Aion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US.
And ToR more than doubled that (950k+), not counting physical boxes or Euro orders.
That's got to be Irksome.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I give TOR 2 years before it is F2P. All Theme Park games have the same problem, end game. Once you reach max level how much is there to do? Raid or PVP and sometimes group PvE content.
I have not played TOR and I do not plan on playing as I am sick and tired of Theme park games, they are just not fun for me at all. Enjoy the new favor of the month and I do hope I am wrong but 2 years and TOR is a F2P game.
How on earth a game can be cataloged as a Theme Park if no one have played end game for the retail version. I wonder what game you play, that gives such and insight without playing the game. If you play the game by all means I'll give credit to your opinion, but please play it and maybe you are right or maybe you are wrong.
Many hope you hit the spot, and many companies are nervous on what is goin to happen, hoping it fails.
I played beta and currently playing the game and it brought something else. Its the voice of many gamers that are sick and tired of how the MMO's are developing. Messy storylines. Horrible gaming comunity. Bad expansions. Easy playing. This game is different.
It dosen't have the feel of a theme park game, it has something else about it. Maybe the ships and how one use them. Maybe the setting, a non-fantasy game MMO was late due. Or the good players comunity. I think its a great comunity, I'm playing the game and it feels like when played an MMO for the first time. It felt like Everquest, WoW clasic and SWG. 3 games I held dearly for the great times I had playing them.
Maybe this time we have a good game for a change. Really hope it last. If It feels like a joy ride or ebcome one I'll be the first to trash the game for it. Still it dosen't feels like it.
I belive there will be some records bronke. Hope they quickly earn money so Bio develop more content and don't stop the game. It's too soon to say its a Theme Park. If haven't play the game don't trash it. Play it, go to end game and then tell me how it went.
I give TOR 2 years before it is F2P. All Theme Park games have the same problem, end game. Once you reach max level how much is there to do? Raid or PVP and sometimes group PvE content.
I have not played TOR and I do not plan on playing as I am sick and tired of Theme park games, they are just not fun for me at all. Enjoy the new favor of the month and I do hope I am wrong but 2 years and TOR is a F2P game.
Makes me wonder why you're posting here, in this thread, about this game?
I will admit I have a difficult time understanding why people like/dislike things sometimes. I personally thing STO was a horrible game and just today I met someone with like 10 level 50's and has been playing it daily and loving it since release. I just don't get it!
WoW was an amazing game (my opinion that was shared by millions and millions of people). Eventually you get tired of it and move on. People seem to think playing a game for 400+ days /played and getting tired of it means it's a bad game. I doubt many people have logged 400+ days /played in Skyrim or Oblivion. As much as people love those games there just isn't that much to do.
I can't talk about TOR's endgame yet as I haven't gotten there. SOON!
My belief is that it's far more important how each company manages their respective games from launch onward than it is the amount of preorders and initial players. Over the last few years we've seen some pretty large numbers that begin a new mmo, beit 500k or 2m. What there really hasn't been is a game that has started moderately or high and continually grown over a significant amount of time. We've seen a couple that have risen a bit over the short-term and have maintained for a while, and several to most that have dropped a lot to level out at adequate to poor numbers. Is the tendency to drop due mostly to subpar games, saturation of the genre, developers caring more about the dollar than the product, other reasons? The answer probably differs in each instance.
Experiences I have with some of the newer games that haven't seen continual growth but just maintained or lost population is that they've been good at making their games look nice, but other areas lack. There has been a severe lack of apparent knowledge in maintenance, update accuracy and speed, what I have to call unwillingness to change game mechanics in a fashion that is more fun for the playerbase, as well as creativity for and the understanding of what is required in keeping pace with the evolution of gaming. In at least one case the company seemed to be completely clueless or did not care what happened to their game after release day. It continually lost players for over two years until only the most hardcore fanbois have been able to hang on, and everything they did at an extremely slow pace only made it worse. There really is no way to come back from that as we've seen. These companies can keep switching to a level of f2p all they want. They're not going to suddenly become juggernauts, especially with limited f2p models.
