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Honestly ! Who would actually pay 15 a month for this???

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  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Vhaln
     
    Except that they fail to actually copy WoW's success.  You'd have a point, if these WoW-based MMOs didn't dwindle down to a few hundred thousands subs, within a matter of months.. but they always do.  TOR will be no different, because it isn't actually better than WoW.  It just seems that way because it's so shiny and new, but that that wears off quickly.

    Only one claiming that they have somehow supposed to reach WoW numbers is you thus failing at your own defined expectation does not mean much...


    There is nothing wrong with numbers settling down within couple months, that's how market works - spikes are followed up by consolidation.

  • tryklontryklon Member UncommonPosts: 1,370

    Originally posted by AdamTM

    Originally posted by tryklon

    Originally posted by AdamTM

    Originally posted by Gdemami

     




    Originally posted by Yamota

    .

    trying, again and again, to copy WoW's success.




     

    And yet people buy and enjoy those WoW copies again and again and again.

    How do you know?

    Let me guess, maybe because it sold millions of boxes. Has hundreds of servers packed with people and some with huge queues... While the sandbox hater crowd keeps crying against swtor on the forums =P

    No i mean i get it, they buy them, thats totally cool.

    But how do you know they enjoy them?

    If you look at subs, they usually dwindle away from all the millions and billions of boxed copies sold, rite?

    So how do you know they enjoy them? It looks to me that they buy it, expect something cool, then don't enjoy them and just go away.

     

    You don't spot a great restaurant by how big its opening is, but how many people go there day in day out for month on end.

    Its a service, not a product.

     

    The WoW-model only proved successful for WoW, nobody ever replicated its success or came even close for that matter.

    Thats precisely because people love theme park games, not sandbox. WoW was the first big theme park in the true sense out there. Many people played wow as their first game and will always feel something special for the game because of the good times they had there.

    Whats unusual is to have such a high amount of subscriptions but strangely people, especially the haters, began to think that a game need wow's numbers to be a sucess.

    Really, just do the math, how many dollars does Bioware get monthly with 300K subs. Trion, with a lot less wages to pay, with 80K for example.

    A game does not need 10M and ANY game with 300 or 500K people paying a 13Euro monthly subscription can be seen as a HUGE sucess. Thats a fact.

     

    The only people worried about replicating WoW's sucess are the theme park haters, they use that term like if it was some type of life objective for any new game launched.

    I for one am loving SWTOR have a 6 month sub and am hoping to be here for a long time. Im typing because Im at work, or else I would be playing, like the other millions there, not barking at forums against videogames

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Gdemami



    Originally posted by Vhaln

     

    Except that they fail to actually copy WoW's success.  You'd have a point, if these WoW-based MMOs didn't dwindle down to a few hundred thousands subs, within a matter of months.. but they always do.  TOR will be no different, because it isn't actually better than WoW.  It just seems that way because it's so shiny and new, but that that wears off quickly.

    Only one claiming that they have somehow supposed to reach WoW numbers is you thus failing at your own defined expectation does not mean much...



    There is nothing wrong with numbers settling down within couple months, that's how market works - spikes are followed up by consolidation.

     

    Sure, that's how mediocrity works.  You'll always get at least some people buying your product, but good games tend to do a lot better than that.  As far as I can see, there's just been such a severe lack of decent MMOs ever since WoW, that every one of them fails to do all that well.  Not relative to WoW, but relative to the overall market, that WoW just happens to dominate by a huge margin.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • wesleyartswesleyarts Member Posts: 43

    Originally posted by tryklon

    Let me guess, maybe because it sold millions of boxes. Has hundreds of servers packed with people and some with huge queues... While the sandbox hater crowd keeps crying against swtor on the forums =P

    Give it 6 months... 6 months or GW2 release, whatever comes first. Then we should talk about ghost servers and merging, player migration, non-existent end-game content etc..image

    image

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Vhaln

    As far as I can see

    It is sitting on your high horse hindering your view and setting up unreasonable expectations.

    On the contrary, it is indeed relatively to overall market what makes those game not to be bought by 'at least some people' but giving it a good position and market share.

  • JusticeArtsJusticeArts Member Posts: 8

    I don’t have a problem paying $15 a month. I like this game a lot; mainly because it’s BioWare and Star Wars. Even if this game was rated the worst game of all time, I would still like it because it’s BioWare and Star Wars.


     


    It reminds me of KOTOR, Mass Effect, Dragon Age, etc; in other words a SP game. I love all these games though, because they’re all story driven. I like almost every game I play though, lol. In fact I like games so much that I’m on my 3rd year in school for Game Art & Design.


