Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.
Yeah never touched VG, why would I?
SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game."
Ok got me there. Never tried vanguard. It may have been better, but most themepark MMOs have the exact same system as wow. Look at rift. Crafting is an afterthought in most themeparks.
Regardless, the crafting here is not "automatic" like some would say. Within the themepark genre inwpuld even say it is innovative.
It's a very good system if you actually dive into all of the aspects.
Plus there is a gathering skill for money! If you don't like crafting, grab slicing and be rich Hahah.
Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.
Yeah never touched VG, why would I?
SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game."
horrible game design.
Thank you SWTOR for breaking the mold.
I think you mean subjective. Regardless, Vanguard was one of the first games with crafting that provided better (or just as good) of loot as you could get through adventuring. It was a "mini game" but was a very involved mini game that required crafters to have an entire set of crafting gear (which stayed on your character without taking up additional space along with your adventuring gear). In my mind that gave it's system alot more depth than many other games crafting system that I have experienced. Crafting wasn't a gauraunteed success either so good crafters that could reliably make exceptional quality gear were valued. I'm guessing this type of crafting system is too involved for most people or as you put it "stupid".
Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.
Yeah never touched VG, why would I?
SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game."
horrible game design.
Thank you SWTOR for breaking the mold.
I arrive and see this, I sure hope someone forgot to use their Sarcastic Font ?_?
Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.
Yeah never touched VG, why would I?
SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game."
horrible game design.
Thank you SWTOR for breaking the mold.
FFXI was terrible and amazing at the same time. It failed at being engaging in way shape or form i'll be the first to say, but you realize that every single item in the game was used in a recipe in some way. there was no such thing as a grey item. Also crafted items made up a massive amount of the best gear you could get through the entire leveling process and even end game.
TLDR crafting in ffxi sucked, but the output was the best i've seen in any game.
Originally posted by Vahrane Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.
Yeah never touched VG, why would I? SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry. Stupid is objecitve, define how VG's is not stupid. I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game." horrible game design. Thank you SWTOR for breaking the mold.
As a dedicated crafter I love involvement, there is an amount of that in SW:TOR's version but you are limited to something which is nothing more than an RNG system with a story attached, you can't devote any of your own play time to the process. I want to create a purple jacket for my campanion so I send all my companions to gather and craft, that leaves dead time for me, I could be patient but if I did that I'd out level the gear. It's not a system for crafters like me, it's a crafting system for people who would rather not, perfect for you but severely lacking for me.
Just a guess here but you two missed out on Vanguard? What with its terrible launch it seems like most mmo gamers missed VG. Anyway, just for the record, it's crafting was not stupid.
Yeah never touched VG, why would I?
SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game."
horrible game design.
Thank you SWTOR for breaking the mold.
FFXI was terrible and amazing at the same time. It failed at being engaging in way shape or form i'll be the first to say, but you realize that every single item in the game was used in a recipe in some way. there was no such thing as a grey item. Also crafted items made up a massive amount of the best gear you could get through the entire leveling process and even end game.
TLDR crafting in ffxi sucked, but the output was the best i've seen in any game.
I love crafting in mmorpgs but FFXI's never seemed to level up and the drops required to craft even low level items to learn a trade would cost a fourtune due to the bulk quantities needed to gain a noteworthy increase in skill. To clarify, crafting skills leveled by .1 of 100 points even at 1 skill and required many successes to even get that first .1 jump. While I concede that its crafting was extremely useful the rate of skill ups caused it to be downright masochistic.
SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to.
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet!
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
4) Fully voiced with excellent voice acting!
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too!
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts.
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak.
9) 17 planets so far - who knows how many they will have?
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
11) Engaging story which is told to you and experienced in cinematic form.
12) Smoothest launch in MMO history.
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit.
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!
I was actually looking for innovations when i clicked on this thread...these are things all done before, for example increasing bind points from 1 to 4 isnt innovating. The rest of this list has nothing to do with innovation...i mean 17 planets isnt innovative, either is fully voice overing...as nice as that is...isnt a drop of innovation in that.
Ill give the crafting thing as kind of innovative, while the base aspect of crafting while you play has been done before.
