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If you hate running, you will love this game.

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  • illorionillorion Member Posts: 467

    Originally posted by Kaocan

    Wouldn't you miss like half the 'content' in GW2 by skipping the walking? I mean isn't that how they give out quests inthis game, when you enter the place they are happening? If you never walk there will you ever get the quests? And if not, why would you ever go there if you dont have to?

    GW2 looked to me to be the only one to get the idea of 'rewarding the explorer' right. Honestly I pitty anyone who plays GW2 that wants to avoid walking around, I think you will miss more than you will gain in saving the time.

    you cant teleport anywhere unless you have discovered that place on foot first... So you will have to do alot of walking still... you just wont have to walk or ride an obnoxiously long taxi in order to get back to where you have been already

    Most likely players will use the teleport to get to the general area they want to be and then roam around looking for trouble to get into. 

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • nerovipus32nerovipus32 Member Posts: 2,735

    i don't mind running if the landscapes im running across are interesting to look at, in swtor they are dull and lifeless. also you don't have to use the teleports in guild wars 2, you can run still run to places if thats your prefered method of travel.

  • IPolygonIPolygon Member UncommonPosts: 707

    The title of this thread is very misleading. I would call it "If you don't want to walk from point A to B and back to A (without making a stop somewhere else), you'll love this game."

    You'll never need to accept quest rewards.

    You'll be rewarded for exploration every time trough new DE's kicking off.

    This makes walking/going on a journey alone very satisfying and you never feel like wasting time, because the devs don't want you to waste a lot of time for the sake of paying more subscription fees.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by IPolygon

    The title of this thread is very misleading. I would call it "If you don't want to walk from point A to B and back to A (without making a stop somewhere else), you'll love this game."

    You'll never need to accept quest rewards.

    You'll be rewarded for exploration every time trough new DE's kicking off.

    This makes walking/going on a journey alone very satisfying and you never feel like wasting time, because the devs don't want you to waste a lot of time for the sake of paying more subscription fees.

    but there is no subscription fee :)

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by nerovipus32

    Originally posted by IPolygon

    The title of this thread is very misleading. I would call it "If you don't want to walk from point A to B and back to A (without making a stop somewhere else), you'll love this game."

    You'll never need to accept quest rewards.

    You'll be rewarded for exploration every time trough new DE's kicking off.

    This makes walking/going on a journey alone very satisfying and you never feel like wasting time, because the devs don't want you to waste a lot of time for the sake of paying more subscription fees.

    but there is no subscription fee :)

    That's the point. They realized that a lot of the walking/travelling in many MMOs is simply time-sink... time spent to give the illusion of getting your money's worth for a monthly fee. Without that monthly fee, ANet instead can work a system that makes more sense and will be more fun to the majority... the option to keep on running or for map travel. It's your story after all... you should choose how you get around in it.

    Oderint, dum metuant.

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  • JarazarJarazar Member Posts: 231

    Originally posted by nerovipus32

    i don't mind running if the landscapes im running across are interesting to look at, in swtor they are dull and lifeless.

    You need to actually try the game before you assume. The SWTOR I am playing is visually pleasing.

    image

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by eluldor

    So are the "dynamic" quests in GW2 set in stone by specific locations, or is it possible to begin a "random" quest by traveling the same road multiple times and let's say coming across a traveler npc who will trigger a quest?

    That would be pretty dang cool :)

    That's in and possible. Not the example because I don't know but it was my 2nd question to the dev while playing at PAX, you will witness stuff like that.

     

    Also just to add while I agree, I'm sure a lot of SWTOR players will disagree yet first impressions could assume that, I kow there was a lot of extraneous running on the starter area on sith side, to me it isn't as fun as Typhone, I actually wish the starter area had more life or atleast some ambient like sand blowing but that's minor.

    Also note you'll have to do a lot of running to discover points but what I like is how you'll discover things to do which are very interesting, it isn't static.

    Though if I'm wrong someone could post videos in game footage to prove any of these points wrong, I mean I tried both games but I could still be wrong. Thanks.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • fiontarfiontar Member UncommonPosts: 3,682

    Too bad that many subscription game developers don't realize that unbriddled time sinks don't equal longer subscriptions, they actually encourage many people to unsubscribe well before they would have used up all the actual content and damage replayability.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    I do like running you know beeing part of the world not just teleporting from hub to hub so does that mean i will hate GW2?

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Doomedfox

    I do like running you know beeing part of the world not just teleporting from hub to hub so does that mean i will hate GW2?

    No, that just means you won't be teleporting.

    Just like people who play SKyrim and want to run everywhere, where running places is rewarded by finding new stuff and seeing beautiful vistas.

    Welcome to the world of choice,my friend.  GW2 loves you too.