     


    One of the hardest things to do when rating a game is trying not to compare it to anything else, which in my opinion is impossible because when deciding if you like or dislike something you have to compare. The only thing that I can compare this game to is other BioWare games, because it doesn’t remind me of anything else. So if you like BioWare games than you should know what to expect because it feels like all their games.


     


    I can’t even compare this to WOW because for one thing SWTOR is a sci-fi game and WOW is a fantasy game. Another thing is that WOW has had years to build up, and SWTOR just came out. And WOW’s graphics are too outdated for my taste.


     


    I quit RIFT for this game and I don’t regret it, because in RIFT I was actually disappointed in how fast the map can be explored. I think I was level 24 and had the entire map explored. After that I was bored with the game. Star Wars has a much larger map broke down into several planets, so it gives me motivation to continue.


       


    I’m the type of MMO player that skips the reading and just accepts the mission or quest. Because of the voice acting in this game, this is the first MMO that I’ve played that I actually know what’s going on, lol. I personally find it fun to play as different characters from each side to experience different stories, and honestly I can’t say that for many games because most have very little replay value if any at all. I also play multiple characters to make the game seem longer.  

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by JusticeArts


    I don’t have a problem paying $15 a month. I like this game a lot; mainly because it’s BioWare and Star Wars. Even if this game was rated the worst game of all time, I would still like it because it’s BioWare and Star Wars.


     

    Dear Jury, I rest my case.

    image
  • tryklontryklon Member UncommonPosts: 1,370

    Originally posted by wesleyarts

    Originally posted by tryklon

    Let me guess, maybe because it sold millions of boxes. Has hundreds of servers packed with people and some with huge queues... While the sandbox hater crowd keeps crying against swtor on the forums =P

    Give it 6 months... 6 months or GW2 release, whatever comes first. Then we should talk about ghost servers and merging, player migration, non-existent end-game content etc..image

    Yes, you must be right. GW2, a B2P game, with paid content every year, without free regular content updates and PvP focused will surelly kill a story driven, Bioware game based on the Star Wars IP and focused towards a PvE crowd...

     

    You sir, are a big master of the MMO science. The ebst thing about that whole laughable post is the banana dancing. probably on some Outer Rim planet's cantina no less... Star Wars Rules!!!! hehe

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by AdamTM

    The WoW-model only proved successful for WoW, nobody ever replicated its success or came even close for that matter.

    It is not about replicating success, no one can do that. The point is, success leads.

    If you had 2 games which one has lots of subs and the other has closed down soon after release, you can guess what people like more if you try to create similar experience.


    Developers follow the trend, and that is surely proven as working.

  • fundayzfundayz Member Posts: 463

    Originally posted by JusticeArts


    I like this game a lot; mainly because it’s BioWare and Star Wars. Even if this game was rated the worst game of all time, I would still like it because it’s BioWare and Star Wars.

    This basically says "Disregard my opinion as it doesn't reflect on the actual quality of the product"....

  • wesleyartswesleyarts Member Posts: 43

    Originally posted by JusticeArts


    I don’t have a problem paying $15 a month. I like this game a lot; mainly because it’s BioWare and Star Wars. Even if this game was rated the worst game of all time, I would still like it because it’s BioWare and Star Wars.


     

    Dude, this does not make sense at all. Are you a share holder of Bioware or Lucas Arts? Why would you play a horrible game only because it has a brand name on the box?  

    image

    image

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by fundayzThis basically says "Disregard my opinion as it doesn't reflect on the actual quality of the product"....

    Except it is this disregarded opinion what shapes product quality.


    Or you can sit on your high horse and argue that the hundreds of thousands of people are clueless because they spent their money regularly on a game that is not worth their money...

  • wesleyartswesleyarts Member Posts: 43

    Originally posted by Gdemami

    It is not about replicating success, no one can do that. The point is, success leads.

    If you had 2 games which one has lots of subs and the other has closed down soon after release, you can guess what people like more if you try to create similar experience.



    Developers follow the trend, and that is surely proven as working.

    I have to disagree! 

    Developers make 80% of a game profit on the box sales. Creating content  for a game based on subs are not as profitable as box sales. That why SOE usally charges $60 for big updates. 

    This is the MMORPG box sales cycle:

    1- Company get a well known IP

    2- Company advertise luring the potential mmos lovers and the IP lovers to their potential game

    3- Company  create an expectation, make promises about the content that they do not intend to fullfill

    4- Company sell millions of boxes at the release getting the invested money back + a huge profite

    5- Company deliver a mediocre game, made to sell boxes only

    6 -Company move to another big IP leaving a small second class dev team to create regular content for those fanboys that still playing that mediocre game they developed for box sales purpose only

    6 - The cycle restart  ...

