No where in my post did I rage against raids. Was merely a comment saying that Rift is raid heavy. If you take that as a negative connotation then so be it. The only thing negative about my post was your past posts say that leveling and questing matters little.
It does seem raid heavy if you point your attention in that direction. There are also raids on Ember Isle. I have to point it out to people in 50 chat brainwashed by Blizzard. There is a currency called Inscribed Sourcestones you get from doing invasions and their is a vendor you can spend it at to get raid level gear.
It is not some knock off crap it is really nice. That tends to get people to rush to a zone event, but they need the reminder. I will agree before that mecahnic was added it did seem "instanced" raid heavy.
I'll place money right now ArenaNET will have the same issue. You have a playerbase so used to a lobby based CORPG and the big draw of GW2 is they remove the carrot from the stick, so no "instanced" raiding of any kind. My biggest flaw I see in GW2 is no carrot. No hampster on the wheel analogy.
It truely is sad to see how Rift has been rejected by the sheeple been led from one mmo to the next,
That's pretty much it.
Anyone that spends enough time reading these forums should know very well that it's the same thing game after game. You get the same group of people that jumpr from one new game forum to the next. Each new game is great before it releases then junk a couple of months later, and they repeat the same tired topics over and over.
So and so game is going to fail because of so and so game.
And a few months later those same people that claimed so and so game was going to make whatever game they played before it was going to fail is now trolling that games forum claiming that it to will fail because another game is releasing.
Just watch. GW2 will be next, and you'll see a lot of the same people claiming its the end of ToR, and whatever other mmo is still popular because GW2 is about to release.
It amazes me how people on these forums are constantly putting down WoW as being a childish game, yet they're busy behaving like children with the troll posting of doom and gloom.
BTW, someone told me to come back after a few months and tell them how much fun I'm having in Rift, because the assumption was I'd find "boring, soulless, and unfun" after a few months, "just like everyone else."
2 50's both gearing up, helping to run a guild, and I'm having a blast. Still the most fun I've had since the early days of playing wow with my best friend and brother. having more fun now then I was almost 3 months ago.
And the raiting system here means didly. The next game that's hyped to high heaven will bump ToR's raiting down when it releases. It's the same story with every over hyped game, and yes, ToR is incredibly over hyped.
What is this "soul" you think Rift lacks? It's obvious and very apparent that those that know what Rift is all about have stayed and know not to waste their time on the heap of rubbish that is SWTOR. I've been keeping a very close eye on server activity since SWTOR has been released and have seen no change in Rift's population whatsoever.
A soul is a methaphysical thing which never been proven to even exist, so the word seems to fit fine.
Games always top score wise around the release, it was the same for Rift.
I don't believe that Rift doesn't notice a drop when TOR released however, older MMOs always gets a drop when a new AAA MMO releases. Some players love to try the competition and that is just good. The question is if they will come back or not.
Of course some people love fantasy games and don't like sci-fi so it is possible that the impact ain't so big on Rift as many people seems to think, but I am sure it is still there.
It is my opinion that Rift should fear GW2 more than TOR though. GW2 is a fantasy game, have no monthly fees and all of the people I know that still play Rift have said they want to try it, just one of them is trying TOR right now.
I don't think TOR and Rift is really aiming for the same players.
Ill take a stab at the soul thing in Rift. Lore: its basically an uninteresting overly complicaed attempt at story telling, a very boring one at that. They are stories I cared Little about and were basically full of lofty fantistical words that appeared to be saying something but really wernt, their lore seemed more like it came out of someone's "random lore generator website.
Personality: Non existant, dry, humorless, uniteresting NPC's that bark mostly annoying things in annoying voice overs.
GAmeworld, cookie cutter in every way. Nothing and I mean nothing in this gameworld design every struck me as awesome, it was just one been there done that setting after another. Ill give you it was done with nice graphics but thats one of its only strengths.
So , yes souless to me for sure. GAmes with Personality that brought a game world alive in its own way:
EQ1
UO
AC
LOTRO
AOC
WOW
VANGAURD
Regardless of how these games have done overtime they all had unique art styles and some sort of personality (soul). Rift was just like a fantasy game re-run with overly complicated underwhelming skills and spells. It was like all those buttons on your blender that basically do the same thing but they are only there to make your blender seem more powerful/
This nails it. This was the one thing WoW hit a grand slam with above everything else (that and extremely fluid combat). SWTOR at least has *some* soul, though its far from WoW or EQ1 level.
And its not all about pre-existing lore. Sure, it helps but EQ1 did just fine without it.
Ill take a stab at the soul thing in Rift. Lore: its basically an uninteresting overly complicaed attempt at story telling, a very boring one at that. They are stories I cared Little about and were basically full of lofty fantistical words that appeared to be saying something but really wernt, their lore seemed more like it came out of someone's "random lore generator website.
Personality: Non existant, dry, humorless, uniteresting NPC's that bark mostly annoying things in annoying voice overs.
