3) This is just my guess, but I would think for a couple reasons.
The first is that it's much harder to balance. Not only because of the skills, but you'd also need to create double the number of weapon based traits and then balance those as well.
It's also more complex. Part of the reason for tying skills to weapons in the first place was because people were bad at builds in GW1, so they want to make it so you can't really gimp yourself. If you had 10 options, it would be that much harder to pick the ones you wanted. Also in PVP, if you see someone with a weapon, you at least have some idea what they can do, even if you don't know the traits. With 10 available, you have that much less of an idea.
There'd probably be FOTM builds, where people would think you were a noob because you weren't using the proper 5.
Also, if they created 5 more skills, they could just create another weapon. People are already complaining because there's no 2H axe in the game. It's not as flexible as choosing 5 of 10, but I think people would appreciate new weapons, new skins, etc more.
I think they made it so to save time mainly. I would had prefered choosing my skills from a list myself.
It is also easy to add new weapons to the game like this, and they could also add special magical weapons that have one of the attacks exchanged with something else if they want later.
Still, I hope they change this with an expansion later. I like making builds in GW.
Your build will consist of your 2 weapon slots, your 5 utility skill and the trait system. Oh.. and the profession unique mechanic.
Plenty of build possibility. And don't forget chain skill and the changing skill of the thief when he go stealth.
That is kind of how I look at it. In GW1, you have 8 choices of skills, but it's incredibly open ended and a balancing nightmare because of the dual classing and thousand plus skills.
GW2 I look at it like you've got 9 choices for the most part because you've got to choose Primary MH, Primary OH, Secondary MH, Secondary OH, and 5 others. (There's fewer choices if you pick a 2H weapon, or are an Elementalist or Engineer). And you've got traits too which can modify these. It's not nearly as open ended, which will mean easier balancing, but there's still a lot of options.
Keep in mind too that we're comparing to the 1300 skills of GW1 after 3 expansions. If you count Core+Prophecies skills, it's only 456 (Factions added 350, Nightfall added 363, and EOTN added 150). If each GW2 profession has 50-60 skills or so, that's 400 - 480 in game at launch. That's a truly comparable number, though based on what they've said, I wouldn't expect them to go crazy adding skills in expansions because they don't want to ramp up the difficulty for new players.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
My fear is that with all the problems from people hacking MMO databases, that I won't end up buying things at the item shop unless they accept VISA gift cards.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
My biggest fear is that the WvWvW does not allow small roaming group gameplay to flourish like DAOC thus effectively turning the game to another huge giant "red-is-dead" "merry-go-round" zergfest like Warhammer Online or Aion.
My biggest fear is that the WvWvW does not allow small roaming group gameplay to flourish like DAOC thus effectively turning the game to another huge giant "red-is-dead" "merry-go-round" zergfest like Warhammer Online or Aion.
I agree, and the more I read about 'hot join', the more I fear there will be no actual place in GW2 for small group and solo pvp. I really hope I'm wrong, but no game has yet managed to deal effectively with the zerg and with premades sync queueing their way into what is supposed to be random pvp. Since I plan to play GW2 mostly for the pvp, this could completely ruin the game for me.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
My fear is that the dynamic events won't work as advertised. You find an event that ratmen are building up their forces to attack a town, so you run over and you see a bunch of ratmen in their idle animation. You wonder what's going on when the timer runs out, they all vanish and teleport into the nearby town and suddenly the whole place is on fire as all of the NPCs are replaced by ratmen in their idle animation. The timer ticks down, and now the ratmen are there forever, stuck in a loop until some brave player comes along to free them from their prison.
My fear is that the dynamic events won't work as advertised. You find an event that ratmen are building up their forces to attack a town, so you run over and you see a bunch of ratmen in their idle animation. You wonder what's going on when the timer runs out, they all vanish and teleport into the nearby town and suddenly the whole place is on fire as all of the NPCs are replaced by ratmen in their idle animation. The timer ticks down, and now the ratmen are there forever, stuck in a loop until some brave player comes along to free them from their prison.
No, it is not as you have described. You will not be seeing them in idle animation. They will be doing "something" not just standing around. Take a look at the 20 minutes walk through, that will give you a better idea.
My biggest fear is that the WvWvW does not allow small roaming group gameplay to flourish like DAOC thus effectively turning the game to another huge giant "red-is-dead" "merry-go-round" zergfest like Warhammer Online or Aion.
