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Is the game really THAT bad?

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  • AstroCatAstroCat Member UncommonPosts: 22

    The game is super fun and really well made, with the support structure of Bioware/EA behind it the game has really great future potential as well. 9/10 and by far the best mmoRPG to date. Have fun!

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by sanosukex

    Originally posted by Happyguy83


    Originally posted by sanosukex


    Originally posted by Happyguy83



     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

    please elaborate if you will I'd love to hear.. the VO/Story is in no way innovative.. its the same exact model they have been using in all there games for years and years.. yes its new to the MMO genre but the game is completly instanced making it more like there single player games than even basic themeparks like Rift..

    Using your logic, nothing would no longer be innovative.

     

    You can't sit here and tell me that combat is the only way to innovate when every single style that of combat that you could come up with has been done before. 

    watch some videos of combat in blade & soul or tera and tell me which persistant MMO plays like that.

    You just sat here and told me that SWTOR's VO and Story where not innovative because other Non-MMO games have done them in the passed and now you sit here and ask me where I can find other MMOs that have done what GW2 is doing?

     

    Vindictus and GW1.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by sanosukex

    Originally posted by Happyguy83


    Originally posted by sanosukex

    In a themepark MMO like this calculate the amount of time crafting, running around, reading or listening to quest dialog, and combat.. guarntee you combat is by far the highest % of time spent  every time

    But you are argueing the case of repetativness, I don't find TORs combat repetative so your argument does not effect me.

     

    It would be like telling some who likes red apples not to eat one because you don't care for them.

    no you said these types of games were not combat-oriented and how can you say they when MOST of the time you are playing is in combat

    Because the are Roleplaying games that should have story, and combat that you would expect from an RPG. Think dungons and Dragons.

    You spend most of you time killing stuff in Dragon Age does that make Dragon Age combat orianted?

  • NMStudioNMStudio Member Posts: 376

    Originally posted by sanosukex

    Originally posted by Happyguy83


    Originally posted by AdamTM


    Originally posted by Happyguy83


    Originally posted by Creslin321


     

    Regarding combat, it's not so simple...

    Yes, GW2 still has an action bar with numeric hotkeys.  But think about everything that can be done with that medium.  You can tab-targeted spells, ground targeted spells, aimed spells, melee, spells that create beneficial or harmful persistent AoE, crowd control, stealth, pets, heals, supply drops, teleports...the list goes on.

    I think the point is that SWTOR's combat "feels" similar to WoW just because the abilities, by and large, are relatively similar.  There are SOME that are different, for example the BH abilities feel pretty fresh and unique.  But others are very similar like most of the Warrior/Knight stuff.

    Whether GW2's combat manages to feel different from WoW has yet to be seen.  But judging from the videos and the abilities hinted at within, I think it will be.

    You can do most of that in EQI....

     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

    Which is really bad in a combat-focused game.

    Tell that to BF3 and CODMW3.

     

    Also since when were mmoRPGs, you know where RPG stands fo roleplaying game, games like KOTOR, Dragon Age, D&D, the genre that was never known for fast pace combat, known for well, their fast paced combat?

     

    RPG arn't combat focused, Action RPGs such as Diablo, TorchLight and Mass Effect are. But regular RPGs?

    In a themepark MMO like this calculate the amount of time crafting, running around, reading or listening to quest dialog, and combat.. guarntee you combat is by far the highest % of time spent  every time

    Actually, you spend far more time walking running around than any of these other activities.  An in SWTOR, I'd guess that it's pretty even between listening to quests (if you actually listen to them) and actual combat.

    image

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by sanosukex

    Originally posted by Happyguy83


    Originally posted by sanosukex

    In a themepark MMO like this calculate the amount of time crafting, running around, reading or listening to quest dialog, and combat.. guarntee you combat is by far the highest % of time spent  every time

    But you are argueing the case of repetativness, I don't find TORs combat repetative so your argument does not effect me.

     

    It would be like telling some who likes red apples not to eat one because you don't care for them.

    no you said these types of games were not combat-oriented and how can you say they when MOST of the time you are playing is in combat

    I was wondering the same thing.

     

    Also Happy innovative isn't somehing new it could be something new but it can also be a pb&j sandwhich :D just wanted to help you out.

