The only thing lacking in this theory is "motive". What has Bioware to gain with streaming 3d assets and what does it have to lose?
To lose:
- a metric ton more traffic and bandwith requirements = lots of moniez
- potentially severly impacting the smoothness of gameplay and graphic performance = unhappy customers
- making things much more complex for their tech department
To gain:
- People not stealing 3d assets? (you can't really stop people to steal anything made up of bits and bytes but if they do and try to make money out of it, you can sew them anyway).
- Prevent certain exploits? (Could be a reason but they wouldn't want to sacrifice so much for that I reckon).
i.e. It doesn't make sense to me.
p.s. The performance issues might be linked to this but on the other hand: they might not. Apparently it's a new engine with still plenty of optimization work. Could be anything or more than one thing. Don't put your tinfoil hats on just yet.
p.p.s Would still be nice to hear what Bioware has to say about this though. So far they told us that they are aware of the problem and will react soon. *curious is*
Electronics Arts is well known for their controversy regarding DRM!
Lucas Arts is also well known for their extreme paranoia!
Bring those two together and people shouldn't be suprised to discover that SW:TOR is the first MMO with a DRM system in place.
We all know it's retarded, just like the whole Spore Secu:ROM debacle (if people remember) and any other DRM crap consumers have been put up with in the past!
This decision most sertainly hasn't been made by developers or most probably Bioware itself even, but more likely some stupid suits suffering paranoia and desilusion at EA and Lucas Arts HQ that forced this into the game!
And as some other people have suggested. There are many motives as to why they would go through these lengths to put such a system in place, like for example, preventing people from reverse engineering the game code and start running private servers. Just to name one.
The other one, is the most obvious one and the most likely real reason, protection of Art Assets! Which is still dumb, as every other MMO company covers this in their EULA and threatens with a Law Suit if people steal and reuse their Art Assets!
But like I said... we are dealing with both EA and Lucas Arts. So don't be so suprised really.
Still crazy and like you also point out: no good motive at all. Also it's far fetched to say that EA or Lucas Arts would jeapordize people's enjoyment of the game for a silly reason as artwork protection. How evil or unethical they might be; you don't kill a hen laying golden eggs for you like that, unless you're a veritable window licking waterhead.
It's like NASA packaging their next Space Shuttle in a mock-up exterior so the Russians won't steal the design and never mind about the damn thing blowing up upon re-entry due to that.
Either:
1. You are jumping to conclusions that whatever this service does is the also the thing that impacts performance for a lot of people.
2. It is in fact an unneeded service impacting our gaming. In which case I'll be the first to join you on the barricades.
We shall seeeth
Ofcourse it doesn't make sense! But when have EA and Lucas Arts ever been know to make sense in most of their corporate decisions in the past? EA being known for many controversal s-hit storms revolving around DRM for one and LA imfamously known for the NGE on SWG!
That cant be true, my connexion is bad as is my ping if that were true I would have noticed during beta. I was in beta since August and didn't notice any reduction in my fps or graphic rendering after the client change the OP is referring to. What I notice is a big relation between my paging file size and my fps after that pach,
I don't know nearly enough about networks and game processes to comment on that part
But I could definitely see EA and LA hampering performance to protect their assets.
They knew the game was going to sell like hot-cakes anyway, and since it leans more towards the CORPG model, private servers would be popular. Why pay for something that runs like crap and doesn't involve much interaction between other players?
Exactly,
The fact is that the beta client one point in time suddenly decreased in size for more than 35% ! No magical new compression technique will suddenly reduce a GAME client with that much!
In all my MMO beta particpations in the last 10 years I have never ever a MMO game client seen shrinking in size, most always the oposite actually.
Fact 2 is, that shortly after the new "smaller" client, both AntiAliasing and HighRes textures were suddenly dissabled without any explanation!!
Fact 3 is, that beta testers reported better performance with the older "larger" client with "better" graphics, than with the new "current" client! Most of the performance issues started after the "new" client!
Perhaps artwork and other stuff is compressed more in the newer client. That would explain the smaller client size and the increased load times.
And suddenly reduces the entire client for more than 35%? These kind of decisions are made much earlier in the development phase and are most always already set in stone the moment the game goes in Closed Beta and players get access to it.
The OP on the official forums isn't stating his discovery as a fact. But it is an intruiging disovery that would make sense, seeing the problems the game has at the moment.
It is also too much of a coincidence that the HighRes textures were suddenly dissabled with the release of the new client, with no explanation whatsoever. Them even going as far as to try covering it up with patch 1.1, by removing medium settings and make the current medium the new high setting.
