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No macros? ok.. no reactive indicator? really?

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Draemos

     

    First, the buff bars are extremely small. Second, the buff bars can be extremely crowded with abilities dependent on how many buffs you have. THe icon doesn't always come up in the same place. Third, I just gave you an example of a buff that doesn't fit neatly into your tidy little explanation of why I should apparently be expected to watch my buff bar instead of actually playing the game.

    PVP it becomes even more difficult with even more buffs/debuffs flying around..  and watching buff bar in any shape or form makes the game less fun(why I always hated healing in most MMOs). Whether it makes the game more difficult or not is not the issue it just makes it less fun for me and many others to have to take your eyes off the action for these tyoe of things.. yes ideally i would love a system where any proc or reactive ability would have a combat animation so you could tell by just that but obviously they didn't get that in depth with combat animations here for such a thing(it's gotta be a difficult thing to implement in a MMO ill admit).

  • monothmonoth Member Posts: 551

    taken from various interviews

     

    1) UI Modification is being worked on by a team right now, there trying to get it done for release but it might not be ready until shortly after launch

    2) Dev's have said that they will see how things go and don't believe duel spec'ing is needed right away, they did say they would review it again down the road once everyone starts hitting 50 and determine if they will need to put in duel spec'ing WITHIN THE SAME AC (odds are this will probably be put in sooner or later). 

    3) There will NOT be Duel AC spec'ing

    4) They are looking to allow you to change you AC but it will be designed so you can really only afford to do it once or twice.

    5) Macro's will be in the game after launch, but they said they don't want macro's that automate combat.  So we really don't know the extent of what the macro's will and will not do, have to wait and see what Bioware gives us.

     

  • TGSOLTGSOL Member Posts: 274

    Originally posted by Entropy14

    Agree, I so hated all the mods that made this big icon appear on your screen saying hey click me iwth your mouse, and voila no thinking just keep clicking the big icon that magically appears for the best move, ugh

    Right, clicking on a larger icon with an easy-to-see indicator takes no thinking, but clicking on a smaller icon with a harder to see indicator is a task that takes a rocket scientist to complete. Got it.

  • SothageSothage Member Posts: 40

    Originally posted by jdlamson75

    Wow, man.  I feel your pain.  I mean, actually having to pay attention to things.  The horror.

    This should have been the end of the thread. Let me try to help you all out here since there is an obvious communications diconnect: 

     


    Originally posted by jdlamson75

    Wow, man.

    This is where jdlamson75, brilliantly uses sarcasim to feign surprise that someone is upset that the game doesn't play itself for them. 

     


    Originally posted by jdlamson75

    I feel your pain. 

    Here jdlamson75 employs faux empathy. Yet another scintillating quip. In this phrase he is bringing the reader closer to him by wording it in a comforting manner, all the while actually being scathingly contemtuous. 

     


    Originally posted by jdlamson75

     I mean, actually having to pay attention to things.

    This is the diamond on the crown. Here jdlamson75's facetiousness cleverly masks his true intent; which is also the crux of his point. The metaphorical tip of his spear. By setting up the pretense that he has a genuine interest in the original poster's opinion. In reality, he is making a scornful commentary on the fact that people (read: drones) expect the game to tell them how to play their class in an optimal manner, because making critical thinking decisions is far beyond their comprehension. 

     

     


    Originally posted by jdlamson75

    The horror.

    Finally he salts the wound with a quick and easy remark. This time he evokes a sense of dread and fear at the necessity of having to be aware of your own abilities and timing their use. However, his actual meaning is such that people who can't pay attention to simple things shouldn't be playing games. I would go one further and say they shouldn't be procreating if they are so lazy that they can't shift their eyes to a corner of the screen and react correctly. 

     



    Now maybe this thread can be over?

     



     

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Sothage





    Now maybe this thread can be over?

     



     

    you obviosuly missed the point of my OP or not cared to read anything in the thread.. so to answer your question.. no

  • SothageSothage Member Posts: 40

    Originally posted by sanosukex

    Originally posted by Sothage





    Now maybe this thread can be over?