     

    In conclusion this game is not THAT bad it's just not THAT great, it's a good game though.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by RizelStar

    Originally posted by sanosukex


    Originally posted by Happyguy83


    Originally posted by sanosukex

    In a themepark MMO like this calculate the amount of time crafting, running around, reading or listening to quest dialog, and combat.. guarntee you combat is by far the highest % of time spent  every time

    But you are argueing the case of repetativness, I don't find TORs combat repetative so your argument does not effect me.

     

    It would be like telling some who likes red apples not to eat one because you don't care for them.

    no you said these types of games were not combat-oriented and how can you say they when MOST of the time you are playing is in combat

    I was wondering the same thing.

     

    Also Happy innovative isn't somehing new it could be something new but it can also be a pb&j sandwhich :D just wanted to help you out.

     

    In conclusion this game is not THAT bad it's just not THAT great, it's a good game though.

    I never said that innovative had to be 100% new Idea. As a matter of fact thats what I have been saying.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Happyguy83

    Originally posted by Creslin321

     

    Regarding combat, it's not so simple...

    Yes, GW2 still has an action bar with numeric hotkeys.  But think about everything that can be done with that medium.  You can tab-targeted spells, ground targeted spells, aimed spells, melee, spells that create beneficial or harmful persistent AoE, crowd control, stealth, pets, heals, supply drops, teleports...the list goes on.

    I think the point is that SWTOR's combat "feels" similar to WoW just because the abilities, by and large, are relatively similar.  There are SOME that are different, for example the BH abilities feel pretty fresh and unique.  But others are very similar like most of the Warrior/Knight stuff.

    Whether GW2's combat manages to feel different from WoW has yet to be seen.  But judging from the videos and the abilities hinted at within, I think it will be.

    You can do most of that in EQI....

     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

     You really just illustrated my point.  You could "do" in EQI combat most of what you could "do" in WoW combat.  And yet combat in the two games plays remarkably differently.

    It's not about one game having feature X, and another having feature Y.  You can't really compare games like that. 

    It's about how the combat feels.  How it plays.  How it flows.

    Two games that have very similar abilities will play very differently if one game has primarily instant cast abilities, and the other has primarily charged or channeled abilities.

    It's not something that you can just easily measure with a paragraph in a forum.  It's something that you really have to experience.

    Are you team Azeroth, team Tyria, or team Jacob?

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Happyguy83

    Originally posted by sanosukex


    Originally posted by Happyguy83


    Originally posted by sanosukex

    In a themepark MMO like this calculate the amount of time crafting, running around, reading or listening to quest dialog, and combat.. guarntee you combat is by far the highest % of time spent  every time

    But you are argueing the case of repetativness, I don't find TORs combat repetative so your argument does not effect me.

     

    It would be like telling some who likes red apples not to eat one because you don't care for them.

    no you said these types of games were not combat-oriented and how can you say they when MOST of the time you are playing is in combat

    Because the are Roleplaying games that should have story, and combat that you would expect from an RPG. Think dungons and Dragons.

    You spend most of you time killing stuff in Dragon Age does that make Dragon Age combat orianted?

    When playing an RPG, I actually like combat that is more like pen 'n paper.  This is an RPG, not an action game.  RPG's were never about "Skill" in combat, it was about strategy in combat, knowing what to use and when to use it. 

    image

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Happyguy83

    Originally posted by RizelStar

    Originally posted by sanosukex

    Originally posted by Happyguy83

    Originally posted by sanosukex

    In a themepark MMO like this calculate the amount of time crafting, running around, reading or listening to quest dialog, and combat.. guarntee you combat is by far the highest % of time spent  every time

    But you are argueing the case of repetativness, I don't find TORs combat repetative so your argument does not effect me.

     

    It would be like telling some who likes red apples not to eat one because you don't care for them.

    no you said these types of games were not combat-oriented and how can you say they when MOST of the time you are playing is in combat

    I was wondering the same thing.

     

    Also Happy innovative isn't somehing new it could be something new but it can also be a pb&j sandwhich :D just wanted to help you out.

     

    In conclusion this game is not THAT bad it's just not THAT great, it's a good game though.

    I never said that innovative had to be 100% new Idea. As a matter of fact thats what I have been saying.

     VO, in and of itself, is not innovative.  MMORPGs have had VO for years.  SWTOR just happens to have a lot of it.  And really, how much "innovation" does it take to think...hey, wouldn't it be cool if the NPCs said ALL of the words, instead of just a few?