  • neuronomadneuronomad Member Posts: 1,276

    Personally I hate useless running like in SWTOR.   I loved fast travel in GW and I like what I hear about it in GW2.   Sure most of the time you will want to walk for dynamic events but I still love the idea that I can fast travel when I feel like it.

    --------------------------------
    Currently Playing: Guild Wars 2 and Path of Exile

    Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
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  • KyleranKyleran Member LegendaryPosts: 44,063

    Originally posted by stayontarget

    Originally posted by mrw0lf

    What people want and what is good for an mmo is not always the same thing. People don't want to do anything for a top level char, people don't want to bother developing their character at all, people don't want to compete with others unless they have the upper hand.

    As for the whole principle of proper crafting etc and how games don't even have it anymore because, people don't like anything that requires effort. We'll all be playing pong soon, with double width, stealth paddles.

    This right here.

    Remove any and all obstacles,  inject casual mode FTW.

    Posting gold, stealing that for my quote. 

    And the sad thing is, they don't even realize it until one day they "come to" and wonder why these MMORPG's feel so bland and lifeless and think that perhaps they've grown out of the genre.

    It's the genre that's outgrown them rather.

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Creslin321Creslin321 Member Posts: 5,359

    I am completely down with the no running, insta-teleport philosophy.

    I cut my graphical MMO teeth on UO.  And UO, despite being a "hardcore-oldschool-sandbox" had the most permissive insta-teleport system in any game...ever.  You could have any amount of "runes" in your inventory and mark a rune for ANY coordinate in the game.  You could them "recall" to that rune's marked location any time.  You could even trade runes!

    And I really miss that.  In UO, you rarely ever spent time just walking to where you wanted to go.  You would just mark a rune when you got to a cool place, and then, in the future, recall there and go!  It was so much fun because it nearly completed eliminated walking to a place you've already been.

    I can't wait to get that feeling back with GW2 :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    Originally posted by Meowhead

    Originally posted by Doomedfox

    I do like running you know beeing part of the world not just teleporting from hub to hub so does that mean i will hate GW2?

    No, that just means you won't be teleporting.

    Just like people who play SKyrim and want to run everywhere, where running places is rewarded by finding new stuff and seeing beautiful vistas.

    Welcome to the world of choice,my friend.  GW2 loves you too.

    Cool cool so in the end its the same as SWOTOR than i can tele or fast travel if i want to but dont have to use it the only differents is hmmm well the name?? Dunno what it is but hey doesnt matter all hail GW2 the game that will make everything just the same but somehow its all different.....still i really do hope the game will be good tho having a good f2p backup game is always nice

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Doomedfox

    Originally posted by Meowhead

    Originally posted by Doomedfox

    I do like running you know beeing part of the world not just teleporting from hub to hub so does that mean i will hate GW2?

    No, that just means you won't be teleporting.

    Just like people who play SKyrim and want to run everywhere, where running places is rewarded by finding new stuff and seeing beautiful vistas.

    Welcome to the world of choice,my friend.  GW2 loves you too.

    Cool cool so in the end its the same as SWOTOR than i can tele or fast travel if i want to but dont have to use it the only differents is hmmm well the name?? Dunno what it is but hey doesnt matter all hail GW2 the game that will make everything just the same but somehow its all different.....still i really do hope the game will be good tho having a good f2p backup game is always nice

     The difference is that in GW2, you will be able to pull up the map at anytime, and teleport to any waypoint in the world that you have been to before.  There is no cooldown.

    In SWTOR, you can teleport to waypoints only on the planet you are on, and on a 30 minute cooldown.  You also have to do significant walking around the fleet and your ship to get to where you want.

    That aside though, we don't know how tightly spaced the waypoints in GW2 are.  If they are pretty sparse then you will wind up doing a lot of walking.  We'll just have to see how they are at open beta or release.

    Are you team Azeroth, team Tyria, or team Jacob?

  • neuronomadneuronomad Member Posts: 1,276

    I think some developers think that walking for walking sake makes the world feel so much bigger.   Maybe so but it also means that a lot of people have a lot less time to actually "play the game" and so on.    To me lots of walking only pisses me off. 

    --------------------------------
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  • SereliskSerelisk Member Posts: 836

    Originally posted by sidhaethe

    Originally posted by Lord.Bachus

    Not so immersive, but 10 times the fun. running or riding the same road over and over again is not fun in my book.

     

    (tough i still think that my first almost naked run from Freeport to Qeynos in EQ was one of the most exciting MMO moments i have ever had, but that was in another place and time)

    The thing I have observed is that the "old days" of having to travel great distances by foot were good back then because a) the MMO community was small, and each of us had a smaller likelihood of having a spouse/family member/other loved one or friend playing alongside us, therefore the opportunity and DRIVE was there to meet other people. As a result, you played with whomever was near, and made friends that way.