The fact of the matter is, that a lot of strange issues are happening, including the whole issue around ability delays, and that Bioware is dancing around them and moving in shady mysterious ways handling these issues.
So we will see with what Official Statement they are coming up with today!
Perhaps artwork and other stuff is compressed more in the newer client. That would explain the smaller client size and the increased load times.
And suddenly reduces the entire client for more than 35%? These kind of decisions are made much earlier in the development phase and are most always already set in stone the moment the game goes in Closed Beta and players get access to it.
The OP on the official forums isn't stating his discovery as a fact. But it is an intruiging disovery that would make sense, seeing the problems the game has at the moment.
It is also too much of a coincidence that the HighRes textures were suddenly dissabled with the release of the new client, with no explanation whatsoever. Them even going as far as to try covering it up with patch 1.1, by removing medium settings and make the current medium the new high setting.
The fact of the matter is, that a lot of strange issues are happening, including the whole issue around ability delays, and that Bioware is dancing around them and moving in shady mysterious ways handling these issues.
So we will see with what Official Statement they are coming up with today!
Not only possible but probable and common.
During development the textures are often NOT compressed. Also often they are late in the development process. (oh and also other assets like sound files - ahem)
Also, removing of higher res texture is also not unheard of. Especially with games that are cross-platform. Having a single set of textures and reduced graphic setup flexibility is a good way to get a stable product out the door. The PC side of things requires ALLOT of extra QA, By removing PC only features that have no direct effect on game play (only eye-candy) and removing Allot of initial risk, time and $$ trying to fold those in at the start is rather sound policy. And again commonly done.
“In all my MMO beta particpations in the last 10 years I have never ever a MMO game client seen shrinking in size, most always the oposite actually. “ -jerokane
Well interesting, but not really proof of anything. Anecdotal evidence at best and I counter that I have been on a few shrink for the same reasons listed above (and the reason I brought them up)
Also, I find it hard to believe any “remote rendering” is going on as it is easy to check . . . Nope not happening.
“software rendering” - well that is totally crap also. Really do not have to go there at all.
Did you know there are ways to monitor your graphics card/driver to see more or less exactly what it is doing, See what textures, objects etc it is loading and rendering?
“And yet, I can't figure out why, when I'm on the republic fleet and have a large number of characters on screen at once, it causes a system with 8GB of RAM to act like it's paging. “
Really I can come up with a long list . . if you can't well you should not be going off like this on matters that may be beyond you.
So in short your listed “proof” of something “going on” really falls flat in light of normal reality. (and with some checking)
Yes there are problems, yes they did a few things you may not like this time . . but that is rather normal and really much less problematic then most mmo releases (and probably BECOUSE of those decisions you don not like BTW)
I love the people dismissing these claims. What other program has 2 processes that run simultaneously? There is a reason for it, and EA/BioWare is not telling consumers.
This would explain why my computer runs like crap while playing SWTOR, and the loading times are insane. I always get booted from a PvP match if its already in progress due to the AFK timer starting in mid-load.
Of course, the noted apologist think every thing is fine. The good news is in a few months you guys will have a ton fewer players to solo with.
Ok, since MOST of you are in the dark as to WHY they're going to such extreme lengths to "Protect" their animations & art i'll clue you in.
Lucas Arts saw what happened to SWG, and how fans were able to "Reverse" engineer it into an emulator. Unfortunately emulators are considered "Fan Art", and CANNOT be touched by law unless they plan to profit from the publisher's work.
EA-Bioware did this ENTIRELY to prevent SWTOR from EVER being emulated. There's just no way to capture the proper data for an emulation project using the method they are now employing for SWTOR. This ALSO answers MANY questions as to why the game is so instanced.
Congratulations, you're now more informed !
ps: To the mods, since I KNOW how overzealous you guys can be, I am NOT advocated in ANY way, shape, or form emulation projects. I'm merely EXPLAINING why SWTOR devs did this. Thank you.....if you'd like to discuss this further please PM me before outright editing my post on this matter!
Regards,
Faded
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
I take this blatant fear mongering to be an insulting, below the belt, slap in the face.