In my nonprofessional, on the outside opinion, if an mmo isn't steadily increasing its playerbase over the course of its entire first year then it's probably never going to increase much more after that time. And of course, new games coming out are going to take a hit on what numbers they have been maintaining. If we sit back and think about it, how many games in the past ten years continued to, or reported to continually gain significant numbers over the course of several years. Two of the main ones include one mmorpg and one "corpg" - both of which happened to be pretty much the 'this or that' around 2005-2006, each earning multiple awards. The one is obviously the aging behemoth, the other of which is receiving a true mmo sequel this coming year. What did they do well over the course of their respective games early years? Most things - including not having too many issues with the things listed in my second paragraph.
I give TOR 2 years before it is F2P. All Theme Park games have the same problem, end game. Once you reach max level how much is there to do? Raid or PVP and sometimes group PvE content.
I have not played TOR and I do not plan on playing as I am sick and tired of Theme park games, they are just not fun for me at all. Enjoy the new favor of the month and I do hope I am wrong but 2 years and TOR is a F2P game.
Makes me wonder why you're posting here, in this thread, about this game?
I will admit I have a difficult time understanding why people like/dislike things sometimes. I personally thing STO was a horrible game and just today I met someone with like 10 level 50's and has been playing it daily and loving it since release. I just don't get it!
WoW was an amazing game (my opinion that was shared by millions and millions of people). Eventually you get tired of it and move on. People seem to think playing a game for 400+ days /played and getting tired of it means it's a bad game. I doubt many people have logged 400+ days /played in Skyrim or Oblivion. As much as people love those games there just isn't that much to do.
I can't talk about TOR's endgame yet as I haven't gotten there. SOON!
I am posting about this game because this is the latest MMORPG to hit the market that is a theme park game and as we have seem with the countless other copies on the market currently the history of these type of games. They go F2P after a year or 2.
Just because I have not played the game does not mean I do not know what to expect out of these type of games. History is your friend. The History of Theme park games for the last 5 or so years is they release with large numbers and within a year or two they are F2P with half or less servers than at launch.
Why does it bother you so much that I am posting about this game?
I give TOR 2 years before it is F2P. All Theme Park games have the same problem, end game. Once you reach max level how much is there to do? Raid or PVP and sometimes group PvE content.
I have not played TOR and I do not plan on playing as I am sick and tired of Theme park games, they are just not fun for me at all. Enjoy the new favor of the month and I do hope I am wrong but 2 years and TOR is a F2P game.
How on earth a game can be cataloged as a Theme Park if no one have played end game for the retail version. I wonder what game you play, that gives such and insight without playing the game. If you play the game by all means I'll give credit to your opinion, but please play it and maybe you are right or maybe you are wrong.
Many hope you hit the spot, and many companies are nervous on what is goin to happen, hoping it fails.
I played beta and currently playing the game and it brought something else. Its the voice of many gamers that are sick and tired of how the MMO's are developing. Messy storylines. Horrible gaming comunity. Bad expansions. Easy playing. This game is different.
It dosen't have the feel of a theme park game, it has something else about it. Maybe the ships and how one use them. Maybe the setting, a non-fantasy game MMO was late due. Or the good players comunity. I think its a great comunity, I'm playing the game and it feels like when played an MMO for the first time. It felt like Everquest, WoW clasic and SWG. 3 games I held dearly for the great times I had playing them.
Maybe this time we have a good game for a change. Really hope it last. If It feels like a joy ride or ebcome one I'll be the first to trash the game for it. Still it dosen't feels like it.
I belive there will be some records bronke. Hope they quickly earn money so Bio develop more content and don't stop the game. It's too soon to say its a Theme Park. If haven't play the game don't trash it. Play it, go to end game and then tell me how it went.
