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Why SWTOR is the best MMO EVER by GamerGaia editor Joshua Mobley

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  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by echolynfan


    Originally posted by Unlight


    Originally posted by Creslin321


    You know, the most telling thing about this article is when he says "I used to be a Blizzard fanboy."  Why?
    Because an extremist is an extremist.  If he was a crazy fanboy for Blizzard/WoW, he will probably be a crazy fanboy for whatever the next game he decides he likes is.  Extremists very rarely look at things rationally.

    Words of wisdom, Lloyd, words ... of ... wisdom.

    So anyone who disagrees with your opinion of SWTOR is either stupid or irrational...nice.

     

    The point he clearly made was that self confessed fanboys are irrational, not sure how anyone could rationally read that differently.
  • echolynfanecholynfan Member UncommonPosts: 681

    Originally posted by RefMinor

    Originally posted by echolynfan

    Originally posted by Unlight


    Originally posted by Creslin321

    You know, the most telling thing about this article is when he says "I used to be a Blizzard fanboy."  Why?

    Because an extremist is an extremist.  If he was a crazy fanboy for Blizzard/WoW, he will probably be a crazy fanboy for whatever the next game he decides he likes is.  Extremists very rarely look at things rationally.

    Words of wisdom, Lloyd, words ... of ... wisdom.

    So anyone who disagrees with your opinion of SWTOR is either stupid or irrational...nice.

     

    The point he clearly made was that self confessed fanboys are irrational, not sure how anyone could rationally read that differently.



    Well - based on the posts I've read - anyone who loves SWTOR is a crazy fanboy so it's easy to come up with that conclusion :)

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Blutmaul



    But its missing a whole lot of left aside mmo gameplay.

     

    what MMO content does WoW offer, that SWTOR doesnt?

    Outside of its invasions (which are unique to the game) what MMO content does Rift offer that SWTOR doesnt?

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by echolynfan

    Originally posted by Unlight

    Originally posted by Creslin321

    You know, the most telling thing about this article is when he says "I used to be a Blizzard fanboy."  Why?

    Because an extremist is an extremist.  If he was a crazy fanboy for Blizzard/WoW, he will probably be a crazy fanboy for whatever the next game he decides he likes is.  Extremists very rarely look at things rationally.

    Words of wisdom, Lloyd, words ... of ... wisdom.

    So anyone who disagrees with your opinion of SWTOR is either stupid or irrational...nice.

    So how exactly do you come to that conclusion from what he wrote? He said extremists.

     

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • UhwopUhwop Member UncommonPosts: 1,791

    The thing I hate most about MMO today, and this goes for pretty much every MMO on the market, is the fact that everyone is the hero.  Everyone is doing the same quest, undertaking the same mission, saving the same person, killing the same bad guy.  Everyone is doing the same things.

    ToR is exactly the same in that regard, only now you get to watch a cinematic about doing the same thing everyone else is doing.  Dialog options or not, you're doing the exact same thing.

     

    Voice overs are nice, but the story element in an MMO is awful.  It doesn't help to build a world in which you are one of thousands of individuals ihabiting it, it just means you're watching the same thing as thousands of other people.  Cinimatics and stories are great in single player games, were I'm the ONLY hero.  They're great for telling a story.  However, they don't make an MMO more of an MMO or better.  It only lends to a more polished and fleshed out online single player, or co-op, experience. 

    ToR could be the best MMO on the market, but when all I see is people declaring it great because of the story I have to cringe; especially when the story doesn't revolve around the world, but the individual, it's not like taking a step forward, it's taking a step back in building interactive worlds that thousands of people live out virtual lives in.

    No ones talking about how great the actual gameplay in ToR is.  No one is talking about how great the crafting is.  No one is talking about how great or inovative the dungeons are.  No one is telling me that the PvP is different, that the classes are imaginative, fun, or different.  EVERYONE keeps telling me that the story is great, and that that's why ToR is great.

    Seems like there are a lot of people playing MMO's who only care about how the story is delivered to them, and not so much about actual gameplay.  At least that's the impression I've gotten from all the reviews and forum feedback.  When all anyone will tell me is great about the game is the story, I have to wonder, how good is the 99.9% of the game itself?

    I'm pretty sick of hearing about how good the story is in ToR.  That is not what makes an MMO great.

    I play single player games for story, I play MMO's for interactive worlds.

    It doesn't really help that I'm sick to death of starwars either.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Votan

    with all of the voice overs and cut aways as that takes a LOT of development time
     

    Voice-overs do not take more development time, only money.