     



     

    you obviosuly missed the point of my OP or not cared to read anything in the thread.. so to answer your question.. no

    You are either lazy, dumb or stubborn. Either way, stop. If you don't like having to pay attention and think quickly then there are two options:

    1) Don't play

    2) Play and shut up before you turn this into WoW 2 in Space.

  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by Sothage

    Originally posted by jdlamson75

    Wow, man.  I feel your pain.  I mean, actually having to pay attention to things.  The horror.

    This should have been the end of the thread. Let me try to help you all out here since there is an obvious communications diconnect: 

     


    Originally posted by jdlamson75

    Wow, man.

    This is where jdlamson75, brilliantly uses sarcasim to feign surprise that someone is upset that the game doesn't play itself for them. 

     


    Originally posted by jdlamson75

    I feel your pain. 

    Here jdlamson75 employs faux empathy. Yet another scintillating quip. In this phrase he is bringing the reader closer to him by wording it in a comforting manner, all the while actually being scathingly contemtuous. 

     


    Originally posted by jdlamson75

     I mean, actually having to pay attention to things.

    This is the diamond on the crown. Here jdlamson75's facetiousness cleverly masks his true intent; which is also the crux of his point. The metaphorical tip of his spear. By setting up the pretense that he has a genuine interest in the original poster's opinion. In reality, he is making a scornful commentary on the fact that people (read: drones) expect the game to tell them how to play their class in an optimal manner, because making critical thinking decisions is far beyond their comprehension. 

     

     


    Originally posted by jdlamson75

    The horror.

    Finally he salts the wound with a quick and easy remark. This time he evokes a sense of dread and fear at the necessity of having to be aware of your own abilities and timing their use. However, his actual meaning is such that people who can't pay attention to simple things shouldn't be playing games. I would go one further and say they shouldn't be procreating if they are so lazy that they can't shift their eyes to a corner of the screen and react correctly. 

     



    Now maybe this thread can be over?

     



     

    Is this going to be on the exam? Oh man, I'm boned.

    image
  • CavodCavod Member Posts: 295

    Originally posted by sanosukex

    I can deal and see why people don't want macros. Although I don't see issue with system like rifts macro but again it's not a huge deal to me. What does bug me is why there is no indicator for reactive abilities? No pop-up box, no glowing indicator nothing. This really doesn't make sense to me since pretty much every game released now comes with this feature in one way or another.

    For me it takes so much out of combat because either A you miss the ability half the time cause you didn't know it was ready or B you spend way to much time watching your skill bar seeing if the ability is available.

    That's one of the things I suggested/gave feedback on in the beta.  I really liked Aion's way of doing it and would love to see that put into SWTOR.

    We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Sothage

    You are either lazy, dumb or stubborn. Either way, stop. If you don't like having to pay attention and think quickly then there are two options:

    1) Don't play

    2) Play and shut up before you turn this into WoW 2 in Space.

    thanks for the personal attacks and sorry it doesn't warrant a response...

  • StoneRosesStoneRoses Member RarePosts: 1,816

    Originally posted by sanosukex

    Originally posted by Slowdoves



    I have been playing EvE, until I get my access to SWTOR, but thanks. 

    You seem pretty confident and proud, I like that. One thing I do understand, everyone else outside your big head have various learning curves. What you see as another hand held MMO can come across difficult to grasp or understand to others. Sorry, but not everyone can be as PRO as you.

    how in any way is SWTOR a hard game or unlike any other big MMO release of the last few years in that aspect? MMOs of the past years have not been made difficult games and are made to cater to casual gamers. This game even more so cause they are trying to bring in the single player crowd as well.  So I really don't see how I'm coming off as having a big head by stating how these games are designed.

    Apparently hard enough that you need an oh shit proc button!