GAmeworld, cookie cutter in every way. Nothing and I mean nothing in this gameworld design every struck me as awesome, it was just one been there done that setting after another. Ill give you it was done with nice graphics but thats one of its only strengths.
So , yes souless to me for sure. GAmes with Personality that brought a game world alive in its own way:
EQ1
UO
AC
LOTRO
AOC
WOW
VANGAURD
Regardless of how these games have done overtime they all had unique art styles and some sort of personality (soul). Rift was just like a fantasy game re-run with overly complicated underwhelming skills and spells. It was like all those buttons on your blender that basically do the same thing but they are only there to make your blender seem more powerful/
This nails it. This was the one thing WoW hit a grand slam with above everything else (that and extremely fluid combat). SWTOR at least has *some* soul, though its far from WoW or EQ1 level.
And its not all about pre-existing lore. Sure, it helps but EQ1 did just fine without it.
Agree with those two posts.
Rift's world seemed just.. bland. Story, art-style, combat graphics, character customization (graphically AND in skills).
Plus I like MMORPGs that have more than four classes.
Rift's world seemed just.. bland. Story, art-style, combat graphics, character customization (graphically AND in skills).
Plus I like MMORPGs that have more than four classes.
Rift has 4 classes and then each class has a further 8 classes within it ?
Its closer to 8 talent trees.
Yes, its a bit more than just 4 classes, but its certainly not 32 classes either. I cant play rogues or warriors because i hate the combo point building mechanic. Cleric is the only class im really comfortable with (and I hate healing, which too many of the games players expected me to have a heal build.)
Rift's world seemed just.. bland. Story, art-style, combat graphics, character customization (graphically AND in skills).
Plus I like MMORPGs that have more than four classes.
Rift has 4 classes and then each class has a further 8 classes within it ?
Its closer to 8 talent trees.
Yes, its a bit more than just 4 classes, but its certainly not 32 classes either. I cant play rogues or warriors because i hate the combo point building mechanic. Cleric is the only class im really comfortable with (and I hate healing, which too many of the games players expected me to have a heal build.)
I only expect people to heal that have a healing icon next to thier name.
I've done dungeons with clerics tanks. Clerics are just really good healers; so people like them.
I can understand your combo point issue, but honestly, at least as far as rogues go, it's hardly noticable.
You're really downplaying the "8 talent trees".
My rogue's "8 talent trees", allow me to be a tank, be a WoW like hunter, be an EQ like archer, to be a sneaky assassin, to set traps and CC, or even to heal (I've actually healed tanks through the end bossin some T2 duneons when the other 3 guys in our group manage to die.). I also have a rogue build that's a lot like playing a mage tank, that can kill from range or get up close and melee.
My mage may be a mage in all of his "8 talent trees", but those 8 souls are not like playing the same soul with different particle effects. Beign a pyro mage is NOTHING like being a stormcaller, and being a storm caller is NOTHING like being an elementalist, and then you have a great healing soul in chloro, an awesome buffing soul in archonf or support, and a confusing CC soul in dominator. Then the combinations you can make are all unique from each other. A chlorolock who can pump out dots like a WoW lock, and return healing along with great damage, that also allows them to support heal in a group setting if they don't want to main heal and still contribute good dps.
I've only got my cleric to lvl 10, but having played with against clerics I know theirs a lot of veriety in the way the sole plays. Some of them will weild a giant hammer and actually hit you with it, others play like a mage in plate, and then there's the WoW druid like dots or pally type builds.
It's a lot closer to 8 classes within each class then is to say that it's just "8 talent trees". it's nothing like WoW, were the only that really changes is roation of spells you would use that really just amounted to a different set of particle effects. it's not even like DCUO were you had 2 roles for each class, but each role still played exactly the same as the other, it just made the skills you use do something else; while reducing your damage.
It's especially not right to say they're just "8 telent trees" when each of those souls dictates how your character plays, and the skills they use. It's hardly "talents" when it's the equivilent of playing a druid in WoW one minute and then changing to another build and playing a pally. Whenever you create a new build, using a soul you've never used before, it's the same as learning how to play a new class.
It's a lot closer to 8 classes within each class then is to say that it's just "8 talent trees". it's nothing like WoW, were the only that really changes is roation of spells you would use that really just amounted to a different set of particle effects.
Comments
It does seem raid heavy if you point your attention in that direction. There are also raids on Ember Isle. I have to point it out to people in 50 chat brainwashed by Blizzard. There is a currency called Inscribed Sourcestones you get from doing invasions and their is a vendor you can spend it at to get raid level gear.
It is not some knock off crap it is really nice. That tends to get people to rush to a zone event, but they need the reminder. I will agree before that mecahnic was added it did seem "instanced" raid heavy.
I'll place money right now ArenaNET will have the same issue. You have a playerbase so used to a lobby based CORPG and the big draw of GW2 is they remove the carrot from the stick, so no "instanced" raiding of any kind. My biggest flaw I see in GW2 is no carrot. No hampster on the wheel analogy.