[Mod Edit] Basicly Stephen Reid shoot whole thing down already with dual texture post. Also anyone with even little understanding of programming could easily explain why this is pure fear mongering. Again, basic problem with all game devs in PC world is huge amount of possible HW configurations not to mention all crap that people have in there computers like anti-virus. Then you might have bigger problems like how you done the pipelining of graphics engine, which gets worse in MMO scene because you need to cut those pesky cheaters by coding graphics rendering with network code. Why because if you don't happens what happened with games like Mortal Online or Darkfall. And keep mind Mortal Online is based on Epics version of Hero Engine which they call Atlas. Usually the easiest answer is the correct one. But this has all the good stuff written in it, I mean EA and DRM perfect bullshit to sell on masses that have no clue how games let alone MMO games work.
I personally don't have any problems running this game, but then again I actually know this computer stuff. I don't "optimize" my Windows to gain extra fps(you might get 1 fps more but breaks pretty much everything else), I don't use beta drivers because they give more fps(which they might but causes tons of bugs and instability), I don't install some hack AV or security stuff that some "dude" recommended in Internet(because that "dude" is most likely is some teen with less knowledge of computers than opposite sex genitals).
The software rendering part and the remote rendering of 3D model is just ... well i can't find proper words. The funny part is that it make some sense to me, but it shouldn't lol.
One thing is sure the rendering is garbish in this game. Plastic like texture in today mmo is just not professional at all, i used this kind of texture 10 years ago in my rendering, especially for such an heavy sharded and instanced game, thats almost ridiculous.
Now the how and why, well i'll let you that... I'll go watch the show at Swtor.com defore bed time...
EA-Bioware did this ENTIRELY to prevent SWTOR from EVER being emulated. There's just no way to capture the proper data for an emulation project using the method they are now employing for SWTOR. This ALSO answers MANY questions as to why the game is so instanced.
The problem with this (assuming any of this is true) is that there really is no defense against the data being captured, eventually someone dedicated enough will figure it out which means the end result is intentional gimping of the game performance for no benefit.
Everyone, after discussion with the client team I'd like this rampant speculation (and in some cases, scaremongering) to stop now, please. After this post I'll be locking this thread to prevent further confusion.
Let’s give you a few details gathered from discussion with the client team:
- We are not using any form of 'remote rendering' as has been suggested in this thread. Nothing is being pushed from 'server farms' or anything similar. The research paper linked to in the original post is not related in any way to any aspect of our game client.
- The game client uses two processes that talk to each other. They do not communicate outside of your PC.
- None of these processes are for copy protection of any kind.
- The size of the client dropped during Game Testing as we optimized the client size, removing files that were not being used by the game, but were still in the client. This is a completely normal process for a game in development. With many people needing to download the game, obviously it’s in our interest to reduce the client size where we can.
I’d also like to state, for the record, that none of what is being discussed here is related to our texture rendering in-game. While I understand the temptation to try to connect two different things, it doesn't apply here.
Thanks for your patience while we looked into this.
me i use direct cache access and direct memory access and in this situation (an insanelly high number of intelor amd if you use dma
you have to disable chimney offload ,if you dont you have lot of issue i didnt believe it,i did and everything is smoother,true the fact dca work will help a lot since cache of processor is fastest thing in memory .but even with this tweak when you load a planet ,a place etc you still lock for 20 s it could be another setting similar to chimney offload but releated to hardrive or ssd i dont know but so far i let the gam decide the look adjusted only the blob shadow to false and men i love what i see the armor at dialog still look awfull but aside from that for some weird reason if you are a bit distant it doesnt look too bad!(ya aty anisotropic set at 16 lol
I take this blatant fear mongering to be an insulting, below the belt, slap in the face.
[Mod Edit] Basicly Stephen Reid shoot whole thing down already with dual texture post. Also anyone with even little understanding of programming could easily explain why this is pure fear mongering. Again, basic problem with all game devs in PC world is huge amount of possible HW configurations not to mention all crap that people have in there computers like anti-virus. Then you might have bigger problems like how you done the pipelining of graphics engine, which gets worse in MMO scene because you need to cut those pesky cheaters by coding graphics rendering with network code. Why because if you don't happens what happened with games like Mortal Online or Darkfall. And keep mind Mortal Online is based on Epics version of Hero Engine which they call Atlas. Usually the easiest answer is the correct one. But this has all the good stuff written in it, I mean EA and DRM perfect bullshit to sell on masses that have no clue how games let alone MMO games work.
