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I think I have grown out of MMO's and it sucks

13

Comments

  • DannyGloverDannyGlover Member Posts: 1,277

    I'm a fan of the genre. From sandbox to themepark and everything in between. I like to play video games with other people. It stems back to my childhood going to arcades, slumber parties playing NES all night, even in high school putting my token up to play Street Fighter II. MMOs are a natural progression for me.

    I think it is easy to get hung up on game mechanics or get jaded on forums and forget the point of these games. Some people have a laundry list of "must have features" in order to even touch a game. Its unfortunate because the point gets lost.

    I hope you find a game you enjoy. My advice is to play an MMO for what it is and not for what you wish it was.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by DannyGlover
    I'm a fan of the genre. From sandbox to themepark and everything in between. I like to play video games with other people. It stems back to my childhood going to arcades, slumber parties playing NES all night, even in high school putting my token up to play Street Fighter II. MMOs are a natural progression for me.I think it is easy to get hung up on game mechanics or get jaded on forums and forget the point of these games. Some people have a laundry list of "must have features" in order to even touch a game. Its unfortunate because the point gets lost.I hope you find a game you enjoy. My advice is to play an MMO for what it is and not for what you wish it was.

    Such an epic miss.

    "I'm getting too old for this shit!"

    I used to play MMOs like you, but then I took an arrow to the knee.

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by PukeBucket
    Originally posted by DannyGlover
    I'm a fan of the genre. From sandbox to themepark and everything in between. I like to play video games with other people. It stems back to my childhood going to arcades, slumber parties playing NES all night, even in high school putting my token up to play Street Fighter II. MMOs are a natural progression for me.I think it is easy to get hung up on game mechanics or get jaded on forums and forget the point of these games. Some people have a laundry list of "must have features" in order to even touch a game. Its unfortunate because the point gets lost.I hope you find a game you enjoy. My advice is to play an MMO for what it is and not for what you wish it was.

    Such an epic miss.

    "I'm getting too old for this shit!"


    Not sure what I missed. Care to clue me in? :)

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • NMStudioNMStudio Member Posts: 376

    I felt the same way, I've tried everything that has come out fo the last several years... For me, SWTOR seems to be doing the trick.  I'm not saying SWTOR is the best game ever or anything like that. I'm just saying that, for me, I'm finally having fun again.  What I'm getting at is: Don't give up.

    image

  • Amphib_IanAmphib_Ian Member Posts: 170

    Originally posted by twodayslate

    I'm in the same boat, though I would word it differently: instead of the seasoned gamer growing out of MMOs, the MMO has regressed from the seasoned gamer.  Core game design becoming more simplified and childish, written for the lowest common denominator and all that.

    This, more or less, sums it up perfectly for me. As games have evolved to sell as much as they can rather than innovate or explore new worlds and new civilizations i have become disenchanted with them. You play one mmo, you've played many. And the more you play, the more you experience what you like and don't like until you have an epiphany: that no mmo is going to max out all the things you like and disregard that which you are less fond of. I can go through every MMO i've tried and tell you exactly what i loved and hated about them and you could then tell me that NO MMO contains any combination there-of that would be perfect for me.

    Back in the day there were so few MMOs that you picked what your friends played or the first or second thing that came along and stuck it out because you had little choice and it was so unique that you could put up with the bad and relish the good. It was new and untamed, you didn't know what was around the corner unless you DID IT yourself. Now you can thottbot and wowhead and wiki anything so that there are no surprises. It's a competition to see who beats a raid and explores new content and maxes out their level first. Where as before it was rumors what lied ahead and you truly were exploring with your friends or guildmates. In some cases you had to draw your own maps.

    Now i'll be the first to admit that many new innovations are truly a blessing but mostly within the confine of the game they are in. The improvements to design are to lessen the burdon of the games inherent flaws, not to make the game better than others in its genre.  And here is something i find curious: i loved loot and level grinding in diablo 2. but i hate it in mmos more or less. It feels like artificial barriers to my success and exploration. Then comes along new levels and gear that trivializes old content. Then the power leveling that pushes you past game experiences and events until it feels like you are pressured more to reach end game content than enjoy the journey.

    I have loved sand box titles and theme park adventures equally however it is quite clear that as some MMO's become streamlined and mass produced they become smaller worlds with less to see, though it may be prettier. I could cite for source star trek online, the shoebox in a shoebox mmo. When i remember with fondness the days of roaming the endless desert planet tattooine where you could plant a home in the sandsea or be part of a player run settlement despite the games many many many other flaws. You took what you could get, made do with what you had. Now you have so many choices that you don't want to settle. You want it all, the best you seen, all in one product.