     

     

    MMORPGs aren't easy, You're just too PRO!
  • devontedevonte Member UncommonPosts: 39

    Originally posted by sanosukex

    Originally posted by Sothage



    You are either lazy, dumb or stubborn. Either way, stop. If you don't like having to pay attention and think quickly then there are two options:

    1) Don't play

    2) Play and shut up before you turn this into WoW 2 in Space.

    thanks for the personal attacks and sorry it doesn't warrant a response...

    I'm pretty sure that was a response...

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Slowdoves

    Originally posted by sanosukex


    Originally posted by Slowdoves



    I have been playing EvE, until I get my access to SWTOR, but thanks. 

    You seem pretty confident and proud, I like that. One thing I do understand, everyone else outside your big head have various learning curves. What you see as another hand held MMO can come across difficult to grasp or understand to others. Sorry, but not everyone can be as PRO as you.

    how in any way is SWTOR a hard game or unlike any other big MMO release of the last few years in that aspect? MMOs of the past years have not been made difficult games and are made to cater to casual gamers. This game even more so cause they are trying to bring in the single player crowd as well.  So I really don't see how I'm coming off as having a big head by stating how these games are designed.

    Apparently hard enough that you need an oh shit proc button!

     

     

    wow after all these posts you guys still don't get the point. It has nothing to do with hard or easy its a feature that allows you to keep your eyes off your buff or skill bar and on the action nothing more which for me makes the game much more enjoyable

  • TGSOLTGSOL Member Posts: 274

    Seriously, when did "skill" in MMO's become equated with "watching squares change color," with less noticable changes meaning more skill required?

     

    The problem is not with reactive skills being easily noticable. The problem is that reactive abilities tend to be really powerfull with no real downsides. It wouldn't matter if a big icon appears in the middle of your screen along with a text+VO pop up that says "Counter Attack can now be used!" if using the ability would entail some sort of meaningfull downside. It would then up to the player to determine if the positives of the ability outweigh the negatives given the particular circumstances that the player finds himself in.

     

    As it stands, a reactive skill becoming available almost always means that it is in your best interest to use it as soon as possible, thus no thinking is required to use it; just wait for it to light up and press the button. Under this inane system, yes, making an ability more noticable is technically making the game "easier." But that's a flaw with the skill and the underlying system itself, not with noticability.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by devonte

    Originally posted by sanosukex


    Originally posted by Sothage



    You are either lazy, dumb or stubborn. Either way, stop. If you don't like having to pay attention and think quickly then there are two options:

    1) Don't play

    2) Play and shut up before you turn this into WoW 2 in Space.

    thanks for the personal attacks and sorry it doesn't warrant a response...

    I'm pretty sure that was a response...

    lol I meant aside from pointing out the obvious personal attack..

  • WalterWhiteWalterWhite Member UncommonPosts: 411

    Originally posted by Slowdoves

    Originally posted by sanosukex


    Originally posted by Slowdoves



    I have been playing EvE, until I get my access to SWTOR, but thanks. 

    You seem pretty confident and proud, I like that. One thing I do understand, everyone else outside your big head have various learning curves. What you see as another hand held MMO can come across difficult to grasp or understand to others. Sorry, but not everyone can be as PRO as you.

    how in any way is SWTOR a hard game or unlike any other big MMO release of the last few years in that aspect? MMOs of the past years have not been made difficult games and are made to cater to casual gamers. This game even more so cause they are trying to bring in the single player crowd as well.  So I really don't see how I'm coming off as having a big head by stating how these games are designed.

    Apparently hard enough that you need an oh shit proc button!

     

     

    Rofl, the funny part is also the saddest part that in a so called easy game, people still need/want aids. :D

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by TGSOL

    Seriously, when did "skill" in MMO's become equated with "watching squares change color," with less noticable changes meaning more skill required?

     

    The problem is not with reactive skills being easily noticable. The problem is that reactive abilities tend to be really powerfull with no real downsides. It wouldn't matter if a big icon appears in the middle of your screen along with a text+VO pop up that says "Counter Attack can now be used!" if using the ability would entail some sort of meaningfull downside. It would then up to the player to determine if the positives of the ability outweigh the negatives given the particular circumstances that the player finds himself in.