That's pretty much it.
Anyone that spends enough time reading these forums should know very well that it's the same thing game after game. You get the same group of people that jumpr from one new game forum to the next. Each new game is great before it releases then junk a couple of months later, and they repeat the same tired topics over and over.
So and so game is going to fail because of so and so game.
And a few months later those same people that claimed so and so game was going to make whatever game they played before it was going to fail is now trolling that games forum claiming that it to will fail because another game is releasing.
Just watch. GW2 will be next, and you'll see a lot of the same people claiming its the end of ToR, and whatever other mmo is still popular because GW2 is about to release.
It amazes me how people on these forums are constantly putting down WoW as being a childish game, yet they're busy behaving like children with the troll posting of doom and gloom.
BTW, someone told me to come back after a few months and tell them how much fun I'm having in Rift, because the assumption was I'd find "boring, soulless, and unfun" after a few months, "just like everyone else."
2 50's both gearing up, helping to run a guild, and I'm having a blast. Still the most fun I've had since the early days of playing wow with my best friend and brother. having more fun now then I was almost 3 months ago.
And the raiting system here means didly. The next game that's hyped to high heaven will bump ToR's raiting down when it releases. It's the same story with every over hyped game, and yes, ToR is incredibly over hyped.
A soul is a methaphysical thing which never been proven to even exist, so the word seems to fit fine.
Games always top score wise around the release, it was the same for Rift.
I don't believe that Rift doesn't notice a drop when TOR released however, older MMOs always gets a drop when a new AAA MMO releases. Some players love to try the competition and that is just good. The question is if they will come back or not.
Of course some people love fantasy games and don't like sci-fi so it is possible that the impact ain't so big on Rift as many people seems to think, but I am sure it is still there.
It is my opinion that Rift should fear GW2 more than TOR though. GW2 is a fantasy game, have no monthly fees and all of the people I know that still play Rift have said they want to try it, just one of them is trying TOR right now.
I don't think TOR and Rift is really aiming for the same players.
This nails it. This was the one thing WoW hit a grand slam with above everything else (that and extremely fluid combat). SWTOR at least has *some* soul, though its far from WoW or EQ1 level.
And its not all about pre-existing lore. Sure, it helps but EQ1 did just fine without it.
Agree with those two posts.
Rift's world seemed just.. bland. Story, art-style, combat graphics, character customization (graphically AND in skills).
Plus I like MMORPGs that have more than four classes.
.. But in a good way.
Rift has 4 classes and then each class has a further 8 classes within it ?
Its closer to 8 talent trees.
Yes, its a bit more than just 4 classes, but its certainly not 32 classes either. I cant play rogues or warriors because i hate the combo point building mechanic. Cleric is the only class im really comfortable with (and I hate healing, which too many of the games players expected me to have a heal build.)
I only expect people to heal that have a healing icon next to thier name.
I've done dungeons with clerics tanks. Clerics are just really good healers; so people like them.
I can understand your combo point issue, but honestly, at least as far as rogues go, it's hardly noticable.
You're really downplaying the "8 talent trees".
My rogue's "8 talent trees", allow me to be a tank, be a WoW like hunter, be an EQ like archer, to be a sneaky assassin, to set traps and CC, or even to heal (I've actually healed tanks through the end bossin some T2 duneons when the other 3 guys in our group manage to die.). I also have a rogue build that's a lot like playing a mage tank, that can kill from range or get up close and melee.
My mage may be a mage in all of his "8 talent trees", but those 8 souls are not like playing the same soul with different particle effects. Beign a pyro mage is NOTHING like being a stormcaller, and being a storm caller is NOTHING like being an elementalist, and then you have a great healing soul in chloro, an awesome buffing soul in archonf or support, and a confusing CC soul in dominator. Then the combinations you can make are all unique from each other. A chlorolock who can pump out dots like a WoW lock, and return healing along with great damage, that also allows them to support heal in a group setting if they don't want to main heal and still contribute good dps.
I've only got my cleric to lvl 10, but having played with against clerics I know theirs a lot of veriety in the way the sole plays. Some of them will weild a giant hammer and actually hit you with it, others play like a mage in plate, and then there's the WoW druid like dots or pally type builds.
It's a lot closer to 8 classes within each class then is to say that it's just "8 talent trees". it's nothing like WoW, were the only that really changes is roation of spells you would use that really just amounted to a different set of particle effects. it's not even like DCUO were you had 2 roles for each class, but each role still played exactly the same as the other, it just made the skills you use do something else; while reducing your damage.
It's especially not right to say they're just "8 telent trees" when each of those souls dictates how your character plays, and the skills they use. It's hardly "talents" when it's the equivilent of playing a druid in WoW one minute and then changing to another build and playing a pally. Whenever you create a new build, using a soul you've never used before, it's the same as learning how to play a new class.
You obviously have very little clue about WoW.