I personally don't have any problems running this game, but then again I actually know this computer stuff. I don't "optimize" my Windows to gain extra fps(you might get 1 fps more but breaks pretty much everything else), I don't use beta drivers because they give more fps(which they might but causes tons of bugs and instability), I don't install some hack AV or security stuff that some "dude" recommended in Internet(because that "dude" is most likely is some teen with less knowledge of computers than opposite sex genitals).
just making a 32 bit game work on a 64 bit computer is an achievement!everything is 64 bit but the game and the browser,mse is 64 bit etc etc etc and you ask the computer to run a game in 32 bit even tho the program is made to run in 32 64 k various issue can arise !this is why a lot have been asking the mmo industry to shift to 64 bit but they wont cause it would mean being too far from consolle industry.so console first then computer!so 8 years ago when computer went 64 bit we could have stayed to 32 bit xp and it would have been perfect!
10 GB's of trash in the beta client, wow that sure is a lot. Or did he really mean 10 mb's ?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I have an Intel dual core e6750 running at 2.66ghz with 4gb of ram. It is less than a third as fast as a decent i5-2500. There is no way my system is doing software rendering on any sort of graphics, low resolution or otherwise. I have all the settings turned up to 'high' and have AA maxed out using the Catalyst control center.
SWToR does not require administrator privileges (because it hasn't run with admin privileges since being installed).
Some of the premises presented in the OP and in the thread at swtor.com seem a little suspect.
I can not remember winning or losing a single debate on the internet.
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. It doesn't help us to have rational informed discussions about the issues that we are facing.
There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others).
I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.
I'll seek developer comment on this, but I just want to caution anyone from overreacting.
EA-Bioware did this ENTIRELY to prevent SWTOR from EVER being emulated. There's just no way to capture the proper data for an emulation project using the method they are now employing for SWTOR. This ALSO answers MANY questions as to why the game is so instanced.
The problem with this (assuming any of this is true) is that there really is no defense against the data being captured, eventually someone dedicated enough will figure it out which means the end result is intentional gimping of the game performance for no benefit.
Welcome to the paradox of DRM!
Heaps of games that have been released over the past few years have had DRM of some sort and all titles have been DRM disabled, the client ripped and uploaded to a torrent site. The only people who DRM annoys is the people who actually paid for the product, yet recent games have even heavier DRM that is a massive pain in the ass.
It wouldn't be the first time that the copy protection of a game annoys the paying customers more than any pirates...
I am annoyed enough that many game forces me to have steam on all the time or to have the CD in while I play. It is not like those games weren't on piratebay a week after launch anyways.
DRM is bad, but it's not like anyone was stupid enough to believe a word of Tiron_Raptor's insane theory. I don't think anyone has a skull that would be able to withstand stupidity of that magnitude.
I believe the next ridiculous troll thread should be titled "Global warming the cause of SWTOR performing inadequately on some systems?"
Comments
Ofcourse it doesn't make sense! But when have EA and Lucas Arts ever been know to make sense in most of their corporate decisions in the past? EA being known for many controversal s-hit storms revolving around DRM for one and LA imfamously known for the NGE on SWG!
Need to say more?
What I notice is a big relation between my paging file size and my fps after that pach,
Exactly,
The fact is that the beta client one point in time suddenly decreased in size for more than 35% ! No magical new compression technique will suddenly reduce a GAME client with that much!
In all my MMO beta particpations in the last 10 years I have never ever a MMO game client seen shrinking in size, most always the oposite actually.
Fact 2 is, that shortly after the new "smaller" client, both AntiAliasing and HighRes textures were suddenly dissabled without any explanation!!
Fact 3 is, that beta testers reported better performance with the older "larger" client with "better" graphics, than with the new "current" client! Most of the performance issues started after the "new" client!
Perhaps artwork and other stuff is compressed more in the newer client. That would explain the smaller client size and the increased load times.
And suddenly reduces the entire client for more than 35%? These kind of decisions are made much earlier in the development phase and are most always already set in stone the moment the game goes in Closed Beta and players get access to it.
The OP on the official forums isn't stating his discovery as a fact. But it is an intruiging disovery that would make sense, seeing the problems the game has at the moment.
It is also too much of a coincidence that the HighRes textures were suddenly dissabled with the release of the new client, with no explanation whatsoever. Them even going as far as to try covering it up with patch 1.1, by removing medium settings and make the current medium the new high setting.
The fact of the matter is, that a lot of strange issues are happening, including the whole issue around ability delays, and that Bioware is dancing around them and moving in shady mysterious ways handling these issues.
So we will see with what Official Statement they are coming up with today!
Not only possible but probable and common.
