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Getting bored of this game - sadly....

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  • TGSOLTGSOL Member Posts: 274

    Originally posted by RizelStar

    Originally posted by Sovrath


    Originally posted by Lashley


    Originally posted by JuJutsu


    Originally posted by Lashley

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

    That's not my experience. I hope you find something else to play that you enjoy.

    Thanks, I'm gonna try and persevere until GW2.

    And are you sure that GW2 is not the same? That it mostly has kill quests?

    Because from what I've seen, it's all combat.

    Perhaps you could tell us (if you haven't already) which mmo you are currently playing that has a variety of quests. Because I can't really think of any of the newer games that have a huge variety of quest types.

    Now, in the interest of full disclosure, I too prefer a vareity of quests. I do like combat so it's not really an issue for me. But I haven't really seen many mmo's that have a huge variety of quest types.

    The problem with puzzles is that once someone has solved them they post the info and that negates that.

    Perhaps you can tell us what current mmo's you are playing and which quests they use that you liked?

    Sovrath, the point is that in SWTOR you do infact get told to go kill x and what not but the crazy thing is like mainly in the starter area, you see mobs standing there not actually doing what they are claimed to be doing. That's the BIG difference. 

    That doesn't mean SWTOR sucks or anything but that's how the questing is, and that's how it is in almost every single MMO out there that's released, I could be missing one, maybe Rift but it wasn't organized.



    Yeah, to me the issue isn't so much with "kill quests" but rather how they are presented.

     

    Standard MMO's just have fields of guys wandering around aimlessly, if they even move at all. Then you get quests like "Goblins are killing our crops and our townfolk! Go kill 10 of them and return to me" that don't even remotely reflect what's actually going on. To me that's the definition of a boring, generic "kill quest," and I'm looking forward to GW2's vastly different approach to the issue.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by TGSOL

    Originally posted by RizelStar


    Originally posted by Sovrath


    Originally posted by Lashley


    Originally posted by JuJutsu


    Originally posted by Lashley

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

    That's not my experience. I hope you find something else to play that you enjoy.

    Thanks, I'm gonna try and persevere until GW2.

    And are you sure that GW2 is not the same? That it mostly has kill quests?

    Because from what I've seen, it's all combat.

    Perhaps you could tell us (if you haven't already) which mmo you are currently playing that has a variety of quests. Because I can't really think of any of the newer games that have a huge variety of quest types.

    Now, in the interest of full disclosure, I too prefer a vareity of quests. I do like combat so it's not really an issue for me. But I haven't really seen many mmo's that have a huge variety of quest types.

    The problem with puzzles is that once someone has solved them they post the info and that negates that.

    Perhaps you can tell us what current mmo's you are playing and which quests they use that you liked?

    Sovrath, the point is that in SWTOR you do infact get told to go kill x and what not but the crazy thing is like mainly in the starter area, you see mobs standing there not actually doing what they are claimed to be doing. That's the BIG difference. 

    That doesn't mean SWTOR sucks or anything but that's how the questing is, and that's how it is in almost every single MMO out there that's released, I could be missing one, maybe Rift but it wasn't organized.



    Yeah, to me the issue isn't so much with "kill quests" but rather how they are presented.

     

    Standard MMO's just have fields of guys wandering around aimlessly, if they even move at all. Then you get quests like "Goblins are killing our crops and our townfolk! Go kill 10 of them and return to me" that don't even remotely reflect what's actually going on. To me that's the definition of a boring, generic "kill quest," and I'm looking forward to GW2's vastly different approach to the issue.

    I fail to see a real difference.

    Regardless of whether the mobs are actually operating in a manner that they should be, the player is still "killing".

    It's just more ridiculous that the mobs are standing about doing nothing. It doesn't change what the player has to do.

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  • TGSOLTGSOL Member Posts: 274

    Originally posted by Sovrath

    It doesn't matter whether SWToR sucks or not. I'm sure in the eyes of many it does and with good reason.

    But the fact is that I don't know many modern mmo's that incorporate other types of quests and many of them. The original post claims that the there is boredeom because there are mostly kill quests.

    So is the issue mostly with kill quests or the issue is with how the mobs are are acting?

    There are supposedly going to be some puzzle type quest and DE's with objectives such as "pick up the barrels of water and use them to put out the fires." Killing things does seem to be the primary driving force, however.