While these may be factual things in the game, none are innovative, as such i agree witht he guy who stated "straws"
Why not re-title the thread "things i like" as that would be accurate.
Would however like to hear some real innovations, however i suspect to see or hear little if any acoutal innovations, as themeparks are not known for thinking outside the box or really innovating at all.
Whats diffrent about this game? Is it just a quest spam game (yes i know the quests are probably phenominal with cutscenes voice overs ect)? I have expect this to be a quest spam instanced battle ground endgame and raid type game...how far off from that is this game?
Also i realize the rage that this post may induce given how this game is in the standard issue new release honeymoon phase and people tend to get a bit irrational in defending games in this phase. Just would like to hear a level headed response that may cause someone fed up with the whole themepark thing to mabey give the game a try.
I suppose like many others, i'm simply enjoying the game for what it is. Its just today when i had to apply a subscription I realized that I had been playing an MMO. The game has quite a few things that have been done before BUT not post wow, with some new additions and fixes. The one innovation many ppl are argueing over is VO being subjective. Ill add one more vote to that mostly because of how much you lose to get a persistent story. There is a specific reason VO and story driven plot was made for SPRG's no MMORPG's. MMO's have us in a persistent world, yet you try to create something that is persistent to yourself and player character. What this results in is instance after instance and while the world may feel massive and you may see other players, there are load screens and cutscenes to everthing you do. Adding 100 player limit instances to each planet in order to mask the horrible optimizations of that disaster of an engine that TOR runs on. Sure I play the game on 1920x1080 with all settings on High with 4x AA, yet how do all the player armor textures look like utter crap?
TLDR: A lot of People with the comments like "This is a blast" and "This is the best MMORPG I've played in years" are just being drawn in so well with the story that they forgot the bigger picture; or have just been playing WoW for those years. When its time to drop 15 dollars for the first month people will then remember that they are playing a MMORPG; or at least thats what you could call it. Id also like to vote that I would rather have taken a KOTOR 3 with 2-4 player because SWTOR feels like a Story Driven MMO on very well hidden Rails.
Originally posted by PukeBucket SWTOR brings nothing new to the table. "They innovate by.. Um.. Allowing you to buy it from Origin. Origin didn't have mmos before so that's an innovation right?" Fuck no.
Spoken like someone who hasn't played it, or read anything about it... People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen. Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.
I was in beta, and there isn't any innovations in this game.
Make a list that you feel actually equates to innovation. I dare you.
I used to play MMOs like you, but then I took an arrow to the knee.
"They innovate by.. Um.. Allowing you to buy it from Origin. Origin didn't have mmos before so that's an innovation right?"
Fuck no.
Spoken like someone who hasn't played it, or read anything about it...
People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen.
Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.
I was in beta, and there isn't any innovations in this game.
Make a list that you feel actually equates to innovation. I dare you.
Hmm...the game has a few innovations when specifically compared with MMORPGs, and not just other games. They are:
1. Interactive conversations with NPCs (dialog choices). I've never played another MMORPG with this, I may have missed one though.
2. Having a group of players all participate in dialog together by "rolling" to see who gets to talk. Pretty sure no one did this before.
3. The crew skills, sending your companions off on missions, stuff like that. I know companions were done before, but I never played an MMORPG with a system like the crew skills system before.
That's all I can really think of. The game really isn't that innovative, but it DID innovate a few minor things.
Originally posted by PukeBucket SWTOR brings nothing new to the table. "They innovate by.. Um.. Allowing you to buy it from Origin. Origin didn't have mmos before so that's an innovation right?" Fuck no.
Spoken like someone who hasn't played it, or read anything about it... People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen. Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.
I was in beta, and there isn't any innovations in this game. Make a list that you feel actually equates to innovation. I dare you.
Hmm...the game has a few innovations when specifically compared with MMORPGs, and not just other games. They are: 1. Interactive conversations with NPCs (dialog choices). I've never played another MMORPG with this, I may have missed one though. 2. Having a group of players all participate in dialog together by "rolling" to see who gets to talk. Pretty sure no one did this before. 3. The crew skills, sending your companions off on missions, stuff like that. I know companions were done before, but I never played an MMORPG with a system like the crew skills system before. That's all I can really think of. The game really isn't that innovative, but it DID innovate a few minor things.