    These days, with the MMO market having expanded, we are more likely to play a game with existing friends, guildies, significant others or other family members, whom we want to stick with, and as a result the drive is not to "play with whoever's nearby" but "play near to the person of our choosing." This is where covering long distances becomes a liability; it is not merely inconvenient and a timesink, but prevents people from playing with the people of their choice. Again, it worked back in the day when the audience was different, but nowadays how many people would want to play with a stranger across the virtual world over their friends? Not many, I'd wager.

    As you said, it was another place and time.

    Where's b? o.o

  • cyress8cyress8 Member Posts: 832


    Originally posted by Serelisk

    Originally posted by sidhaethe

    Originally posted by Lord.Bachus

    Not so immersive, but 10 times the fun. running or riding the same road over and over again is not fun in my book.
     
    (tough i still think that my first almost naked run from Freeport to Qeynos in EQ was one of the most exciting MMO moments i have ever had, but that was in another place and time)
    The thing I have observed is that the "old days" of having to travel great distances by foot were good back then because a) the MMO community was small, and each of us had a smaller likelihood of having a spouse/family member/other loved one or friend playing alongside us, therefore the opportunity and DRIVE was there to meet other people. As a result, you played with whomever was near, and made friends that way.
    These days, with the MMO market having expanded, we are more likely to play a game with existing friends, guildies, significant others or other family members, whom we want to stick with, and as a result the drive is not to "play with whoever's nearby" but "play near to the person of our choosing." This is where covering long distances becomes a liability; it is not merely inconvenient and a timesink, but prevents people from playing with the people of their choice. Again, it worked back in the day when the audience was different, but nowadays how many people would want to play with a stranger across the virtual world over their friends? Not many, I'd wager.
    As you said, it was another place and time.


    Where's b? o.o


    I had a pretty gloomy day. You sir, have brightened it.

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  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Doomedfox

    Originally posted by Meowhead


    Originally posted by Doomedfox

    I do like running you know beeing part of the world not just teleporting from hub to hub so does that mean i will hate GW2?

    No, that just means you won't be teleporting.

    Just like people who play SKyrim and want to run everywhere, where running places is rewarded by finding new stuff and seeing beautiful vistas.

    Welcome to the world of choice,my friend.  GW2 loves you too.

    Cool cool so in the end its the same as SWOTOR than i can tele or fast travel if i want to but dont have to use it the only differents is hmmm well the name?? Dunno what it is but hey doesnt matter all hail GW2 the game that will make everything just the same but somehow its all different.....still i really do hope the game will be good tho having a good f2p backup game is always nice

    Yes they are the same but different, I'll demostrate

     

    Swtor Starting area and intro

    http://www.youtube.com/watch?v=_Fg3PusOdXk

    Starting area of GW 2 intro

    http://www.youtube.com/watch?v=QfJ87G5tExQ&context=C3a83ff6ADOEgsToPDskITxoxbVNhWB9atWrR8_jbg

    Starting area of Gw 2 -Gameplay :D Skip to 8:22 to skip the Tutorial :D

    http://www.youtube.com/watch?v=yFfgpmUYooI&feature=context&context=C3a83ff6ADOEgsToPDskITxoxbVNhWB9atWrR8_jbg

    Now if you do choose to watch these you will do the following Stay ignorant, admit true differense, show sarcasm, not respond, hate it more, be a victim, claim it's an korean based game even though it's made by western devs who are just branching out to places and not just some of overseas but china and korea of course, umm note that in the GW 2 vid he's just by himself majority of the others moving is npcs and enemie npcs, now you may do something else or may even surprise me Doom, but I'm in no way trying to make you change the way you do things how ever I just wanted to give you conrecrete info and/or visuals of each game.

    Also I'm sure you'll still say GW 2 isn't all that different and great, I mean in fact it isn't and it's mechanics are different.

     

    Now if you want some more comparisms, I can bring Rift and WoW as well as others into this showcasing their starting areas and if you want me to I can show all :D.

     

    In conclusion I think all these games are great, of course I favor GW 2 as of right now because I actually dispite my hate I had for it, decided to go to PAX and try it out, and I've tried SWTOR as well, oh and got to beta test TSW, if that counts for any cred but oh well.

    Any ways takecare bro and do you.

    Oh and both the links look similar should be fixed now.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • cali59cali59 Member Posts: 1,634

    Your 3rd link is the same as the 2nd.

    Also, in youtube, you can right click on the time slider and it gives you an option to copy the link at the current location, so you won't have to tell people to skip ahead to the right moment.

     

    A good example I think of the waypoint system in GW2 is here in this video. http://www.youtube.com/watch?feature=player_detailpage&v=UP1TlHVqBt8#t=160s

    The player is exploring the human capital city, runs up to a waypoint to unlock it, then brings up the map to port back to a waypoint they unlocked in part 1 of this video.  You can see several other waypoints on the map as well.  Yes, this city is so big it has what looks like it might be 13+ waypoints just inside it.