I agree, and the more I read about 'hot join', the more I fear there will be no actual place in GW2 for small group and solo pvp. I really hope I'm wrong, but no game has yet managed to deal effectively with the zerg and with premades sync queueing their way into what is supposed to be random pvp. Since I plan to play GW2 mostly for the pvp, this could completely ruin the game for me.
Since some of the devs have eagerly cited their experiences in DAOC as the kind of feel they were trying to replicate with WvWvW I'm not sure why people still have this feeling. I mean, sure, wondering if it will actually work as advertised, as in wondering if they will be able to pull it off - but wondering whether the game will allow such features at all is a bit off to me. Yes, the game is supposed to support this kind of gameplay.
Also, with the ability to create your own servers for PvP games, you can set up 1v1 or 2v2 matches for your arena-based small PvP skirmishes as well.
Isn't there like 100 levels of progression in this one?
If it takes too long to level I'll lose interest.
80. But it really isn't the number of levels that matter but the time it takes to max out.
A game can have thousand levels and still take longer to max out than a game with 20.
If you want an example than Wow have more level now than the original EQ even though it took 10 times as long to max out. DDO have only 20 levels and still it takes longer to max out than EQ2 who have 85 (or is it 90 now?).
GW2 will have an even curve so leveling from 79 to 80 takes as long time as 15 to 16.
I agree, and the more I read about 'hot join', the more I fear there will be no actual place in GW2 for small group and solo pvp. I really hope I'm wrong, but no game has yet managed to deal effectively with the zerg and with premades sync queueing their way into what is supposed to be random pvp. Since I plan to play GW2 mostly for the pvp, this could completely ruin the game for me.
If the mists gets too crowded for you there will always be Arenas and guild Vs guild. But I think a smaller group will be able to do a difference in the mists as well, there will be plenty of objectives, just choose one of the smaller to work on.
My fear is that people like me, for whom the design philosophy of ArenaNet is appealing, are really in the vast minority in the MMO/gaming world.
GW2 is taking all the things I despise about MMOs and rethinking them, re-applying them, or removing them entirely, but what if the majority of people REALLY DO prefer to play games with mechanics like WOW, and only a few thousand want to play games the way I do? What if people really only do check out GW2 once and then go back to whatever their preferred traditional MMO is, and ANet doesn't make enough profit to justify their vision despite my desire for them to take my money?
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
My one and only fear is that this game will not live up to the hype. I have tried EVERY pay to play and most free to play mmos out there and not one has evolved the genre in the way that I have wanted. This game has the most potential to evolve the genre and if it fails it will be the death of mmos for me. That is my biggest fear. If this game doesn't evolve the genre, then the genre is dead to me. We have waited long enough.
I am looking forward to GW2 , and want to play it now just like many however I do have fears. This topic is to name your top fears. Not something you hate or dislike just something that worries you. Here is my top three.
1. Not having different races in pvp. When in WoW, Warhammer, DAOC, and even RIFT you knew the face of your enemy
because they looked different then you. Not saying that you wont recognize the enemy but it will have a different feel.
2. Mounts. some of us sad because no mounts.For me it has to do with more the freedom to move quickly where ever I want to explore. They have teleports ,but what about underwater?
3.Action Bars. I think action bars allow for more customization. My fear is that with limited action bars will limit actions which looks like the thing they didnt want namely "I swing a sword"
my biggest fear may seem trivial, but my biggest fear is the run animations will be too distracting. there was this thing with gw1 where the character seemed rather than having its back to your screen, was kind of half turned back, as if it was trying to look over its shoulder at you. i felt creeped out. i thought it might turn around and start telling me i was being a noob for getting it killed.
sounds trivial, but i often choose the race and gender of my character based on how little it distracts me from the action.
that's it, really.
that and that all the hype about it not being so raid-focussed at endgame turn out to be a lie and everyone will be forced into raid-style dungeons. i fear the devs are going to write up a note saying, "you know, we heard some dudes love making big angry guilds full of elitist epeeners and we'd like to cater only to them. sorry, everyone else." that's not so much a fear as a nightmare.
Basically that GW2 will live and die by it's dynamic quest system apart from that it has a Themepark look all over it,if for me this fails then even a non subbed Mo is not worth buying as it's back to the same generic DNA as others of it's genre.
