.
I also played a Sith Inquisitor Assassin to lvl 18. If I have atleast one teammate or more to hold the enemy's attention, I could get great damage by backstabbing the hell outta players. I didn't feel very confident one on one though. I hated Huttball with this character, and felt like the ranged players were always shooting me I played under 10 warzones with this character.
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
The only people who think the Force classes are OPed are very inexperienced players. The reason for this is that Consulars/Inquisitors get most of their utility and main damage spells before lvl 20, when other classes don't have all their tools yet.
At level 50 things even out and Consulars/Inquisitors are far from OP.
Not in my experience. The Sorcs and sages bloom mid-level and just become wrecking balls at 50. I'm guessing you never did a warzone against one where it takes 3-4 people to kill one? That is all healers at 50 though for the most part with the mercs getting good even later than sorcs/sages. There is a reason that sorcs/sages were compared to Bright Wizards multiple times...
There was a thread on the beta forums about the best healer killer class and the answer was: another healer. The major differrence with the sorcs/sages is there resource pool being so much bigger. They can continually dish out heals/damage for the bursty PvP situations and it just makes them better. Then top that off with healers damage stats also increasing healing and you have a high DPS high survivability class. I'm not saying they are invincible but they definitely shine above the rest.
Healers > DPS > Tanks
Have you PvPed at level 50 against other 50s? If not, then you should not pass judgement onto other classes until you do so.
As I said, in the lower levels Force users feel strong compared to other classes because they get their main tools early on, whereas many other classes get their stuff later on. That's the reason why the majority of people think JC/SIs are OPed, because they have only PvP at lower levels during weekend betas.
It's funny that you mention that healer thread, I posted there and have PvPed with many of the 50s who posted too. I'm sure most of them will agree Force healers (Sorc/Sages) are actually the easiest to kill at level 50 once you factor in gear. I played a healer extensively, and I guarantee you no other healer is going to kill me in a 1vs1 unless I let him. You need burst to kill healers, CC alone won't do it. You are not going to kill a Merc or Operative healer solo with a non burst-DPS spec, period. Ironically, if I had to pick one, I'd say concealment operatives have the easiest time killing healers with their crazy openers.
A lot of the people rolling SIs/JCs looking for EZ-mode will be in for a rude awakening at 50.
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
The only people who think the Force classes are OPed are very inexperienced players. The reason for this is that Consulars/Inquisitors get most of their utility and main damage spells before lvl 20, when other classes don't have all their tools yet.
At level 50 things even out and Consulars/Inquisitors are far from OP.
Not in my experience. The Sorcs and sages bloom mid-level and just become wrecking balls at 50. I'm guessing you never did a warzone against one where it takes 3-4 people to kill one? That is all healers at 50 though for the most part with the mercs getting good even later than sorcs/sages. There is a reason that sorcs/sages were compared to Bright Wizards multiple times...
There was a thread on the beta forums about the best healer killer class and the answer was: another healer. The major differrence with the sorcs/sages is there resource pool being so much bigger. They can continually dish out heals/damage for the bursty PvP situations and it just makes them better. Then top that off with healers damage stats also increasing healing and you have a high DPS high survivability class. I'm not saying they are invincible but they definitely shine above the rest.
Healers > DPS > Tanks
Have you PvPed at level 50 against other 50s? If not, then you should not pass judgement onto other classes until you do so.
As I said, in the lower levels Force users feel strong compared to other classes because they get their main tools early on, whereas many other classes get their stuff later on. That's the reason why the majority of people think JC/SIs are OPed, because they have only PvP at lower levels during weekend betas.
It's funny that you mention that healer thread, I posted there and have PvPed with many of the 50s who posted too. I'm sure most of them will agree Force healers (Sorc/Sages) are actually the easiest to kill at level 50 once you factor in gear. I played a healer extensively, and I guarantee you no other healer is going to kill me in a 1vs1 unless I let him. You need burst to kill healers, CC alone won't do it. You are not going to kill a Merc or Operative healer solo with a non burst-DPS spec, period. Ironically, if I had to pick one, I'd say concealment operatives have the easiest time killing healers with their crazy openers.