So talking in the dialogue is innovative? I'd argue that Anarchy Online, not voiced, had deeper conversations / consequences in NPC and gameplay mechanic. Does the voice over innovate anything? In over all video game making, no. For MMOs? It's their shtick at best. I'll give them that. It's a draw, but it's not an innovation.
I think that's more of a result than an innovation. It's interesting, and totally avoidable. So. Sure at a stretch (grasping for straws again) BUT sure why not? That's a better nod towards innovation than the other crap listed in this thread. It's had equal love and hate from the community and that's a sign that it's something different.
Not an innovation. I'd dare say it's a step back honestly. BUT! I can say it fits the theme of the game Bioware made. I actually think it's a clever mechanic, but not innovative.
I used to play MMOs like you, but then I took an arrow to the knee.
Theme park maps, limited access to areas. World should have been open more "sandbox" style. End game will get boring with the current maps and lack of area to explore. You can still have a theme park game with an open world and works well. I can choose what i want to do. Not enough beasts to keep me happy, my saber needs blood, lots of blood.
Crafting i like, but rather do it myself to save the credits. Resource nods could be more abundant.
Armor sucks, im so ugly having multiple colors, styles, etc its not even funny. Should have a way to color your clothing, and have a "outter layer" so to speak to look better. Outfit or costume.
Most everything has been done in one way shape or form in other games. But SWTOR lacks many features from these other games that make a true mmo. This isnt an epic star wars mmo, its eye candy. But its new, i will see how it goes in a few months.
MMO's of the past = features, strategy, a real life experience type feel, open world, death penalty, hardcore mechanics (roughly)
Todays MMO's = easy, no brainers, EYE CANDY, and limitations on multiple fronts.
INstead of reading the OP's wall of text, I'm just gonna answer the OP's Title and say no, and Yes almost everything has been done before, Mainly voice acting where alot of the money went, EQ2, the companions apart from making crafting easy mode and letting them craft shit for u TORCHLIGHT, Instanced Storylines GW and the rest of the game bloody WoW, apart from hutball which is the only other things that a little different. o yeh and Houseing EQ
SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to.
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet!
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
4) Fully voiced with excellent voice acting!
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too!
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts.
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak.
9) 17 planets so far - who knows how many they will have?
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
11) Engaging story which is told to you and experienced in cinematic form.
12) Smoothest launch in MMO history.
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit.
14) Space combat - refined to be better than rudimentary offers in EVE/STO
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!
#14 was the one that confirmed it beyond any doubt as sarcasm.
Calling TOR space combat refined compared to EVE? Get serious will you.
When MUDs started adding Hex Mapping, Crafting and Player run economies that was innovation, that lead to graphical mmo games like Neverwinter Nights, Ultima Online and Meridian 59. UO had public Quests, LOTR invented phasing, UO Faction battles, DAOC RVR, AC branching quests, AC auction house, EQ holy trinity. Those are innovations. Sound effects or as you call them VO are not innovations. Currently at this stage all the current crop of games coming out are cannibalizing older games for ideas, that includes games I am waiting to play. Any new innovation, true innovation in the current crop of games will be noticeable beyond word of mouth trust me.
Also the Legacy system isn't new just possibly used more in TOR quite possiby improve apon, but marriage and family systems exist in multiple games, usally asian, most notably Granado Espada. In which case it isn't an issue of innovation but making it work for your system. I'm not really sure I would class that as an innovation more than a static perk system.
SWTOR has received a lot of criticism for supposedly copying other MMOs. Well here are SWTOR MMO innovations that can't be found in the rest of the AAA MMO field:
1) Any already found binding location can be selected when using the 30 min cool down fast travel - opposed to the industry standard of making you pick a single location to be bound to. New, but it doesn't quite work like that. You are limited to your bound locations on your own planets. (oh and a funny bug w/ this. You can bind yourself to locations within enemy compounds).
2) Anyone can rez their allies! No need to be a healer (all other MMOs) or have a purple rez in your inventory (CoH) - and no, GW2 isn't out yet! GW2 may not be out, but GW1 had this, as did Spellbourne, and Eve.