    BioWare definitely raised the bar for quests but since it was BioWare raising the bar, their chances to maintain the quality should be solid enough.


    Content wise, they are no different from any other developer, they are under same pressure.

  • pharazonicpharazonic Member Posts: 860

    Yes, 20 hours is sufficient to guage the quality of an MMO - typically a genre where consumers clock in at hundreds of days at the lowest. 

     

    Also, I don't mean to be a snob, but which site? Who? 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • echolynfanecholynfan Member UncommonPosts: 681

    Originally posted by Uhwop

    The thing I hate most about MMO today, and this goes for pretty much every MMO on the market, is the fact that everyone is the hero.  Everyone is doing the same quest, undertaking the same mission, saving the same person, killing the same bad guy.  Everyone is doing the same things.

    ToR is exactly the same in that regard, only now you get to watch a cinematic about doing the same thing everyone else is doing.  Dialog options or not, you're doing the exact same thing.

     

    Voice overs are nice, but the story element in an MMO is awful.  It doesn't help to build a world in which you are one of thousands of individuals ihabiting it, it just means you're watching the same thing as thousands of other people.  Cinimatics and stories are great in single player games, were I'm the ONLY hero.  They're great for telling a story.  However, they don't make an MMO more of an MMO or better.  It only lends to a more polished and fleshed out online single player, or co-op, experience. 

    ToR could be the best MMO on the market, but when all I see is people declaring it great because of the story I have to cringe; especially when the story doesn't revolve around the world, but the individual, it's not like taking a step forward, it's taking a step back in building interactive worlds that thousands of people live out virtual lives in.

    No ones talking about how great the actual gameplay in ToR is.  No one is talking about how great the crafting is.  No one is talking about how great or inovative the dungeons are.  No one is telling me that the PvP is different, that the classes are imaginative, fun, or different.  EVERYONE keeps telling me that the story is great, and that that's why ToR is great.

    Seems like there are a lot of people playing MMO's who only care about how the story is delivered to them, and not so much about actual gameplay.  At least that's the impression I've gotten from all the reviews and forum feedback.  When all anyone will tell me is great about the game is the story, I have to wonder, how good is the 99.9% of the game itself?

    I'm pretty sick of hearing about how good the story is in ToR.  That is not what makes an MMO great.

    I play single player games for story, I play MMO's for interactive worlds.

    It doesn't really help that I'm sick to death of starwars either.

    And this sentence is really all I need to know from you.

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • dirtyd77dirtyd77 Member UncommonPosts: 383

    Originally posted by Timzilla

    I stopped reading at "best MMO EVER." The game is fun for the solo storyline, but it barely qualifies as a MMO in any aspect that matters.

    I keep seeing this phrase thrown around and I have to ask. If SWTOR is not an MMO please list some games that you would consider an MMO?   

    I have been playing MMO's since 2003 and to me this is as much of an MMO as any other game I have played. 

    So I am honestly asking those that keep saying this, please tell me some games that you consider an MMO and how they differ from SWTOR in that aspect. 

  • UhwopUhwop Member UncommonPosts: 1,791

    Originally posted by Gdemami

     




    Originally posted by Votan



    with all of the voice overs and cut aways as that takes a LOT of development time

     




     

    Voice-overs do not take more development time, only money.



    BioWare definitely raised the bar for quests but since it was BioWare raising the bar, their chances to maintain the quality should be solid enough.



    Content wise, they are no different from any other developer, they are under same pressure.

    I keep seieing the "because it's bioware" excuse used a lot.  I can't help but feel there are a lot of jaded people out there.

    I like bioware.  I think they make good games, but bioware isn't the pinacle of great development studios.  The magority of there games are based on D&D, and sequals.  Not all of their sequals have been very good either.

    Just because it's bioware doesn't mean that they will be able to deliver the same quality content on a timely fashion, voice overs or not.  Even blizzard could do no wrong, yet not all of their expansions or content updates have been very popular.

  • ClerigoClerigo Member UncommonPosts: 400

    "After playing this game for about 20 hours I can honestly say that I don’t think I’ll ever be able to go back to World of Warcraft and that’s coming from a Blizzard fanboy. Old Republic changes your perception of not only what an MMO could be, but what an MMO should be. Studios like Blizzard could learn a thing or two from this game, and I really hope they do. If Project Titan (Blizzards new project MMO) is just as good as this is, then I think MMO fans have many reasons to be excited."