A lot of the people rolling SIs/JCs looking for EZ-mode will be in for a rude awakening at 50.
I won't make hardcore judgements, but I think Sorcerers still fair pretty well later on, especially with DoTs for single target destruction or lightning tree for more AoE approach. My first group character I make will be a Sorcerer, but for when its just going to my wife and I, I'll be playing my Operative.
Sorcs will be fine later on, as I said I think BW did a great job balancing classes. It's the people who think sorcs/sages will be OPed who will be disappointed later on.
from my experience and other feed back on the forums i would say best classes are jedi shadow, Bounty hunter (almost any kind), and worst are Gunslinger (if you leave him alone he will kill you fast but goes down really fast when rushed almost 0 defense), Jedi Sentinel and marauders (very few CC options, and only one way to close gap on ranges).
Have you PvPed at level 50 against other 50s? If not, then you should not pass judgement onto other classes until you do so.
Ugh. Same line used in Rift...
At 50 they're "balanced" at best. I'd hardly say they're suddenly the weakest class. Still, my point was there's going to be a lot of disappointed people expecting easy mode Sorc/Sage from beta when it doesn't carry into launch or shortly after. And that my friends will produce some sweet, sweet tears...
I'd say as a rule of thumb, melee classes are always bad for PVP. Yes you can snare and jump and the enemy, but jump has a timer and with 3-6 people bunny hopping around you, any melee class is always more or less screwed with PVP, unless you enemy is reall dumb.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Have you PvPed at level 50 against other 50s? If not, then you should not pass judgement onto other classes until you do so.
Ugh. Same line used in Rift...
At 50 they're "balanced" at best. I'd hardly say they're suddenly the weakest class. Still, my point was there's going to be a lot of disappointed people expecting easy mode Sorc/Sage from beta when it doesn't carry into launch or shortly after. And that my friends will produce some sweet, sweet tears...
Rift is the perfect example of how not to balance a game. I think BW did a better job with SWTOR. To be fair though, classes in Rift were a lot more difficult to balance with all the different souls.
All I can say is, during beta, Consulars and Inquisitors (heal spec) WERE somewhat overpowered...
Mid level all the way to max you could easily take on 2 - 3 enemies alone and stay alive long enough to reach help, or, depending on the map, lure them to a bridge, or acid, and knock them into it, killing them all.
I played a sage, and commented many times that only 1 class could ever beat me 1 on 1 and that was the marauder... no other DPS type could kill me reliably in any reasoable manner of time. Sure sometimes they'd wear me down, but it would take a substantial amount of time to do so, and most of the time I wouldn't just stand there and let them hit me, I'd run to an area where my teammates were.
Thats one of the best things about the inquisitor and consular... a strong shield to mitigate damage, and a few good heals you can throw out while running.
Now I don't believe this will be the case on launch... but I think the sage was really powerful. Throw guard on me, and I was literally unstoppable by any team of 5 and under. The game told me so numerous times.
All I can say is, during beta, Consulars and Inquisitors (heal spec) WERE somewhat overpowered...
Mid level all the way to max you could easily take on 2 - 3 enemies alone and stay alive long enough to reach help, or, depending on the map, lure them to a bridge, or acid, and knock them into it, killing them all.
I played a sage, and commented many times that only 1 class could ever beat me 1 on 1 and that was the marauder... no other DPS type could kill me reliably in any reasoable manner of time. Sure sometimes they'd wear me down, but it would take a substantial amount of time to do so, and most of the time I wouldn't just stand there and let them hit me, I'd run to an area where my teammates were.
Thats one of the best things about the inquisitor and consular... a strong shield to mitigate damage, and a few good heals you can throw out while running.
Now I don't believe this will be the case on launch... but I think the sage was really powerful. Throw guard on me, and I was literally unstoppable by any team of 5 and under. The game told me so numerous times.