[Mod Edit] I have been playing online games with the same group of people since 2000 in EQ1. Some of them are playing this game and we talk about it on Skype all the time. They tell me it is on rails, ie a theme park game. You follow quest hub to quest hub and you have a set path to level depending on the faction you picked at the start. Tell me I am wrong?
Also we know this is a theme park game as it is not a sandbox game as it has a set number of classes that fill certain roles plus you follow quest hub to quest hub to level. No need to explore much as it will tell you where to go for the next set of quest. Also Based on it being a Theme park game, we have a history over the last 5 years of these types of gamings releaseing to mega hype and slowing dieing until they go to F2P or a Hybrd Model within 2 years. Again tell me I am wrong?
Why does it bother you so much that I come to MMORPG forum and post about the newest released MMORPG?
In this day and age, I think that's far from impressive. Especially for a game as heavily pushed as SWTOR.
I agree with the poster that said this game will be headed the F2P route in a 2 years. The industry looks to be slowly changing and people will refuse to pay for the hot mess that is SWTOR.
"Never argue with a fool; onlookers may not be able to tell the difference."
In this day and age, I think that's far from impressive. Especially for a game as heavily pushed as SWTOR.
I agree with the poster that said this game will be headed the F2P route in a 2 years. The industry looks to be slowly changing and people will refuse to pay for the hot mess that is SWTOR.
Not a chance. Lucas would shut it down first. People haven't refused to pay so far either.
F2P is already a profitable business model and in 2 years, it will probably be even more so given how the industrry seems to be progressing.
"Never argue with a fool; onlookers may not be able to tell the difference."
Aion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US.
And ToR more than doubled that (950k+), not counting physical boxes or Euro orders.
That's got to be Irksome.
And to think that with 950k, physical boxes and Euro orders (not quite as many EU servers as US but close). Must have been over 2M on day 1 then easy ....
But EA only announced 1M+ a few days after launch (and not 1.%M or close to 2M).
EA must be really slow at adding up how many registrations they have ...... or the 950k number was (gasp) A GUESS.
Originally posted by Teala Aion was the biggest MMO release in recent years according to NCsoft, with 400,000 pre-orders in the US.
And ToR more than doubled that (950k+), not counting physical boxes or Euro orders.
That's got to be Irksome.
And to think that with 950k, physical boxes and Euro orders (not quite as many EU servers as US but close). Must have been over 2M on day 1 then easy ....
But EA only announced 1M+ a few days after launch (and not 1.%M or close to 2M).
EA must be really slow at adding up how many registrations they have ...... or the 950k number was (gasp) A GUESS.
Let me think about that.....
I have no idea what reason EA/Bioware has for not announcing newer figures yet, I've seen enough speculations about EA/BW's silence only to see it debunked shortly after, like people saying that SWTOR wouldn't be released until far in 2012 bc they still hadn't announced a release date, only to see a release date announced a week or 2 later. But, figures so far seem to suggest a 2-2.5 million for sales. We'll see what figures will be announced when they come with a news update or quarterly conference meeting.
In this day and age, I think that's far from impressive. Especially for a game as heavily pushed as SWTOR.
I agree with the poster that said this game will be headed the F2P route in a 2 years. The industry looks to be slowly changing and people will refuse to pay for the hot mess that is SWTOR.
Not a chance. Lucas would shut it down first. People haven't refused to pay so far either.
I agree that Lucas will have to be involved in any change; I suppose if EA guaranteed them income they would go for it but I can't see EA doing that either. So it will be tough.
As to whether people have refused to pay for it ... well subs haven't started yet and the game hasn't set any sales records yet. so maybe they have 'refused to pay'.
Rift - a totally invented franchise made by a brand new company - sold nearly 1M at launch (with 1M eventually announced). So a big name IP made by a well established company with a solid reputation should have had no trouble hitting 1M. And if EA is indeed paying Lucas 35% then then they would need 1.5M to match Trion's 1M. (3 sales for 2 and 3 subs for 2 if the reported IP cost is correct).
