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No macros? ok.. no reactive indicator? really?

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  • jerlot65jerlot65 Member UncommonPosts: 788

    Originally posted by sanosukex

    Originally posted by DannyGlover

    feel better?

    not till someone can give me a logical explaination as to why they would not include something like this..:P

    Because there's enough people out there that dont care so bioware put it on the "to-do" list.  ok?

    image
  • SuprGamerXSuprGamerX Member Posts: 531

    Heh , reading this 12 page thread , I can already see the skilled players and the losers.  One to macro is to bot , it goes hand in hand *Looks at Aion yet again...*  Modding in a MMO should be punishable by death.  The Developers design a game in a certain fashion for certain type of players *Looks at CCP with their our way or the high way mentality , and EVE-Online still grows year after year , from 20ish-K players online at peak hours in 2006 , to a stunning 65ish-K*

     Being a Sith / Jedi in the movies was never easy , it took alot of sacrifice and training. Being able to macro your toon in a way that you don't even play the game anymore is right down stupid , what's the point? What's the point of bragging that you reached max level in a short period of time if you haven't even actually "played" for 10% of your toon's achievements? Macro / modding are for those that can't take a game for just a game , everything needs to be a competition and why we got gold sellers are over the net , because of narrowed minded people that want everything to be handed to them right away. 

     Foolish and Selfish , how the hell do such threads keep going after 12 pages? Will probably reach 15 by the time I end this reply.

      I got this "friend" at work that keeps talking to me about all his crap on Aion , then one day he goes and tell me that while at work he got 3 accounts logged in and partied and all macroed up the rear doing the leveling and work for him. I told him to back off and take his sorry macro rear to someone else because I am not impressed one bit. All bragging and stuff , and gets owned by newbies in PvP.

     Macro , as stupid as F2P MMOs , yet we know who to thank to bring us this lazy and lame routine into our once great gaming world.   Thanks for nothing F2P Devs.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Laughing-man

    Originally posted by sanosukex


    Originally posted by Laughing-man



    I would be for OPTIONAL things, however a lot of games don' thave OPTIONAL indicators, they are just defaulted on and you can't turn em off and your screen is full of pop ups and you lose your depth your immersive feel.

    like which games? most everyone I played that had an inidicator like that let you place to wherever you wanted even if you could not turn it off

    WoW for instance?

    I could MOVE  Rift's but not turn it off.

    wow you can have mods to do anything you want with the UI so can't really bring that one up and yes rifts you can move wherever you want so if it bothers you so much you could even move it pretty much off screen.

  • Agnostic42Agnostic42 Member UncommonPosts: 405

    Originally posted by sanosukex

    Originally posted by Slowdoves



    It fits perfectly seeing, how you said it yourself. People have grown accustomed or adapted to another games feature. Once you take that way, what happens next? You are doing exactly just that bitching and whining!

    Since this is pretty obvious you are a WoW player; coming from a ex-vet since the Vanilla days, I love those macros and addons. I personally have enjoyed them. LET THEM GO already! This is not the same game. Don't show up to SWTOR thinking you can play it exactly the same way.

    haven't played wow since burning crusade first came out.. been playing rift till about 4 months ago but even then to expect a customizable UI or at least the ability to move my hotbar around is basic free MMO stuff and the fact people are defending them here on that aspect just boggles my mind.. also I'm not going to get in a debate on how similar this game is to toher MMO's in so many ways cause theres plenty of threads on that already.

    It's really not rocket science why people are defending the "No macro's or UI custimizations". Follow the path of WoW from release till now. Then look at  Rift and basicly every other game you can alter the UI and then add macro's.

    Notice anything?

    The skill level required to play and the skill level of the average player is severely impacted as time went on after the ability to add macro's and UI mods was initiated. Which leads down an even more slippery slope as time went on and then we look at maturity level of the average player in said game.

    Eventually people leave the game because it got too simplified and easy leaving just the kids left playing with their instant gratification enabling toy.

    If Bioware caves in the UI custimization the players will only want more, and then more and then more and their game will just be another toy for the kids. And then, SW:TOR will actually be another WoW clone in that regard.