     

    As it stands, a reactive skill becoming available almost always means that it is in your best interest to use it as soon as possible, thus no thinking is required to use it; just wait for it to light up and press the button. Under this inane system, yes, making an ability more noticable is technically making the game "easier." But that's not how it should be.

    +1 for you very good point

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Minn

    Rofl, the funny part is also the saddest part that in a so called easy game, people still need/want aids. :D

    once again not the point at all

  • StoneRosesStoneRoses Member RarePosts: 1,816

    Originally posted by sanosukex

    Originally posted by Slowdoves


    Originally posted by sanosukex


    Originally posted by Slowdoves



    I have been playing EvE, until I get my access to SWTOR, but thanks. 

    You seem pretty confident and proud, I like that. One thing I do understand, everyone else outside your big head have various learning curves. What you see as another hand held MMO can come across difficult to grasp or understand to others. Sorry, but not everyone can be as PRO as you.

    how in any way is SWTOR a hard game or unlike any other big MMO release of the last few years in that aspect? MMOs of the past years have not been made difficult games and are made to cater to casual gamers. This game even more so cause they are trying to bring in the single player crowd as well.  So I really don't see how I'm coming off as having a big head by stating how these games are designed.

    Apparently hard enough that you need an oh shit proc button!

     

     

    wow after all these posts you guys still don't get the point. It has nothing to do with hard or easy its a feature that allows you to keep your eyes off your buff or skill bar and on the action nothing more which for me makes the game much more enjoyable

    A feature you want that will make it easy right? Looking down must be really hard?

    MMORPGs aren't easy, You're just too PRO!
  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by sanosukex

    Originally posted by Slowdoves


    Originally posted by sanosukex


    Originally posted by Slowdoves



    I have been playing EvE, until I get my access to SWTOR, but thanks. 

    You seem pretty confident and proud, I like that. One thing I do understand, everyone else outside your big head have various learning curves. What you see as another hand held MMO can come across difficult to grasp or understand to others. Sorry, but not everyone can be as PRO as you.

    how in any way is SWTOR a hard game or unlike any other big MMO release of the last few years in that aspect? MMOs of the past years have not been made difficult games and are made to cater to casual gamers. This game even more so cause they are trying to bring in the single player crowd as well.  So I really don't see how I'm coming off as having a big head by stating how these games are designed.

    Apparently hard enough that you need an oh shit proc button!

     

     

    wow after all these posts you guys still don't get the point. It has nothing to do with hard or easy its a feature that allows you to keep your eyes off your buff or skill bar and on the action nothing more which for me makes the game much more enjoyable

    Like many people are saying, it's just multitasking. You can keep tabs on more than one thing if you just put in some effort.

    Example: I, personally, never focused to deep on my toolbar - quick glances here and there - and never found anything overwhelming or hard to control / time via cooldowns and procs. As well, I also manage to watch TV and play PC games at the same time - it's all the same, really. 

    It's definitely not as big a deal as you're trying to make it out to be by continuing to press the issue. SWTOR doesn't have it yet, and maybe they never will. It's not a STAPLE of MMOs, it simply happens to be in a few of them. You don't NEED indications to play the game effectively and enjoy it.

    image
  • WalterWhiteWalterWhite Member UncommonPosts: 411

    Reminds me of this   http://www.youtube.com/watch?v=6szE_qmzavQ   

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by C1d0s

    Like many people are saying, it's just multitasking. You can keep tabs on more than one thing if you just put in some effort.

    Example: I, personally, never focused to deep on my toolbar - quick glances here and there - and never found anything overwhelming or hard to control / time via cooldowns and procs. As well, I also manage to watch TV and play PC games at the same time - it's all the same, really. 

