I really wanted to like Champions, STO, Rift and Aion... They looked like they could be just what I wanted... but they sucked. This game was in the same category, but it lived up to absolutely everything promised and I'm having a really good time playing. I'm levelling slowly, really enjoying the journey and role playing all of my dialogue choices. You don't have to like the game, that's fine, but the desperation here is really from the haters trying to cope with the fact that a lot of people are truly enjoying this amazing game.
I see two replies that only confirm themepark burnout.
Any questions, WSIMike?
Define "themepark." I always thought a themepark was just an MMO that was predominantly a developer driven experience.
Does a themepark have to have two factions? Does it have to have battlegrounds? Does it have to have quest-nodes? Does it have to have trinity combat and class design? Does it have to have tab-targeting? Does it have to have class abilities similar to WoW? Does it have to have level-tiered zones?
If the answer to all those questions is "yes," then I am most definitely burned out on themeparks. But I also think that defines a pretty narrow box for a sub-genre to reside and that's my problem.
I am not burned out on themeparks. I am burned out on the idea that to make a themepark you have to literally copy almost everything that WoW did verbatim.
I see two replies that only confirm themepark burnout.
Any questions, WSIMike?
Define "themepark." I always thought a themepark was just an MMO that was predominantly a developer driven experience.
Does a themepark have to have two factions? Does it have to have battlegrounds? Does it have to have quest-nodes? Does it have to have trinity combat and class design? Does it have to have tab-targeting? Does it have to have class abilities similar to WoW? Does it have to have level-tiered zones?
If the answer to all those questions is "yes," then I am most definitely burned out on themeparks. But I also think that defines a pretty narrow box for a sub-genre to reside and that's my problem.
I am not burned out on themeparks. I am burned out on the idea that to make a themepark you have to literally copy almost everything that WoW did verbatim.
I am not burned out on themeparks. I am burned out on the idea that to make a themepark you have to literally copy almost everything that WoW did verbatim.
And that's a workable defintion. But somehow it includes every new game release since 2004, here on this message board, a clean sweep where every single release is labeled a failure.
So again, does the problem lie solely in the developers, or are player's expectations in some/many ways completely unreasonable?
Or do we just need more time for more evidence that no new game will ever be good enough again to accumulate?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
What about people (like myself) who beta tested for several month now and who are still planning to play at release and for several month to come?
Care to elaborate about those ?
There is nothing to elaborate about you.
Not need to elaborate, you are right.
The answer is simple :
you guys are burnt out of ThemePark MMORPGs, just move along
True. And one day you'll join our ranks. (of the burnt out). And you'll understand.
Don't worry, we'll warmly welcome you into the club.
Anyone know when the 2012 membership cards are getting sent out?
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I am not burned out on themeparks. I am burned out on the idea that to make a themepark you have to literally copy almost everything that WoW did verbatim.
And that's a workable defintion. But somehow it includes every new game release since 2004, here on this message board, a clean sweep where every single release is labeled a failure.
So again, does the problem lie solely in the developers, or are player's expectations in some/many ways completely unreasonable?
Or do we just need more time for more evidence that no new game will ever be good enough again to accumulate?
One way to look at it is every themepark game released since 2004 has been extremely similar to WoW and thus defined the themepark genre. Another way to look at it is that (almost) every themepark game released since 2004 has shamelessly copied WoW and done the themepark genre a disservice. I choose the latter .
In addition, if you look at themepark games before WoW like EQ and DAoC, you'll notice that they are VERY different from both each other and WoW. This tells me that it is indeed possible to make a themepark that doesn't copy so much from WoW as almost all the more recent ones do.
Comments
I really wanted to like Champions, STO, Rift and Aion... They looked like they could be just what I wanted... but they sucked. This game was in the same category, but it lived up to absolutely everything promised and I'm having a really good time playing. I'm levelling slowly, really enjoying the journey and role playing all of my dialogue choices. You don't have to like the game, that's fine, but the desperation here is really from the haters trying to cope with the fact that a lot of people are truly enjoying this amazing game.
Actually, you assumed that those two replies confirmed your own statement. Assume vs. fact... big difference.
Define "themepark." I always thought a themepark was just an MMO that was predominantly a developer driven experience.
Does a themepark have to have two factions? Does it have to have battlegrounds? Does it have to have quest-nodes? Does it have to have trinity combat and class design? Does it have to have tab-targeting? Does it have to have class abilities similar to WoW? Does it have to have level-tiered zones?
If the answer to all those questions is "yes," then I am most definitely burned out on themeparks. But I also think that defines a pretty narrow box for a sub-genre to reside and that's my problem.
I am not burned out on themeparks. I am burned out on the idea that to make a themepark you have to literally copy almost everything that WoW did verbatim.
Are you team Azeroth, team Tyria, or team Jacob?
And that's a workable defintion. But somehow it includes every new game release since 2004, here on this message board, a clean sweep where every single release is labeled a failure.
So again, does the problem lie solely in the developers, or are player's expectations in some/many ways completely unreasonable?
Or do we just need more time for more evidence that no new game will ever be good enough again to accumulate?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Anyone know when the 2012 membership cards are getting sent out?
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
One way to look at it is every themepark game released since 2004 has been extremely similar to WoW and thus defined the themepark genre. Another way to look at it is that (almost) every themepark game released since 2004 has shamelessly copied WoW and done the themepark genre a disservice. I choose the latter .
In addition, if you look at themepark games before WoW like EQ and DAoC, you'll notice that they are VERY different from both each other and WoW. This tells me that it is indeed possible to make a themepark that doesn't copy so much from WoW as almost all the more recent ones do.
Are you team Azeroth, team Tyria, or team Jacob?