During development the textures are often NOT compressed. Also often they are late in the development process. (oh and also other assets like sound files - ahem)
Also, removing of higher res texture is also not unheard of. Especially with games that are cross-platform. Having a single set of textures and reduced graphic setup flexibility is a good way to get a stable product out the door. The PC side of things requires ALLOT of extra QA, By removing PC only features that have no direct effect on game play (only eye-candy) and removing Allot of initial risk, time and $$ trying to fold those in at the start is rather sound policy. And again commonly done.
“In all my MMO beta particpations in the last 10 years I have never ever a MMO game client seen shrinking in size, most always the oposite actually. “ -jerokane
Well interesting, but not really proof of anything. Anecdotal evidence at best and I counter that I have been on a few shrink for the same reasons listed above (and the reason I brought them up)
Also, I find it hard to believe any “remote rendering” is going on as it is easy to check . . . Nope not happening.
“software rendering” - well that is totally crap also. Really do not have to go there at all.
Did you know there are ways to monitor your graphics card/driver to see more or less exactly what it is doing, See what textures, objects etc it is loading and rendering?
“And yet, I can't figure out why, when I'm on the republic fleet and have a large number of characters on screen at once, it causes a system with 8GB of RAM to act like it's paging. “
Really I can come up with a long list . . if you can't well you should not be going off like this on matters that may be beyond you.
So in short your listed “proof” of something “going on” really falls flat in light of normal reality. (and with some checking)
Yes there are problems, yes they did a few things you may not like this time . . but that is rather normal and really much less problematic then most mmo releases (and probably BECOUSE of those decisions you don not like BTW)
Much to do about nothing . . .
I take this blatant fear mongering to be an insulting, below the belt, slap in the face.
this would explain the heavy sharding so that you hardly bump into other players on a heavy server
I love the people dismissing these claims. What other program has 2 processes that run simultaneously? There is a reason for it, and EA/BioWare is not telling consumers.
This would explain why my computer runs like crap while playing SWTOR, and the loading times are insane. I always get booted from a PvP match if its already in progress due to the AFK timer starting in mid-load.
Of course, the noted apologist think every thing is fine. The good news is in a few months you guys will have a ton fewer players to solo with.
Ok, since MOST of you are in the dark as to WHY they're going to such extreme lengths to "Protect" their animations & art i'll clue you in.
Lucas Arts saw what happened to SWG, and how fans were able to "Reverse" engineer it into an emulator. Unfortunately emulators are considered "Fan Art", and CANNOT be touched by law unless they plan to profit from the publisher's work.
EA-Bioware did this ENTIRELY to prevent SWTOR from EVER being emulated. There's just no way to capture the proper data for an emulation project using the method they are now employing for SWTOR. This ALSO answers MANY questions as to why the game is so instanced.
Congratulations, you're now more informed !
ps: To the mods, since I KNOW how overzealous you guys can be, I am NOT advocated in ANY way, shape, or form emulation projects. I'm merely EXPLAINING why SWTOR devs did this. Thank you.....if you'd like to discuss this further please PM me before outright editing my post on this matter!
Regards,
Faded
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
[Mod Edit] Basicly Stephen Reid shoot whole thing down already with dual texture post. Also anyone with even little understanding of programming could easily explain why this is pure fear mongering. Again, basic problem with all game devs in PC world is huge amount of possible HW configurations not to mention all crap that people have in there computers like anti-virus. Then you might have bigger problems like how you done the pipelining of graphics engine, which gets worse in MMO scene because you need to cut those pesky cheaters by coding graphics rendering with network code. Why because if you don't happens what happened with games like Mortal Online or Darkfall. And keep mind Mortal Online is based on Epics version of Hero Engine which they call Atlas. Usually the easiest answer is the correct one. But this has all the good stuff written in it, I mean EA and DRM perfect bullshit to sell on masses that have no clue how games let alone MMO games work.
I personally don't have any problems running this game, but then again I actually know this computer stuff. I don't "optimize" my Windows to gain extra fps(you might get 1 fps more but breaks pretty much everything else), I don't use beta drivers because they give more fps(which they might but causes tons of bugs and instability), I don't install some hack AV or security stuff that some "dude" recommended in Internet(because that "dude" is most likely is some teen with less knowledge of computers than opposite sex genitals).
Haha that's english humor? i like it.
The software rendering part and the remote rendering of 3D model is just ... well i can't find proper words. The funny part is that it make some sense to me, but it shouldn't lol.
One thing is sure the rendering is garbish in this game. Plastic like texture in today mmo is just not professional at all, i used this kind of texture 10 years ago in my rendering, especially for such an heavy sharded and instanced game, thats almost ridiculous.