     

    Can't speak for others, but for me it's the presentation and initiation that makes the difference. That, and the actual act of killing is more satisfying and overall more fun thanks to what I think is a better overall combat system.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by TGSOL

    Originally posted by Sovrath



    It doesn't matter whether SWToR sucks or not. I'm sure in the eyes of many it does and with good reason.

    But the fact is that I don't know many modern mmo's that incorporate other types of quests and many of them. The original post claims that the there is boredeom because there are mostly kill quests.

    So is the issue mostly with kill quests or the issue is with how the mobs are are acting?

    There are supposedly going to be some puzzle type quest and DE's with objectives such as "pick up the barrels of water and use them to put out the fires." Killing things does seem to be the primary driving force, however.

     

    Can't speak for others, but for me it's the presentation and initiation that makes the difference. That, and the actual act of killing is more satisfying and overall more fun thanks to what I think is a better overall combat system.

    Presentation is of course important. But how many of us have played an elderscrolls game and really noticed that the mobs really aren't doing anything but standing there?

    Skyrim is a bit better but I've still found mobs just "standing there".

    The difference seems to be that we are willing to supply the action and motivation to the mob in order to make the world more believable.

    In lotro they still stand there. Unless they've changed the mobs in wow or AoC or any number of mmo's they are still pretty much standing there. Except of course for the few that are given some travel orders such as walking a perimter.

    Ryzom has some nice movement in its mobs.

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  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Sovrath

    It doesn't matter whether SWToR sucks or not. I'm sure in the eyes of many it does and with good reason.

    But the fact is that I don't know many modern mmo's that incorporate other types of quests and many of them. The original post claims that the there is boredeom because there are mostly kill quests.

    So is the issue mostly with kill quests or the issue is with how the mobs are are acting?

    The issue is regardless whether it was the player base or devs this was supposedly not going to be the case.  I'm not sure who started that whole line nor do I really care, but once again for the fucking billionth time players were running around saying how this game was going to revolutionize everything when clearly it does not.

    Unless you count having voiceovers for everything some unique concept brought to the land of mmos.

    Should this really be surprising? No, not sure why some raise their expectations levels so high.

    Can I blame them though? Nope. It is bioware after all and considering their history I can see why some had such high expectations.

    Anyways, I doubt most that don't care for the game think it "sucks". Over all, once you get past the "new shiny toy" factor this game really brings nothing new to the table and least far as gameplay goes is rather average at best.

    So of course, for those that were expectiing something revolutionary, evolutionary, ejaculatory, whatthefignewtonever, this game is going to bore them quickly or be a huge letdown.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • rznkainrznkain Member Posts: 539

    Originally posted by arrgy

    I am so glad I did  the beta and got this game out of my system in a weekend. Tried all the classes, found only the agent mildly fun to play, took it to level 30ish and decided it was crap.

       Not sure what is more sad the fact you power guzzled through a beta weekend to 30 or that you have no life to be able to power lvl to 30 in a beta weekend.Either way mmog makers do not make these games for ppl like you as they know  the ADD group of people cannot manage to play in any other manner.Thats why people like you jump game to game to game it isn't because they suck it is because you cannot actually play anything casually or even at a slower pace its race race race then  whine either game sucks because you burned yourself out or there is nothing to do at end game because you ran hell bent through all the content not even payin attention to it to get some kinda self worth over being one of the first people to max lvl.

  • TGSOLTGSOL Member Posts: 274

    Originally posted by Sovrath

    I fail to see a real difference.

    Regardless of whether the mobs are actually operating in a manner that they should be, the player is still "killing".

    It's just more ridiculous that the mobs are standing about doing nothing. It doesn't change what the player has to do.

    If you strip it down to merely "you are killing things, therefore it's the same" then yes, it's the exact same thing.

  • pmaurapmaura Member UncommonPosts: 530

    the better question is this, how much did you play, like every day for 18 hrs a day etc. I have no problems with this game.

    its great and the quests are not close to the same its all about the stroy and to be honest if you dont like that well thats your call, every single game in existence has the same quests kill this or get that hell thats practicly the plot of every movie and book too.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by pmaura

    every single game in existence has the same quests kill this or get that hell thats practicly the plot of every movie and book too.