     

    image

  • psyfighterpsyfighter Member Posts: 50

    iwill pay i like the game could they have done it different yes but then they run a risk of it sucking one or 2 people might like it i think they did the smart thing by using what they know works then adding on the new when they can.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by wesleyartsI have to disagree! 
    Developers make 80% of a game profit on the box sales. Creating content  for a game based on subs are not profitable as box sales. That why SOE usally charges $60 for big updates. 
    This is the MMORPG box sales cycle:
    1- Company get a well known IP
    2- Company advertise luring the potential mmos lovers and the IP lovers to their potential game
    3- Company  create an expectation, make promises about the content that they do not intend to fullfill
    4- Company sell millions of boxes at the release getting the invested money back + a huge profite
    5- Company deliver a mediocre game, made to sell boxes only
    6 -Company move to another big IP leaving a small second class dev team to create regular content for those fanboys that still playing that mediocre game they developed for box sales puropse only
    6 - The cycle restart  ...
     


    I am not sure with what you disagree with because none of you said is related to market trends...

    However, what you posted is viable business plan and I think Asian MMOs often works that way - short life span and rapid product development.


    This will not work for high budgets though. If you break it in numbers, you will get let's say 120M in development and marketing costs over 5 years.

    That is still 2M boxes sold at 60 USD to reach 5 years of 0 profit. Then there is how you calculate opportunity costs.

    EA said they will consider the game to be substantially profitable at 500k subs. That is a revenue of 90M USD of yearly revenue.

    When you put those numbers together, to make a launch blockbuster that would justify the investments, you would need to sell 9.5M copies at 60 USD in very short time span.


    You think such expectation would be reasonable?


    Note: The numbers are simplified for demonstration, ie. major expense of LucasArts IP 15% dues, operational costs, etc are not calculated in.

  • haibanehaibane Member Posts: 178

    Well, honestly, i don't give this game more than 3 months if Bioware doesn't move their bum, because right now what we have is :

    1) Full dialogue, yeah it's great, i've done it all on my sith marauder already, now i redo it on my operative, besdies the (roughly) 50 unique quests to ur class, the rest is all the same, guess what i do ? SPACEBAR ALL THE WAY. This is not a feature that has any replayability on it.

    2) Leveling (while we at it) we are 8 days after official release and we got already a zillion of people max lvl / max pvp rank, talk about a carebear game.

    3) PVP itself, it's pretty balanced, it's ok, nothing special. Got only a few warfronts so far but they can expand, however :

    - Currency / badges cap is ridiculously low, ranks are super easy to max out.

    - Open world pvp is a joke, u don't gain anything and it's just made for gankfest (a lvl 50 can go rampage on alderaan / tat on lvl 20 people), well thought, specially when u have games like EQ2/Nagafen where they did a real good job at it (prolly best feature of that game).

    4)  End content ? There's any ? Hard lvl flashpoints are just a joke, need full raids content a la carte, don't give me the "it's just release" crap, this game's been in beta for a million years they could've implemented at least 3-5 full raids.

    5) Capacity of Bioware to actually do stuff : this is probably the biggest issue so far. Yesterday we got credit with a nice 13h+ downtime to implement a ridiculously poor patch, they didn't even fix the biggest issue of the game : PVP queues bug. IF this is Bioware's developing capacity, fear the worst, they're bout on par with FFIV former's crew. Same goes with queues in busiest servers. They were huge last week and now that we are in the middle of the biggest holidays season where peeps don't really play games they are still there, i fear the worst for January.

    6) Price : it's probably the most expensive game right now, at both retail price and monthlee fee, i really don't see how they can justify it at the moment. Maybe they'll start moving their asses off their hands and actually do stuff, because right now it doesn't smell good. I mean few races, few classe, generic gameplay, huge bugs not fixed like pvp queue, no challenge, PVP stripped to its bare, not to mention crappy textures & graphics even on highest setting...

    We'll see but i wouldn't bet on that horse right now.

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  • arrgyarrgy Member UncommonPosts: 87

    Originally posted by haibane

    Well, honestly, i don't give this game more than 3 months if Bioware doesn't move their bum, because right now what we have is :

    1) Full dialogue, yeah it's great, i've done it all on my sith marauder already, now i redo it on my operative, besdies the (roughly) 50 unique quests to ur class, the rest is all the same, guess what i do ? SPACEBAR ALL THE WAY. This is not a feature that has any replayability on it.

    2) Leveling (while we at it) we are 8 days after official release and we got already a zillion of people max lvl / max pvp rank, talk about a carebear game.

    3) PVP itself, it's pretty balanced, it's ok, nothing special. Got only a few warfronts so far but they can expand, however :

    - Currency / badges cap is ridiculously low, ranks are super easy to max out.