3) Permanently upgradeable gear - you can keep the same lightsaber all game if you like, just upgrade it's parts. Same goes for all types of weapons and armor.
4) Fully voiced with excellent voice acting!
5) Decisions put you on the spot from a moral stand point. Do you kill the NPC or let them live? Don't tell me you haven't sat there for 10 or 15 seconds on occasion trying to decide an NPCs fate.
6) Decisions affect your character. Do bad things and your character will start to look evil over time. Your crew members will judge you too! Honestly, I wish they went a little farther with this. The effects to your character are basically cosmetic, and while you can lose social points w/ companions, it's way too easy to buy back their favor with gifts.
7) The coolest mounts you've ever seen! They are actually mechanical and don't revolve around fantasy beasts. Don't think this counts as an innovation, and believe it or not TOR is not the first Sci-Fi MMO. Not by a long shot.
8) Player housing in the form of an upgradeable space ship complete with space combat. Yes Lotro has housing but it's not nearly as cool and the rest of the AAA field does not! I'd almost allow STO in here but those "ship bridges" are pretty weak. Again, not really sure this counts either. It's not the first MMO to have space combat, and while you're companions do hang out there, I haven't really seen much in the way of cosmetic housing changes. It's more upgrading your ship to do better in space combat, which is also not an innovation.
9) 17 planets so far - who knows how many they will have? Again, not an innovation. Just look at Eve.
10) Crafting/Professions are beneath you - order your subordinates to do it for you!
11) Engaging story which is told to you and experienced in cinematic form.
12) Smoothest launch in MMO history. Not an innovation, and is a highly questionable claim. Clien crashes on a massive scale, Que times rivaling Vanilla WoW's, broken PvP warzones and server Ques. Bugs still around from some of the earliest beta tests. Smoothest? Keep telling yourself that. It had a pretty good launch, but I'm not sure it takes the #1 spot.
13) If you die in the main game world, you can rez on the spot - no more ghost runs! Only punishment is a short timer and a durability hit. Eve had this, though not quite as infinite as in TOR.
14) Space combat - refined to be better than rudimentary offers in EVE/STO LOL, that's all I can really say. Delusion is a funny thing, and not worth arguing over.
I could go on but I have to get back in game and make sure Vette is doing as I asked. She better be if she doesn't want another shock!
I'll add more when I have more time. Please contribute innovations you have experienced in SWTOR!
While you do have some innovations on there, the majority of that list I have to either assume is sarcastic, or just down right laughable.
Comments
Spoken like someone who hasn't played it, or read anything about it...
People could list off the innovations as you put it, and they have, yet everyone likes to hate hate hate rather than listen.
Which is fine, I'm just waiting in the queue to log into SWTOR, so I'm amusing myself by reading these hate-posts by spoiled children.
Yeah never touched VG, why would I?
SoE is a horrible horrible company that has never ever had any intention of making that game fly. As soon as they aquired it it went right off my radar. Sorry.
Stupid is objecitve, define how VG's is not stupid.
I can define why FFXI, DAOC, WOW, UO, and every other game's crafting WAS stupid, why it totally turned me off and made me avoid it like it was the black plague. Mostly the fact its extremely dull and has no benefit and its impossible to do while you are playing the game and having FUN, normally you must dedicate HOURS to being totally bored by the crafting "mini game."
horrible game design.
Thank you SWTOR for breaking the mold.
Regardless, the crafting here is not "automatic" like some would say. Within the themepark genre inwpuld even say it is innovative.
It's a very good system if you actually dive into all of the aspects.
Plus there is a gathering skill for money! If you don't like crafting, grab slicing and be rich Hahah.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I think you mean subjective. Regardless, Vanguard was one of the first games with crafting that provided better (or just as good) of loot as you could get through adventuring. It was a "mini game" but was a very involved mini game that required crafters to have an entire set of crafting gear (which stayed on your character without taking up additional space along with your adventuring gear). In my mind that gave it's system alot more depth than many other games crafting system that I have experienced. Crafting wasn't a gauraunteed success either so good crafters that could reliably make exceptional quality gear were valued. I'm guessing this type of crafting system is too involved for most people or as you put it "stupid".