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by SuprGamerX

    Heh , reading this 12 page thread , I can already see the skilled players and the losers.  One to macro is to bot , it goes hand in hand *Looks at Aion yet again...*  Modding in a MMO should be punishable by death.  The Developers design a game in a certain fashion for certain type of players *Looks at CCP with their our way or the high way mentality , and EVE-Online still grows year after year , from 20ish-K players online at peak hours in 2006 , to a stunning 65ish-K*

     Being a Sith / Jedi in the movies was never easy , it took alot of sacrifice and training. Being able to macro your toon in a way that you don't even play the game anymore is right down stupid , what's the point? What's the point of bragging that you reached max level in a short period of time if you haven't even actually "played" for 10% of your toon's achievements? Macro / modding are for those that can't take a game for just a game , everything needs to be a competition and why we got gold sellers are over the net , because of narrowed minded people that want everything to be handed to them right away. 

     Foolish and Selfish , how the hell do such threads keep going after 12 pages? Will probably reach 15 by the time I end this reply.

      I got this "friend" at work that keeps talking to me about all his crap on Aion , then one day he goes and tell me that while at work he got 3 accounts logged in and partied and all macroed up the rear doing the leveling and work for him. I told him to back off and take his sorry macro rear to someone else because I am not impressed one bit. All bragging and stuff , and gets owned by newbies in PvP.

     Macro , as stupid as F2P MMOs , yet we know who to thank to bring us this lazy and lame routine into our once great gaming world.   Thanks for nothing F2P Devs.

    I agree with this - The game in it's current state is about as easy as they come short of Rift and woW yet it's still too complicated for some people.  At what point is enough enough?  When the game plays itself?  How hard is it to figure out what keys to smash and when to smash them? Why do we need dual speccs? is PvE really that hardcore in thsi game?  

  • monothmonoth Member Posts: 551

    Originally posted by sanosukex

    Originally posted by monoth



    So you want macro's to automatically do your reactive skills for you....  you want automation....  Rift Macro's = Automation

     

    Personally I hate COMBAT macro's removes skill and human error from the game and allows someone to just run circles around another player while pushing 1 button to do all their skills automatically.... 

    Bioware has already said there not going to allow macros that automate combat in anyway... so if that's the only way you can play you might as well quite the game now.

     

    It's Ironic that a lot of the "" Hardcore "" PvP'ers who brag about how great they are and call everyone else carebears can't seem to play the game without Macro's automating everything for them... lol

    already said over and over I could care less about macros. Not going to going over it for the 10th time..

     

    Actually you said you didn't see anything wrong with Rift Macro's....  I was pointing out what was wrong with them :)

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Slowdoves

    As much as I want to have a UI Customization as the next guy, I'll gladly give that up.

    If this is what it takes to drive away players like you, then I am all for it.

    Small stuff, Small player leaving, leaves for Smaller group of players whinning!

     

    but it IS going in just not sure when guess we are not such a "small" group as you say.

  • rhorn842rhorn842 Member Posts: 21

    Originally posted by sanosukex

    Originally posted by rhorn842

    If you read the forums, or more specifically the Dev posts, they have said several features did not make it into the launch build and would be implemented after. Everything you mentioned has been stated as being added to the game post-launch.

     

    Specifically mentioned was resizing the UI, macro's, and dual-spec.

    yea read some of these hopefully its sooner rather than later.

    I'd been beta testing the game for about a year, and I can definitely say they did a good job of finding out what the players wanted and getting a version of it up quickly. While some issues had more bugs to work out than others, overall Bioware did a great job of reacting to player input. As Bioware has mentioned all through testing they have several metrics in place to judge reactions and player choices, and do a great job using this information to improve the game.

    I'd be surprised if it's more than a month or two before we see these systems in the game, but this is just speculation.

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by sanosukex

    Originally posted by Slowdoves



    As much as I want to have a UI Customization as the next guy, I'll gladly give that up.

    If this is what it takes to drive away players like you, then I am all for it.

    Small stuff, Small player leaving, leaves for Smaller group of players whinning!

     

    but it IS going in just not sure when guess we are not such a "small" group as you say.

    Customizable UI is going in, as for the other stuff, I've been a long time beta player and NEVER seen the post in which the devs outright said mods and macros and dual speccing would be added. Not sure where your getting that from.

  • Cameo3Cameo3 Member Posts: 219

    People have gotten lazy and like their macros. They want the game to play itself for them and they watch a movie (the game.)