    It's definitely not as big a deal as you're trying to make it out to be by continuing to press the issue. SWTOR doesn't have it yet, and maybe they never will. It's not a STAPLE of MMOs, it simply happens to be in a few of them. You don't NEED indications to play the game effectively and enjoy it.

    just curious what MMO released in the last few years of this type that has reactive abilities doesn't have some sort of indication free or pay to play? I honestly can't think of one of the top of my head. I never said anywhere that this is game breaking or anything of the sort most people here have been blowing it way out of proportion. All I'm saying its a convienence feature in pretty much all MMOs and was trying to get some feedback as to why people felt it was left out cause it seems silly to me

  • helthroshelthros Member UncommonPosts: 1,449

    EVE Online just now added a scaling UI and it's been out how many years now?

     

    Just sayin..

  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by helthros

    EVE Online just now added a scaling UI and it's been out how many years now?

     

    Just sayin..

    My point exactly.

    There's plenty of time to add trivial things like this. Let BW focus on major bugs instead of pointless attention-grabbers. It'll all come in time, anyway.

    For the OP: That is my opinion as to why they've decided not to add the flashy graphics coincidentally, it also happens to be the majority opinion - judging by this thread, that is.

    image
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by helthros

    EVE Online just now added a scaling UI and it's been out how many years now?
     
    Just sayin..

     

    Congratulations to EVE on joining 2011. Coming next...2012.
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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Draemos

    Originally posted by maskedweasel

    Originally posted by Draemos


    Originally posted by maskedweasel

    This is a text book case of making a mountain out of a molehill.  Really, you can't glance down at your skill bar for half a second to see whether an ability is on cooldown or not?

     

    There aren't a lot of abilities that have long cool downs where you would need to continuously be glancing back to the bar.. or keeping your eyes trained on it.

     

    There are procs in this game that are randomly applied that have significant affects on abilities. Theses aren't just binary can't or can use them procs. As an example, for Assassins, exploit weakness is a random proc on melee damage that reduces the energy requirements of Maul (backstab) by 50%, as well as adds an armor bypass aspect to the skill. Using Maul outside of exploit weakness is inefficient, but the game in no ways prevents me from using it(nor should it). What this results in is me hawking my buff bar looking for that extremely small little buff icon every 10 seconds to see when that skill procs.

     

    This is sloppy game design, it's not fun and it detracts away from the actual battle. Is it really too much to ask for some sort of animation or sound affect on my character? It doesn't have to be big or flashy, but something so I don't have to stare at a damn buff bar

    I am aware of the procs but they aren't random....  and you do get notified when any ability adds a status.

     

    For example, on my consular, you can use rejuvenate, which then adds conveyence,  which then adds certain special circumstances to my next healing abilities used.

     

    By knowing this, its a matter of  knowign your class... and knowing where to look.  Yes, some classes do have certain abilities that have a % chance to add a special stat... but those are usually waived by passive abilities,  and even still it shows you when it is successful on your bar, so you know when you use an ability when to look at your bar.... you don't havet o randomly look.

     

    Its less about poor design and more about poor playing IMO.   I never had a problem seeing and using any abilities properly. :shrug:

     

    First, the buff bars are extremely small. Second, the buff bars can be extremely crowded with abilities dependent on how many buffs you have. THe icon doesn't always come up in the same place. Third, I just gave you an example of a proc that doesn't fit neatly into your tidy little explanation of why I should apparently be expected to watch my buff bar instead of actually playing the game, and you chose to ignore it because it hurts your argument. Fourth, I in fact do have to randomly look down at my buff bar to see when exploit weakness procs, as their are no other apparent indications

     

    You're talking about 1 ability that has a max, 30% chance to grant the status, which would mean about a 1 in 3 chance out of every direct damage attack,  .... it can't occur more than once every 10 seconds... so essentially, you aren't going to be watching your bar forever....  most battles wouldn't even last that long.  

     

    So it doesn't happen randomly,  even in a worst case scenario it happens once in every 10 hits of direct damage,  and only once every 10 seconds.  Checking your status bar for 1 icon every 10 seconds or so doesn't sound tough to me,  or poor planning.



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