    Dialog on the other hand, is fairly innovative when you consider ONLY MMORPGs.  SWTOR is (afaik) the only MMORPG to use dialog in any appreciable way.

    However, when you compare dialg to GAMES in general, it's not innovative at all.  So to me personally, dialog doesn't feel innovative because I've seen it since the 90's.  I will say that the "multiplayer dialog" where you roll to choose who says something can be considered innovative though.

    Are you team Azeroth, team Tyria, or team Jacob?

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Happyguy83

    Originally posted by sanosukex


    Originally posted by Happyguy83


    Originally posted by sanosukex


    Originally posted by Happyguy83



     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

    please elaborate if you will I'd love to hear.. the VO/Story is in no way innovative.. its the same exact model they have been using in all there games for years and years.. yes its new to the MMO genre but the game is completly instanced making it more like there single player games than even basic themeparks like Rift..

    Using your logic, nothing would no longer be innovative.

     

    You can't sit here and tell me that combat is the only way to innovate when every single style that of combat that you could come up with has been done before. 

    watch some videos of combat in blade & soul or tera and tell me which persistant MMO plays like that.

    You just sat here and told me that SWTOR's VO and Story where not innovative because other Non-MMO games have done them in the passed and now you sit here and ask me where I can find other MMOs that have done what GW2 is doing?

     

    Vindictus and GW1.

    niether are persistant MMos try again.. also you obviously haven't looked into whats new for GW2 combat cause its not the same old.. either way i could honestly care less about GW2 but at least they are trying some new things to the core MMO gameplay

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Creslin321

    Originally posted by Happyguy83


    Originally posted by Creslin321


     

    Regarding combat, it's not so simple...

    Yes, GW2 still has an action bar with numeric hotkeys.  But think about everything that can be done with that medium.  You can tab-targeted spells, ground targeted spells, aimed spells, melee, spells that create beneficial or harmful persistent AoE, crowd control, stealth, pets, heals, supply drops, teleports...the list goes on.

    I think the point is that SWTOR's combat "feels" similar to WoW just because the abilities, by and large, are relatively similar.  There are SOME that are different, for example the BH abilities feel pretty fresh and unique.  But others are very similar like most of the Warrior/Knight stuff.

    Whether GW2's combat manages to feel different from WoW has yet to be seen.  But judging from the videos and the abilities hinted at within, I think it will be.

    You can do most of that in EQI....

     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

     You really just illustrated my point.  You could "do" in EQI combat most of what you could "do" in WoW combat.  And yet combat in the two games plays remarkably differently.

    It's not about one game having feature X, and another having feature Y.  You can't really compare games like that. 

    It's about how the combat feels.  How it plays.  How it flows.

    Two games that have very similar abilities will play very differently if one game has primarily instant cast abilities, and the other has primarily charged or channeled abilities.

    It's not something that you can just easily measure with a paragraph in a forum.  It's something that you really have to experience.

    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    image

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Creslin321

     

    However, when you compare dialg to GAMES in general, it's not innovative at all.  So to me personally, dialog doesn't feel innovative because I've seen it since the 90's.  I will say that the "multiplayer dialog" where you roll to choose who says something can be considered innovative though.

    You have to be shitting me.

     

    You can't sit here and tell me that GW2/AA/TSW are innovative because they do combat differently (In GW2 case). Then turn around and tell me that SWTOR isn't innovative because it does questing differently

     

    As I said there is more to innovation then adding a dodge button.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by sanosukex

    Originally posted by Happyguy83


    Originally posted by sanosukex


    Originally posted by Happyguy83


    Originally posted by sanosukex


    Originally posted by Happyguy83



     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

    please elaborate if you will I'd love to hear.. the VO/Story is in no way innovative.. its the same exact model they have been using in all there games for years and years.. yes its new to the MMO genre but the game is completly instanced making it more like there single player games than even basic themeparks like Rift..

    Using your logic, nothing would no longer be innovative.

     

    You can't sit here and tell me that combat is the only way to innovate when every single style that of combat that you could come up with has been done before. 

    watch some videos of combat in blade & soul or tera and tell me which persistant MMO plays like that.

    You just sat here and told me that SWTOR's VO and Story where not innovative because other Non-MMO games have done them in the passed and now you sit here and ask me where I can find other MMOs that have done what GW2 is doing?

     

    Vindictus and GW1.

    niether are persistant MMos try again.. 

    You're kidding right?