    Lol...say what? What the hell books and movies are you checking out? You need to be a bit more selective in your choices there if that's really your view.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by Wickedjelly

    Originally posted by Sovrath

    It doesn't matter whether SWToR sucks or not. I'm sure in the eyes of many it does and with good reason.

    But the fact is that I don't know many modern mmo's that incorporate other types of quests and many of them. The original post claims that the there is boredeom because there are mostly kill quests.

    So is the issue mostly with kill quests or the issue is with how the mobs are are acting?

    The issue is regardless whether it was the player base or devs this was supposedly not going to be the case.  I'm not sure who started that whole line nor do I really care, but once again for the fucking billionth time players were running around saying how this game was going to revolutionize everything when clearly it does not.

    Unless you count having voiceovers for everything some unique concept brought to the land of mmos.

    Should this really be surprising? No, not sure why some raise their expectations levels so high.

    Can I blame them though? Nope. It is bioware after all and considering their history I can see why some had such high expectations.

    Anyways, I doubt most that don't care for the game think it "sucks". Over all, once you get past the "new shiny toy" factor this game really brings nothing new to the table and least far as gameplay goes is rather average at best.

    So of course, for those that were expectiing something revolutionary, evolutionary, ejaculatory, whatthefignewtonever, this game is going to bore them quickly or be a huge letdown.

    I really am not interested in how some players thought the game was going to revolutionize everything nor am I interested in the players who want to jump on the "I told you so wagon". It's kind of immaterial as neither are entirely wrong or right.

    I'm smart enough to see what is different and what is not and I hope those players who go into this game look at it and see it for what it is, warts and all, good stuff and all.

    I do think the voiceovers move the genre forward as they make me more engaged in what is happening.

    The quests are pretty much the same fare and as long as I realize it's a standard themepark mmo then it doesn't really matter.

    The OP's stance was that there was nothing but kill quests.

    Now, if a person is tired of "kill quests" then it's more than possible the game is not going to be for them. If they are currently playing another mmo I'd be interested in knowing how drastically different are those kill quests as I really see no difference? You kill things. end of subject.

    Now if people want to argue about the quality of kill quests then that's really a different discussion.

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  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by Sovrath

    Originally posted by Wickedjelly


    Originally posted by Sovrath

    It doesn't matter whether SWToR sucks or not. I'm sure in the eyes of many it does and with good reason.

    But the fact is that I don't know many modern mmo's that incorporate other types of quests and many of them. The original post claims that the there is boredeom because there are mostly kill quests.

    So is the issue mostly with kill quests or the issue is with how the mobs are are acting?

    The issue is regardless whether it was the player base or devs this was supposedly not going to be the case.  I'm not sure who started that whole line nor do I really care, but once again for the fucking billionth time players were running around saying how this game was going to revolutionize everything when clearly it does not.

    Unless you count having voiceovers for everything some unique concept brought to the land of mmos.

    Should this really be surprising? No, not sure why some raise their expectations levels so high.

    Can I blame them though? Nope. It is bioware after all and considering their history I can see why some had such high expectations.

    Anyways, I doubt most that don't care for the game think it "sucks". Over all, once you get past the "new shiny toy" factor this game really brings nothing new to the table and least far as gameplay goes is rather average at best.

    So of course, for those that were expectiing something revolutionary, evolutionary, ejaculatory, whatthefignewtonever, this game is going to bore them quickly or be a huge letdown.

    I really am not interested in how some players thought the game was going to revolutionize everything nor am I interested in the players who want to jump on the "I told you so wagon". It's kind of immaterial as neither are entirely wrong or right.

    I'm smart enough to see what is different and what is not and I hope those players who go into this game look at it and see it for what it is, warts and all, good stuff and all.

    I do think the voiceovers move the genre forward as they make me more engaged in what is happening.

    The quests are pretty much the same fare and as long as I realize it's a standard themepark mmo then it doesn't really matter.

    The OP's stance was that there was nothing but kill quests.

    Now, if a person is tired of "kill quests" then it's more than possible the game is not going to be for them. If they are currently playing another mmo I'd be interested in knowing how drastically different are those kill quests as I really see no difference? You kill things. end of subject.

    Now if people want to argue about the quality of kill quests then that's really a different discussion.

    It was sort of implied in the OP...

    image
  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by AdamTM

     

    It was sort of implied in the OP...

