Just have patience, a new game called ArcheAge is on the horizon and it "will re-define the genre". ^_^
I completely disagree with you. It's more of the same. Elves and what not. Girls with big breasts and miniskirts swinging gigantic swords. It is exactly what we already have on the market. Sadly.
Xsyon.com looked interesting until it turned out the developers messed that game up and incredible few people play it.
At the moment I'm sticking to what I know and have cancelled three MMO's. What I got left if singleplayer games.
I was playing Xyson in beta, and truly was liking my first sandbox. I liked it so much, I installed it on the wifes PC. The damn install screwed her PC up bad. I spent all night reloading stuff cause I had to end up wiping the drive. If anyone has a sig other, and they play MMOs, try messing their PC up....then you know how much of an ear full it was.
I checked on the game the next few months, and it always seemed to have bad things being discussed in the tech help section. Thus I gave up. Which is a shame they couldnt of spent another year in beta fixing stuff. I really liked the way you were allowed to evolve your skills.
An old friend from EQ did go there though. Unsure if he stayed, as I havent spoken to him in yrs. I havent followed it in a few yrs now....unsure what happened once the new company took over.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
...In short, I want the original Everquest back with updated graphics (Decent graphics, not Crysis level) and interfaces. Leave me the classes, the factions, the epic gear, the exploration.
i like this. I, unfortunately, missed out on EQ1's hayday. I only know of what it was like. When i was in middle school all the nerds i knew played something called Shadowbane. I didn't have my own computer back then and the family one had the factory graphics card so i completely missed out on that. the first mmo i got to own and play was E&B. And from there me and a select few friends bounced from MMO to MMO as the years went by and what once was me falling more and more in love with the genre has now become what we all seem to feel. A revamped EQ1 i would definately approach with cautious enthusiasm.
If they simply made a new engine, and toned down the brutal requirements/time sinks, I would play more EQ. I have had my fill though of that demanding a game, and I have all the time on the world due to disability.
EQ has so much damn content in it. It is a themepark, but it does have a little sand in it. Trades dont run things, they simply enhance the loot system. You cantalter the world, although there was still a PVP server last I knew. If someone wanted a demanding game, and had a couple of buddies to help out, you could get mega hrs of new content to play. 18 expansions is simply mind staggering.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I pretty much feel the same in that I havnt found an MMO that can keep my attention for long. This is due in large part to a predictable formula. Create a basic piece of content. Throw a bunch of different cosmetic skins on the same piece of content and claim to have a "huge" game with "thousands" of quests etc. In the end you have experienced most of the game by lvl 20 out of a 50 level game with the last 30 levels becoming repetivive. The first 10 levels you can usually get in one night with the pace slowing down to lvl a week for lvl 20.
The genre has definately been dumbed down to appeal to masses of players in creating games in which you the player can not lose even if you wanted to try. You are guarenteed to hit level cap if you play 150 to 200 hours. You are guarenteed to acquire the best equipment if you keep putting the hours in. The "power" player really doesnt do it much faster than the casual player other than the "power" player will put in 14 hour days while the "casual" player puts in 2 or 3 hour days.
Untill this changes MMO's will remain somewhat bland and boring. WoW has been a huge sucess because they brought in a bunch of people who had never played an MMO before and everything was cool and exciting. As this population plays more and more MMO's they too will get bored with the current model.
Comments
I was playing Xyson in beta, and truly was liking my first sandbox. I liked it so much, I installed it on the wifes PC. The damn install screwed her PC up bad. I spent all night reloading stuff cause I had to end up wiping the drive. If anyone has a sig other, and they play MMOs, try messing their PC up....then you know how much of an ear full it was.
I checked on the game the next few months, and it always seemed to have bad things being discussed in the tech help section. Thus I gave up. Which is a shame they couldnt of spent another year in beta fixing stuff. I really liked the way you were allowed to evolve your skills.
An old friend from EQ did go there though. Unsure if he stayed, as I havent spoken to him in yrs. I havent followed it in a few yrs now....unsure what happened once the new company took over.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
If they simply made a new engine, and toned down the brutal requirements/time sinks, I would play more EQ. I have had my fill though of that demanding a game, and I have all the time on the world due to disability.
EQ has so much damn content in it. It is a themepark, but it does have a little sand in it. Trades dont run things, they simply enhance the loot system. You cantalter the world, although there was still a PVP server last I knew. If someone wanted a demanding game, and had a couple of buddies to help out, you could get mega hrs of new content to play. 18 expansions is simply mind staggering.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I pretty much feel the same in that I havnt found an MMO that can keep my attention for long. This is due in large part to a predictable formula. Create a basic piece of content. Throw a bunch of different cosmetic skins on the same piece of content and claim to have a "huge" game with "thousands" of quests etc. In the end you have experienced most of the game by lvl 20 out of a 50 level game with the last 30 levels becoming repetivive. The first 10 levels you can usually get in one night with the pace slowing down to lvl a week for lvl 20.
The genre has definately been dumbed down to appeal to masses of players in creating games in which you the player can not lose even if you wanted to try. You are guarenteed to hit level cap if you play 150 to 200 hours. You are guarenteed to acquire the best equipment if you keep putting the hours in. The "power" player really doesnt do it much faster than the casual player other than the "power" player will put in 14 hour days while the "casual" player puts in 2 or 3 hour days.
Untill this changes MMO's will remain somewhat bland and boring. WoW has been a huge sucess because they brought in a bunch of people who had never played an MMO before and everything was cool and exciting. As this population plays more and more MMO's they too will get bored with the current model.
I feel ya OP. Every game i touched recently lasts me shorter and shorter ... I couldn't even finish Skyrim for gods sake.
3 weeks into TOR and i can't force myself to log in.