Now the how and why, well i'll let you that... I'll go watch the show at Swtor.com defore bed time...
Here's a MS patent from 2002 that describes using remote rendering as copy protection: http://www.patents.com/us-7296154.html
The problem with this (assuming any of this is true) is that there really is no defense against the data being captured, eventually someone dedicated enough will figure it out which means the end result is intentional gimping of the game performance for no benefit.
StephenReid
Joined: Oct 2010
Today , 06:33 PM
Everyone, after discussion with the client team I'd like this rampant speculation (and in some cases, scaremongering) to stop now, please. After this post I'll be locking this thread to prevent further confusion.
Let’s give you a few details gathered from discussion with the client team:
- We are not using any form of 'remote rendering' as has been suggested in this thread. Nothing is being pushed from 'server farms' or anything similar. The research paper linked to in the original post is not related in any way to any aspect of our game client.
- The game client uses two processes that talk to each other. They do not communicate outside of your PC.
- None of these processes are for copy protection of any kind.
- The size of the client dropped during Game Testing as we optimized the client size, removing files that were not being used by the game, but were still in the client. This is a completely normal process for a game in development. With many people needing to download the game, obviously it’s in our interest to reduce the client size where we can.
I’d also like to state, for the record, that none of what is being discussed here is related to our texture rendering in-game. While I understand the temptation to try to connect two different things, it doesn't apply here.
Thanks for your patience while we looked into this.
Stephen Reid | Senior Online Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.] [Dev Tracker]
LIES ALL LIES I TELL YOU!
BURN THEM BURN THEM!
All of this so people cant make a TOR model viewer?
Why is EA againts machinima!!!
WoW Sidequests
me i use direct cache access and direct memory access and in this situation (an insanelly high number of intelor amd if you use dma
you have to disable chimney offload ,if you dont you have lot of issue i didnt believe it,i did and everything is smoother,true the fact dca work will help a lot since cache of processor is fastest thing in memory .but even with this tweak when you load a planet ,a place etc you still lock for 20 s it could be another setting similar to chimney offload but releated to hardrive or ssd i dont know but so far i let the gam decide the look adjusted only the blob shadow to false and men i love what i see the armor at dialog still look awfull but aside from that for some weird reason if you are a bit distant it doesnt look too bad!(ya aty anisotropic set at 16 lol
just making a 32 bit game work on a 64 bit computer is an achievement!everything is 64 bit but the game and the browser,mse is 64 bit etc etc etc and you ask the computer to run a game in 32 bit even tho the program is made to run in 32 64 k various issue can arise !this is why a lot have been asking the mmo industry to shift to 64 bit but they wont cause it would mean being too far from consolle industry.so console first then computer!so 8 years ago when computer went 64 bit we could have stayed to 32 bit xp and it would have been perfect!
10 GB's of trash in the beta client, wow that sure is a lot. Or did he really mean 10 mb's ?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I have an Intel dual core e6750 running at 2.66ghz with 4gb of ram. It is less than a third as fast as a decent i5-2500. There is no way my system is doing software rendering on any sort of graphics, low resolution or otherwise. I have all the settings turned up to 'high' and have AA maxed out using the Catalyst control center.
SWToR does not require administrator privileges (because it hasn't run with admin privileges since being installed).
Some of the premises presented in the OP and in the thread at swtor.com seem a little suspect.
I can not remember winning or losing a single debate on the internet.
Quote:
Originally Posted by StephenReid
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. It doesn't help us to have rational informed discussions about the issues that we are facing.
There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others).
I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.
I'll seek developer comment on this, but I just want to caution anyone from overreacting.
Welcome to the paradox of DRM!
Heaps of games that have been released over the past few years have had DRM of some sort and all titles have been DRM disabled, the client ripped and uploaded to a torrent site. The only people who DRM annoys is the people who actually paid for the product, yet recent games have even heavier DRM that is a massive pain in the ass.
It wouldn't be the first time that the copy protection of a game annoys the paying customers more than any pirates...
I am annoyed enough that many game forces me to have steam on all the time or to have the CD in while I play. It is not like those games weren't on piratebay a week after launch anyways.
DRM is bad, but it's not like anyone was stupid enough to believe a word of Tiron_Raptor's insane theory. I don't think anyone has a skull that would be able to withstand stupidity of that magnitude.
I believe the next ridiculous troll thread should be titled "Global warming the cause of SWTOR performing inadequately on some systems?"