    Well, i am glad Mr. Mobley found something else to grab on and play. WoW was indeed a great game but is old and broken now. And im really glad also that he feels like Blizzard studios can learn a thing or two from SWTOR, but even if they dont, Project Titan is on the way and is just as good as this is...but if Blizz learns the lesson from Bioware it will be better..it will shake the foundations of this very earth (oh man im writing this while listening to Tron soundtrack..its epic) the water will boil, cats will lay eggs, dogs will fly, Sigourney Weaver will get back to her twentys and remake Aliens....it will be "radical dude"

    Well Mr. Mobley, even if SWTOR ends up by truly be a great mmorpg and manages to live past the 6 month " no return line" and bring a brise of fresh air to the genre, restrain yourself of talking about WoW and Blizzard everytime you make a review...sounds a bit false and "paid-to-review" crap. 



     


  • pharazonicpharazonic Member Posts: 860

    Originally posted by Metentso

    I was doing a mission on Coruscant and walked into a cantina with my companion droid, T-7. Just then a conversation opened up with my droid where he told me we were the perfect team and we had to save the galaxy together. He said that he hopes we are never separated and that we continue onward to vanquish evil . . . in so many words. I agreed and we went on our merry little way. While this moment in time may seem like a small insignificant thing to the average MMO player, this struck me to my core. Bioware not only found a way for me to feel like the story was my own but gave me the sense that I wasn’t in it alone. No matter what, I had a friend by my side through thick and thin. I think it’s obvious at this point that I absolutely love my little droid. This game is something special; somehow Bioware got players to feel like they are important and can actually impact the world at large.

     

    This guy is amazed at a conversation with an NPC droid. This is what an MMO is for him. How someone like him has a job related to MMOs makes my head spin.

    Spot on Metentso.

    Maybe if I can write sappy stories about my adventures with my Baby Blizzard Bear, I too can become a great MMORPG reviewer one day! 

    By this logic, WoW is the best MMO ever. Brb, I'm going to cry now, this is so sweet. 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by echolynfan

    Originally posted by Unlight


    Originally posted by Creslin321

    You know, the most telling thing about this article is when he says "I used to be a Blizzard fanboy."  Why?

    Because an extremist is an extremist.  If he was a crazy fanboy for Blizzard/WoW, he will probably be a crazy fanboy for whatever the next game he decides he likes is.  Extremists very rarely look at things rationally.

    Words of wisdom, Lloyd, words ... of ... wisdom.

    So anyone who disagrees with your opinion of SWTOR is either stupid or irrational...nice.

    Ease down, Ripley.  You're just grinding metal.

    What Cres said about extremists being irrational is perfectly accurate.  Clearly, given the reviewer's verbal histrionics based on such a small review period, he is being pretty extreme.  Anyone regarding it rationally can see this. 

    I tend to know what I like when I see it and can make judgments pretty quickly myself, but I would never claim that a game is the best I've ever played that rapidly, and I certainly wouldn't presume to use a blanket statement like it was the best evah! -- unless I was being sarcastic (see earlier post).  It may be at the top of my list, but it goes without saying it's not at the top of everyone's.  Not to mention, no game goes on my fave list list before I've finished playing it.  In terms of MMOs, that equates to seeing most, if not all, the content that the vanilla game has to offer.  Just how deeply do you think he was able to get into the game before his silly declaration?  At 20 hours, I guarantee it wasn't far.

    You don't need to be a hater to recognize a fool when you read him.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Clerigo

    "After playing this game for about 20 hours I can honestly say that I don’t think I’ll ever be able to go back to World of Warcraft and that’s coming from a Blizzard fanboy. Old Republic changes your perception of not only what an MMO could be, but what an MMO should be. Studios like Blizzard could learn a thing or two from this game, and I really hope they do. If Project Titan (Blizzards new project MMO) is just as good as this is, then I think MMO fans have many reasons to be excited."

    Well, i am glad Mr. Mobley found something else to grab on and play. WoW was indeed a great game but is old and broken now. And im really glad also that he feels like Blizzard studios can learn a thing or two from SWTOR, but even if they dont, Project Titan is on the way and is just as good as this is...but if Blizz learns the lesson from Bioware it will be better..it will shake the foundations of this very earth (oh man im writing this while listening to Tron soundtrack..its epic) the water will boil, cats will lay eggs, dogs will fly, Sigourney Weaver will get back to her twentys and remake Aliens....it will be "radical dude"

    Well Mr. Mobley, even if SWTOR ends up by truly be a great mmorpg and manages to live past the 6 month " no return line" and bring a brise of fresh air to the genre, restrain yourself of talking about WoW and Blizzard everytime you make a review...sounds a bit false and "paid-to-review" crap. 

