It looks like you're new here. If you want to get involved, click one of these buttons!
I played them all. I don't Like what I have seen as of late. And I was getting ready to give up on mmo's, with a little hope for GW2. Until I found this Gem....What is it :
The Secret World - Some of you may know of it, to my surprise I had just found it a few days ago. The deeper I dig the better it sounds.
Let me explain to the best of my knowledge :
No classes, no levels, just 500 different skills that can be opened up. As far as I know It's total open world, do what you feel. It's a modern time mmo with many twist. Add zombies,ghost and vampires In places like Transylvania to Egypt. Join one of three secret societies :
Illuminati - Brooklyn New York
Dragon - Seoul Kores
Templars - London
The game is developed by Funcom. Before you get all mad, I'm willing to give them another chance. After all, they did put there hart into making Age Of Conan. I would guess they had learned their lesson.
Here is a good prod cast that explains the game :
http://www.youtube.com/watch?v=Uk57oisDDJ0
And here is the web site :
http://www.thesecretworld.com/
Release ?....Well, I would guess sometime around April 2012, same as I would guess for GW2.
Comments
Funcom.
So...no.
I guess I could respect that
I am apprehensively awaiting TSW and only because it is being developed by Failcom. Funcom is 1 of 2 companys I will never give the benefit of the doubt too, Mythic being the other one. (sorry I never played a Sony product so cant add them).
I want to love TSW but there are alot of nagging doubts about the design and implementations of the game they must answer with a solid release, a solid endgame, and a solid experience before I ever give them a shot.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Unfortunately that is the one thing that makes me wary about this game as well. I'm following it, but I can't help but be apprehensive about it considering what a fiasco AoC was.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Well I guess Funcom should change their name, or hide under a rock then !!!
SWG showed the MMO world that balancing mix n match class skills is easier said than done.
I dont care what system a game uses.... IMO it is silly to settle for a bunch of mediocre skill branches. The devs spend more time trying to balance that mess than kicking out new content. Far better to settle on 10 or so dedicated classes, and make them as original as possible.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Ragnar Tornquist vs Funcom...hmm...I'll go with Ragnar.
I don't know if my PC would meet system requirements. Probably will wait after release and check it out.
My only fear is that they'll make the world a web of quest-corridors, like they did with Conan or WAR's PvE or Aion... and what SW:TOR is doing now. I hate that kind of linear design - it really kills immersion because you are aware all the time that the world is built around quests, rather than it being a true world with quests happening in it. Wide open spaces you can explore or no business from me. Otherwise it looks quite promising.
@ page
I love your excitement over a game that interest you. I hope it does not disappoint, not only for you but for me as well.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Amen to this.
UO2 or for that matter any true sandbox that was not built around raiding and gear would totally corner the market right now providing it wasnt shat.
I don't think so. I think its total open world only guessing by the prod cast vdeo. But developers are good at hiding game on rails !....Does anyone know diffrient ?
Magic. Nope
The game certainly have the potential to be a great game.
I particularly like that you only can have one main and one side quest at the same time, the multiple quest log is one of the worst ideas in MMOs and is responsible for many moronic quests, here they will have to make the quests epic.
But FunCom have messed up before, and if they release the game before it is ready or make it too small the game will never live up to it's potential. Those 2 things ruined AoC already.
Let's just hope third time is a charm, they do have many good ideas here and many parts of the game seems close to one of my favorite P&P games ever: Delta green.
HAHAHA! "My God...this will be the best MMO ever!", screeched a totally demoralized American!
This is great!
Seriously, i never cared about it in other games (who cares about standard themepark quests...), but it's incredibly annoying in SWTOR.
You find a new village and there are 4 or 5 quests to pick up, and they all have their own story.
By the time you pick up the last quest, i already forgot WTF i was doing and the quests just become kill 10x, disable 5 blue x, pick up 4x.
TSW looks good... but it's Funcom so i will stay far far away while i play Tera, if it's actually good i may give it a chance.
But TBH in a year i will probably be playing ArcheAge for my "true mmorpg" needs and GW2 for some themepark "quick fun without any meaning".
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
Im more of a medieval mmorpugr, so I'll just wait for some more medieval MMOs.
Looks decent though, but not my style.
You mean another, another chance? I mean, they screwed up on Anarchy Online before AoC.
Funcom have a proven track record of failure. Why would things be different this time?
I always end up with a full quest log and it kinda takes away a lot of the feeling of urgency.
In P&P RPGs you usually ahve a single main quest and perhaps a few small sidequests, that makes the story feel more interesting. Having 80 or so quests just adds a feeling of grinding for me.
I do know that GW2s dynamic events are another fine way to solve the same problem, not sure about TERA and AA though.
You do have templars and can go far by using swords, it is not further from the real medieval period than most fantasy games.
I would really want a medieval period historical game myself, but they don't make MMOs like that, mainly because the trinity combat system wont work without healers.
AoC had a horrible launch but if it came out today with the improvements it has now I think it would be succesfull. It still has beter graphics than any game out . When I first heard about TSW I made all the Failcom jokes but now AoC is my favorite MMO it just has a bad population because knowone want to give it a legitimate try again. I find it to be one of the only MMO's that is really challenging.
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
It have another problem as well: The world isn't large enough even with the expansion. Zones are small and too few forcing you to repeat quests if you make an alt (in most other games you can at least level up 2 characters without doing the same quests at some levels) and one starting zone really blows even if it is well polished.
It is actually my biggest worry with the game, not a crappy launch.
Played K-Tera at launch...it's another quest grinder, the good features about Tera (politics, clan wars & server vs server PVP) weren't even there when i played it, so im just hoping that they DON'T release the game in the west without them.
And ArcheAge has so many sandbox content (ship building, sea trading, housing, town building, castle building, sieges, farming, no AH, bounty system??, you can even create your own faction and become a pirate guild lol) that i could care less about the quests, they are there so the average joe can play it like wow clone.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
For a completly dynamic involvement game like gw2 claims I can see this easily owning gw2 in all but pvp aspect still dont know enough about tsw to know how the pvp interaction will be...I know enough about gw2, but I think if the pvp is any where near decent then tsw is the gw2 killer....
as for its funcom..Sigh ok yes funcom dropped the ball on launch much like other games have, but thanks to wow fan boys constantly trashing everything funcom has been painted crappy. I recently play the new conan, and it was alot of fun pretty balanced and pvp was challenging and fun....all in all a solid game. They may not have gotten it right off the rip, but they did eventually.....Also Wow fumbled on ever thing they ever tried in the begining...eventually they got it right....to a degree...Pandas?