I didn't do much PVP, but Consular and Inq. need their shields in PVE. I seriously hope they wont nerf them for a few PVP enthusiasts! Sorry if that sounds mean, but the vast core of SWTOR is PVE and I see PVP just as an afterthought. Too often MMOs have been PVE-nerfed just for some arena freaks. (Rift was plagued by this!) If one thing is really annoying, it is how cool PVE builts are nerfed for some PVP arena enthusiasts.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
The only people who think the Force classes are OPed are very inexperienced players. The reason for this is that Consulars/Inquisitors get most of their utility and main damage spells before lvl 20, when other classes don't have all their tools yet.
At level 50 things even out and Consulars/Inquisitors are far from OP.
Not in my experience. The Sorcs and sages bloom mid-level and just become wrecking balls at 50. I'm guessing you never did a warzone against one where it takes 3-4 people to kill one? That is all healers at 50 though for the most part with the mercs getting good even later than sorcs/sages. There is a reason that sorcs/sages were compared to Bright Wizards multiple times...
There was a thread on the beta forums about the best healer killer class and the answer was: another healer. The major differrence with the sorcs/sages is there resource pool being so much bigger. They can continually dish out heals/damage for the bursty PvP situations and it just makes them better. Then top that off with healers damage stats also increasing healing and you have a high DPS high survivability class. I'm not saying they are invincible but they definitely shine above the rest.
Healers > DPS > Tanks
Have you PvPed at level 50 against other 50s? If not, then you should not pass judgement onto other classes until you do so.
As I said, in the lower levels Force users feel strong compared to other classes because they get their main tools early on, whereas many other classes get their stuff later on. That's the reason why the majority of people think JC/SIs are OPed, because they have only PvP at lower levels during weekend betas.
It's funny that you mention that healer thread, I posted there and have PvPed with many of the 50s who posted too. I'm sure most of them will agree Force healers (Sorc/Sages) are actually the easiest to kill at level 50 once you factor in gear. I played a healer extensively, and I guarantee you no other healer is going to kill me in a 1vs1 unless I let him. You need burst to kill healers, CC alone won't do it. You are not going to kill a Merc or Operative healer solo with a non burst-DPS spec, period. Ironically, if I had to pick one, I'd say concealment operatives have the easiest time killing healers with their crazy openers.
A lot of the people rolling SIs/JCs looking for EZ-mode will be in for a rude awakening at 50.
I have indeed PvP'd at 50.
While sorcs/sages might be easier to kill armor wise, they just about have the most CC in the game. I mean they have knockback, stun, slow, main attack slows, bubble root, knockback root, and to top that all off they have force speed and bubble speed. You need a ton of burst to break the bubble plus drop them and you need to do it while they stun/CC/run away its quite a task and it isn't like their damage is poor either.
Yes a healer won't kill a healer, it was a joke saying that since healers are the alpha class you need another healer to kill one. Now concealment Ops and assassins can kill a healer but it requires the healer to either not be paying attention to their own health(entirely possible in the heat of battle) so that their burst kills them or that the healers CC's are all on cooldown. Othewise it is punt or stun and commence kiting/killing. The only real ranged burst is the Sniper and we all know that the cover thing and LOS screws them over.
I'll totally agree that people rolling SI's or JC for EZ-mode will find out it requires a ton of coordination and isn't very easy. I will say one thing though, the Healer classes damage stat also giving healing is going to bite Bioware in the butt.
I don't think there is a best or worst class, only good and bad players, however I think the most poorly played class is the Smuggler Gunslinger.
I've only seen 1 good gunslinger in my time PvPing in beta, and I PvP'd a lot. When you find a good one, they put out a lot of damage, and rarely die unless focus fired -- though they have to keep at range and USE COVER when fighting against certain classes.
...
How odd, in my experience they routinely dominated the warzone in terms of damage. Any time a Gunslinger got down into cover in the back lines of a particularly crowded area, they brought down a few people fast. Especially if a tank peeled for them. They were always coming out on top and getting the marks.
Conversely, in the warzones I did, the Marauder/Sentinel and the Assassin/Shadow seemed to be dieing without accomplishing anything. Also, interestingly, the healing Sages and Sorcs seemed to be dieing too frequently, while the Scoundrels/Operatives healed on and on. I thought that was a selective perception thing and players hadn't yet learnt they needed to focus on those as well.