Other than that it looks technically superb,has a dedicated team and publisher and a loyal GW1 fanbase if they get it right it could revolutionise the way we play Mo's.
My biggest fear is that the WvWvW does not allow small roaming group gameplay to flourish like DAOC thus effectively turning the game to another huge giant "red-is-dead" "merry-go-round" zergfest like Warhammer Online or Aion.
I agree, and the more I read about 'hot join', the more I fear there will be no actual place in GW2 for small group and solo pvp. I really hope I'm wrong, but no game has yet managed to deal effectively with the zerg and with premades sync queueing their way into what is supposed to be random pvp. Since I plan to play GW2 mostly for the pvp, this could completely ruin the game for me.
Play daoc, there was room for both.. but then agian the many classes allowed for that which gw2 lacks. still might be viable. However, in world pvp like that you just join the zerg or a small group to accomplish goals... its an mmo not a single player.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Isn't there like 100 levels of progression in this one?
If it takes too long to level I'll lose interest.
My worry is the opposite. I'm hoping leveling doesn't go too fast. For the player mostly interested in structured pvp there is really no reason to level. They'll be leveled to 80 with the same gear all the time regardless. I guess it may effect WvWvW. Where they bring you to 80 but dont keep everyone even on stats. We wont really know til we can play and see how big of a difference it makes.
In other games people would want to speed level to max to raid and get the best gear they could. GW2 doesn't seem to have that same "raid for gear" at end game. Atleast not from what i have read. I'm just not seeing the need for extreme fast leveling. One of the few things that could keep me from buying GW2 is if i find out you can get to max level in a week. I'm not looking for anything like old EQ where it took us 6 months + but i don't think 6 weeks + is out of the question.
I just think longer leveling can help keep pve players interested while not hurting the pvp players.
I am looking forward to GW2 , and want to play it now just like many however I do have fears. This topic is to name your top fears. Not something you hate or dislike just something that worries you. Here is my top three.
1. Not having different races in pvp. When in WoW, Warhammer, DAOC, and even RIFT you knew the face of your enemy
because they looked different then you. Not saying that you wont recognize the enemy but it will have a different feel.
2. Mounts. some of us sad because no mounts.For me it has to do with more the freedom to move quickly where ever I want to explore. They have teleports ,but what about underwater?
3.Action Bars. I think action bars allow for more customization. My fear is that with limited action bars will limit actions which looks like the thing they didnt want namely "I swing a sword"
OMG.There are no fears mate this game will fail just like other mmos.Im sure of it that we will come here when it's released whining about the lack of things.
I trust only blizzard and no one else.Im waiting for diablo 3 and the new mmo from blizzard.I even may go back to wow again with those stupid pandas and petmons.Thats how i feel after swtor fail.
In other games people would want to speed level to max to raid and get the best gear they could. GW2 doesn't seem to have that same "raid for gear" at end game. Atleast not from what i have read. I'm just not seeing the need for extreme fast leveling. One of the few things that could keep me from buying GW2 is if i find out you can get to max level in a week. I'm not looking for anything like old EQ where it took us 6 months + but i don't think 6 weeks + is out of the question.
I just think longer leveling can help keep pve players interested while not hurting the pvp players.
I think the devs have said it takes about 120 hours on average to level a toon to cap. If you're one to play that much in the span of a week then GW2 may disappoint you. If you only play 3 hours a day on average, then your 6 weeks should be a pretty good match.
In other games people would want to speed level to max to raid and get the best gear they could. GW2 doesn't seem to have that same "raid for gear" at end game. Atleast not from what i have read. I'm just not seeing the need for extreme fast leveling. One of the few things that could keep me from buying GW2 is if i find out you can get to max level in a week. I'm not looking for anything like old EQ where it took us 6 months + but i don't think 6 weeks + is out of the question.
I just think longer leveling can help keep pve players interested while not hurting the pvp players.
I think the devs have said it takes about 120 hours on average to level a toon to cap. If you're one to play that much in the span of a week then GW2 may disappoint you. If you only play 3 hours a day on average, then your 6 weeks should be a pretty good match.
Links
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Originally posted by Senjinn Originally posted by PukeBucket Isn't there like 100 levels of progression in this one? If it takes too long to level I'll lose interest.