    Don't get me wrong---I play WoW and have a macro for my DK that I spam and I keep a 2200 rating with it... just saying... if you have the option to macro you should if you don't in *ANOTHER* game don't moan about it.

    Oh and the macro does everything but death grip and silence which is abilties #2 and #3 :).

    Member of Talon | www.lakexeno.com
    RIFT: Redcameo, Warrior, Faemist Server
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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by agnostic4eve

    If Bioware caves in the UI custimization the players will only want more, and then more and then more and their game will just be another toy for the kids. And then, SW:TOR will actually be another WoW clone in that regard.

    they already have according to dev interviews sorry.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by monoth

    Originally posted by sanosukex


    Originally posted by monoth



    So you want macro's to automatically do your reactive skills for you....  you want automation....  Rift Macro's = Automation

     

    Personally I hate COMBAT macro's removes skill and human error from the game and allows someone to just run circles around another player while pushing 1 button to do all their skills automatically.... 

    Bioware has already said there not going to allow macros that automate combat in anyway... so if that's the only way you can play you might as well quite the game now.

     

    It's Ironic that a lot of the "" Hardcore "" PvP'ers who brag about how great they are and call everyone else carebears can't seem to play the game without Macro's automating everything for them... lol

    already said over and over I could care less about macros. Not going to going over it for the 10th time..

     

    Actually you said you didn't see anything wrong with Rift Macro's....  I was pointing out what was wrong with them :)

    true I don't have an issue with rifts but don't expect or really want the same system in this game

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by sanosukex

    Originally posted by agnostic4eve



    If Bioware caves in the UI custimization the players will only want more, and then more and then more and their game will just be another toy for the kids. And then, SW:TOR will actually be another WoW clone in that regard.

    they already have according to dev interviews sorry.

    Link?

  • Cameo3Cameo3 Member Posts: 219

    They said they are keeping the UI locked as far as I could tell on the forums with a sticky on it. Too much room for error I read.

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    RIFT: Redcameo, Warrior, Faemist Server
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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by crysent

    Originally posted by sanosukex


    Originally posted by agnostic4eve



    If Bioware caves in the UI custimization the players will only want more, and then more and then more and their game will just be another toy for the kids. And then, SW:TOR will actually be another WoW clone in that regard.

    they already have according to dev interviews sorry.

    Link?

    some posts were in official forums I'll see if I can find the post and interview somewhere else on the web.

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by sanosukex

    Originally posted by crysent


    Originally posted by sanosukex


    Originally posted by agnostic4eve



    If Bioware caves in the UI custimization the players will only want more, and then more and then more and their game will just be another toy for the kids. And then, SW:TOR will actually be another WoW clone in that regard.

    they already have according to dev interviews sorry.

    Link?

    some posts were in official forums I'll see if I can find the post and interview somewhere else on the web.

    I would like to see where they are adding the UI thing and allowing Mods and dual speccing..I don't recall these post.

  • rhorn842rhorn842 Member Posts: 21

    Originally posted by crysent

    I agree with this - The game in it's current state is about as easy as they come short of Rift and woW yet it's still too complicated for some people.  At what point is enough enough?  When the game plays itself?  How hard is it to figure out what keys to smash and when to smash them? Why do we need dual speccs? is PvE really that hardcore in thsi game?  

    Not sure if you played in earlier builds, but the most recent build has significantly ramped up difficulty. Not sure if you were running the 1-20 content or some of the actual later game flashpoints, but game difficulty can't be described as easy anymore. At the very least it is average, I'm sure several players would call it difficult.

     

    Added new moves to silver/gold mobs. If you don't use interrupts on some of these skills they will kill you.

    Added new boss strategies, you will wipe on certain bosses if it is your first encounter and you have no strategy.

    Added new patrol mobs in flashpoints, if you aren't careful with your pull you will get adds.

    Added more mobs pulls where additional mobs jet-pack/zip-line in to add more enemies to already complicated pulls.

     

    These are just a few recent changes to the game.

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by rhorn842

    Originally posted by crysent



    I agree with this - The game in it's current state is about as easy as they come short of Rift and woW yet it's still too complicated for some people.  At what point is enough enough?  When the game plays itself?  How hard is it to figure out what keys to smash and when to smash them? Why do we need dual speccs? is PvE really that hardcore in thsi game?  