     



     


    They actually can learn a thing or two from Blizzard that's not even a opinion no more.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • UhwopUhwop Member UncommonPosts: 1,791

    Originally posted by echolynfan

    Originally posted by Uhwop

    The thing I hate most about MMO today, and this goes for pretty much every MMO on the market, is the fact that everyone is the hero.  Everyone is doing the same quest, undertaking the same mission, saving the same person, killing the same bad guy.  Everyone is doing the same things.

    ToR is exactly the same in that regard, only now you get to watch a cinematic about doing the same thing everyone else is doing.  Dialog options or not, you're doing the exact same thing.

     

    Voice overs are nice, but the story element in an MMO is awful.  It doesn't help to build a world in which you are one of thousands of individuals ihabiting it, it just means you're watching the same thing as thousands of other people.  Cinimatics and stories are great in single player games, were I'm the ONLY hero.  They're great for telling a story.  However, they don't make an MMO more of an MMO or better.  It only lends to a more polished and fleshed out online single player, or co-op, experience. 

    ToR could be the best MMO on the market, but when all I see is people declaring it great because of the story I have to cringe; especially when the story doesn't revolve around the world, but the individual, it's not like taking a step forward, it's taking a step back in building interactive worlds that thousands of people live out virtual lives in.

    No ones talking about how great the actual gameplay in ToR is.  No one is talking about how great the crafting is.  No one is talking about how great or inovative the dungeons are.  No one is telling me that the PvP is different, that the classes are imaginative, fun, or different.  EVERYONE keeps telling me that the story is great, and that that's why ToR is great.

    Seems like there are a lot of people playing MMO's who only care about how the story is delivered to them, and not so much about actual gameplay.  At least that's the impression I've gotten from all the reviews and forum feedback.  When all anyone will tell me is great about the game is the story, I have to wonder, how good is the 99.9% of the game itself?

    I'm pretty sick of hearing about how good the story is in ToR.  That is not what makes an MMO great.

    I play single player games for story, I play MMO's for interactive worlds.

    It doesn't really help that I'm sick to death of starwars either.

    And this sentence is really all I need to know from you.

    That one sentence doesn't change, let alone have any bearing, on anything I wrote prior to that.  Because nothing I wrote prior to that had anything to do with whether or not an MMO is based on Starwars.

    It's good to know that as far as your opinion goes, if you don't like starwars your opinion doesn't matter.  That says a LOT. 

    I do hope you understand that when you discredit anything I say soley because I can't really get into starwars after 30 years of starwars, that it makes it look like no matter how the game itself is, your sole opinion of it is based entirely on the fact that it's starwars.   By writing what you wrote, I can't help but to view anything positive you say about the game as being positive because it's starwars.  How could I possibly trust your opinion on the game when you disregard mine based on my not being that into starwars after 3 decades of starwars.

  • DrakxiiDrakxii Member Posts: 594

    Yeah...

     

    "The instances in Old Republic are also amazing. If you thought that the little World of Warcraft instance scenes were cool then you are about to have your mind blown big time. Not only do all of the characters talk and act scenes out, but you and your party’s choices affect the outcome of the story. You will have to choose whether or not to sacrifice NPC’s in order to progress or waste time being a philanthropist. The instances are what the game is all about, and will change your mind about what an MMO is and should be."

     

    Other then the fact that the hammer and Athsiss don't have any talking or real story at all?  I will agree BT and Eseless were great(heck I would have bought the game without a problem if hammer was anything like them).

     

    Also I wished I this had applied to me "This game is something special; somehow Bioware got players to feel like they are important and can actually impact the world at large. This game gives me a great sense that I am a hero and that I am affecting a storyline as opposed to running around a giant world just for the loot" but when I see 10+ troopers that look the same with the same sidekick in a zone that doesn't change or "breath" I just didn't feel it.

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by UhwopI keep seieing the "because it's bioware" excuse used a lot.

    It is not "because of BioWare", read my post more carefully, please.


    It is because if one makes a first step to set a new path, I do assume they have a good chance to follow that path.


    Do you find such expectation so much way off?

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Drakxii

    Yeah...