    - Open world pvp is a joke, u don't gain anything and it's just made for gankfest (a lvl 50 can go rampage on alderaan / tat on lvl 20 people), well thought, specially when u have games like EQ2/Nagafen where they did a real good job at it (prolly best feature of that game).

    4)  End content ? There's any ? Hard lvl flashpoints are just a joke, need full raids content a la carte, don't give me the "it's just release" crap, this game's been in beta for a million years they could've implemented at least 3-5 full raids.

    5) Capacity of Bioware to actually do stuff : this is probably the biggest issue so far. Yesterday we got credit with a nice 13h+ downtime to implement a ridiculously poor patch, they didn't even fix the biggest issue of the game : PVP queues bug. IF this is Bioware's developing capacity, fear the worst, they're bout on par with FFIV former's crew. Same goes with queues in busiest servers. They were huge last week and now that we are in the middle of the biggest holidays season where peeps don't really play games they are still there, i fear the worst for January.

    6) Price : it's probably the most expensive game right now, at both retail price and monthlee fee, i really don't see how they can justify it at the moment. Maybe they'll start moving their asses off their hands and actually do stuff, because right now it doesn't smell good. I mean few races, few classe, generic gameplay, huge bugs not fixed like pvp queue, no challenge, PVP stripped to its bare, not to mention crappy textures & graphics even on highest setting...

    We'll see but i wouldn't bet on that horse right now.

    Wait a minute. Are you saying you paid $60 + $15 a month to stare at your screen for up to 2 hours as you wait to get in, only to hit the space bar over and over again?

  • haibanehaibane Member Posts: 178

    Originally posted by arrgy

     

    Wait a minute. Are you saying you paid $60 + $15 a month to stare at your screen for up to 2 hours as you wait to get in, only to hit the space bar over and over again?

    After a second playthrough that's exactly it. Once u hit 50 and got bored of the few hard FP there's nothing much u do. Spacebar is just to go thru the conversations u already heard. In between u can also try to PVP if u're not hit by the bug that sends u right back to login screen, ah yeah and u can do a couple space battles too forgot about those, where u can't decide where to fly ur ship.

    You're a Hardcore Survivor!

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  • arrgyarrgy Member UncommonPosts: 87

    Originally posted by haibane

    Originally posted by arrgy


     

    Wait a minute. Are you saying you paid $60 + $15 a month to stare at your screen for up to 2 hours as you wait to get in, only to hit the space bar over and over again?

    After a second playthrough that's exactly it. Once u hit 50 and got bored of the few hard FP there's nothing much u do. Spacebar is just to go thru the conversations u already heard. In between u can also try to PVP if u're not hit by the bug that sends u right back to login screen, ah yeah and u can do a couple space battles too forgot about those, where u can't decide where to fly ur ship.

    I'm not trying to troll, but I think you can find better things to do with your $75.

  • garrygarry Member Posts: 263

    In answer to the OP. I am playing, and paying, for SWTOR and having a blast. I am looking forward to GW2 and will pay for the game, as a replacement for WOW. Finally TSW is coming and I am intrigued enough that I will buy and play that as well. For me, the games are looking good. As for OP, LOL I do not really care what you think, believe, approve, disapprove or do. You made your indignant attack on a lot of us, well, it is still a free speech country. So when you stepped down off your pedastal then I got up and throw you a 'raspberry'. SWTOR is a fun game, GW2 and TSW are looking good. Sorry you are so unhappy but I get all the depressing news and doomsaying I want from the newspapers and TV. Better luck next time for whatever game you don't like. Have a nicer day!

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by xion12121
              The game is decent as a free to play type game. But it is not an mmo its more of a single player RPG with some chat thrown in. Who is actually willing (Be honest) to pay $15 dollars  a month for a game not worth one penny???

    Get off the first planet and you'll see how grouping is actually needed most of the time. It's an MMO game, there are other MMO games that are more singleplayer than multiplayer but this isn't one of them.

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  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    To answer the thread title? No one yet. To be fair, though, I can't justify paying a monthly fee for this. Maybe when they decide to expand the gameplay beyond PvP, flashpoints, and quest-noding?

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702

    I'm going to gladly pay for it. It's an incredibly good MMO.

  • Cthulhu23Cthulhu23 Member Posts: 994

    I'm going to be paying $15 a month for it, and it's worth every single penny.  A great MMO.

     

     

  • SovrathSovrath Member LegendaryPosts: 32,939

    As long as I'm enjoying myself I'll pay the sub.

    What burns me is that whenever I see posts like this I so want to be able to walk into the lives of the poster and start pointing at things and saying "really? This?" And you ask me that?"

    People are different, why is this so hard to grasp? Some people actualy pay for cars when they live in an area with perfectly good public transportation systems. To me THAT'S a waste of hard earned money.

    But to each his/her own.

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