    Not sure if you played in earlier builds, but the most recent build has significantly ramped up difficulty. Not sure if you were running the 1-20 content or some of the actual later game flashpoints, but game difficulty can't be described as easy anymore. At the very least it is average, I'm sure several players would call it difficult.

     

    Added new moves to silver/gold mobs. If you don't use interrupts on some of these skills they will kill you.

    Added new boss strategies, you will wipe on certain bosses if it is your first encounter and you have no strategy.

    Added new patrol mobs in flashpoints, if you aren't careful with your pull you will get adds.

    Added more mobs pulls where additional mobs jet-pack/zip-line in to add more enemies to already complicated pulls.

     

    These are just a few recent changes to the game.

    Right - but it's sooo difficult that you need mods, dual speccing and everything else to beat them?  I doubt that.  

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by sanosukex

    Originally posted by DannyGlover

    feel better?

    not till someone can give me a logical explaination as to why they would not include something like this..:P

    Logic:  They made a choice to not include them at release because they have limited dev resources and they would rather put out the game rather than delay it putting in every little feature.

    Provide a logical explanation why you can't adapt.

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by crysent

    I would like to see where they are adding the UI thing and allowing Mods and dual speccing..I don't recall these post.

    i don't remember reading anything about dual-spec or macros or anything but UI changes I rememeber reading

  • crysentcrysent Member UncommonPosts: 841

    Originally posted by rhorn842

    Originally posted by crysent



    I agree with this - The game in it's current state is about as easy as they come short of Rift and woW yet it's still too complicated for some people.  At what point is enough enough?  When the game plays itself?  How hard is it to figure out what keys to smash and when to smash them? Why do we need dual speccs? is PvE really that hardcore in thsi game?  

    Not sure if you played in earlier builds, but the most recent build has significantly ramped up difficulty. Not sure if you were running the 1-20 content or some of the actual later game flashpoints, but game difficulty can't be described as easy anymore. At the very least it is average, I'm sure several players would call it difficult.

     

    Added new moves to silver/gold mobs. If you don't use interrupts on some of these skills they will kill you.

    Added new boss strategies, you will wipe on certain bosses if it is your first encounter and you have no strategy.

    Added new patrol mobs in flashpoints, if you aren't careful with your pull you will get adds.

    Added more mobs pulls where additional mobs jet-pack/zip-line in to add more enemies to already complicated pulls.

     

    These are just a few recent changes to the game.

    And to really top it all, there is absolutly no death penalty, none, nada, nothing.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Blasphim

    There are indicators, did you play the game?  if you cannot use an ability till a proc happens, it's greyed, when you can use it...it lights up, indication enough?  or did you want it to play bells and give flashy widgits?

     

    Nope, you tell me how I'm suppose to know when exploit weakness procs so I can Maul effeciently without staring at my buff bar and then you might have a point

    Forced staring at buff bars and skill bars is bad game design. There is no two ways around it
  • rhorn842rhorn842 Member Posts: 21

    Originally posted by Cameo3

    They said they are keeping the UI locked as far as I could tell on the forums with a sticky on it. Too much room for error I read.

    http://pc.ign.com/articles/121/1214438p1.html

    From James Ohlen

    I know there's been some talk about [user interface customization] amongst our fans and is something that they're very passionate about. That's another thing that we have a team working on, to players a lot more power to essentially adjust their UI so they can move UI elements around, they can change the size or the alignment of it, and essentially customize how they get to play the game.

  • Cameo3Cameo3 Member Posts: 219


    Originally posted by sanosukex

    Originally posted by crysent

    I would like to see where they are adding the UI thing and allowing Mods and dual speccing..I don't recall these post.
    i don't remember reading anything about dual-spec or macros or anything but UI changes I rememeber reading

    They strictly said over and over while they monitor the forums and feedback they will make decisions solely on what's better for the game. You gotta love them for being politically correct. =]

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by waynejr2

    Logic:  They made a choice to not include them at release because they have limited dev resources and they would rather put out the game rather than delay it putting in every little feature.

     

    with the largest budget of any MMO released so far and taking ideas from years of MMO games from the past.. please

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