Heheh
...wait.. he's serious?
..Cake..
Possible delusions caused by excessive new mmo smell.
I arrive and see this, I sure hope someone forgot to use their Sarcastic Font ?_?
FFXI was terrible and amazing at the same time. It failed at being engaging in way shape or form i'll be the first to say, but you realize that every single item in the game was used in a recipe in some way. there was no such thing as a grey item. Also crafted items made up a massive amount of the best gear you could get through the entire leveling process and even end game.
TLDR crafting in ffxi sucked, but the output was the best i've seen in any game.
As a dedicated crafter I love involvement, there is an amount of that in SW:TOR's version but you are limited to something which is nothing more than an RNG system with a story attached, you can't devote any of your own play time to the process. I want to create a purple jacket for my campanion so I send all my companions to gather and craft, that leaves dead time for me, I could be patient but if I did that I'd out level the gear. It's not a system for crafters like me, it's a crafting system for people who would rather not, perfect for you but severely lacking for me.
I love crafting in mmorpgs but FFXI's never seemed to level up and the drops required to craft even low level items to learn a trade would cost a fourtune due to the bulk quantities needed to gain a noteworthy increase in skill. To clarify, crafting skills leveled by .1 of 100 points even at 1 skill and required many successes to even get that first .1 jump. While I concede that its crafting was extremely useful the rate of skill ups caused it to be downright masochistic.
I was actually looking for innovations when i clicked on this thread...these are things all done before, for example increasing bind points from 1 to 4 isnt innovating. The rest of this list has nothing to do with innovation...i mean 17 planets isnt innovative, either is fully voice overing...as nice as that is...isnt a drop of innovation in that.
Ill give the crafting thing as kind of innovative, while the base aspect of crafting while you play has been done before.
While these may be factual things in the game, none are innovative, as such i agree witht he guy who stated "straws"
Why not re-title the thread "things i like" as that would be accurate.
Would however like to hear some real innovations, however i suspect to see or hear little if any acoutal innovations, as themeparks are not known for thinking outside the box or really innovating at all.
Whats diffrent about this game? Is it just a quest spam game (yes i know the quests are probably phenominal with cutscenes voice overs ect)? I have expect this to be a quest spam instanced battle ground endgame and raid type game...how far off from that is this game?
Also i realize the rage that this post may induce given how this game is in the standard issue new release honeymoon phase and people tend to get a bit irrational in defending games in this phase. Just would like to hear a level headed response that may cause someone fed up with the whole themepark thing to mabey give the game a try.
I suppose like many others, i'm simply enjoying the game for what it is. Its just today when i had to apply a subscription I realized that I had been playing an MMO. The game has quite a few things that have been done before BUT not post wow, with some new additions and fixes. The one innovation many ppl are argueing over is VO being subjective. Ill add one more vote to that mostly because of how much you lose to get a persistent story. There is a specific reason VO and story driven plot was made for SPRG's no MMORPG's. MMO's have us in a persistent world, yet you try to create something that is persistent to yourself and player character. What this results in is instance after instance and while the world may feel massive and you may see other players, there are load screens and cutscenes to everthing you do. Adding 100 player limit instances to each planet in order to mask the horrible optimizations of that disaster of an engine that TOR runs on. Sure I play the game on 1920x1080 with all settings on High with 4x AA, yet how do all the player armor textures look like utter crap?
TLDR: A lot of People with the comments like "This is a blast" and "This is the best MMORPG I've played in years" are just being drawn in so well with the story that they forgot the bigger picture; or have just been playing WoW for those years. When its time to drop 15 dollars for the first month people will then remember that they are playing a MMORPG; or at least thats what you could call it. Id also like to vote that I would rather have taken a KOTOR 3 with 2-4 player because SWTOR feels like a Story Driven MMO on very well hidden Rails.
I was in beta, and there isn't any innovations in this game.
Make a list that you feel actually equates to innovation. I dare you.
I used to play MMOs like you, but then I took an arrow to the knee.
Hmm...the game has a few innovations when specifically compared with MMORPGs, and not just other games. They are:
1. Interactive conversations with NPCs (dialog choices). I've never played another MMORPG with this, I may have missed one though.