The most fun AC for me in PVP was Juggernaught. Solid peeler and survivor, can kill as well. Force jump is always a blast, especially when you can jump on top of platforms. Also, get a healer and things get very interesting.
Classes are far more balanced than anything I have seen so far, but some stick out more then others. I would say it depends on what you are playing. For example if you are a Marauder, Snipers can be a real pain. Healing classes have trouble with melee,ect. It is pretty balanced in the same sort of Rock/Paper/Scissors mentality that most MMOs are. This could change when everyone is 50, but it felt pretty balanced from 1-45.
Comments
The force lightning classes were the OP ones at end of beta. I expect them to be nerfed before launch, and of course everyone and their mother will roll one, then be pissed when they find the nerfage. Hilarious.
I don't think there is a best or worst class, only good and bad players, however I think the most poorly played class is the Smuggler Gunslinger.
I've only seen 1 good gunslinger in my time PvPing in beta, and I PvP'd a lot. When you find a good one, they put out a lot of damage, and rarely die unless focus fired -- though they have to keep at range and USE COVER when fighting against certain classes.
I found one of the easiest classes to be "good" with would be Sith Marauder.... they just have a lot of DPS its tough to spec them poorly and not do any damage. If you're a marauder, chances are you'll put out a lot of DPS whether you know what you're doing or not, and you'll stay alive for a good while too.
I would say the BEST class, in my opinion, Consular / Inquisitors - heal spec.... you won't get a lot of kills, but you will control the battlefield and when played well.. usually top the charts in heals. (unless I'm playing scoundrel, that is)
The classes are surprisingly pretty balanced, and I'm just not reciting what Bioware says, I've a lot of first hand experience from PvP.
Picking a class for PvP really comes down to play style. Do you prefer ranged DPS or melee DPS? Tanking or healing?
The only people who think the Force classes are OPed are very inexperienced players. The reason for this is that Consulars/Inquisitors get most of their utility and main damage spells before lvl 20, when other classes don't have all their tools yet.
At level 50 things even out and Consulars/Inquisitors are far from OP.
I tend to agree with that.
In my experience, it is rare that a player loses solely because of their class. Often it is the proponderance of other factors - player skill, situation, Cooldown status, other elements/players, etc.
I also agree that some classes are easier to play and/or more forgiving to player mistakes, as well as more suitable to common playstyles, while others are more difficult.
Imo, a very good player that knows how to play say the Gunslinger, probably is going to do well against average and poor skilled players playing the 'easiest' class or even the 'op' class.
I also think this tends to apply to classes in general. Often it seems people complain about a class being broken, when in fact they simply are not playing the class to its atypical full potential. The problem, imo, tends to be a person's unwillingness to consider that 'they' might be the problem or doing something wrong -- cause most people consider themselves masters of the game. You usually see this from people arguing with those that demonstrate how to play the class correctly, imo.
Not in my experience. The Sorcs and sages bloom mid-level and just become wrecking balls at 50. I'm guessing you never did a warzone against one where it takes 3-4 people to kill one? That is all healers at 50 though for the most part with the mercs getting good even later than sorcs/sages. There is a reason that sorcs/sages were compared to Bright Wizards multiple times...
There was a thread on the beta forums about the best healer killer class and the answer was: another healer. The major differrence with the sorcs/sages is there resource pool being so much bigger. They can continually dish out heals/damage for the bursty PvP situations and it just makes them better. Then top that off with healers damage stats also increasing healing and you have a high DPS high survivability class. I'm not saying they are invincible but they definitely shine above the rest.
Healers > DPS > Tanks
Is it the breakdown of when classes get their power moves, or could it possibly be that force users are simply easier to master at lower levels?
^ This. Sorcerers felt a little to OP to me. Just too many forms of CC that can't be broken if your CC break is on cool down. Even some that you feel should break on hit, don't break. They'll probably be the first to be nerfed. Followed shortly by BH-Mecenary then Trooper-Commando.