     

    "The instances in Old Republic are also amazing. If you thought that the little World of Warcraft instance scenes were cool then you are about to have your mind blown big time. Not only do all of the characters talk and act scenes out, but you and your party’s choices affect the outcome of the story. You will have to choose whether or not to sacrifice NPC’s in order to progress or waste time being a philanthropist. The instances are what the game is all about, and will change your mind about what an MMO is and should be."

     

    Other then the fact that the hammer and Athsiss don't have any talking or real story at all?  I will agree BT and Eseless were great(heck I would have bought the game without a problem if hammer was anything like them).

     

    Also I wished I this had applied to me "This game is something special; somehow Bioware got players to feel like they are important and can actually impact the world at large. This game gives me a great sense that I am a hero and that I am affecting a storyline as opposed to running around a giant world just for the loot" but when I see 10+ troopers that look the same with the same sidekick in a zone that doesn't change or "breath" I just didn't feel it.

     Exactly, that is my problem as well.

    In an SPRPG, I feel like I'm affecting the world.  If I kill a big dragon.  It's dead.  If a town gets slaughtered by orcs, it's slaughtered and burned to the ground.

    But in SWTOR, if I kill an imperial commander, he'll just respawn.  Unless he's in an instance, in which case I have to leave the instance and then can't return.  Also, it's blatantly obvious that a legion of other players is repeating the exact same quest that I just did.  The whole thing feels very static and much like we are just patrons waiting in line to go on the same ride (like a theme park no? :) )

    There's a sense of permenancy in an SPRPG that just isn't in your traditional WoW model MMORPG.  The world of an SPRPG need not stay the same, whereas the world in a WoW model MMORPG does.  This makes a big difference to me, it's just way too easy for me to see through the thin veneer into what the game really is.

    I can get lost in an SPRPG, but I can't seem to get lost in SWTOR.  There's just so many shining beacons that keep screaming "GAME, GAME, GAME."

    Are you team Azeroth, team Tyria, or team Jacob?

  • dirtyd77dirtyd77 Member UncommonPosts: 383

    Originally posted by Creslin321

     

     Exactly, that is my problem as well.

    In an SPRPG, I feel like I'm affecting the world.  If I kill a big dragon.  It's dead.  If a town gets slaughtered by orcs, it's slaughtered and burned to the ground.

    But in SWTOR, if I kill an imperial commander, he'll just respawn.  Unless he's in an instance, in which case I have to leave the instance and then can't return.  Also, it's blatantly obvious that a legion of other players is repeating the exact same quest that I just did.  The whole thing feels very static and much like we are just patrons waiting in line to go on the same ride (like a theme park no? :) )

    There's a sense of permenancy in an SPRPG that just isn't in your traditional WoW model MMORPG.  The world of an SPRPG need not stay the same, whereas the world in a WoW model MMORPG does.  This makes a big difference to me, it's just way too easy for me to see through the thin veneer into what the game really is.

    I can get lost in an SPRPG, but I can't seem to get lost in SWTOR.  There's just so many shining beacons that keep screaming "GAME, GAME, GAME."

    How do you get around that in any MMO though themepark or not? I just don't think it is possible for genre.  

    Ideas?

  • RedcorRedcor Member Posts: 426

    Originally posted by Gdemami

     




    Originally posted by Uhwop

     

    I keep seieing the "because it's bioware" excuse used a lot.



     

    It is not "because of BioWare", read my post more carefully, please.



    It is because if one makes a first step to set a new path, I do assume they have a good chance to follow that path.



    Do you find such expectation so much way off?

    Unfortunatly its not BioWare anymore its BiowarEA and we have seen what they do to games like DA and ME I don't see them improving anymore.

    Civilized men are more discourteous than savages because they know they can
    be impolite without having their skulls split, as a general thing.
    -Robert E. Howard

  • YamotaYamota Member UncommonPosts: 6,593

    This hyperboling is just ridicilous. SW:TOR is not the best MMORPG nor is it the worst, it is a finely crafted Themepark which follows the standards formula in a SW setting. No more and no less.

  • pharazonicpharazonic Member Posts: 860

     


    Originally posted by Drakxii

    Yeah...

    Other then the fact that the hammer and Athsiss don't have any talking or real story at all?  I will agree BT and Eseless were great(heck I would have bought the game without a problem if hammer was anything like them).

    The guy is clearly clueless to the world of MMORPGs. I'm willing to wager WoW was his first and only MMORPG and now he thinks he is an MMORPGer. 