    Then we look to the horizon for each new title as each one to come out leaves us feeling a little less and less enthralled with the genre as a whole. Some MMO's actually fail now and go offline permanantly. It is a sad state of affairs that what used to be such a niche and special market has become another cash cow that everyone wants a part of thanks to Blizzard opening the eyes of the corporate world. They showed a business model that has made them a power house of the industry and now they have lost sight of what truly made them great.  So you have everyone and their korean brother making new mmos every season. Choices are good usually, but i believe for MMOs that choice is actually killing it for those of us who were there first, when it was like a secret utopia of gameplay that knew what we had and were happy to keep it our own.

    I suppose it's only a matter of time before some AAA comes along that finally delivers that gleen we once shared in our eyes, but who knows where or when? Perhaps when the industry collapses under its own weight and company's give up on cashing in on wow's success then some lone developer will once again take up that cup and deliver something that can be our little secret once again.

    In closing: There comes a time, reader, when the jewels cease to sparkle, when the gold loses its luster, when the throne room becomes a prison, and all that is left is a gamer's love for his MMO.

    image

  • Calhoun619Calhoun619 Member Posts: 126

    Originally posted by yewsef

     

    I didn't grow out of MMORPGs (the real ones, not the other genre that plays.... way ...way differently). Last two years I was having a BLAST in Project1999 (almost classic EverQuest experience). My problem is.... I got sick of playing the same game I wish if someone can make a real world like EverQuest (but better).

     

    Some people are deluded. They fail to see the absolute truth about the many game mechanics that were eliminated from MMROPG post 2004. They all now play exactly the same. You always feel like you've played this game before, no one really wants to make their own game. They just copy what was done before but with less content.

     

    I miss the Faction System, I miss Darkness being dark, I would like to see a First Person MMORPG for a change, I miss the difficulty of monsters (1 monster 5 levels lower than you can beat the crap out of you), I miss the big variety between classes (because the game was not designed with PvP in mind). I hate the fact that every game has PvP and every PvP plays the same with this ridiculous "honor" system. It's like playing a TV Game Show.

    I miss the ability to kill anyone I want and face the consequences. I miss the NO HAND HOLDING. I miss the epic feel of the world because fast traveling was only available by other players and not the game itself. I miss when PvE was challenging. I miss the more strategic (resource management) and tactical (positions) combat instead of this Whack-A-Mole UI Combat system. If I want t play Whack-A-Mole I will playh Whack-A-Mole the last thing I want to do is press a button within 2 seconds as fast as possible. It was fun the first 10 MMORPGs but now with the 293th MMORPG doing the same whack-a-mole combat bullshit it's getting old.

    I miss where you don't need to switch-on a quest by talking to an NPC instead all quest items are avialable in their sources and once aquired you can go seek those NPCs who needed it (why WoW made this retarded decision? and why every monkey is copying that till this day is beyond me). I miss class roles; now all MMORPGs have DPS, Tank Heal.. this stupid Trinity should go. I want more roles that you can benefit from. In EverQuest if you didn't have a good "Puller" you needed a good "CCer" to compensate that. Puller, CC, Debuffer, Snarer, Tank, Healer, DPS..etc. These are roles and we need to bring them back. Expand on it, don't simplify the combat system.

    There are a lot of things were available in older MMORPGs that are not available in today's QuestDriven-so-called-MMORPGs.

    I refuse to categorize a game like SWTOR in the same place as a game like UO or even EverQuest. The differences are huge.

     

     So you miss Everquest in a nutshell right?

     

    Also you hate WoW.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by DannyGlover

     




    Originally posted by PukeBucket



    Originally posted by DannyGlover

    I'm a fan of the genre. From sandbox to themepark and everything in between. I like to play video games with other people. It stems back to my childhood going to arcades, slumber parties playing NES all night, even in high school putting my token up to play Street Fighter II. MMOs are a natural progression for me.

     

    I think it is easy to get hung up on game mechanics or get jaded on forums and forget the point of these games. Some people have a laundry list of "must have features" in order to even touch a game. Its unfortunate because the point gets lost.

    I hope you find a game you enjoy. My advice is to play an MMO for what it is and not for what you wish it was.



     

    Such an epic miss.

    "I'm getting too old for this shit!"