We will know more when EA post their quarterly results soon.
Rift - a totally invented franchise made by a brand new company - sold nearly 1M at launch (with 1M eventually announced). So a big name IP made by a well established company with a solid reputation should have had no trouble hitting 1M. And if EA is indeed paying Lucas 35% then then they would need 1.5M to match Trion's 1M. (3 sales for 2 and 3 subs for 2 if the reported IP cost is correct).
We will know more when EA post their quarterly results soon.
This isn't completely right. From what I recall reading, the deal with Lucas only kicks off after the initial development costs have been recovered.
Comments
And ToR more than doubled that (950k+), not counting physical boxes or Euro orders.
That's got to be Irksome.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
How on earth a game can be cataloged as a Theme Park if no one have played end game for the retail version. I wonder what game you play, that gives such and insight without playing the game. If you play the game by all means I'll give credit to your opinion, but please play it and maybe you are right or maybe you are wrong.
Many hope you hit the spot, and many companies are nervous on what is goin to happen, hoping it fails.
I played beta and currently playing the game and it brought something else. Its the voice of many gamers that are sick and tired of how the MMO's are developing. Messy storylines. Horrible gaming comunity. Bad expansions. Easy playing. This game is different.
It dosen't have the feel of a theme park game, it has something else about it. Maybe the ships and how one use them. Maybe the setting, a non-fantasy game MMO was late due. Or the good players comunity. I think its a great comunity, I'm playing the game and it feels like when played an MMO for the first time. It felt like Everquest, WoW clasic and SWG. 3 games I held dearly for the great times I had playing them.
Maybe this time we have a good game for a change. Really hope it last. If It feels like a joy ride or ebcome one I'll be the first to trash the game for it. Still it dosen't feels like it.
I belive there will be some records bronke. Hope they quickly earn money so Bio develop more content and don't stop the game. It's too soon to say its a Theme Park. If haven't play the game don't trash it. Play it, go to end game and then tell me how it went.
Makes me wonder why you're posting here, in this thread, about this game?
I will admit I have a difficult time understanding why people like/dislike things sometimes. I personally thing STO was a horrible game and just today I met someone with like 10 level 50's and has been playing it daily and loving it since release. I just don't get it!
WoW was an amazing game (my opinion that was shared by millions and millions of people). Eventually you get tired of it and move on. People seem to think playing a game for 400+ days /played and getting tired of it means it's a bad game. I doubt many people have logged 400+ days /played in Skyrim or Oblivion. As much as people love those games there just isn't that much to do.
I can't talk about TOR's endgame yet as I haven't gotten there. SOON!
My belief is that it's far more important how each company manages their respective games from launch onward than it is the amount of preorders and initial players. Over the last few years we've seen some pretty large numbers that begin a new mmo, beit 500k or 2m. What there really hasn't been is a game that has started moderately or high and continually grown over a significant amount of time. We've seen a couple that have risen a bit over the short-term and have maintained for a while, and several to most that have dropped a lot to level out at adequate to poor numbers. Is the tendency to drop due mostly to subpar games, saturation of the genre, developers caring more about the dollar than the product, other reasons? The answer probably differs in each instance.
Experiences I have with some of the newer games that haven't seen continual growth but just maintained or lost population is that they've been good at making their games look nice, but other areas lack. There has been a severe lack of apparent knowledge in maintenance, update accuracy and speed, what I have to call unwillingness to change game mechanics in a fashion that is more fun for the playerbase, as well as creativity for and the understanding of what is required in keeping pace with the evolution of gaming. In at least one case the company seemed to be completely clueless or did not care what happened to their game after release day. It continually lost players for over two years until only the most hardcore fanbois have been able to hang on, and everything they did at an extremely slow pace only made it worse. There really is no way to come back from that as we've seen. These companies can keep switching to a level of f2p all they want. They're not going to suddenly become juggernauts, especially with limited f2p models.