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Happyguy83

    Originally posted by sanosukex


    Originally posted by Happyguy83


    Originally posted by sanosukex


    Originally posted by Happyguy83


    Originally posted by sanosukex


    Originally posted by Happyguy83



     

    Also innovation isn't limited to combat. SWTOR is innovative just not in Combat.

    please elaborate if you will I'd love to hear.. the VO/Story is in no way innovative.. its the same exact model they have been using in all there games for years and years.. yes its new to the MMO genre but the game is completly instanced making it more like there single player games than even basic themeparks like Rift..

    Using your logic, nothing would no longer be innovative.

     

    You can't sit here and tell me that combat is the only way to innovate when every single style that of combat that you could come up with has been done before. 

    watch some videos of combat in blade & soul or tera and tell me which persistant MMO plays like that.

    You just sat here and told me that SWTOR's VO and Story where not innovative because other Non-MMO games have done them in the passed and now you sit here and ask me where I can find other MMOs that have done what GW2 is doing?

     

    Vindictus and GW1.

    niether are persistant MMos try again.. 

    You're kidding right?

    vindictus and GW1 are complete lobby games.. GW2 is as much a lobby game as this game could be considered a lobby game.. so yes I'm serious

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Happyguy83

    Originally posted by Creslin321

     

    However, when you compare dialg to GAMES in general, it's not innovative at all.  So to me personally, dialog doesn't feel innovative because I've seen it since the 90's.  I will say that the "multiplayer dialog" where you roll to choose who says something can be considered innovative though.

    You have to be shitting me.

     

    You can't sit here and tell me that GW2/AA/TSW are innovative because they do combat differently (In GW2 case). Then turn around and tell me that SWTOR isn't innovative because it does questing differently

     

    As I said there is more to innovation then adding a dodge button.

    Yes, I would be interested to know what GW2 is going to do that hasn't been in GAMES before.  Clearly, if I've seen it in games before, they can't keep claiming innovation!

    image

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by NMStudio

    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    granted some abilities and some animations feel nice and new.. but anyone who has been playing MMOs for years and is going to get a huge sense of deja vu while fighting in this game

  • NMStudioNMStudio Member Posts: 376

    Originally posted by sanosukex

    Originally posted by NMStudio



    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    granted some abilities and some animations feel nice and new.. but anyone who has been playing MMOs for years and is going to get a huge sense of deja vu while fighting in this game

    For me, I WANT the RPG combat. I want the dice rolls to determine outcomes, and I want to watch nifty animations while they happen.  If I wanted an action game, I'd play an action game.

    image

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by sanosukex

    vindictus and GW1 are complete lobby games.. GW2 is as much a lobby game as this game could be considered a lobby game.. so yes I'm serious

    Try to look at this from my point of veiw.

     

    You (Sanosukex) tell me that SWTOR's full VO and meaningful story choices are not innovative to the MMO genre because other non-MMO games have done them in the past. I then continue to say using that logic I could say that GW2 isn't innovative because other RPGs even if they aren't full fledged MMOs share great simularities with GW2 major "Innovation" talking point which is combat. You then negate that by saying GW1 and Vindicus are not MMOs there for they don't count.

     

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by sanosukex

    Originally posted by NMStudio



    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    granted some abilities and some animations feel nice and new.. but anyone who has been playing MMOs for years and is going to get a huge sense of deja vu while fighting in this game

    Played MMOs since EQI.

    I am begining ot think that I don't belong on this site honestly.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by NMStudio

    Originally posted by sanosukex


    Originally posted by NMStudio



    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    granted some abilities and some animations feel nice and new.. but anyone who has been playing MMOs for years and is going to get a huge sense of deja vu while fighting in this game

    For me, I WANT the RPG combat. I want the dice rolls to determine outcomes, and I want to watch nifty animations while they happen.  If I wanted an action game, I'd play an action game.

    I'm fine with strategic MMO combat and could honestly say i wouldn't have many problems with how this games combat plays out if they didn't use the same basic tank, healer, dps class system and same crappy 3 tree talent system thats so generic its even worse than many recent MMO releases in the past few yyears.

  • NMStudioNMStudio Member Posts: 376

    Originally posted by sanosukex

    Originally posted by NMStudio


    Originally posted by sanosukex


    Originally posted by NMStudio



    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    granted some abilities and some animations feel nice and new.. but anyone who has been playing MMOs for years and is going to get a huge sense of deja vu while fighting in this game

    For me, I WANT the RPG combat. I want the dice rolls to determine outcomes, and I want to watch nifty animations while they happen.  If I wanted an action game, I'd play an action game.