     

    Not sure what I missed. Care to clue me in? :)

    The actor Danny Glover would say the line "I'm getting too old for this shit" in the Lethal Weapon movies.

  • NCPilotNCPilot Member Posts: 49

    I think the problem I have with MMOs nowadays is that they tend to neglect the RP aspect.  I mean the full name of the genre is Massive Multiplayer Online Role Playing Game.

    Honestly, how many MMOs out there today actually pay attention to the role playing aspect?  The last MMO I've played that had a storyline that you could get involved in was The Matrix Online.  However it seems like most developrs of MMOs today are all too happy to neglect that part of the game.

    Yo

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Loke666

    Originally posted by Teala

    Just have patience, a new game called ArcheAge is on the horizon and it "will re-define the genre".   ^_^ 

    I have heard the same about Darkfall and Mortal online. I really hope you are right this time.

    Personally I give WoDO, GW2 and Class 4 better odds, based on what I know about their devs.

    But AA do sound great in theory at least, lets hope they can deliver. :)

    I share Teala's hopes and Loke666's skepticism regarding ArcheAge.  It's what a lot of MMO fans want and the shot in the arm the genre might need, but will it work?  Maybe it's a cultural barrier too, but I found the devs talking about the game to be really under-enthused.  They act like they're talking about a new type of fax machine.  The words are the important part though, we'll have to wait and see, but it seems a lot of people who are suffering from MMO burnout need a game that does something new, because a lot of MMO's since WoW have alienated the people that propelled them to success in the first place.

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Eir_S

    Originally posted by DannyGlover
     


    Originally posted by PukeBucket


    Originally posted by DannyGlover
    I'm a fan of the genre. From sandbox to themepark and everything in between. I like to play video games with other people. It stems back to my childhood going to arcades, slumber parties playing NES all night, even in high school putting my token up to play Street Fighter II. MMOs are a natural progression for me.
     
    I think it is easy to get hung up on game mechanics or get jaded on forums and forget the point of these games. Some people have a laundry list of "must have features" in order to even touch a game. Its unfortunate because the point gets lost.
    I hope you find a game you enjoy. My advice is to play an MMO for what it is and not for what you wish it was.

     
    Such an epic miss.
    "I'm getting too old for this shit!"



     
    Not sure what I missed. Care to clue me in? :)


    The actor Danny Glover would say the line "I'm getting too old for this shit" in the Lethal Weapon movies.

    LOL yea Im aware of the catch phrase :) I was referring to the "epic miss" part. I thought my reply was on topic. But maybe not?

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Szasz

    Originally posted by twodayslate

    I'm in the same boat, though I would word it differently: instead of the seasoned gamer growing out of MMOs, the MMO has regressed from the seasoned gamer.  Core game design becoming more simplified and childish, written for the lowest common denominator and all that.

    ...In closing: There comes a time, reader, when the jewels cease to sparkle, when the gold loses its luster, when the throne room becomes a prison, and all that is left is a gamer's love for his MMO.

    Thanks for the post, well said.

    Folks, try reading that last bit in the voice of the great Rod Serling. It just fits.

    Welcome to...the MMO Twilight Zone ;)

     

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Adamantine

    Originally posted by Teala

    Just have patience, a new game called ArcheAge is on the horizon and it "will re-define the genre".   ^_^ 

    *flat expression*

    I never heard that one before.

     

    In Archage's defense it does look promising.

    I do agree though, "re-define" the genre seems a bit much. Far too early to start spreading that type of hype, the game has to at least work first. Reading the Jake song Closed Beta 3 interview, didn't exactly speak of success thus far in achieving a good design, I admire the honesty though.

    http://www.mmorpg.com/gamelist.cfm/game/572/feature/5367

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VyethVyeth Member UncommonPosts: 1,461

    Hmm.. Guess it depends on  your reasons for playing MMO's.. Tbh, I can completely understand if someone who came in from the WoW generation because his/her friends recommended it (of course while it was the cool thing to do) would grow out of the genre.. Basicaly, they were never there to begin with.. Being a fan of ONE game doesn't make you a fan of the genre..

     

  • kashiegamerkashiegamer Member Posts: 263

    Originally posted by Vyeth

    Hmm.. Guess it depends on  your reasons for playing MMO's.. Tbh, I can completely understand if someone who came in from the WoW generation because his/her friends recommended it (of course while it was the cool thing to do) would grow out of the genre.. Basicaly, they were never there to begin with.. Being a fan of ONE game doesn't make you a fan of the genre..