In my nonprofessional, on the outside opinion, if an mmo isn't steadily increasing its playerbase over the course of its entire first year then it's probably never going to increase much more after that time. And of course, new games coming out are going to take a hit on what numbers they have been maintaining. If we sit back and think about it, how many games in the past ten years continued to, or reported to continually gain significant numbers over the course of several years. Two of the main ones include one mmorpg and one "corpg" - both of which happened to be pretty much the 'this or that' around 2005-2006, each earning multiple awards. The one is obviously the aging behemoth, the other of which is receiving a true mmo sequel this coming year. What did they do well over the course of their respective games early years? Most things - including not having too many issues with the things listed in my second paragraph.
I am posting about this game because this is the latest MMORPG to hit the market that is a theme park game and as we have seem with the countless other copies on the market currently the history of these type of games. They go F2P after a year or 2.
Just because I have not played the game does not mean I do not know what to expect out of these type of games. History is your friend. The History of Theme park games for the last 5 or so years is they release with large numbers and within a year or two they are F2P with half or less servers than at launch.
Why does it bother you so much that I am posting about this game?
Sooner or Later
[Mod Edit] I have been playing online games with the same group of people since 2000 in EQ1. Some of them are playing this game and we talk about it on Skype all the time. They tell me it is on rails, ie a theme park game. You follow quest hub to quest hub and you have a set path to level depending on the faction you picked at the start. Tell me I am wrong?
Also we know this is a theme park game as it is not a sandbox game as it has a set number of classes that fill certain roles plus you follow quest hub to quest hub to level. No need to explore much as it will tell you where to go for the next set of quest. Also Based on it being a Theme park game, we have a history over the last 5 years of these types of gamings releaseing to mega hype and slowing dieing until they go to F2P or a Hybrd Model within 2 years. Again tell me I am wrong?
Why does it bother you so much that I come to MMORPG forum and post about the newest released MMORPG?
Sooner or Later
In this day and age, I think that's far from impressive. Especially for a game as heavily pushed as SWTOR.
I agree with the poster that said this game will be headed the F2P route in a 2 years. The industry looks to be slowly changing and people will refuse to pay for the hot mess that is SWTOR.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
F2P is already a profitable business model and in 2 years, it will probably be even more so given how the industrry seems to be progressing.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Didn't TOR have nearly 1million pre-orders ?
And to think that with 950k, physical boxes and Euro orders (not quite as many EU servers as US but close). Must have been over 2M on day 1 then easy ....
But EA only announced 1M+ a few days after launch (and not 1.%M or close to 2M).
EA must be really slow at adding up how many registrations they have ...... or the 950k number was (gasp) A GUESS.
Let me think about that.....
And ToR more than doubled that (950k+), not counting physical boxes or Euro orders.
That's got to be Irksome.
And to think that with 950k, physical boxes and Euro orders (not quite as many EU servers as US but close). Must have been over 2M on day 1 then easy ....
But EA only announced 1M+ a few days after launch (and not 1.%M or close to 2M).
EA must be really slow at adding up how many registrations they have ...... or the 950k number was (gasp) A GUESS.
Let me think about that.....
I agree that Lucas will have to be involved in any change; I suppose if EA guaranteed them income they would go for it but I can't see EA doing that either. So it will be tough.
As to whether people have refused to pay for it ... well subs haven't started yet and the game hasn't set any sales records yet. so maybe they have 'refused to pay'.
Rift - a totally invented franchise made by a brand new company - sold nearly 1M at launch (with 1M eventually announced). So a big name IP made by a well established company with a solid reputation should have had no trouble hitting 1M. And if EA is indeed paying Lucas 35% then then they would need 1.5M to match Trion's 1M. (3 sales for 2 and 3 subs for 2 if the reported IP cost is correct).
We will know more when EA post their quarterly results soon.