    I'm fine with strategic MMO combat and could honestly say i wouldn't have many problems with how this games combat plays out if they didn't use the same basic tank, healer, dps class system and same crappy 3 tree talent system thats so generic its even worse than many recent MMO releases in the past few yyears.

    But so many of us are having so much more fun with this game than any recent MMO... hard to explain, I know.  But that's where the magic is. it's BioWare's specialty.  I remember the first time I played KOTOR.  I knew that the game was on rails, but they did such a making me FEEL like my choices mattered. 

    If they changed to combat to make you happy, how many others would they dissapoint?  That's what they have to calculate with every decision they make, and I'm sure they aren't easy decisions.

    image

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Happyguy83

    Originally posted by sanosukex


    Originally posted by NMStudio



    When I watch my jedi raise his lightsaber over his head and down to guard his back from an incoming blow, then return to the mob I'm currently fighting, it certainly makes the combat FEEL different than a lot of combat out there.

    granted some abilities and some animations feel nice and new.. but anyone who has been playing MMOs for years and is going to get a huge sense of deja vu while fighting in this game

    Played MMOs since EQI.

    I am begining ot think that I don't belong on this site honestly.

    This site has that effect on people, I've come and gone several times over the years.

    image

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Happyguy83

    Originally posted by sanosukex

    vindictus and GW1 are complete lobby games.. GW2 is as much a lobby game as this game could be considered a lobby game.. so yes I'm serious

    Try to look at this from my point of veiw.

     

    You (Sanosukex) tell me that SWTOR's full VO and meaningful story choices are not innovative to the MMO genre because other non-MMO games have done them in the past. I then continue to say using that logic I could say that GW2 isn't innovative because other RPGs even if they aren't full fledged MMOs share great simularities with GW2 major "Innovation" talking point which is combat. You then negate that by saying GW1 and Vindicus are not MMOs there for they don't count.

     

    you are trying to place so much emphasis on innovation.. like said before its not always about being innovated its about making the game feel new feel fresh.. feel like its something you haven't been playing for the last few years.. Like I said earlier I don't play FPS games anymore because every single one pretty much feels the same to me. Ill take Rift for example they used the same basic healer, dps, tank model yet improved on it by allowing you to mix and match a lot more than any other game using this same model. Not only that they allowed you to form roles so you weren't locked into one playstyle the whole time and allowed you to switch to dps when you got bored of healing or switch to tanking when dps wasn't your cup of tea and let you do this anytime you wanted. it's stuff like that that make these games feel like the dev's are at least trying something new but in many instaces in SWTOR they didn't even attempt to try anything new. For many games this probably is just fine but people expect little more from a huge budget MMO with a huge IP like Star Wars.. Maybe it's wishfull thinking on my part but don't think I'm the only one with this viewpoint

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Happyguy83

    Originally posted by Creslin321

     

    However, when you compare dialg to GAMES in general, it's not innovative at all.  So to me personally, dialog doesn't feel innovative because I've seen it since the 90's.  I will say that the "multiplayer dialog" where you roll to choose who says something can be considered innovative though.

    You have to be shitting me.

     

    You can't sit here and tell me that GW2/AA/TSW are innovative because they do combat differently (In GW2 case). Then turn around and tell me that SWTOR isn't innovative because it does questing differently

     

    As I said there is more to innovation then adding a dodge button.

     I was talking specifically about dialog ;).

    Are you team Azeroth, team Tyria, or team Jacob?

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Creslin321

    Originally posted by Happyguy83


    Originally posted by Creslin321

     

    However, when you compare dialg to GAMES in general, it's not innovative at all.  So to me personally, dialog doesn't feel innovative because I've seen it since the 90's.  I will say that the "multiplayer dialog" where you roll to choose who says something can be considered innovative though.

    You have to be shitting me.

     

    You can't sit here and tell me that GW2/AA/TSW are innovative because they do combat differently (In GW2 case). Then turn around and tell me that SWTOR isn't innovative because it does questing differently

     

    As I said there is more to innovation then adding a dodge button.

     I was talking specifically about dialog ;).

    So innovation involving dialogue has different rules than innovation involving other things?  Any other rule changes we should be made aware of?

    image

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