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

     

    Not it's not. he clearly states that there is no vareity and that they are all kill quests. Had he said that there is no variety and ended it on that then you might have a case. But since he qualified his statement with "they are all "go here and kill this" then it seems that his issue is with kill quests in general.

    AFter all, all kill quests are go here and kill x. You kind of have to know what you need to kill in order to kill it.

     

     

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  • mikunimanmikuniman Member UncommonPosts: 375

    Try a different class, I'm on that planet and as an IA  I'm minipulatling people, disguising as droids, guards, hacking and sneaking around blowing shit up, the stories engaging and I never was much of a SW fan.  Nice 007 feel. Sure you have kill some also that's the point man. My big beef is all the running I find that boring. All those speeders, taxis and creatures parked I want to ride one. I think it's quite different from most mmo's. Wish the graphics were better but they're acceptable. For me money well spent so far.

    ps. as I'm wrinting this and eating a sandwich my 2 companions are off crafting, pretty cool.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Sovrath

    Originally posted by RizelStar



    Thing is Sovrath, in GW 2 you could complete a quest wihout killing were as someone could do the same quest killing or you can do a little bit of both.

    Now GW 2 isn't perfect either I think the big issue with Guild War fasr as the cutscenes is the same issue with SWTOR were you can get kicked for rushing or taking your time(mainly from dungeons.) If people don't see that as an issue for mmos with cutscenes then you must look again.

    I know it's hard to imagine an mmo having an "one up" in questing but from experience they do :/

    In which case is this a GW2 vs SWToR thread in disguise?

    It's not hard to imagine a game that changes questing but the OP distinctly stated that there was nothing to do but kill quests.

    Unless of course this is a veiled attempt to start just one more  GW2 vs SWToR discussion.

     

    I'm not trying that at all but it's hard to bite my toungue when I see misinformation, I also get most people, mainly on other websites when they talk down on SWTOR like it isn't a great current gen MMOROPG which in my opinion I think it is.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Sovrath

    I really am not interested in how some players thought the game was going to revolutionize everything nor am I interested in the players who want to jump on the "I told you so wagon". It's kind of immaterial as neither are entirely wrong or right.

    Eh? If you weren't interested in this at all then you wouldn't even be discussing this matter or debating the OP's topic because it would be moot to you. 

    Like it or not, agree or disagree - doesn't really matter - but the main crux of the OP's complaint falls under the the premise of there simply being nothing new here, dull, generic, etc. Pick whatever term you think best describes his sentiment because it doesn't really matter.

     

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ChimpsChimps Member Posts: 192

    Originally posted by Satarious

    Originally posted by Lashley

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

    Here's a little tip:  Play casually and make new friends.  When you just solo all the time, any game will become boring no matter how compelling it is.

    So true. Games that you like from the start stay fun forever if you have someone to play it with. Doesn't matter if it's a stranger you don't know, get to know the person and play with them. A lot more fun. A plus is if you know the person in real life :)

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by Lashley

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

    I think its just your bored with mmos in general by the sound of it .

  • GreenzorGreenzor Member Posts: 165

    Originally posted by OkhamsRazor

    Originally posted by Lashley

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

    I think its just your bored with mmos in general by the sound of it .

    By the sound of it, it's just he's bored with wow-like MMOs.


     

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by Wickedjelly

    Originally posted by Sovrath

    I really am not interested in how some players thought the game was going to revolutionize everything nor am I interested in the players who want to jump on the "I told you so wagon". It's kind of immaterial as neither are entirely wrong or right.

    Eh? If you weren't interested in this at all then you wouldn't even be discussing this matter or debating the OP's topic because it would be moot to you. 

     

    More to the point, I'm not interested in a silly debate on whether or not SWToR revolutionizes the industry or not. I can easily list things that it does move forward as well as things that are firmly planted in "same old same old".

    but it's a silly debate because the things that it does revolutionize aren't necessarily thought of as revolutionary by some. So where does that really leave us? Just opinion I suppose if not just a going back and forth the umpteenth time.

    The original statement was that there is no variety, they are all kill x quests. But most mmo's in recent years incorporate that scheme. Since SWToR Devs never said that they would reinvent that wheel but that they would  reinvent how that wheel is powered then I feel they have succeded.

    the quests feel more immersive to me because of the storied moments.

     He sems to want more variety. And my question is whether or not he is currently playing an mmo that has quests that to him offer the variety he seeks? Or is it that he is having a hard time finding any game that offers more variety?

