Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

SWTOR endgame = awesome Open World PvP

2

Comments

  • tom_goretom_gore Member UncommonPosts: 2,001

    Funny that people always ignore the funny fact

     

    "Two factions good open world PvP does not make."

     

  • karmathkarmath Member UncommonPosts: 904

    Originally posted by BlackUhuru

    Originally posted by Satarious


    Originally posted by BlackUhuru


    Originally posted by Satarious


    Originally posted by DarkPony


    Originally posted by BlackUhuru

    *snip*

     



    Sure thats a good way to spin it but thats not the case.

     

    90% of gamers who pre order to get head start level as fast as they can.

    There will be 100k players at lvl cap before the game is even released to the public.

    And in that statment he says "So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away!  So is it ready or is it a pipe dream you make the call.

    Sorry but you don't make statments like that if it wasn't ready yet.

    And how come they didn't let anyone test this Stunning Open World PvP?

    Warhammer thought they had stunning PvP and they even let people test it lol...

     

    Blah blah blah its all hype to give people hope once they realise theres nothing left to do after two weeks except reroll and do the same quests and cutscenes over again.

     

    It would be kind of stupid for Bioware to hang their hat on hype alone.  They want to actually  hold on to their subscribers.  That's the key to having a successful MMO.  You have to hold on to your subscribers for 6+ months and then grow from there.  I have no doubt that Bioware is sincere in their efforts to make open world pvp a roaring success in this game.  I think they're well aware that it's absolutely vital that the endgame needs to be compelling.   And I can tell they have a lot of daoc folks on the team because, to them, open world pvp is the endgame.  WoW, on the other hand, always took the approach of just adding more content and paid little mind to open world pvp.



    DAOC is three faction RvR thats why it's so good, Warhammer is two faction RvR and thats why it was horrible. Every server in SWTOR will have the same fate as Warhammer with unbalanced PvP.

     

    The reason why I'm not playing SWTOR is because as far as i know there is no Open World PvP to speak of, and what little PvP they have is subpar to BF3 or TF2. Theres alot of people out there that feel the same way, if there was so called "stunning Open World PvP" I'm sure EA would have hyped it to get the PvP crowd.

     

     

    It runs on outdated engine that doesnt support multithreaded cpu's nativley. Warhammer did simmilar, we all know how GREAT that massive open PvP turned out to be. 2 fps and a server crash every other 5 mins. WOOO!

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by Supersoups

    Originally posted by BlackUhuru


    Originally posted by Satarious


    Originally posted by DarkPony


    Originally posted by BlackUhuru

    *snip*

    If this Open World PvP on llum is so epic why has no one heard a single thing about it?

    That's what I asked a few months ago too. My guess is that they;

    1. Started relatively late with adding it. They could since its pretty much a stand-alone aspect of a game and those particular devs were still working on other projects say, 2 years ago.

    2. They went through a few itterations of their world pew pew systems and didn't finish up the last one in time to use it in (more) extensive marketing efforts.

     

    They don't exactly need it ready on day 1.  After all, in order for open world pvp to be fun, it needs lots of participants.  There will be those few who max out in level in less than a month, but the vast majority won't max out until 2-3 months down the road.  That gives them plenty of time to implement it just when the right amount of people are ready to roll.



    Sure thats a good way to spin it but thats not the case.

     

    90% of gamers who pre order to get head start level as fast as they can.

    There will be 100k players at lvl cap before the game is even released to the public.

    And in that statment he says "So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away!  So is it ready or is it a pipe dream you make the call.

    Sorry but you don't make statments like that if it wasn't ready yet.

    And how come they didn't let anyone test this Stunning Open World PvP?

    Warhammer thought they had stunning PvP and they even let people test it lol...

     

    Blah blah blah its all hype to give people hope once they realise theres nothing left to do after two weeks except reroll and do the same quests and cutscenes over again.

     

    People really need to stop pulling numbers out of ..you know where, to make a point.

    Who knows why they didn't want to open lvl 50 illum PVP content for everyone? maybe they had their reasons? i for one wouldn't want to spoil lvl 50 content and would rather enoy it at release. Warhammer was a PVP game and their PVP started from very first level it is not same as opening lvl 50 planet for everyone. They had testers to test illum but it was never an open testing. And i am glad it stayed that way.

    They don't have anything to prove though since people will soon be 50 and check it out for themselves.



    You can stand in town next to the AH and queue for instances, warzones, raids and send your companion out to gather mats for you. Why would anyone leave town?

     

    Well we will see sooner then later and i hope that im wrong cause if thats the case i would buy the game to play this "Stunning Open World PvP"

     

    But untill then you can bet EA and Bioware will keep feeding you and feeding you and feeding you hype as long as you sub next month!