     

    Sorry, off topic. I just saw your signature. Haha. I'm from the opposite end of the spectrum:

     

    "Imperialism and Colonialism will not be tolerated!"

     

    Lol.

    My Blog About Hellgate Global, an ARPG/FPS hybrid MMO:
    http://kashiewannaplay.wordpress.com/

    Hellgate Global Official Fan Blog
    http://t3funhellgate.wordpress.com/

    Currently Playing: Hellgate Global, LoL, Skyrim, Morrowind
    Recently Played: Cardmon Hero, Cabal, Oblivion

  • @ the OP: you haven't outgrown the MMOG genre...rather, it has failed to keep up with you!

     

    MMOG development lags way behind Single Player game development - 5 - 7 years behind. This is due to the fact that MMOG development teams, and their associated budgets, are nearly identical with those of Single Player games...in spite of the fact that MMOG developers are tasked with building entire worlds (persistant ones at that!) - ones that could be 100 times the size and scope of any Single Player game world! It's absurd...

     

    Anywho...given the current MMO development trajectory, we won't see anything really interesting til 2020, or so. I doubt we'll see a Virtual Reality MMOG til 2025...if we're lucky!

     

    PS...Call of Duty: MW3 grossed nearly a billion dollars in its first week! Why the fuck would I invest in a MMOG when I can just as easily invest in something like that?!

     

     

  • Amphib_IanAmphib_Ian Member Posts: 170

    Originally posted by Cecropia

    Originally posted by Szasz


    Originally posted by twodayslate

    I'm in the same boat, though I would word it differently: instead of the seasoned gamer growing out of MMOs, the MMO has regressed from the seasoned gamer.  Core game design becoming more simplified and childish, written for the lowest common denominator and all that.

    ...In closing: There comes a time, reader, when the jewels cease to sparkle, when the gold loses its luster, when the throne room becomes a prison, and all that is left is a gamer's love for his MMO.

    Thanks for the post, well said.

    Folks, try reading that last bit in the voice of the great Rod Serling. It just fits.

    Welcome to...the MMO Twilight Zone ;)

     

    LOL close, friend, but actually it came from King Osric from Conan the Barbarian :D still, i'm glad people understand.

    image

  • kirak2009kirak2009 Member UncommonPosts: 543

    Originally posted by Vyeth

    Hmm.. Guess it depends on  your reasons for playing MMO's.. Tbh, I can completely understand if someone who came in from the WoW generation because his/her friends recommended it (of course while it was the cool thing to do) would grow out of the genre.. Basicaly, they were never there to begin with.. Being a fan of ONE game doesn't make you a fan of the genre..

     

    I play  for the fun/immersion/social aspect of MMO's, adventuring and exploration. I have been playing online since Muds were the big thing to be playing and moving as newer games came out, Was/ Am totally a fan of the RPG/MMo genre. and before that D and D

     

    Appreciate all the comments on the thread, thanks folks

    "All expectation leads to suffering" Buhhda

  • VigilianceVigiliance Member UncommonPosts: 213

    Chances are your burnt out on the Genre. MMO's main weakness is its life expectancy is presumed to be much longer then any other genre while being exhausted every day.

    Coming from the people I have talked to and know well in real life, most of them find ways to play at least five days a week, despite having jobs and kids. Sometimes just for an hour, other times for hours at a time. Its natural after years of playing of any genre you will get burnt out on it compeletly. This isn't just unique to MMO's, for awhile I personally didn't touch a shooter of any kind FPS/TPS for years; I plainly got sick of them. I went and played RPGs, mmos, and others.

     

    Vary up your gaming, otherwise you'll come to be bored with the usual.

  • AutemOxAutemOx Member Posts: 1,704

    Originally posted by PukeBucket

    It's not you, it's them.

    2004 is technically a long time ago now for gaming.

    In 8 years I've been engaged, changed jobs 3 or 4 times and went back to school to change my entire career.

    But we're still killing 10 gatdam boars, still putting up with 24 other gatdam nerds to raid for the same gatdam magic pants.

    The genre needs to grow up with us.

    And 2004 is really when it all stopped progressing...!  

    2002, Sandbox Middle Earth Online is scrapped and replaced by linear LOTRO.  

    2003, linear WoW is released to unprecedented success.  

    2004, SWG changes from a sandbox to a hybrid.