    I wonder if players who want more of other types of quests will find some of the upcoming offerings more satisfying or just more of the same with a different presentation?

     

     

     

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • sgtairbornesgtairborne Member Posts: 51

    Every game that is annouced or comes out is the same old thing.

    People love it and defend it like the virgin mary, people hate it and try to get everyone else to hate it, people say wait for game X it will be better then this and evrything else, people defend new game, people tear down new game, new game announced, repeat repeat repeat.

    You would think people would get tired of the same exact argument for years. You guys should hang out with my wife, youd get along perfectly.

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by Sovrath

    Originally posted by AdamTM

     

    It was sort of implied in the OP...

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

     

    Not it's not. he clearly states that there is no vareity and that they are all kill quests. Had he said that there is no variety and ended it on that then you might have a case. But since he qualified his statement with "they are all "go here and kill this" then it seems that his issue is with kill quests in general.

    AFter all, all kill quests are go here and kill x. You kind of have to know what you need to kill in order to kill it.

     

     

     

    I read it as "there is no variety in "kill this and go here" quests"

    image
  • sgtairbornesgtairborne Member Posts: 51

    Originally posted by Wickedjelly

    Originally posted by sgtairborne

    Every game tha is annouced or somes out is the same old thing.

    People love it and defend it like the virgin mary, people hate it and try to get everyone else to hate it, people say wait for game X it will be better then this and evrything else, people defend new game, people tear down new game, new game announced, repeat repeat repeat.

    You would think people would get tired of the same exact argument for years. You guys should hang out with my wife, youd get along perfectly.

    Well...in all fairness such is the way of forums.  Besides, I need these folks to keep this shit up.

    Makes being stuck at work far more entertaining XD

    LOL I agree. Its fun to see people bang their heads against a wall. Becasue really theres not much else to do anyways.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by AdamTM

    Originally posted by Sovrath


    Originally posted by AdamTM

     

    It was sort of implied in the OP...

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

     

    Not it's not. he clearly states that there is no vareity and that they are all kill quests. Had he said that there is no variety and ended it on that then you might have a case. But since he qualified his statement with "they are all "go here and kill this" then it seems that his issue is with kill quests in general.

    AFter all, all kill quests are go here and kill x. You kind of have to know what you need to kill in order to kill it.

     

     

     

    I read it as "there is no variety in "kill this and go here" quests"

    And I read it as "there is no variety. They are all go here and kill this quests." Exactly as he punctuated it.

    Maybe the OP can clarify. If he means that he just wants variety in the kill quests then sure, I cheerfully withdraw my initial question.

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  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by Sovrath

    Originally posted by AdamTM


    Originally posted by Sovrath


    Originally posted by AdamTM

     

    It was sort of implied in the OP...

    This isn't flaming as I love SW and really enjoyed this game at first, but now the game is boring the hell out of me now, I don't know if it's just Nar Shadar but there is no variety in quests. They're all go here and kill this. Tiresome.

     

    Not it's not. he clearly states that there is no vareity and that they are all kill quests. Had he said that there is no variety and ended it on that then you might have a case. But since he qualified his statement with "they are all "go here and kill this" then it seems that his issue is with kill quests in general.

    AFter all, all kill quests are go here and kill x. You kind of have to know what you need to kill in order to kill it.

     

     

     

    I read it as "there is no variety in "kill this and go here" quests"

    And I read it as "there is no variety. They are all go here and kill this quests." Exactly as he punctuated it.

    Maybe the OP can clarify. If he means that he just wants variety in the kill quests then sure, I cheerfully withdraw my initial question.

    Maybe, his grammar and punctuation isn't stellar to begin with.

    I'm just saying that I think what he means there is no variety in the quests, because the alternative would not make sense if he played the game at all as he is claiming.

    image
  • ClassicstarClassicstar Member UncommonPosts: 2,697


    Originally posted by IPolygon
    Yeah, what did you expect? In previews and reviews it was clearly stated that VO and presentation mask the lack of variety in quest design. I don't know if you do it, but skipping dialogue kills most of what makes SWTOR exceptional in the genre.
     
    Edit: typos

    I think majority don't play mmo's becouse they wanne watch dialogue, me included. First time its maybe nice but im convinced with most players its very fast tiresome to watch dialogue all the time.

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