*Everything below is my own personal opinion after about nearly 12 or 14 hours of straight PvP matches before beta ended*
Commando's are a Melee characters worse nightmare. (As long as they have the right tree picked) In all the PvP I did I got killed by a melee maybe three times.(Not counting Sith Assassins they are special) If you don't have another Melee backing you up or Range you will not be beating a Commando one on one. The only class and I do mean only class I had problems with as Commando was Sorcerer and Mercenaries. I'd say 6 maybe even 7 out of 10 times when I ran into Sorcerer or Mercenary, I pretty much knew it was a wrap. Melee like Marauders and Juggernauts were an utter joke. (Based on 10 to high 20ish, not sure about beyond that, Beta ended) Snipers and Operatives were a mixed bag. Little easier with Operatives. Snipers it came down to how far away were they when they fired first. Ambushes do bad things to your health bar if you aren't close enough to force them out of cover lol.
Sith Assassins were also a bit of a mixed bag. If at start of fight his opening move was his backstab it put me at a disadvantage. As they use the some of the same annoying CC's sorcerers use. Which is annoying as hell watching them stun me and then take their sweet time walking around behind me for another backstab. Powertech BH's weren't really a threat at all.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
For my Trooper Commando up to lvl 18, the only consistant class that would outrank me in damage would be the Sith Sorcerers (at or near my level, but they were often several levels higher than my toon). A Bounty Hunter would sometimes pop up in the top, but they would be like 6-8 levels above my character. I did best in the attack and defend warzone, capture the turrets was off and on, and Huttball was pretty good damage output overall (ranged classes do lots of damage in there). I played around 20-30 warzones with this character.
I also played a Sith Inquisitor Assassin to lvl 18. If I have atleast one teammate or more to hold the enemy's attention, I could get great damage by backstabbing the hell outta players. I didn't feel very confident one on one though. I hated Huttball with this character, and felt like the ranged players were always shooting me I played under 10 warzones with this character.
Have you PvPed at level 50 against other 50s? If not, then you should not pass judgement onto other classes until you do so.
As I said, in the lower levels Force users feel strong compared to other classes because they get their main tools early on, whereas many other classes get their stuff later on. That's the reason why the majority of people think JC/SIs are OPed, because they have only PvP at lower levels during weekend betas.
It's funny that you mention that healer thread, I posted there and have PvPed with many of the 50s who posted too. I'm sure most of them will agree Force healers (Sorc/Sages) are actually the easiest to kill at level 50 once you factor in gear. I played a healer extensively, and I guarantee you no other healer is going to kill me in a 1vs1 unless I let him. You need burst to kill healers, CC alone won't do it. You are not going to kill a Merc or Operative healer solo with a non burst-DPS spec, period. Ironically, if I had to pick one, I'd say concealment operatives have the easiest time killing healers with their crazy openers.
A lot of the people rolling SIs/JCs looking for EZ-mode will be in for a rude awakening at 50.
Sorcs will be fine later on, as I said I think BW did a great job balancing classes. It's the people who think sorcs/sages will be OPed who will be disappointed later on.
from my experience and other feed back on the forums i would say best classes are jedi shadow, Bounty hunter (almost any kind), and worst are Gunslinger (if you leave him alone he will kill you fast but goes down really fast when rushed almost 0 defense), Jedi Sentinel and marauders (very few CC options, and only one way to close gap on ranges).
Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.
Ugh. Same line used in Rift...
At 50 they're "balanced" at best. I'd hardly say they're suddenly the weakest class. Still, my point was there's going to be a lot of disappointed people expecting easy mode Sorc/Sage from beta when it doesn't carry into launch or shortly after. And that my friends will produce some sweet, sweet tears...
I'd say as a rule of thumb, melee classes are always bad for PVP. Yes you can snare and jump and the enemy, but jump has a timer and with 3-6 people bunny hopping around you, any melee class is always more or less screwed with PVP, unless you enemy is reall dumb.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Rift is the perfect example of how not to balance a game. I think BW did a better job with SWTOR. To be fair though, classes in Rift were a lot more difficult to balance with all the different souls.