    And from there, zero large budget MMO's have taken on more than 1 or 2 sandbox elements at a time.  ArcheAge is probably the first in a decade!!!!  And the damn thing is in Korea.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • AutemOxAutemOx Member Posts: 1,704

    Originally posted by Distopia

    Originally posted by Adamantine


    Originally posted by Teala

    Just have patience, a new game called ArcheAge is on the horizon and it "will re-define the genre".   ^_^ 

    *flat expression*

    I never heard that one before.

    In Archage's defense it does look promising.

    I do agree though, "re-define" the genre seems a bit much. Far too early to start spreading that type of hype, the game has to at least work first. Reading the Jake song Closed Beta 3 interview, didn't exactly speak of success thus far in achieving a good design, I admire the honesty though.

    http://www.mmorpg.com/gamelist.cfm/game/572/feature/5367

    Yes 'redefine' definitely is much, but games always hype themselves like that so its acceptable if they want to claim that...

    It is probably the first MMO that shows actual progress towards something better for a verrryyy long time.  Which is amazing!  Maybe it will open the doors for more, which is my hope.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • uohaloranuohaloran Member Posts: 811

    The genre is in a rut.  I think the problem is that it hasn't aged with us.

  • DestaiDestai Member Posts: 574

    The genre really is in a rut. As for Archeage, it's going to crash and I hope it does. Just look at the titles of some of the systems: Conjury. What the hell is that? How about the ability called magic, when other abilities clearly are magical in nature. How much faith can you put in a game with poorly thought about abilities titles? If they can't even think of decent titles then I want nothing to do with that game. Don't slap together some poorly translated game and call it promising. For some reason, Asian MMOs equate grinding with substance. For this reason, among other, they fail in the west. As a customer, I want an enjoyable experience.

    I am sick to death of these games showing up with crap translations. I sincerely hope these games all fail, just to be rid of the spam that is being churned out. I know it sounds harsh, but come on already.

    I used to love, absolutely love, Lord of the Rings Online. Then the landslide started with the monotony of Moria and its demise came with the Free to Play change. The community - gone. The integrity of earning something - gone. I could live with the Runekeeper, I can't live with stat tomes and having to re-purchase content I already freaking bought.

    World of Warcraft, despite its shape now, was once a good game. It at least has the decency to call its classes something classical like Druid, Shaman, or Mage. Not Pallbearer, Ballwaxer or whatever fruit name a game like Flyff can come up with.

    Star Wars the Old Republic is as linear as every other bioware game. More rails, more restrictions. No thanks. If anyone enjoys, good for them, but there is nothing attractive in another movie with controls.

    My only hope for returning to this genre is Guild Wars 2 and even that hope is slim. I don't want every class to be the same. I want to depend on a healing class, I want to depend on a crowd control class. That's what makes roleplaying games fun. Synergy. While Guild Wars 2 certainly demostrates some understanding and implementation of synergistic mechanics, I find its liberal attitude towards class structure disheartening. 

    In short, I want the original Everquest back with updated graphics (Decent graphics, not Crysis level) and interfaces. Leave me the classes, the factions, the epic gear, the exploration. 

  • AutemOxAutemOx Member Posts: 1,704

    It is amazing how this thread seems to be one of the only ones that almost all the posters are in a general agreement about.  I think this thread actually defines the MMORPG.COM audience very well.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by uohaloran

    The genre is in a rut.  I think the problem is that it hasn't aged with us.

    I'd go even further and say that the genre has actually regressed.

    The MMOs I played when I was in my teens had exponentially more depth and gameplay options than anything the industry has to offer these days. Now it's all about flashy graphics and polish, and actual gameplay and mechanics seem to take a backseat. It's such a backwards way to develop a game... But I guess that's what happens when the people calling the shots on development care more about squeezing every dime out of their customers than about actually making a quality game, MMO or not.

  • Amphib_IanAmphib_Ian Member Posts: 170

    Originally posted by Destai

    ...In short, I want the original Everquest back with updated graphics (Decent graphics, not Crysis level) and interfaces. Leave me the classes, the factions, the epic gear, the exploration. 

    i like this. I, unfortunately, missed out on EQ1's hayday. I only know of what it was like. When i was in middle school all the nerds i knew played something called Shadowbane. I didn't have my own computer back then and the family one had the factory graphics card so i completely missed out on that. the first mmo i got to own and play was E&B. And from there me and a select  few friends bounced from MMO to MMO as the years went by and what once was me falling more and more in love with the genre has now become what we all seem to feel.  A revamped EQ1 i would definately approach with cautious enthusiasm.

    image

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