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • SatariousSatarious Member UncommonPosts: 1,073

    Originally posted by BlackUhuru

    Originally posted by Satarious


    Originally posted by BlackUhuru


    Originally posted by Satarious


    Originally posted by DarkPony


    Originally posted by BlackUhuru

    *snip*

     



    DAOC is three faction RvR thats why it's so good, Warhammer is two faction RvR and thats why it was horrible. Every server in SWTOR will have the same fate as Warhammer with unbalanced PvP.

     

    The reason why I'm not playing SWTOR is because as far as i know there is no Open World PvP to speak of, and what little PvP they have is subpar to BF3 or TF2. Theres alot of people out there that feel the same way, if there was so called "stunning Open World PvP" I'm sure EA would have hyped it to get the PvP crowd.

     

    Groundhog Day quote:  You know, some guys would look at this glass and they would say, “That glass is half empty.” Other guys would say, “That glass is half full.” I peg you as a “glass is half empty” kind of guy. Am I right?

    That's just my round-about way of saying you're being WAY too pessimistic, my friend.

     

    First of all, I've heard this argument  that "the only reason DaoC pvp was good was because it had 3 factions" non-sense too many times to count.   There were plenty of other reasons that made it great pvp such as keep warfare, relic raids, siege weapons, ability to claim keeps, etc. etc.  Those reasons combind with the epic feeling you can only get with hundreds of players fighting it out in a virutal war is what made open world pvp compelling for me.  I didn't care much for the mindless fighting out in the open with 3 different realms.  It was the PURPOSE of taking keeps and unlocking a certain dungeon by owning these keeps that did it for me.  

     

    WAR failed mainly because of overemphasis on the importance of instances and trying to put it on an equal level with open world pvp.  That crap never works.  WoW proved that if you make it easier to get phat lewts and rewards with instances, nobody will bother with the world pvp.  WAR basically repeated that same mistake and made it annoying for those in the open world pvp aspect who couldn't control a zone (even though they conquered everything) because the mice on the instance treadmills weren't doing their parts.  It just doesn't work.  Better to separate the two and consider instances more as a training ground for the REAL war:  open world pvp.

  • DreddNoxxDreddNoxx Member UncommonPosts: 10

    I would love to see them implement a non faction dependent LIGHT SIDE vs DARK SIDE scenario... maybe even throw NEUTRALS into the mix.

     

    This would make for some interesting PVP...  Republic and Empire players fighting side by side based on your attunement... Three possible attunement factions - Light vs Dark vs Neutral  

     

    Wishful thinking due to the Star Wars IP, but could make for an interesting twist.

    Four wheels move the body... Two wheels move the soul!

  • BlackUhuruBlackUhuru Member Posts: 770

    So you think the mice on the treadmill in SWTOR are going to go out and Open World PvP it up?

     

    Or do you think they will sit in town and queue up for instances, raids, warzones and send there companion out to gather mats for them?

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • SatariousSatarious Member UncommonPosts: 1,073

    Originally posted by BlackUhuru

    So you think the mice on the treadmill in SWTOR are going to go out and Open World PvP it up?

     

    Or do you think they will sit in town and queue up for instances, raids, warzones and send there companion out to gather mats for them?

    I think if there are strong rewards for open world pvp and instances don't suck up all the manpower because of too much reward for little effort, there will be plenty of people on the battlefield.  Daoc has already proven this mainly because instances didn't even exist back then.  The pvp instance is a scourge on MMOs, as far as I'm concerned.  It's like mini single player games contained within a massive player game.  When everybody is doing instances, it's not exactly an mmo anymore.

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by Satarious

    Originally posted by BlackUhuru

    So you think the mice on the treadmill in SWTOR are going to go out and Open World PvP it up?

     

    Or do you think they will sit in town and queue up for instances, raids, warzones and send there companion out to gather mats for them?

    I think if there are strong rewards for open world pvp and instances don't suck up all the manpower because of too much reward for little effort, there will be plenty of people on the battlefield.  Daoc has already proven this mainly because instances didn't even exist back then.  The instance is a scourge on MMOs, as far as I'm concerned.

    Very true indeed... Heres to hope!

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • DreddNoxxDreddNoxx Member UncommonPosts: 10

    Originally posted by Satarious

    Originally posted by BlackUhuru

    So you think the mice on the treadmill in SWTOR are going to go out and Open World PvP it up?

     

    Or do you think they will sit in town and queue up for instances, raids, warzones and send there companion out to gather mats for them?

    I think if there are strong rewards for open world pvp and instances don't suck up all the manpower because of too much reward for little effort, there will be plenty of people on the battlefield.  Daoc has already proven this mainly because instances didn't even exist back then.  The instance is a scourge on MMOs, as far as I'm concerned.