My worry is the opposite. I'm hoping leveling doesn't go too fast. For the player mostly interested in structured pvp there is really no reason to level. They'll be leveled to 80 with the same gear all the time regardless. I guess it may effect WvWvW. Where they bring you to 80 but dont keep everyone even on stats. We wont really know til we can play and see how big of a difference it makes.
...
I can agree with that last statement.
Everyone provided good thoughts on that subject, and honestly this is a pretty awesome thread all around.
For me I guess I suspected (and really am looking forward to) Guild Wars 2 having a more focused and succinct combat system that focuses a lot on application of skills.
What are we gaining over those 80 levels? If after a point it's just health points and a static growth of stats....................
That'll not really be a fear, but I'd yawn at it.
I used to play MMOs like you, but then I took an arrow to the knee.
Comments
That is kind of how I look at it. In GW1, you have 8 choices of skills, but it's incredibly open ended and a balancing nightmare because of the dual classing and thousand plus skills.
GW2 I look at it like you've got 9 choices for the most part because you've got to choose Primary MH, Primary OH, Secondary MH, Secondary OH, and 5 others. (There's fewer choices if you pick a 2H weapon, or are an Elementalist or Engineer). And you've got traits too which can modify these. It's not nearly as open ended, which will mean easier balancing, but there's still a lot of options.
Keep in mind too that we're comparing to the 1300 skills of GW1 after 3 expansions. If you count Core+Prophecies skills, it's only 456 (Factions added 350, Nightfall added 363, and EOTN added 150). If each GW2 profession has 50-60 skills or so, that's 400 - 480 in game at launch. That's a truly comparable number, though based on what they've said, I wouldn't expect them to go crazy adding skills in expansions because they don't want to ramp up the difficulty for new players.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
My fear is that with all the problems from people hacking MMO databases, that I won't end up buying things at the item shop unless they accept VISA gift cards.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
My biggest fear is that the WvWvW does not allow small roaming group gameplay to flourish like DAOC thus effectively turning the game to another huge giant "red-is-dead" "merry-go-round" zergfest like Warhammer Online or Aion.
I agree, and the more I read about 'hot join', the more I fear there will be no actual place in GW2 for small group and solo pvp. I really hope I'm wrong, but no game has yet managed to deal effectively with the zerg and with premades sync queueing their way into what is supposed to be random pvp. Since I plan to play GW2 mostly for the pvp, this could completely ruin the game for me.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
My fear is that the dynamic events won't work as advertised. You find an event that ratmen are building up their forces to attack a town, so you run over and you see a bunch of ratmen in their idle animation. You wonder what's going on when the timer runs out, they all vanish and teleport into the nearby town and suddenly the whole place is on fire as all of the NPCs are replaced by ratmen in their idle animation. The timer ticks down, and now the ratmen are there forever, stuck in a loop until some brave player comes along to free them from their prison.
No, it is not as you have described. You will not be seeing them in idle animation. They will be doing "something" not just standing around. Take a look at the 20 minutes walk through, that will give you a better idea.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Isn't there like 100 levels of progression in this one?
If it takes too long to level I'll lose interest.
I used to play MMOs like you, but then I took an arrow to the knee.
Yep. And still wouldn't I mind if I could choose the weapon skills as well.
But I guess you can't get everything even though I have hopes that they might add it in a weapon focused expansion later.
It is still the design thing I like least about the game so far.
Since some of the devs have eagerly cited their experiences in DAOC as the kind of feel they were trying to replicate with WvWvW I'm not sure why people still have this feeling. I mean, sure, wondering if it will actually work as advertised, as in wondering if they will be able to pull it off - but wondering whether the game will allow such features at all is a bit off to me. Yes, the game is supposed to support this kind of gameplay.
Also, with the ability to create your own servers for PvP games, you can set up 1v1 or 2v2 matches for your arena-based small PvP skirmishes as well.
80. But it really isn't the number of levels that matter but the time it takes to max out.
A game can have thousand levels and still take longer to max out than a game with 20.
If you want an example than Wow have more level now than the original EQ even though it took 10 times as long to max out. DDO have only 20 levels and still it takes longer to max out than EQ2 who have 85 (or is it 90 now?).
GW2 will have an even curve so leveling from 79 to 80 takes as long time as 15 to 16.