    Just to clarify (maybe this isn't the best video after all), this player could have teleported to an unlocked waypoint from anywhere, they didn't have to be standing on the one.  There's a small fee for this.

     

    GW2 will also have Asura Gate teleportation between all the major cities for free.  They want players to be able to play with their friends right away regardless of race.  You'll be able to access this pretty much immediately after finishing the tutorial.  It was disabled for the demo, but this is what it looks like (if you played GW1 EOTN you already know).  http://www.youtube.com/watch?feature=player_detailpage&v=oxx_sDlFuQw#t=638s

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • sidhaethesidhaethe Member Posts: 861



    Originally posted by Serelisk


    Originally posted by sidhaethe


    Originally posted by Lord.Bachus

    Not so immersive, but 10 times the fun. running or riding the same road over and over again is not fun in my book.
     
    (tough i still think that my first almost naked run from Freeport to Qeynos in EQ was one of the most exciting MMO moments i have ever had, but that was in another place and time)

    The thing I have observed is that the "old days" of having to travel great distances by foot were good back then because a) the MMO community was small, and each of us had a smaller likelihood of having a spouse/family member/other loved one or friend playing alongside us, therefore the opportunity and DRIVE was there to meet other people. As a result, you played with whomever was near, and made friends that way.
    These days, with the MMO market having expanded, we are more likely to play a game with existing friends, guildies, significant others or other family members, whom we want to stick with, and as a result the drive is not to "play with whoever's nearby" but "play near to the person of our choosing." This is where covering long distances becomes a liability; it is not merely inconvenient and a timesink, but prevents people from playing with the people of their choice. Again, it worked back in the day when the audience was different, but nowadays how many people would want to play with a stranger across the virtual world over their friends? Not many, I'd wager.
    As you said, it was another place and time.

    Where's b? o.o

     
    b) teleported to another post because it got tired of walking to meet up with a).

    Alternatively, imagine it inserted just after my "therefore".

    image

  • MagisterXIIMagisterXII Member Posts: 7

    This way of travel is from Guild Wars, you act as if this is a new idea.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by Kaocan

    Wouldn't you miss like half the 'content' in GW2 by skipping the walking? I mean isn't that how they give out quests inthis game, when you enter the place they are happening? If you never walk there will you ever get the quests? And if not, why would you ever go there if you dont have to?

    GW2 looked to me to be the only one to get the idea of 'rewarding the explorer' right. Honestly I pitty anyone who plays GW2 that wants to avoid walking around, I think you will miss more than you will gain in saving the time.

    Actually, you pretty much answered your own post. Also, if I remember correctly, it was stated that you can't teleport anywhere on the map until you've opened it first. That was specifically in regards to waypoints, though. I imagine that doesn't apply to the Asura gates, as Waypoint teleporting isn't so much a teleport as it is a fast-forward, while the gates actually are a means a transportation.

    But yeah, most people seem to forget that the option to do something isn't the same as being forced to do something. I have a lot of options in life, that doesn't mean I pursue all of them. Some days you'll want to explore. You might even want to explore all the time, and you are more than welcomed to, but at least you know that when your friend PMs you "SHIT WE NEED HELP AT [insert event]" you don't have to hoof it there and leave your team hangin'. You can be there at the drop of a hat.

    And after you're done that, you can go back to walking about, if you so choose. I see no pitfalls to this system, except people claiming this breaks immersion. However, whether or not other people are teleporting about means nothing for your own experience, that's really a matter of 'mind your business.' It'd be different if this were an Open PvP world, where then the teleport mechanic could be abused to grief or escape, but this is not that type of game.

    No clue on how, or even if, teleporting is a function in the WvWvW world, however. I'm willing to bet Anet's already taken that concern into consideration, though.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Kyleran


    Originally posted by stayontarget


    Originally posted by mrw0lf


    What people want and what is good for an mmo is not always the same thing. People don't want to do anything for a top level char, people don't want to bother developing their character at all, people don't want to compete with others unless they have the upper hand.
    As for the whole principle of proper crafting etc and how games don't even have it anymore because, people don't like anything that requires effort. We'll all be playing pong soon, with double width, stealth paddles.

    This right here.

    Remove any and all obstacles,  inject casual mode FTW.

    Posting gold, stealing that for my quote. 

    And the sad thing is, they don't even realize it until one day they "come to" and wonder why these MMORPG's feel so bland and lifeless and think that perhaps they've grown out of the genre.

    It's the genre that's outgrown them rather.

     

     

    I don't understand what you mean. Care to explain it another way?

    Philosophy of MMO Game Design

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