     


    Indeed... I for one am looking forward to the objective driven Open World PVP.  I'm a little burnt out on instanced scenarios, although I will still do them in SWTOR because they are new.  That said, if OW-PVP is going to be as good as they say (fingers crossed), it will be my main focus.  I rolled on a RP-PVP server... going to geek it up with copious amounts of bloodshed.

    Four wheels move the body... Two wheels move the soul!

  • StarIStarI Member UncommonPosts: 987

    OP

    Not having my hopes up. Every themepark game up to date dissapointed me with engame PvP. Maybe one day...

  • EduardoASGEduardoASG Member Posts: 832

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Phry

    Originally posted by Satarious

    This is what I'm looking forward to the most.  No amount of new content could possibly compete with the forever changing dynamic, player-driven wars.

    Quoted from the Old Republic Blog:  "We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis."

     

     

    Ah the old 'cheque is in the post' routine, its not there yet but you can expect it....  .. well good luck with that image

    This. I cant believe people are still falling for that.

  • wireded21wireded21 Member UncommonPosts: 131

    Not getting too excited until I see it.

    I reckon it will be more like a matchmaking service ala world of tanks due to the restrictions on the number of players in a zone.

    It will just spawn a new shard as soon as the maximum number of players is reached...

  • wireded21wireded21 Member UncommonPosts: 131

    Originally posted by EduardoASG

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    PvP in Darkfall is some of the best I've ever seen... it really makes your heart pump when your out exploring on your own... a real sense of danger and excitement...

    And the combat is your typical traditional spam 1,2,3... auto target rubbish... it's sort of hybrid MMO/FPS combat...

    And no crappy shards!!!!

  • SatariousSatarious Member UncommonPosts: 1,073

    Originally posted by EduardoASG

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    Yeah, I think I agree with you on this one.   They have gotten way too soft on the penalty for death.  They should prolong the amount of time it takes to resurrect  so that people aren't just mindlessly throwing themselves into the fight again and again with no thought of consequences.  Plus, the winning side could actually WIN a battle instead of just spending all night repelling wave after wave of resurrected guys.  Lol!

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Satarious

    Originally posted by BlackUhuru

    So you think the mice on the treadmill in SWTOR are going to go out and Open World PvP it up?

     

    Or do you think they will sit in town and queue up for instances, raids, warzones and send there companion out to gather mats for them?

    I think if there are strong rewards for open world pvp and instances don't suck up all the manpower because of too much reward for little effort, there will be plenty of people on the battlefield.  Daoc has already proven this mainly because instances didn't even exist back then.  The pvp instance is a scourge on MMOs, as far as I'm concerned.  It's like mini single player games contained within a massive player game.  When everybody is doing instances, it's not exactly an mmo anymore.

    I heard this alot but for me the sollution is not to remove instances. If the world PvP is fun and rewarding people will do them. If instanced PvP is more fun and rewarding then people will do them instead.

    So the devs need to make sure open world PvP is atleast as fun and rewarding as instanced (should be even more fun and rewarding). If it is tedious and boring, removing instanced PvP is not the sollution.

  • tom_goretom_gore Member UncommonPosts: 2,001

    Originally posted by wireded21

    Originally posted by EduardoASG

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    PvP in Darkfall is some of the best I've ever seen... it really makes your heart pump when your out exploring on your own... a real sense of danger and excitement...

    And the combat is your typical traditional spam 1,2,3... auto target rubbish... it's sort of hybrid MMO/FPS combat...

    And no crappy shards!!!!

    Too bad the rest of the game is a steaming pile of turd lead by the most amateur development team in the world (well maybe after MO team).

    Darkfall 2.0, coming sometime in the 20xx

  • DraemosDraemos Member UncommonPosts: 1,521

    World PvP never works out right unless you have 3 factions

  • wireded21wireded21 Member UncommonPosts: 131

    Originally posted by tom_gore

    Originally posted by wireded21


    Originally posted by EduardoASG

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    PvP in Darkfall is some of the best I've ever seen... it really makes your heart pump when your out exploring on your own... a real sense of danger and excitement...

    And the combat is your typical traditional spam 1,2,3... auto target rubbish... it's sort of hybrid MMO/FPS combat...

    And no crappy shards!!!!

    Too bad the rest of the game is a steaming pile of turd lead by the most amateur development team in the world (well maybe after MO team).

    Darkfall 2.0, coming sometime in the 20xx

    Hey, I can't deny that.

    But they did open world PvP, FFA like no-one has ever done before... that adrenalin rush I've never had in another game except maybe WW2 Online or Planetside...