All I can say is, during beta, Consulars and Inquisitors (heal spec) WERE somewhat overpowered...
Mid level all the way to max you could easily take on 2 - 3 enemies alone and stay alive long enough to reach help, or, depending on the map, lure them to a bridge, or acid, and knock them into it, killing them all.
I played a sage, and commented many times that only 1 class could ever beat me 1 on 1 and that was the marauder... no other DPS type could kill me reliably in any reasoable manner of time. Sure sometimes they'd wear me down, but it would take a substantial amount of time to do so, and most of the time I wouldn't just stand there and let them hit me, I'd run to an area where my teammates were.
Thats one of the best things about the inquisitor and consular... a strong shield to mitigate damage, and a few good heals you can throw out while running.
Now I don't believe this will be the case on launch... but I think the sage was really powerful. Throw guard on me, and I was literally unstoppable by any team of 5 and under. The game told me so numerous times.
I didn't do much PVP, but Consular and Inq. need their shields in PVE. I seriously hope they wont nerf them for a few PVP enthusiasts! Sorry if that sounds mean, but the vast core of SWTOR is PVE and I see PVP just as an afterthought. Too often MMOs have been PVE-nerfed just for some arena freaks. (Rift was plagued by this!) If one thing is really annoying, it is how cool PVE builts are nerfed for some PVP arena enthusiasts.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
WHAT?
Not sure if serious...
I know right, he probably never went up against a rogue in WoW or a prot warrior.
Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.
This ^
You can get good enough by focusing on a class to really be effective by level 50, you will know along the way if you made the right choice.
I think if you are intune with your class and with the true flexibility of most of the skill trees, gear and playstyles anyone can be leathal.
Balance is ongoing so play what you love.
Or a TKM fencer in SWG
Or a Arms War in 3.3.5 WoW
Or a champ/reaver in Rift
etc etc
I have indeed PvP'd at 50.
While sorcs/sages might be easier to kill armor wise, they just about have the most CC in the game. I mean they have knockback, stun, slow, main attack slows, bubble root, knockback root, and to top that all off they have force speed and bubble speed. You need a ton of burst to break the bubble plus drop them and you need to do it while they stun/CC/run away its quite a task and it isn't like their damage is poor either.
Yes a healer won't kill a healer, it was a joke saying that since healers are the alpha class you need another healer to kill one. Now concealment Ops and assassins can kill a healer but it requires the healer to either not be paying attention to their own health(entirely possible in the heat of battle) so that their burst kills them or that the healers CC's are all on cooldown. Othewise it is punt or stun and commence kiting/killing. The only real ranged burst is the Sniper and we all know that the cover thing and LOS screws them over.
I'll totally agree that people rolling SI's or JC for EZ-mode will find out it requires a ton of coordination and isn't very easy. I will say one thing though, the Healer classes damage stat also giving healing is going to bite Bioware in the butt.
How odd, in my experience they routinely dominated the warzone in terms of damage. Any time a Gunslinger got down into cover in the back lines of a particularly crowded area, they brought down a few people fast. Especially if a tank peeled for them. They were always coming out on top and getting the marks.
Conversely, in the warzones I did, the Marauder/Sentinel and the Assassin/Shadow seemed to be dieing without accomplishing anything. Also, interestingly, the healing Sages and Sorcs seemed to be dieing too frequently, while the Scoundrels/Operatives healed on and on. I thought that was a selective perception thing and players hadn't yet learnt they needed to focus on those as well.
The most fun AC for me in PVP was Juggernaught. Solid peeler and survivor, can kill as well. Force jump is always a blast, especially when you can jump on top of platforms. Also, get a healer and things get very interesting.
well so far i found the jedi knight a tad bit weak but nothing as unbalanced as rift
Classes are far more balanced than anything I have seen so far, but some stick out more then others. I would say it depends on what you are playing. For example if you are a Marauder, Snipers can be a real pain. Healing classes have trouble with melee,ect. It is pretty balanced in the same sort of Rock/Paper/Scissors mentality that most MMOs are. This could change when everyone is 50, but it felt pretty balanced from 1-45.