2. Having a group of players all participate in dialog together by "rolling" to see who gets to talk. Pretty sure no one did this before.
3. The crew skills, sending your companions off on missions, stuff like that. I know companions were done before, but I never played an MMORPG with a system like the crew skills system before.
That's all I can really think of. The game really isn't that innovative, but it DID innovate a few minor things.
Are you team Azeroth, team Tyria, or team Jacob?
So talking in the dialogue is innovative? I'd argue that Anarchy Online, not voiced, had deeper conversations / consequences in NPC and gameplay mechanic. Does the voice over innovate anything? In over all video game making, no. For MMOs? It's their shtick at best. I'll give them that. It's a draw, but it's not an innovation.
I think that's more of a result than an innovation. It's interesting, and totally avoidable. So. Sure at a stretch (grasping for straws again) BUT sure why not? That's a better nod towards innovation than the other crap listed in this thread. It's had equal love and hate from the community and that's a sign that it's something different.
Not an innovation. I'd dare say it's a step back honestly. BUT! I can say it fits the theme of the game Bioware made. I actually think it's a clever mechanic, but not innovative.
I used to play MMOs like you, but then I took an arrow to the knee.
Theme park maps, limited access to areas. World should have been open more "sandbox" style. End game will get boring with the current maps and lack of area to explore. You can still have a theme park game with an open world and works well. I can choose what i want to do. Not enough beasts to keep me happy, my saber needs blood, lots of blood.
Crafting i like, but rather do it myself to save the credits. Resource nods could be more abundant.
Armor sucks, im so ugly having multiple colors, styles, etc its not even funny. Should have a way to color your clothing, and have a "outter layer" so to speak to look better. Outfit or costume.
Most everything has been done in one way shape or form in other games. But SWTOR lacks many features from these other games that make a true mmo. This isnt an epic star wars mmo, its eye candy. But its new, i will see how it goes in a few months.
MMO's of the past = features, strategy, a real life experience type feel, open world, death penalty, hardcore mechanics (roughly)
Todays MMO's = easy, no brainers, EYE CANDY, and limitations on multiple fronts.
Updated my post with the obvious.... #14 SPACE COMBAT! (Should have been #1) Sorry, I've been distracted by the game!
WoW had Peggle. Try again.
I used to play MMOs like you, but then I took an arrow to the knee.
This list...
Hahahaha. Oh, boy. Well, thank god you put space combat in there?
It's rather obvious that you've failed to grasp the concept of true innovation. I would remark on all of this, but many have beaten me to it.
Really, though... really?
INstead of reading the OP's wall of text, I'm just gonna answer the OP's Title and say no, and Yes almost everything has been done before, Mainly voice acting where alot of the money went, EQ2, the companions apart from making crafting easy mode and letting them craft shit for u TORCHLIGHT, Instanced Storylines GW and the rest of the game bloody WoW, apart from hutball which is the only other things that a little different. o yeh and Houseing EQ
#14 was the one that confirmed it beyond any doubt as sarcasm.
LEGACY SYSTEM. Very innovative, I've never heard of a system like that to reward people for leveling alts.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Calling TOR space combat refined compared to EVE? Get serious will you.
When MUDs started adding Hex Mapping, Crafting and Player run economies that was innovation, that lead to graphical mmo games like Neverwinter Nights, Ultima Online and Meridian 59. UO had public Quests, LOTR invented phasing, UO Faction battles, DAOC RVR, AC branching quests, AC auction house, EQ holy trinity. Those are innovations. Sound effects or as you call them VO are not innovations. Currently at this stage all the current crop of games coming out are cannibalizing older games for ideas, that includes games I am waiting to play. Any new innovation, true innovation in the current crop of games will be noticeable beyond word of mouth trust me.
Also the Legacy system isn't new just possibly used more in TOR quite possiby improve apon, but marriage and family systems exist in multiple games, usally asian, most notably Granado Espada. In which case it isn't an issue of innovation but making it work for your system. I'm not really sure I would class that as an innovation more than a static perk system.
Sorry man, throwing it in there as #15 Legacy System
While you do have some innovations on there, the majority of that list I have to either assume is sarcastic, or just down right laughable.