  • catlanacatlana Member Posts: 1,677

    Originally posted by Yamota

    I heard this alot but for me the sollution is not to remove instances. If the world PvP is fun and rewarding people will do them. If instanced PvP is more fun and rewarding then people will do them.

    So the devs need to make sure open world PvP is fun and rewarding. If it is tedious and boring, removing instanced PvP is not the sollution.

    The best pvp gear requires both open world (ala Ilum) and instanced pvp tokens. This is most likely the best solution so that there will be pvp for both types of players. I think Bioware did a decent job trying to address this. 

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Satarious

    Originally posted by EduardoASG

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    Yeah, I think I agree with you on this one.   They have gotten way too soft on the penalty for death.  They should prolong the amount of time it takes to resurrect  so that people aren't just mindlessly throwing themselves into the fight again and again with no thought of consequences.  Plus, the winning side could actually WIN a battle instead of just spending all night repelling wave after wave of resurrected guys.  Lol!

    Long respawn will just make people log out and do something else. No one is going to look at a blank screen, for 10+ minutes, while waiting to be respawned.

    Asherons Call had the best pvp death system, imo. You got a % penalty on your characters abilities but rather than just having to pay or wait for it to go away you had to actively do something, earning exp, to reduce it. At the same time you always left X items, depending on your level, on your corpse when dying.

    This made it so that death had consequences, and winning had rewards, and you could not simply just respawn and go back because you would get progressively weaker and lose more and more items.

    At the same time it was not devestating, like in Eve, where one death could make you lose hours of money grinding and replacing your gear.

  • wireded21wireded21 Member UncommonPosts: 131

    Originally posted by catlana

    Originally posted by Yamota


    I heard this alot but for me the sollution is not to remove instances. If the world PvP is fun and rewarding people will do them. If instanced PvP is more fun and rewarding then people will do them.

    So the devs need to make sure open world PvP is fun and rewarding. If it is tedious and boring, removing instanced PvP is not the sollution.

    The best pvp gear requires both open world (ala Ilum) and instanced pvp tokens. This is most likely the best solution so that there will be pvp for both types of players. I think Bioware did a decent job trying to address this. 

    This is exactly my beef with SWTOR and Bioware...

    They gave us chicken, more chicken and more chicken... they didn't trust in their own skills and enterprise and they certainly didn't trust in us as gamers...

    Just as my Dad used to say... choose a frickin side for gods sake... any side... but just choose one and stand by it... don't sit on the fricken fence like a fairy.

     

  • wireded21wireded21 Member UncommonPosts: 131

    It's not revolutionary, it's not even evolutionary...

  • tom_goretom_gore Member UncommonPosts: 2,001

    Originally posted by wireded21

    Originally posted by tom_gore

    Originally posted by wireded21

    Originally posted by EduardoASG

    Until we get pvp where:

    - you can actually loot the enemy,

    -  you will permanently loose your stuff if you die and get looted,

    - you get long respawns ( talking about 10s minutes not just 1 min respawn )..

    No loss / Gain sense at all => no point pvp.

    Pvp is fun when people can loose/win stuff. thats when people start to play the good stuff, adrenalin pumping and all.. if people just respawn.. its a joke and total meaningless.

     

    PvP in Darkfall is some of the best I've ever seen... it really makes your heart pump when your out exploring on your own... a real sense of danger and excitement...

    And the combat is your typical traditional spam 1,2,3... auto target rubbish... it's sort of hybrid MMO/FPS combat...

    And no crappy shards!!!!

    Too bad the rest of the game is a steaming pile of turd lead by the most amateur development team in the world (well maybe after MO team).

    Darkfall 2.0, coming sometime in the 20xx

    Hey, I can't deny that.

    But they did open world PvP, FFA like no-one has ever done before... that adrenalin rush I've never had in another game except maybe WW2 Online or Planetside...

    I agree with you wholeheartedly and truly wish Aventurine can get their act together. In the current condition, there is no way I'm paying to play DF.

     

  • SatariousSatarious Member UncommonPosts: 1,073

    Originally posted by wireded21

    Originally posted by catlana


    Originally posted by Yamota


     

    This is exactly my beef with SWTOR and Bioware...

    They gave us chicken, more chicken and more chicken... they didn't trust in their own skills and enterprise and they certainly didn't trust in us as gamers...

    Just as my Dad used to say... choose a frickin side for gods sake... any side... but just choose one and stand by it... don't sit on the fricken fence like a fairy.

     

    Yeah,. that's my biggest concern at this point.  They did that crap with WAR, as well.  The compromise between instanced and world pvp was just a steaming pile of turd that neither side liked.  They need to choose whether the focus should be on open world pvp or instances.  If it's open world pvp, instanced pvp should just be like a training ground that prepares players to enter world pvp.

Sign In or Register to comment.