    Anyway, Flashpoints are really cool. Unfortunately in an MMO where instances are run to death, Flashpoints will soon lose their lustre. A video review on YT put it perfectly... a 50 minute dungeon run broken down featured 20 minutes of no combat. I can see this being fun at first. Doing the Flash points on alts? Farming them over and over?

    Poor design.

    People trashing WoW's instanced PvE are clueless. As far as 5 mans go, Cataclysm has really brought them into their own; WoW still remains king. 

    I'm also going to add that that it is such bullshit that "you change the outcome" -- yeah, but your actions are utterly irrelevant at the end. It's not like your decision in the Flashpoint has any lasting or meaningful bearing. This corresponds to the last point that you made too about why SWTOR lacks the awesomeness of a SRPG. 


    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • DrakxiiDrakxii Member Posts: 594

    Originally posted by Creslin321

    Originally posted by Drakxii

    Yeah...

     

    "The instances in Old Republic are also amazing. If you thought that the little World of Warcraft instance scenes were cool then you are about to have your mind blown big time. Not only do all of the characters talk and act scenes out, but you and your party’s choices affect the outcome of the story. You will have to choose whether or not to sacrifice NPC’s in order to progress or waste time being a philanthropist. The instances are what the game is all about, and will change your mind about what an MMO is and should be."

     

    Other then the fact that the hammer and Athsiss don't have any talking or real story at all?  I will agree BT and Eseless were great(heck I would have bought the game without a problem if hammer was anything like them).

     

    Also I wished I this had applied to me "This game is something special; somehow Bioware got players to feel like they are important and can actually impact the world at large. This game gives me a great sense that I am a hero and that I am affecting a storyline as opposed to running around a giant world just for the loot" but when I see 10+ troopers that look the same with the same sidekick in a zone that doesn't change or "breath" I just didn't feel it.

     Exactly, that is my problem as well.

    In an SPRPG, I feel like I'm affecting the world.  If I kill a big dragon.  It's dead.  If a town gets slaughtered by orcs, it's slaughtered and burned to the ground.

    But in SWTOR, if I kill an imperial commander, he'll just respawn.  Unless he's in an instance, in which case I have to leave the instance and then can't return.  Also, it's blatantly obvious that a legion of other players is repeating the exact same quest that I just did.  The whole thing feels very static and much like we are just patrons waiting in line to go on the same ride (like a theme park no? :) )

    There's a sense of permenancy in an SPRPG that just isn't in your traditional WoW model MMORPG.  The world of an SPRPG need not stay the same, whereas the world in a WoW model MMORPG does.  This makes a big difference to me, it's just way too easy for me to see through the thin veneer into what the game really is.

    I can get lost in an SPRPG, but I can't seem to get lost in SWTOR.  There's just so many shining beacons that keep screaming "GAME, GAME, GAME."

    I think a story based themepark game could work for me honestly but the devs would have adress why there are 200 troopers on the same server.  But bioware doesn't even try to.   You are THE leader of THE havoc squad.  I just don't want to have to have tunnel vision to be able to "buy in" to the story, in game that is suppost to be about the STORY.

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • UhwopUhwop Member UncommonPosts: 1,791

    Originally posted by Gdemami

     




    Originally posted by Uhwop

     

    I keep seieing the "because it's bioware" excuse used a lot.

     



     

    It is not "because of BioWare", read my post more carefully, please.



    It is because if one makes a first step to set a new path, I do assume they have a good chance to follow that path.



    Do you find such expectation so much way off?

    Not at all.

    Until it's achieved I don't assume.  It'll take more then cutscenes and voice overs, the content also has to be fun.  This is Biowares first MMO; nothing is guaranteed. 

    Afterall, developing the initial game over the course of several years is a lot easier then developing content on a regualar basis that is polished and fun.

    I'm not saying it won't happen, just that you can't assume that just because it's bioware that it will.  Bioware does have some history of botching sequals afterall. 

  • pharazonicpharazonic Member Posts: 860

    Originally posted by dirtyd77

    How do you get around that in any MMO though themepark or not? I just don't think it is possible for genre.  

    Ideas?

    Yeah, I have loads!

    1. You don't make a banal "chosen one" story (AoC, Aion)

    2. You don't create a set-in-stone approach to storytelling (most themeparks)

    3. You discourage linear questing and level progression

     

    I could probably come up with a dozen more scenarios but those 3 are the most workable. 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

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