80 levels of progression, and no exponential exp gain, so once you reach bout 1.5 hours per level, it stays that way until max.
If the mists gets too crowded for you there will always be Arenas and guild Vs guild. But I think a smaller group will be able to do a difference in the mists as well, there will be plenty of objectives, just choose one of the smaller to work on.
My fear is that people like me, for whom the design philosophy of ArenaNet is appealing, are really in the vast minority in the MMO/gaming world.
GW2 is taking all the things I despise about MMOs and rethinking them, re-applying them, or removing them entirely, but what if the majority of people REALLY DO prefer to play games with mechanics like WOW, and only a few thousand want to play games the way I do? What if people really only do check out GW2 once and then go back to whatever their preferred traditional MMO is, and ANet doesn't make enough profit to justify their vision despite my desire for them to take my money?
That would suck.
2. acctually perfer daoc class based speed buffs
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
I'm looking forward to it. No fears here.
My one and only fear is that this game will not live up to the hype. I have tried EVERY pay to play and most free to play mmos out there and not one has evolved the genre in the way that I have wanted. This game has the most potential to evolve the genre and if it fails it will be the death of mmos for me. That is my biggest fear. If this game doesn't evolve the genre, then the genre is dead to me. We have waited long enough.
my biggest fear may seem trivial, but my biggest fear is the run animations will be too distracting. there was this thing with gw1 where the character seemed rather than having its back to your screen, was kind of half turned back, as if it was trying to look over its shoulder at you. i felt creeped out. i thought it might turn around and start telling me i was being a noob for getting it killed.
sounds trivial, but i often choose the race and gender of my character based on how little it distracts me from the action.
that's it, really.
that and that all the hype about it not being so raid-focussed at endgame turn out to be a lie and everyone will be forced into raid-style dungeons. i fear the devs are going to write up a note saying, "you know, we heard some dudes love making big angry guilds full of elitist epeeners and we'd like to cater only to them. sorry, everyone else." that's not so much a fear as a nightmare.
Basically that GW2 will live and die by it's dynamic quest system apart from that it has a Themepark look all over it,if for me this fails then even a non subbed Mo is not worth buying as it's back to the same generic DNA as others of it's genre.
Other than that it looks technically superb,has a dedicated team and publisher and a loyal GW1 fanbase if they get it right it could revolutionise the way we play Mo's.
Play daoc, there was room for both.. but then agian the many classes allowed for that which gw2 lacks. still might be viable. However, in world pvp like that you just join the zerg or a small group to accomplish goals... its an mmo not a single player.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
My worry is the opposite. I'm hoping leveling doesn't go too fast. For the player mostly interested in structured pvp there is really no reason to level. They'll be leveled to 80 with the same gear all the time regardless. I guess it may effect WvWvW. Where they bring you to 80 but dont keep everyone even on stats. We wont really know til we can play and see how big of a difference it makes.
In other games people would want to speed level to max to raid and get the best gear they could. GW2 doesn't seem to have that same "raid for gear" at end game. Atleast not from what i have read. I'm just not seeing the need for extreme fast leveling. One of the few things that could keep me from buying GW2 is if i find out you can get to max level in a week. I'm not looking for anything like old EQ where it took us 6 months + but i don't think 6 weeks + is out of the question.
I just think longer leveling can help keep pve players interested while not hurting the pvp players.
OMG.There are no fears mate this game will fail just like other mmos.Im sure of it that we will come here when it's released whining about the lack of things.
I trust only blizzard and no one else.Im waiting for diablo 3 and the new mmo from blizzard.I even may go back to wow again with those stupid pandas and petmons.Thats how i feel after swtor fail.
I think the devs have said it takes about 120 hours on average to level a toon to cap. If you're one to play that much in the span of a week then GW2 may disappoint you. If you only play 3 hours a day on average, then your 6 weeks should be a pretty good match.
Links
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
...
I can agree with that last statement.
Everyone provided good thoughts on that subject, and honestly this is a pretty awesome thread all around.
For me I guess I suspected (and really am looking forward to) Guild Wars 2 having a more focused and succinct combat system that focuses a lot on application of skills.
What are we gaining over those 80 levels? If after a point it's just health points and a static growth of stats....................
That'll not really be a fear, but I'd yawn at it.
I used to play MMOs like you, but then I took an arrow to the knee.